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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72523</id>
		<title>Talk:Heavy Metal Hyperborea</title>
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		<updated>2026-04-12T06:50:28Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery barrage hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
:Episode 13 &amp;quot;Betrayal&amp;quot;: It really is better to go with other than to go alone. (+1 Stat XP, +3 Skill XP, +1 Lesson XP)&lt;br /&gt;
::The True Lesson: I&#039;m a puppet on my wife&#039;s strings...and maybe I&#039;m okay with that.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
:::Sword 2 (1)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (3)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 3XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 6xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 10XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 2XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 1XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
:Spent - Melee 2 (2XP Mecha), Sword 2 (1XP personal) [Total: 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72517</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72517"/>
		<updated>2026-04-05T06:20:03Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Lessons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72511</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72511"/>
		<updated>2026-04-05T00:06:09Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72502</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72502"/>
		<updated>2026-04-03T22:33:57Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets. Subsequently &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 2 stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72498</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72498"/>
		<updated>2026-04-02T06:36:41Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72497</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72497"/>
		<updated>2026-04-02T06:30:55Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Old Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72496</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72496"/>
		<updated>2026-04-02T06:19:28Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Primary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72495</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72495"/>
		<updated>2026-04-02T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Lessons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 3 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72494</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72494"/>
		<updated>2026-04-02T05:58:32Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 3 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72493</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72493"/>
		<updated>2026-04-02T05:57:18Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Primary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 3 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 9/9&lt;br /&gt;
:Health: 12/12&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72492</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72492"/>
		<updated>2026-04-02T05:56:40Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 3 (2 + 1)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 9/9&lt;br /&gt;
:Health: 12/12&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72491</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72491"/>
		<updated>2026-04-02T05:04:22Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 3 (2 + 1)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 9/9&lt;br /&gt;
:Health: 12/12&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72490</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72490"/>
		<updated>2026-04-02T04:45:41Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72489</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72489"/>
		<updated>2026-04-02T04:43:02Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72487</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72487"/>
		<updated>2026-04-02T04:38:26Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb]]&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Stare_in_Bohun_2.jpeg&amp;diff=72486</id>
		<title>File:Stare in Bohun 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Stare_in_Bohun_2.jpeg&amp;diff=72486"/>
		<updated>2026-04-02T04:37:53Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: Aleksandr Domogarow as Junko Bohun in With Fire &amp;amp; Sword (1999)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Aleksandr Domogarow as Junko Bohun in With Fire &amp;amp; Sword (1999)&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72485</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72485"/>
		<updated>2026-04-02T04:35:04Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
[[File:Stare in Bohun.webp|right|thumb]]&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Stare_in_Bohun.webp&amp;diff=72484</id>
		<title>File:Stare in Bohun.webp</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Stare_in_Bohun.webp&amp;diff=72484"/>
		<updated>2026-04-02T04:33:00Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: Aleksandr Domogarow as Junko Bohun in With Fire &amp;amp; Sword (1999)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Aleksandr Domogarow as Junko Bohun in With Fire &amp;amp; Sword (1999)&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72458</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72458"/>
		<updated>2026-03-24T06:00:28Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Lessons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
2XP unspent&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72457</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72457"/>
		<updated>2026-03-24T05:58:55Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
2XP unspent&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Episode 12b: Cowardice has the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72438</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72438"/>
		<updated>2026-03-17T01:34:47Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Lesson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought!&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72420</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72420"/>
		<updated>2026-03-16T01:09:17Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: + XP&lt;br /&gt;
Lesson: &lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 6/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72393</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72393"/>
		<updated>2026-03-02T06:37:45Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP (+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 1 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72379</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72379"/>
		<updated>2026-02-26T07:22:04Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72374</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72374"/>
		<updated>2026-02-23T06:57:30Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Lessons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72373</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72373"/>
		<updated>2026-02-23T06:52:55Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72372</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72372"/>
		<updated>2026-02-23T06:01:30Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72371</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72371"/>
		<updated>2026-02-23T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72370</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72370"/>
		<updated>2026-02-23T05:50:59Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
**Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
:Episode 9: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72360</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72360"/>
		<updated>2026-02-22T23:48:17Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Spargapises */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
3 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Session 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 2 (10)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72347</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72347"/>
		<updated>2026-02-05T05:24:13Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* K-64 Battle Track Gun Carriage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===Merchant Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Masters&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====&amp;lt;u&amp;gt;Sword Sages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Sword Dancers&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Nightmaidens&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Swordstresses&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Mimic Tears&amp;lt;/u&amp;gt;====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Maahes_MBT_internals_by_Daniel_Joustra.jpeg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Maahes_MBT_internals_by_Daniel_Joustra.jpeg&amp;diff=72346</id>
		<title>File:Maahes MBT internals by Daniel Joustra.jpeg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Maahes_MBT_internals_by_Daniel_Joustra.jpeg&amp;diff=72346"/>
		<updated>2026-02-05T05:22:58Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: https://www.artstation.com/artwork/zAWnPQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://www.artstation.com/artwork/zAWnPQ&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72345</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72345"/>
		<updated>2026-02-05T04:34:50Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* The Murim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===Merchant Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Masters&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====&amp;lt;u&amp;gt;Sword Sages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Sword Dancers&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Nightmaidens&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Swordstresses&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Nox Mimic Tears&amp;lt;/u&amp;gt;====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72344</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72344"/>
		<updated>2026-02-05T04:33:57Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* The Murim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===Merchant Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Masters&amp;lt;/u&amp;gt;====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72343</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72343"/>
		<updated>2026-02-05T04:30:53Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Century Type Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72342</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72342"/>
		<updated>2026-02-05T03:08:30Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Eternal City of Nokron (Limgrave) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72341</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72341"/>
		<updated>2026-02-05T03:08:10Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Dominions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Eternal City of Nokron (Limgrave)&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Gravesite Plain Exclusion Zone&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokron&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Minor Axial&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Archtree&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Malvinas Moons&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.5|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72340</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72340"/>
		<updated>2026-02-05T02:59:13Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Super Drapel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:One_that_smiled_when_he_flew_over_the_bay_by_John_Wallin_Liberto.jpeg|frameless|]]&lt;br /&gt;
|}&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72339</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72339"/>
		<updated>2026-02-04T08:03:38Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Panzer Pigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72338</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72338"/>
		<updated>2026-02-04T07:39:26Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Outer Palace Maids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.6|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.7|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.7|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72337</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72337"/>
		<updated>2026-02-04T07:35:35Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Air Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.75|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=1.75|MA-4 Gwishins engaging targets in the Deep Sky]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72336</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72336"/>
		<updated>2026-02-04T07:33:47Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Vanship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.75|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|left|Vanship Pilot]]&lt;br /&gt;
|} &lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72335</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72335"/>
		<updated>2026-02-04T07:31:19Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Komandosi Rzeczpospolite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.75|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Ming_Army_Infantry_what-if_by_xibo.jpeg |frameless|upright=.75|Reflex Time Harness]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72334</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72334"/>
		<updated>2026-02-04T07:29:42Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Outer Palace Maids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Outer Palace Maids&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75|left|Underuniform]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75|]]&lt;br /&gt;
|[[File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg|frameless|upright=.75|Cuttlefish Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg&amp;diff=72333</id>
		<title>File:Tactical Hanbok (Male) 01 by BANGDOG.jpeg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Tactical_Hanbok_(Male)_01_by_BANGDOG.jpeg&amp;diff=72333"/>
		<updated>2026-02-04T07:20:52Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: https://www.pixiv.net/en/artworks/90186608&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://www.pixiv.net/en/artworks/90186608&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72332</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72332"/>
		<updated>2026-02-04T07:11:29Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* CC5501 OOB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right|Gyerimean hyangni-deqhan in traditional garb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Outer Palace Maids====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72331</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72331"/>
		<updated>2026-02-04T07:10:49Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Hosnian Qhagans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|left|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Outer Palace Maids====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72330</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72330"/>
		<updated>2026-02-04T07:09:34Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Regular and Republican Cosmofleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Outer Palace Maids====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
{|&lt;br /&gt;
|[[File:General_Staff_Officers_by_Hisakura_Zbrojovka.jpg|thumb|upright=1.5|left|All Flags &#039;Black Shoes&#039; Admiralty Staff Officers]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review, Dreadnought &#039;&#039;Samhan Teajo Maripgan&#039;&#039; at the head of the formation]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72329</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72329"/>
		<updated>2026-02-04T06:59:40Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Pre-Saoshyant Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Outer Palace Maids====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72328</id>
		<title>Collegium (Wending Skies)</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Collegium_(Wending_Skies)&amp;diff=72328"/>
		<updated>2026-02-04T06:59:24Z</updated>

		<summary type="html">&lt;p&gt;100thlurker: /* Pre-Saoshyant Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: #aaa 1px solid; width: 300px; background: #F9F9F9&amp;quot; class=&amp;quot;infobox FCK__ShowTableBorders&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 ! style=&amp;quot;font-size:110%&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;The Sublime Yuhwan College of Nations including the Pious Common Kingship of the Hoopoewood and the Sanctified Tsintsar Crown of Yuhwasattva Vãduva&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Rzeczpospolita&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Collegium&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;Center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;Gyerim-Covasna&#039;&#039; (Colloquial)&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-top: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;background: #F9F9F9&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:Turan-Asadal Gold-Red Taeguk.png|140 px]]&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | [[File:BahramArmy.png|90 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Yuhwan Starburst&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Regular and Republican Ensign&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Holy Spirit.png|100 px]]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Seal of the Eoraha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Motto:&#039;&#039;&#039; ýezî drujem vêñnghaitî&amp;quot; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;quot;The Righteous will smite the Liar.&amp;quot;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Anthem&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=qCbWD-t-lH8 Yatha Ahu Vairyo]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Royal Anthems&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [https://www.youtube.com/watch?v=UY1-A-ySgqw Saka March]&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:Camad Map Cropped.jpg|290px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | style=&amp;quot;font-size:80%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| System Map&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &#039;&#039;&#039;Regular and Republican Capitals&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;Main:&#039;&#039;&#039; &amp;lt;br&amp;gt; Tyritake &amp;lt;br&amp;gt; Vyšehrad &amp;lt;br&amp;gt; Orakzai &amp;lt;br&amp;gt; Soreaobol &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Auxiliary)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Royal Capitals&lt;br /&gt;
 | Soreaobol (Gyerim) &amp;lt;br&amp;gt; Arad (Covasna) &amp;lt;br&amp;gt; Artashat (Tao)&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | Official languages&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Liturgical Arshan &amp;lt;br&amp;gt; Koine Yavanan &amp;lt;br&amp;gt; Sanskrit &amp;lt;br&amp;gt; High Gushan&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other spoken languages:&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyerimean Sakan, Low Gushan, Vaspurakan&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot; &lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Religion&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid&amp;quot; | Western Sangha Yuhwaism &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(State Ideology)&amp;lt;/span&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;150&amp;quot; | &lt;br /&gt;
 | &#039;&#039;&#039;Other religions:&#039;&#039;&#039; Amalism&lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Demonym&lt;br /&gt;
 | Yuhwan, Dahae &amp;lt;sup&amp;gt;(derogatory)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Government &lt;br /&gt;
 | Federal Theocracy&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Eoraha&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Marshal of the Sejm&lt;br /&gt;
 | Yushin Sobeiski&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=left colspan=&amp;quot;1&amp;quot; | - Grand Domestic &lt;br /&gt;
 | &lt;br /&gt;
|- &lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Legislatures&lt;br /&gt;
 | Three Common Legislatures with Floating Chambers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Floating Chambers&lt;br /&gt;
 | Looya Jiirga &amp;lt;br&amp;gt; Irregular Committees&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Magi&lt;br /&gt;
 | Anjoman of Athravan &amp;lt;br&amp;gt; Envoys of the Temples &amp;lt;br&amp;gt; Circles of the Parishes &amp;lt;br&amp;gt; Circle of Astrologers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes&lt;br /&gt;
 | Venerable Worthies &amp;lt;br&amp;gt; Worthies of Kwarrah &amp;lt;br&amp;gt; Divinely Adored Worthies &amp;lt;br&amp;gt; House of the Rightly Guided &amp;lt;br&amp;gt; Defenders of the Faith &amp;lt;br&amp;gt; Extinct Races &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Celestial Sejm&lt;br /&gt;
 | Behdin Elders &amp;lt;br&amp;gt; Chamber of Deputies &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; | History&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Looya Jiirga&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - First Anjoman&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - College of Princes Founded&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - White Turban Rebellion&lt;br /&gt;
 | &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of Altai Krai &lt;br /&gt;
 |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - Treaty of &lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Population&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 | align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | - CC5501&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Heartland Regions:&lt;br /&gt;
 | 10&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Dominion Regions:&lt;br /&gt;
 | 9&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
 | style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Saint&lt;br /&gt;
 | Saint Eunha&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; | Patron Yazata&lt;br /&gt;
 | Yazd Tavus &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: #aaa 1px solid; text-align: right&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;font-size:90%&amp;quot;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | Preceded by&lt;br /&gt;
|-&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &amp;amp;larr; [[File:Flag Adis.png|25px]] Faryunid-Mashanid Dynasty &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;larr; [[File:Flag Lugo.jpg|25px]] Western Gushan&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Formed from the victories of the White Turban Rebellion that so influenced the Pugilist Risings, the Coven is an excess of every style of covenant, grotesque in government. In its College of Princes it holds to the absurd extreme of Blood Reign, hosting Gushan princes who have had no holdings for two-hundred years as equal members. Its College of Magi hold strictly to the laws of Yuhwa, defying the central Celestial Sejm as they wish. Its subject princes and alliances bind together a country which is not a country, with no stable capital, a greatcoat of nations diguised as empire. Its Eoraha, the witch-king, is a model of poorly conceived sacral kingship, powerful mostly in the length of his robes and ceremony. True, though, it must be conceded, that the Coven is a great power of the sea, and industry does emerge on the banks of the great river Iteru, and it does cultivate a mess of Lesser Covens, tied by their faith in Yuhwa. But still, God shall one day blind this eye, and fittingly end its despicable existence which threatens the stability of students of theopolitics everywhere, especially when we discuss &#039;floating chambers&#039;.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/post-24362010 Frodi Vadati, Fragments of the Fallen Spire: A Study of Our Sphere]&lt;br /&gt;
&lt;br /&gt;
=CC5501 OOB=&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; What if instead of secular enlightenment, there was a theopolitical Zoroastrian-Christian-Buddhist-Taoist revolution? &lt;br /&gt;
* &#039;&#039;&#039;Subgenre:&#039;&#039;&#039; Joseon Dynasty Austria-Hungary&lt;br /&gt;
* &#039;&#039;&#039;Fashion Subgenre:&#039;&#039;&#039; War &amp;amp; Peace x Otoyomegatari&lt;br /&gt;
* &#039;&#039;&#039;Military Subgenre:&#039;&#039;&#039; Guns &amp;amp; Stamps &lt;br /&gt;
&#039;&#039;&#039;Nation Template:&#039;&#039;&#039; Smol Bean No Bully (40 NP + 5 Bonus Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Typically representing younger or more fragile states, your country is not seen as a threat. In fact you are regularly the recipient of aid from well-meaning types, particularly when the Demon Lord of Tyran masses on your shared border. +4 rank Good Will.&lt;br /&gt;
&lt;br /&gt;
[[File:National_Costume_by_kome.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[Loser] &amp;lt;br&amp;gt;&lt;br /&gt;
[Cosmopolitan+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Explorer] &amp;lt;Br&amp;gt;&lt;br /&gt;
[Interventionist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Criminal] &amp;lt;br&amp;gt;&lt;br /&gt;
[Militant+] &amp;lt;br&amp;gt;&lt;br /&gt;
[Imperialist] &amp;lt;br&amp;gt;&lt;br /&gt;
[Borders++] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Events&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recent: National Shame &amp;lt;br&amp;gt;&lt;br /&gt;
Prior: The Darkest Depths &amp;lt;br&amp;gt;&lt;br /&gt;
Historical: Migrant Star &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartlands:&#039;&#039;&#039; Rank 4 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
44 Domain Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development:&#039;&#039;&#039; Rank 2 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
22 Site Points &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Rank 2 (6 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
Four* Holdings with a total of 30 points of Domains or Sites between them &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane Praxis:&#039;&#039;&#039; Rank 1 (3 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
1 Mundane Praxis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper Praxis:&#039;&#039;&#039; Rank 2 (9 NP) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Upper Praxis of choice w/ 2 Praxis Masteries &amp;lt;br&amp;gt;&lt;br /&gt;
(+1 Mastery from Bonus Points) &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Dust Praxis 2&amp;lt;/u&amp;gt;&lt;br /&gt;
:- Reload, Rearm, Resleeve: Battle losses will accumulate a pool of veterancy that can be applied to units.&lt;br /&gt;
:- Interceptor Grid: All units have the +1 Point Defense upgrade as a free upgrade.&lt;br /&gt;
:- Hyperheuristics: Always win first round battle initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Will:&#039;&#039;&#039; [Rank 5] Rank 1 (3 NP) + Rank 4 (Smol Bean) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nation Traits:&#039;&#039;&#039; Rank 0 &amp;lt;br&amp;gt;&lt;br /&gt;
2 Trait Points + 15 from Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Perks&amp;lt;/u&amp;gt; (16 Points)&lt;br /&gt;
:Trusted Organs of Morality (2)&lt;br /&gt;
:Maximum Macheesmo (1)&lt;br /&gt;
:Occult Nexus (2)&lt;br /&gt;
:Hang Together [Borders] (2)&lt;br /&gt;
:Star Patrol (1)&lt;br /&gt;
:The Biggest Gang (1)&lt;br /&gt;
:Category D Units (2)&lt;br /&gt;
:Mystic Haven [Borders] (2)&lt;br /&gt;
:Martial Society (3)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;u&amp;gt;Flaws&amp;lt;/u&amp;gt; (15 Points)&lt;br /&gt;
:Yearning Masses (-2)&lt;br /&gt;
:Shake and Bake (-1)&lt;br /&gt;
:Institutional Arrogance (-2)&lt;br /&gt;
:Keystone Navy (-2)&lt;br /&gt;
:Factious [Borders] (-2)&lt;br /&gt;
:Coldest War [Borders] (-2): The Mare and the Taloisan-Irminsul Imperial Union&lt;br /&gt;
:No WMD Please, We&#039;re Vampires (-1)&lt;br /&gt;
:Autobahn (-1)&lt;br /&gt;
:Speed of Bureaucracy (-1)&lt;br /&gt;
:Task Force J (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Points&#039;&#039;&#039;: 5 + 1 &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +1 Dust Mastery (Hyperheuristics)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Conversion to Economy Indices&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Coastal Simurghshahr) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (Transarvandian Simurghshahr)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: Landmark Site (L&#039;Abysso)&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Point: +600 Starting Military&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Summary===&lt;br /&gt;
====Active====&lt;br /&gt;
&amp;lt;u&amp;gt;The Murim&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;College of Princes&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Masters [56 IP/100 TL3 Special Forces] [6 WU, 1 EU] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Outer Palace Maids [56 IP/1,000 TL3 Regular Infantry] [Upkeep: 5 WU, 1 EU] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;College of Magi&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Sages [56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sword Dancers [56 IP/1,000 TL3 Elite Infantry] [2 Supplies, 6 Wealth] (56) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nox&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Nightmaidens [56 IP/100 TL2 Special Forces] [6 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Swordstresses [56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] (112) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Nox Mimic Tears [48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 544 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Guard&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Army&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1x General Staff Detachment [48 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Rzeczpospolitascy Komandosów [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 4 WU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Divizia de infanterie [16 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x Corpul de Cavalerie [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (360) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Escort Track Gun Carriage [24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
10x Hunter-Killer Track Gun Carriage [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
15x K-64 Battle Track Gun Carriage [16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
15x 155mm Horse Artillery Batteries [16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (240) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Guns [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Railway Air Defense Complex [16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Zhayrrhunge STN Defense Network [32 IP/1 TL3 Super Gun] [8 SU, 4 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
6x Active Irradiation Cancellation Suits [8 IP/1 External: Environmental Training] [4 SU] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,912 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Vanship [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x SV-37 Daenggi-ori [32 IP/10 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (128) &amp;lt;br&amp;gt;&lt;br /&gt;
25x MA-4 Gwishin [16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
3x SV-21 Boramae [40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
4x FAE-15 Super Sylph [40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph [32 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 3 EU] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Super Sylph TALD Pod [8 IP/TL3 External] [Upkeep: 4 SU] (8) &amp;lt;br&amp;gt;&lt;br /&gt;
3x OD-111 Furnicar [32 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Special Purpose Air Force Furnicars [24 IP/10 TL3 Interceptor] [Upkeep: 4 SU, 2 WU, 2 EU] (24) &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-7 Ssuaegikkoli AWACs [40 IP/10 TL3 Light Airlift Transport] [Upkeep: 4 SU, 2 Wu, 4 EU] (40) &amp;lt;br&amp;gt;&lt;br /&gt;
4x E-121 Warning Constellation AWACs [24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
5x E-95 Urs [24 IP/ 4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (120) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 1,320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Saoshyant Class Battleships [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (384) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Baeksaseum Class Battlecruisers [96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  (384) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Yavuz Pasha class Armored Cruisers [80 IP/2 TL3 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU] (400) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Yuhwasattva Colette de Hermes Armored Deck Carrer [288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] (288) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Far Reach Class Protected Cruisers [200 IP/2 TL3 Medium Warship] [Upkeep: 15 SU, 10 WU, 10 Geodes] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
2x Vanship Tender [16 IP/1 TL3 Small Warship] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] (32) &amp;lt;br&amp;gt;&lt;br /&gt;
12x Pavisiers [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (192) &amp;lt;br&amp;gt;&lt;br /&gt;
7x Torpedo Gunship Destroyer [40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] (280) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Avisos [16 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] (80) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,240 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penumbral Service&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bizhan Class Penumbral [24 IP/2 TL3 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] (48) &amp;lt;br&amp;gt;&lt;br /&gt;
8x “B-Class” Fast Attack Penumbral [40 IP/1 TL3 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 368 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fleet Air Arm&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
1x Cosmo Vanship [16 IP/25 TL2 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
1x E-2 Warning Star [16 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Caracal [32 IP/10 TL2 Interceptors] [Upkeep: 4 SU, 4 WU, 8 Ether] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
2x AIM-54 Zharptytsia [8 IP/TL3 External: Weapons] [Upkeep: 4 SU] (16) &amp;lt;br&amp;gt;&lt;br /&gt;
3x Super Drapel [32 IP/10 TL2 Multirole Tactical Aircraft] [Upkeep: 4 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Coastal Command Maritime Patrol Bombers [24 IP/4 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 304 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naval Infantry &amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Division [24 IP/10,000 TL3 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Large Landing Party [16 IP/1,000 TL3 Elite Infantry] [Upkeep: 2 SU, 1 WU]  (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Infantry Landing Party [16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Cosmonaval Escort Track Motor Carriage [16 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] (64) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Anti-Aerocraft Artillery Motor Gun Carriage [24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
4x MT-LB ‘Balls’ [24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] (96) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 480 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Auxiliaries&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
7x “Merchant Prince” Frigates [40 IP/2 TL3 Militarized Freighters] [Upkeep: 6 SU, 2 WU, 4 EU] (200) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 280 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ready Reserve====&lt;br /&gt;
(see above)&lt;br /&gt;
&lt;br /&gt;
====Deep Reserve====&lt;br /&gt;
Rank 3 &amp;lt;br&amp;gt;&lt;br /&gt;
4,800 Starting Military Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 600 from Bonus Points &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 1,200 from Frontier Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 800 from Distant Dominions &amp;lt;br&amp;gt;&lt;br /&gt;
(+) 50 from Shady Freeport (Yair Flow) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal: 7,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(+) 4000 Undefined from Category D &amp;lt;br&amp;gt;&lt;br /&gt;
Total: 11,450 Mil &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;National Armies&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x Heavy Battle Track Gun Carriages [24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
20x Panzer Pigs [24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] (480) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 960 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artillery&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
20x 155mm Truck Towed Guns [16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] (320) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 320 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Forces&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
50x Century Type Fighters [24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] (1,600) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 1,600 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regular and Republican Cosmofleet&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cosmofleet&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
16x Pre-Saoshyant [144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] (2,304) &amp;lt;br&amp;gt;&lt;br /&gt;
4x Theve Class Armored Carrier [40 IP/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 EU] (160) &amp;lt;br&amp;gt;&lt;br /&gt;
Subtotal Mil: 2,464 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auxiliaries&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
10x 2nd Rate “Merchant Prince” Frigate [32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] (320)  &amp;lt;br&amp;gt; &lt;br /&gt;
10x Registered Whalers [24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] (240)  &amp;lt;br&amp;gt; &lt;br /&gt;
1x Yuhwasattva Mariya the Ice Cream Ship [40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU]  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 600  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;National Cosmofleets&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Cosmofleet  &amp;lt;br&amp;gt; &lt;br /&gt;
4x Endurance Class Fleet Carrier [192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] (768)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 768  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fleet Air Arm&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
12x IAG Licurici [40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] (480)  &amp;lt;br&amp;gt; &lt;br /&gt;
8x Regina Pistoia Sparviero [32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] (256)  &amp;lt;br&amp;gt; &lt;br /&gt;
Subtotal Mil: 736  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Perks==&lt;br /&gt;
===Trusted Organs of Morality (2)===&lt;br /&gt;
[[File:Lunarians.PNG|frameless]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I drive away the Lie from this house, from this borough, from this town, from this land; from the very body of the man defiled by the dead, from the very body of the woman defiled by the dead; from the master of the house, from the lord of the borough, from the lord of the town, from the lord of the land; from the whole of the world of Righteousness.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Fargard 10.5&lt;br /&gt;
&lt;br /&gt;
===Maximum Macheesmo (10)===&lt;br /&gt;
&lt;br /&gt;
===Occult Nexus (2)===&lt;br /&gt;
&#039;&#039;Between the trees, there is a bear ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bottom of the pond, there is a water ghost.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beyond the sky, there is a phoenix.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Behind the traveler, there is a goblin.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What a shining bright full moon, EOLSSU!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behold, Now the greatest tiger is coming down to this whispering mountain.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s dance on this night until you lose your mind&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let’s dance right under the teeth of the Mountain God.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ahn Yeeun, “Changgwi” &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hang Together [Borders] (2)===&lt;br /&gt;
&#039;&#039;&amp;quot;Divide and rule, a sound motto. Unite and lead, a better one.&amp;quot;&#039;&#039; - Johann Wolfgang von Gothe &lt;br /&gt;
&lt;br /&gt;
===Star Patrol (1)===&lt;br /&gt;
&lt;br /&gt;
===The Biggest Gang (1)===&lt;br /&gt;
&#039;&#039;Two rules that can not be broken Johnathan: no blood on Continental grounds and every marker must be honored. Now while my judgement comes in the form of Excommunicado, the High Table demand a more severe outcome if their traditions are refused […] Exactly, Rules, without them we live with the animals.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Wick 2: Chapter 2, 2017&lt;br /&gt;
&lt;br /&gt;
===Category D Units (2)===&lt;br /&gt;
&#039;&#039;The ship had been rebuilt and redesigned so often that there had grown up a popular notion in the Fleet that young constructors joining the Royal Corps were given Carousel to practise on, like a teething ring. […] Her radar was modified at annual intervals. A helicopter landing platform was built on the quarterdeck and removed before it had ever known the beat of wings. Mine-laying rails were laid out along the main deck but laying ports were never cut in the ship’s side. There were sudden changes, steps, drops, and inclines on every deck. Many pipes disappeared into bulkheads, never to reappear. Compartments existed all over the ship whose original purpose had long been forgotten and every passageway contained anonymous fuse boxes, plugs and brackets which baffled the ship’s company. The ship’s external appearance had changed so often that at last even ‘Jane’s Fighting Ships’ admitted defeat. Carousel was struck from the list of the other 8,ooo-ton cruisers of her class and given a special half-page of her own, her photograph being headed by the curt and aggrieved notice — ‘The silhouette of this ship is liable to radical change without warning.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Saw The Sea (Artful Bodger Naval Adventures Book 2) (pp. 62-63). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Mystic Haven (2)===&lt;br /&gt;
&#039;&#039;We circled once, at screaming speed, well outside the null. I was astounded at what Darling had put together. About fifty windwhales, including some monsters over a thousand feet long. Mantas by the hundred. A vast wedge of walking trees. Battalions of human soldiers. Menhirs by the hundred, flickering around the walking trees, shielding them. Thousands of things that leaped and hopped and glided and flopped and flew. So gruesome and wondrous a sight.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Glen Cook, “The White Rose” &lt;br /&gt;
&lt;br /&gt;
===Martial Society (3)===&lt;br /&gt;
&#039;&#039;&amp;quot;O King of kings, I am ready to do thy commandments, for my mother brought me into the world that I might weary myself for thee, and unto thee pertaineth rest and joy, and unto me combat everlasting.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Firdausi, “Shahnamah”&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Yearning Masses (-2)===&lt;br /&gt;
&#039;&#039;No, the dead man had not been mentioned again; and anyway soldiers presumably become soldiers for exactly that, to die in defense of their King. But the image of that gutted corpse often recurred, as if asking to be given peace in the only possible way the Prince could give it: by justifying that last agony on grounds of general necessity. And then, around, would rise other even less attractive ghosts. Dying for somebody or for something, that was perfectly normal, of course; but the person dying should know, or at least feel sure, that someone knows for whom or for what he is dying; the disfigured face was asking just that; and that was where the haze began.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Di Lampedusa, Giuseppe. The Leopard: A Novel (pp. 11-12). Knopf Doubleday Publishing Group. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
===Shake and Bake (-1)===&lt;br /&gt;
&lt;br /&gt;
===Institutional Arrogance (-2)===&lt;br /&gt;
&#039;&#039;“I have to confer with you!” Pause. “I’ve been abused,” he resumed, peering straight into the lawyer’s sparkling glasses, and noticed after a while that words were failing him. He should have brought the primer along. With that odious object in hand, he would have had a far easier time explaining things. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“What kind of abuse?” asked the lawyer. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;“I never served with the cavalry.” That was how Captain Trotta felt he might best begin, although he himself realized he was not making himself clear. “And here these shameless writers write in the children’s books that I galloped up on a sorrel, they write, on a sweat-covered sorrel, to rescue the monarch, they write.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lawyer understood. He knew the piece himself from his sons’ books. “You’re taking it too seriously, captain,” he said. “Don’t forget, it’s for children.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Joseph Roth, The Radetzky March &lt;br /&gt;
&lt;br /&gt;
===Keystone Navy (-2)===&lt;br /&gt;
&#039;&#039;“A navy is essentially and necessarily aristocratic. True as may be the political principles for which we are now contending they can never be practically applied or even admitted on board ship, out of port, or off soundings. This may seem a hardship, but it is nevertheless the simplest of truths. Whilst the ships sent forth by the Congress may and must fight for the principles of human rights and republican freedom, the ships themselves must be ruled and commanded at sea under a system of absolute despotism.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- John Paul Jones, Letter to the Naval Committee of Congress (14 September 1775)&lt;br /&gt;
&lt;br /&gt;
===Factious [Borders] (-2)===&lt;br /&gt;
It is this fact of a great continent which is so essential for our country. God&#039;s Kingdom is part of a continuum, the greatest shard of the ancient spire. Should it have been isolated it would not have formed at all. Every country on Camad shares things with the others, and the innumerable little nations of this place have been shaped by our connection. It also means, to our detriment, we must sometimes share this place with those we&#039;d rather send very far away. &amp;lt;br&amp;gt;&lt;br /&gt;
- [https://forums.sufficientvelocity.com/threads/kingdom-of-god-a-quest-of-holy-revolution.101665/page-102?post=24362010#post-24362010 Pontiff-Prelate Samangan, Marginalia on the pages of Study of the Spire’s Fragments]&lt;br /&gt;
&lt;br /&gt;
===Fifty Shades of Possession (-2)===&lt;br /&gt;
&lt;br /&gt;
===Coldest War [Borders] (-2)===&lt;br /&gt;
[https://www.youtube.com/watch?v=zF4ou4mgEj8 &#039;&#039;“You’re a slave to history; even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. (...) And for what? To secede from the world?! What, you think you can fight this war again in fifty years time? Do you really think History will see it your way?”&#039;&#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
- Crimson 1, ‘Kings’, &#039;&#039;Project Wingman&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
===No WMD Please, we&#039;re Vampires (-1)===&lt;br /&gt;
&#039;&#039;“[…] if anyone kills a human being, unless it is in punishment for murder or for spreading corruption on earth, it will be as though he killed of all human beings. And, if anyone saves a life, it will be as though he had saved the lives of all human beings. Our Messengers came to them with evidence of the truth. Yet, many of them continued to corrupt earth by their over indulgence.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- The Qur’an 5:32 (Trans. Safi Kaskas &amp;amp; David Hungerford)&lt;br /&gt;
&lt;br /&gt;
===Autobahn (-1)===&lt;br /&gt;
Your nation has heavily invested in transport infrastructure, giving your people and your economy especially easy and convenient movement across your lands. Unfortunately this well-maintained and exceptionally well designed road and rail network means that any would-be attacker can almost always find some rapid route in or across, even through nominally defensible terrain; in practice this means they will never really be &#039;bogged down&#039; due to terrain. This disad can also be used to represent nations built on particularly flat and drivable lands where even the most mundane of all offroad vehicles - the Toyota Hillux - can roam to and fro at will.&lt;br /&gt;
&lt;br /&gt;
===Speed of Bureaucracy (-1)===&lt;br /&gt;
&lt;br /&gt;
===Task Force J (-1)===&lt;br /&gt;
&lt;br /&gt;
=Territory &amp;amp; Economy=&lt;br /&gt;
==Overall Economy Indices==&lt;br /&gt;
==Heartland==&lt;br /&gt;
44 Domain Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
22 Development Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrestrial Domains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Countryside (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 16, Wealth: 7 (+25 Trade), Ether: 12, Population: 25] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt; &lt;br /&gt;
+ Landmark Site: Brace of the Shinseonghannamu &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Transarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Small_Mountain_Village_by_Kome.jpeg |frameless|upright=3]] &lt;br /&gt;
|}&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5 (+10 Trade), Ether: 8, Geodes: 20, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Atomic Processing Facility [Protected] (12 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus): The Cheomseongdae &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cisarvandian Simurghshahr&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Rolling (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 25, Wealth: 5, Ether: 8, Population: 10] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Saka Paradraya&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lake Tao&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Jasper Gates&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Backlands (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underdomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Eternal City of Nokstella&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Lightfield (6 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 30, Wealth: 24, Ether: 6, Population: 40] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dev Points) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Siofra River&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Underhaven (4 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Shallowing (2 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Wealth: 1, Ether: 25, Population: 5] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Cosmodomains===&lt;br /&gt;
====&amp;lt;u&amp;gt;Shinseonghannamu Boughs&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Orwood (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifier: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt; &lt;br /&gt;
[Industry: 4, Wealth: 3 (+25 Trade), Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+ Launch Complex [Trade], [Protected] (2 Dev Points): Orbital Elevator &amp;lt;br&amp;gt;&lt;br /&gt;
+ Special Landmark (1 NP Bonus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Camad Dust Ring&amp;lt;/u&amp;gt;====&lt;br /&gt;
Type: Drift (3 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Domain Points) &amp;lt;br&amp;gt;&lt;br /&gt;
[Industry: 15, Wealth: 0, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dominions==&lt;br /&gt;
30 Points Total &amp;lt;br&amp;gt;&lt;br /&gt;
4 Dominions (Fifty Shades of Possession) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Nation Bonus Point conversion to Economy Indices &amp;lt;br&amp;gt; &lt;br /&gt;
* +50 Population: Eternal City of Nokron&lt;br /&gt;
* +5 Population, +4 Industry, +3 Ether: Lord Choe Sarsyan Abyss&lt;br /&gt;
&lt;br /&gt;
===Eternal City of Nokron (Limgrave)===&lt;br /&gt;
&#039;&#039;Long ago, the Nox invoked the ire of the Greater Will, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;and were banished deep underground. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Now they live under a false night sky, &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;in eternal anticipation of their liege. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Of the coming age of the stars. And their Lord of Night. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military]  &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+50 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world of Limgrave is the &lt;br /&gt;
&lt;br /&gt;
====Gravesite Plain Exclusion Zone====&lt;br /&gt;
[Industry: 2, Wealth: 2, Ether: 2, Population: 3] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backland (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Wasteland &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eternal City of Nokron====&lt;br /&gt;
[Industry: 10, Wealth: 6, Ether: 17, Population: 7, Geodes: 2] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Lightfield (6 Dominion Points – Blighted: 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Blighted &amp;lt;br&amp;gt;&lt;br /&gt;
+ Cavern City (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Argent Energy Field (6 Dominion Points – Blighted: 3) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points): Siofra River &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islas Malvinas===&lt;br /&gt;
Distance: [Frontier: +5 Territory Points, +600 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 10 Patrol (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Islas Malvinas&#039;&#039;, sometimes called the Falklands, are moons of the minor Axial world of Malvinas, astrographically famous as a nursery and feeding ground of cosmocetaceans. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the population, which enthusiastically took to the way of the Yuhwa, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Minor Axial====&lt;br /&gt;
[Industry: 0, Wealth: 0, Ether: 27, Population: 0] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Gravity Tides (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Archtree====&lt;br /&gt;
[Industry: 4, Wealth: 3, Ether: 12, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Orwood (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: Verdant Cosmofauna (1 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Malvinas Moons====&lt;br /&gt;
[Industry: 17, Wealth: 2, Ether: 6, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Drift (3 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shady Freeport (1 Dominion Point): Yair Flow &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Choe Sarsyan Abyss=== &lt;br /&gt;
Dominion Type: [Distant: +2 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
+4 Industry, +3 Ether, +5 Population from Nation Bonus Point &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Choe Sarsyan, from the Geumgwan Choe clan of Merchant Princes, encountered the Abyss and received a vision of the Yuhwa. He &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;L’Abysso&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 55 (+10 Trade), Ether: 3, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Cloud (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ What Price Immortality (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Asteroid Holdfast (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
+ Landmark Site (1 Nation Bonus Point) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hosnian Qhagans===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Nomad_Archers_by_Roman_Kupriianov.jpeg|thumb|upright=1.75|Hosnian Nomads]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dominion Type: [Distant: +3 Territory Points, +400 Starting Military] &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Patrol Facets: 5 Patrol or 15 Garrison (Radius 3 minimum) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hosnia is a friendly, if somewhat chilly, world-realm dominated a single large continent on which most of its population resides. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upper Hosnian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 11, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Lower Hosnia Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 4, Wealth: 4, Ether: 4, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Backlands (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
+ Shallowing (2 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hosnian Saurian Steppe&amp;lt;/u&amp;gt;====&lt;br /&gt;
[Industry: 3, Wealth: 3, Ether: 20, Population: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Wilds (4 Dominion Points) &amp;lt;br&amp;gt;&lt;br /&gt;
Modifiers: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
Net Dominion Points: 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==The Murim==&lt;br /&gt;
===College of Princes===&lt;br /&gt;
====Masters====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [6 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“I need something robust, precise.” “Robust…precise…”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): &#039;&#039;“In what style?” “Italian.” “How many buttons?” “Two.” “Trousers?” “Tapered.” “How about the lining?” “Tactical.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &#039;&#039;“Silicon Carbide discs, ceramic matrices, accompanying laminates, cutting edge body armor. We just sew it between the fabric and the lining. Zero penetration. However, quite painful I’m afraid.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Outer Palace Maids====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tactical_Hanbok_01_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|[[File:Tactical_Hanbok_02_by_BANGDOG.jpeg|frameless|upright=.75]] &lt;br /&gt;
|}&lt;br /&gt;
[56 IP/10,000 TL3 Regular Infantry] [5 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether): Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Wealth): Strange Angle Navigational Computers (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth): Dust-impregnated and psyber-computer controlled camouflage uniforms, “Cuttlefish Cloaks” &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;“The Bayonet and Musketry are superior amongst the arts of women!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Psyber-Falcons, Fatbeam Telex, and Reflex Time psyber-harnesses &amp;lt;br&amp;gt;&lt;br /&gt;
The current dynasty of Maripgans were regional upstarts from the steppe and soon found themselves at odds with the hyangni-deqhans of Gyerim that had acknowledged their kwarrah. Among many of their disputes was the size of the Maripgan’s armed entourage, and in the fourth year of Kwangmin Isageum’s reign the Hwabaek Council restricted his guard to no more than 4,000 archers from families of good character. In response the royal family exploited the most technical of loopholes: expanding the Outer Palace domestic establishment with thousands of new Court Ladies and lower grade attendants to be admitted on tests of skill in horseback riding and martial arts rather than traditional assessments of literacy and domestic work; for their own protection of course. While the new squadrons of Outer Palace ladies were clearly a violation of the Hwabaek Council’s combined will, interfactional bickering diverted attention from the issue, so the amazon regiments remained and progressively institutionalized. In present times, they form part of the backbone of the Gyerimean standing army and contribute many regiments to the Regular and Republican Guard where they serve well, though the cream are often kept at home with the Maripgan. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===College of Magi===&lt;br /&gt;
====Sword Sages====&lt;br /&gt;
[56 IP/100 TL3 Special Forces] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth): The Dust Sword Dance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
In Simurghshahr, Stone Sword Sages were religious troupes of traveling shamanic performers who worked their miracles with the Dust Sword Dance, both ritual and martial art. Those who perfect the art are informally proclaimed Sword Saints. Sword Saint Barahan – then a minor Sage – was one of the first Apostles the Yuhwa would recruit after her flight from Arshan into Simurghshahr. Overwhelmed by visions of the Needle of Light, he sought her out and was baptized. Though denounced by his fellow Sword Sages, his unflagging profession of the Yuhwa even after her martyrdom and occultation would ensure that the Stone Sword Dance would become enshrined as one of the great Yuhwan disciplines. Over time the troupes of Dust Sword Dancers embraced the Yuhwa and new ones were founded, such that in the modern day the Sword Dancers are synonymous with the Yuhwa. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sword Dancers====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Firepower (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Wealth) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Nox===&lt;br /&gt;
====Nox Nightmaidens====&lt;br /&gt;
[56 IP/100 TL2 Special Forces] [6 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications (Wealth): Psyber-silver &amp;lt;br&amp;gt;&lt;br /&gt;
The highest clerics of the Eternal Cities, who wear distinctive twin crowns that veil their eyes with white spidersilk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Swordstresses====&lt;br /&gt;
[56 IP/1,000 TL2 Elite Infantry] [2 Supplies, 3 Wealth] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Melee (N/A): Nox Flowing Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty (Wealth):  &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): Quicksilversilk &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Mimic Tear attendants &amp;lt;br&amp;gt;&lt;br /&gt;
These women are the personal guards of the nightmaidens who wear distinctive white spidersilk crowns, capes, and skirts over their armor of the distinct flowing Nox material science. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nox Mimic Tears====&lt;br /&gt;
[48 IP/10,000 TL3 Regular Infantry] [2 Supplies, 2 Wealth, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Wealth): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Regeneration (Ether): &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Simple Programming &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Guard==&lt;br /&gt;
===Infantry and Cavalry===&lt;br /&gt;
&#039;&#039;We knew that we should lose him. For one thing, we knew that he would be promoted. It was our great hope that some day he would command the company. Also we knew that he would be killed. He was so amazingly unself-conscious. For that reason we knew that he would be absolutely fearless. So it proved…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bombs and air torpedoes were dropping round us all day. Of course the captain was there. It seemed as if he could not keep away. A torpedo fell into the trench, and buried some of our chaps. The fellows next to them ran to dig them out. Of course he was one of the first. Then came another torpedo in the same place. That was the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But he lives. Somehow he lives. And we who knew him do not forget. We feel his eyes on us. We still work for that wonderful smile of his. There are not many of the old lot left now; but I think that those who went West have seen him. When they got to the other side I think they were met. Someone said: &amp;quot;Well done, good and faithful servant.&amp;quot; And as they knelt before that gracious pierced Figure, I reckon they saw nearby the captain&#039;s smile. Anyway, in that faith let me die, if death should come my way; and so, I think, shall I die content.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Donald Hankey, “The Beloved Captain”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;General Staff Detachment&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| &lt;br /&gt;
|[[File:Battle of Liaoyang, woodblock print.jpg|frameless|upright=2]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The Enemy General Prince Kuropatkin, Having Tactical Difficulties and the Whole Army Being Defeated, Bravely Came Forward into the Field to Do Bloody Battle&#039;&#039; by Getsuzo, 1904 &amp;lt;br&amp;gt;&lt;br /&gt;
[58 IP/100 TL2 Special Forces] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized: Psyber-steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Strange Angle Navigational Equations (Colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
+3 Command/Communications: Pysber-Eagles and Fatbeam comms &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons: &#039;&#039;“You disgrace the dignity of your rank, and if I see you with a pistol again I will break your career like a reed. A General Officer will carry either a sword or lance, or nothing!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Komandosi Rzeczpospolite&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/1,000 TL3 Elite Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Divizia de infanterie&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Joseon_Infantry_with_Rifles_by_yong-gok.jpeg|frameless|thumb|]] &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/10,000 TL2 Regular Infantry] [Upkeep: 3 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Corpul de Cavalerie&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;C&#039;est magnifique, mais ce n&#039;est pas la guerre: c&#039;est de la folie.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Marshal Pierre Francois Joseph Bosquet at the Battle of Balaclava &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL3 Regular Infantry] [Upkeep: 3 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 2,000 Sabres] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (EU): Psyber-Steeds &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (EU): Strange Angle Navigational Subcomputers (colloquially called ‘Dimension Doors’) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: &#039;&#039;“Tout hussard qui n&#039;est pas mort à trente ans est un jean-foutre.”&#039;&#039; – General Lasalle &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Active Irradiation Cancellation Suits&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/TL3 External] [Upkeep: 4 Supplies] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Environment Training [Blighted] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;The cuirass has always given, and today more than ever it will give, confidence to the cavalryman. Courage, dash, and speed have a value beyond that of mere mass. I leave aside mathematical discussions which seem to me to have nothing in common with battle conditions.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Ardant du Picq, Battle Studies III.4 “Cavalry Armor and Armament” &lt;br /&gt;
&lt;br /&gt;
For many reasons the standard Hermetic doctrinal terminology and theory of “tanks” as a particular branch of service never really took hold on the world of Camad, despite the frequent military expeditions by Hermetic armies against the barbarians of this periphery world. Instead, tradition treats mechanized armor as an extension of the artillery, with “Tracks” organized as horse artillery gun batteries. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escort Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;The 75(mm gun) is firing. The 37(mm gun) is firing, but it is traversed round the wrong way. The Browning (machine gun) is jammed. I am saying &amp;quot;Driver, advance&amp;quot; on the A set, and the driver, who can’t hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away ... someone hands me a cheese sandwich.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Keith Douglas, Alamein to Zem Zem &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/500 TL3 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Casemate 105mm Short Barrel Howitzer &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 2 Ren Heavy Repeater and commander’s remote 12.7mm machine gun mount &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Supplies): &#039;&#039;“We couldn’t stress the cavalry horses, of course.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Supplies): ATTN FUSIL COY. CMDRS DUE TO RECENT INJURY REPORTS THE INFANTRY TELEPHONE SET SHOULD NOT BE USED WHILE ENGINE IS OPERATING &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Hunter-Killer Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies): 10 Ren QF Shock Cannon &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Hunter-Killer Optics and Fire Control System &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: Fixed casemate gun &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Protection: Open top fighting compartment &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;K-64 Battle Track Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;The basic tactic is to get up close and shoot fast.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Maximilien Sebastian Foy &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/200 TL3 Armor] [3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Garrison 1 / 200 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
The “horse artillery” of the modern Camadian age of war – incorporated in great numbers within the TO&amp;amp;E of Collegium Cavalry divisions – is represented by the various variants of K-64; a pleasing unity of protection, mobility, and firepower. One of the most advanced features was the Actively Etherized Dazzler Array panels along both flanks of the Battle Track, often referred to as “Gill Plates”, and the primary turret-mounted projector lens which seriously disrupt optics and energy aimed at the vehicle. To power the design’s high baseline power requirements without compromising profile requirements, the designers took the unusual choice of using a cosmoturbine meant for aerial use, whose overall compactness for provided . The vehicle’s silhouette also the autoloader for the main gun essentially surrounds the three man crew in unprotected exotic volatiles with a tendency to sympathetically detonate after a hull penetration or even a spalling event with such force that K-80 turrets separate from the hull at extreme velocity.   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: AEDA Gill Plates and Primary Projector Lens &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility: Cosmoturbine Powerplant and Strange Angle Navigational Computer (colloquially called ‘Dimension Door’) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Death Trap: Two-Piece Ammunition Carousel Autoloader, a.k.a. “The Collegium Orbital Program” &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&#039;&#039;Artillery in battle has its men grouped around the pieces, stationary assembly points, broadly distributed, each one having its commander and its cannoneers, who are always the same. Thus there is in effect a roll call each time artillery is put into battery. Artillery carries its men with it; they cannot be lost nor can they hide. If the officer is brave, his men rarely desert him. Certainly, in all armies, it is in the artillery that the soldier can best perform his duty.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Ardant du Picq, Battle Studies IV. “Artillery”&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Horse Artillery Brigade&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Railway Air Defense Complex&amp;lt;/u&amp;gt;====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:SAMops.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
[16 IP/25 TL3 Heavy Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Zhayrrhunge STN Defense Network&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘I was just a child when the stars fell from the skies, but I remember how they built a cannon to destroy them, and in turn how that cannon brought war upon us.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Cutscene 1, Ace Combat 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/1 TL3 Super Gun] [4 SU, 4 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies): Burst Warheads &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking (Supplies): &#039;&#039;‘Attention all aircraft, incoming from Stonehenge confirmed on Radar. Drop below 2,000 ft and head south to exit combat area.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Flak Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Turret 1 (Ready Reserve)&lt;br /&gt;
*Turret 2 (Active)&lt;br /&gt;
*Turret 3 (Active)&lt;br /&gt;
*Turret 4 (Ready Reserve)&lt;br /&gt;
*Turret 5 (Active)&lt;br /&gt;
*Turret 6 (Ready Reserve)&lt;br /&gt;
*Turret 7 (Ready Reserve)&lt;br /&gt;
*Turret 8 (Active)&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden&amp;quot;&amp;gt;[[File:Fox_1!_by_Shohndon.png|left|thumb|upright=2|MA-4 Gwishins]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;And so Roland rides out, into that new-washed world of clear sun and glittering colour which we call the Middle Age […]: he is the Young Age as that age saw itself. Compared with him, the space-adventurers and glamour-boys of our times, no less than the hardened toughs of Renaissance epic, seem to have been born middle-aged.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-Dorothy L Sayers, ‘Introduction’, The Song of Roland (Penguin 1957), 17]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Apparently, when a US naval aviator first saw the strange-looking biplane, he asked a British officer where the aircraft had come from. ‘Fairey’s’ was the reply. ‘That figures’ responded the American.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Charles Lamb, To War in a Stringbag &amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fam_Fan_Fan_cropped_by_Murata_Renji.jpg|thumb|upright=.5|Vanship Pilot]]&lt;br /&gt;
|}&lt;br /&gt;
[24 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Armament (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
The vanship is the ubiquitous reconnaissance and observation aircraft of Camad, outwardly resembling an open cockpit prop-engine biplane or kite-wing monoplane in almost every respect. As humble as it appears, those attempting to target these aircraft have often been startled by their bewildering agility and non-existent stall speed, as most vanships can tailsit or stand on their nose at zero velocity as though suspended by a thread. The rude appearance of their construction is further belied by the advanced etheric-optical sensors in the nose and the Active Etherized Spell Arrays – usually in sidelobes along the inside of their compact airframes – designed for Etheric Warfare.&lt;br /&gt;
&lt;br /&gt;
A common tactic for Vanship crews is to cut their engines and glide in almost total silence on their wings at treetop height, with the AESA systems busily engaged in microjamming and optical camouflage pattern distortions on the skin of the airframe. In this mode such a small aircraft is almost impossible to detect, particularly at night. Some crews delight in using such an approach to set up strafing runs with the navigator or spell integration officer’s rear machine-gun to harass enemy positions from complete surprise.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-37 Daenggi-ori&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): &#039;&#039;I started at 30.000 ft and the aircraft just accelerated and accelerated. It must have been a newly serviced engine in combination with high pressure and cold air or something because this was more than usual. I throttled back just before feet dry at Mach 1.8+ and it was still accelerating like crazy!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane (Supplies)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MA-4 Gwishin&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/10 TL3 Multirole] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
Produced by Mykola-Anshin&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;SV-21 Boramae&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;You know all those things are nice,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But when it comes right down to it, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You just can’t escape the fact, and that’s this right here:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably since the time you wore a diaper.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We got every mission that you do, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we fly them all better than you. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cause we’re single-seat multirole,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;we can fly right up our own asshole. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yeah all you fuckers wish you flew the viper. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Multirole] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): &#039;&#039;It’s time to get medieval, I’m going in for Guns.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;FAE-15 Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Oh I wish I had 8 AMRAAMs just like the Eagle, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d be having so much fun it’d be illegal.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like a guy who ain’t been laid for months,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I’d shoot those fuckers off all at once. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dos Gringos, I Wish I Had a Gun Just Like the A-10 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Sylph&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Of the few original Sylphids produced, thirteen of them have been modified for tactical reconnaissance. These thirteen planes have been equipped with onboard computers that are even more highly advanced than the ones used in the ordinary fighters. This variant of Sylphid is known as the “Super Sylph,” and while it looks like the other Sylphids it is a completely different beast. In essence, it’s a supercomputer with wings and high-output engines.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Kambayashi, Chohei. Yukikaze . Haikasoru/VIZ Media. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptor] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Artificial Intelligence (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Super Slyph TALD Pod&amp;lt;/u&amp;gt;====&lt;br /&gt;
[8 IP/10 TL3 Externals: +1 Sensors] [Upkeep: 4 SU] &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;OD-111 Furnicar&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Former Indonesian defense minister Benny Murdani told his counterpart Kim Beazley that when others became upset with Australia during cabinet meetings, Murdani told them “Do you realize the Australians have a bomber that can put a bomb through that window on to the table here in front of us?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Mark Lax, From Controversy to Cutting Edge: A History of the F-111 in Australian Service &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane: Originally a candidate for Zhapitsia missiles that would end up destined for the IAG Caracal, ultimately the Air Marshals ruled that the Furnicar pilots should not be offered any enticing distractions – and certainly not an All Flags Fleet missile.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Special Purpose Air Force Furnicars&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-7 Ssuaegikkoli AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/10 TL3 Light Airlift Transport] [Upkeep: 3 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-121 Warning Constellation AWACs&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘La la la, listen to our beautiful voice. This is AWACs Oko Nieba, that would mean ‘Sky Eye’ in your language.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Yuktobanian 172nd Fighter-Bomber Squadron, Mission 72: ACES, Ace Combat 5: The Unsung War (2004) &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 3 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-95 Urs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regular and Republican Cosmofleet==&lt;br /&gt;
a.k.a. the All Flags Fleet&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Imperial Guard by Waffle0708.png|thumb|upright=1.75|left|All Flags Fleet at Review]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The girl was waving a scarlet scarf, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who do you think it was for?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Whoever it was, it doesn’t matter,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Let each sailor believe it was for him, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The hearts of men embarking on an odyssey, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Need a sliver of romance. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;La, la, la, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That red scarf…&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I’m surely coming back, so, scarlet scarf,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Please welcome me on that day. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cosmofleet===&lt;br /&gt;
&#039;&#039;“Meanwhile we wait and prepare, and prepare to make ourselves fit to fulfil our destiny. Let us hope that destiny is the destruction in a fair fight of the High Seas Fleet.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Sea Saga, Lt. Stephen King-Hall&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Saoshyant&#039;&#039; Class Battleships&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“They were the show-offs, had all the glamour – not very deserved glamour…We regarded ourselves as being the goods. We were very proud of the 5th BS, which we regarded as undoubtedly the finest of the lot, rightly or wrongly – I think rightly. I would say undoubtedly there was a feeling of jealousy between the 5th BS and the Battlecruiser Fleet. We always felt that we were the real cavalry.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Royer Mylius Dick  &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL2 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Saoshyant &amp;lt;br&amp;gt;&lt;br /&gt;
* Mahdi &amp;lt;br&amp;gt;&lt;br /&gt;
* Maitreya Yuhwa &amp;lt;br&amp;gt;&lt;br /&gt;
* Nazarene &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Baeksaseum&#039;&#039; Class Battlecruiser&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Hit First! Hit Hard! Keep on hitting!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Lord John Arbuthnot “Jackie” Fisher &amp;lt;br&amp;gt;&lt;br /&gt;
[96 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU]  &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Baeksaseum &lt;br /&gt;
* Geumsaseum &lt;br /&gt;
* Chollima &lt;br /&gt;
* Tulpar &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pre-Saoshyant Battleship&amp;lt;/u&amp;gt;====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Fleet_at_sea_by_voitv.jpg|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scheer had included the Deutschlands of the Second Squadron largely for sentimental reasons: it was his old squadron, and its commander, Rear Admiral Mauve, made an ‘eloquent intercession’ not to be left behind. One senses it was probably against Scheer’s better judgement […]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Paul G. Halpern, “A Naval History of World War 1” &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The fleet’s Achilles heel was the squadron of six slow pre-dreadnoughts which took up the rear and which were unkindly known as the ‘Funf Minuten Schiffe’, because that is how long they were expected to last when the Grand Fleet found them.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game” &amp;lt;br&amp;gt;&lt;br /&gt;
[144 IP/1 TL3 Battleship] [Upkeep: 12 SU, 12 WU, 12 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): 7-Ren QF Shock Cannon Casemate Mounts &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Firepower (Supplies): Twin 30-Ren Shock Cannon Wing Turrets &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically aimed 20mm cannons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow: Tumblehome Hull Design &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yuhwasattva Colette la Hermes&#039;&#039; Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nobody wants an aircraft carrier without aircraft…so we’re just sitting idle here.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
– Captain Anderson, Cutscene 19, Ace Combat 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[288 IP/1 TL3 Fleet Carrier] [Upkeep: 18 SU, 12 WU, 12 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Engines (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
* Yuhwasattva Colette la Hermes (Active)&lt;br /&gt;
* Kestrel (Ready Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Endurance Class Fleet Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Nothing but children and old men, huh?” &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“’The Best Crew’ right?” […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We have old ships and young men. Can you do this?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-General Domel inspects his new fleet, Episode 19: They’re Coming!, Space Battleship Yamato 2199 &amp;lt;br&amp;gt;&lt;br /&gt;
[192/1 TL3 Fleet Carrier] [Upkeep: 12 SU, 12 WU, 18 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 4] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 100] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Catapult (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast Launch (Ether): Triple Flight Decks to launch a full deck strike in the least time possible. &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Deathtrap (Task Force J): Three times the open-air flight decks brimming with unprotected Avether and munitions.  &amp;lt;br&amp;gt;&lt;br /&gt;
The Endurance class of Fleet Carrier began as a joint project between the Republic of Covasna and the Yavanna Leagues, defraying the immense capital cost that was otherwise too large for the Leagues to stomach alone. As one of the earliest manifestations of the Scoala Tinieri, these ships defied the conventional wisdom of carriers designed to support nothing more than a handful of Vanships or Torpedo-Reconnaissance Fighters as part of the skirmish screen ahead of the Line of Battle. Since the program was out with great secrecy, these ships were sprung on a shocked Celestial Sejm ex post facto.   &lt;br /&gt;
&lt;br /&gt;
The Endurances were brought into the All Flags Fleet to fulfill part of the Yavanna’s quota obligations, but were accepted only with undisguised contempt for wasting resources which could have gone to Line of Battle ships. When they were finally retired they remained with the Yavannas where they continue to serve with some dignity as elder statesmen in the Scoala Tinieri’s war against the Black Shoe Admirals. Many pilots and crew train for carrier operations aboard the Yuhwasattva Colette de Hermes by practicing aboard the Endurances. &lt;br /&gt;
•	Endurance (Deep Reserve)&lt;br /&gt;
•	Forbearance (Deep Reserve)&lt;br /&gt;
•	Tolerance (Deep Reserve)&lt;br /&gt;
•	Perseverance (Deep Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Theve Class Armored Carrier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40/1 TL3 Escort Carrier] [Upkeep: 4 SU, 2 WU, 2 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 30] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hanger (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Supplies): 36 VLS cells foredeck and rear twin-arm launcher for Taepung Air Defense Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
* Theve (Deep Reserve)&lt;br /&gt;
* Pankisi (Deep Reserve)&lt;br /&gt;
* Sankt Ark (Deep Reserve)&lt;br /&gt;
* Jinhaeru (Deep Reserve)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Far Reach Class Protected Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[200 IP/2 TL3 Medium Warship] [Upkeep: 10, 10 WU, 10 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AA (Ether): Forward and Aft Single-Arm Missile Launchers &amp;lt;br&amp;gt;&lt;br /&gt;
* Far Reach&lt;br /&gt;
* Vainspan&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Yavuz Pasha&#039;&#039; Class Armored Cruiser&amp;lt;/u&amp;gt;==== &lt;br /&gt;
&#039;&#039;Seven weeks later there occurred a terrible sacrifice when three armoured-cruisers, Aboukir, Hogue, and Cressy, were lost on picket-duty off the Dutch coast. They were quite unsuitable vessels for such an exposed patrol-line – big, slow, unnecessary targets – and their deployment, on what was almost close-blockade work, was the product of an unclear chain of command and shoddy staff-work. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Andrew Gordon, “Rules of the Game”&amp;lt;br&amp;gt;&lt;br /&gt;
[80 IP/2 TL2 Medium Warship] [Upkeep: 10 SU, 10 WU, 10 EU]&amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 5 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 2] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether): Additional Clathrate Bunkerage &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
In theory the Armored Cruiser is the fast wing of a proper Camad line of battle that combines speed, armor protection, and firepower. Such ships had the armor to take up station alongside the line of battle in an artillery duel, while also having the relative speed to either retreat from overwhelming odds or pursue a fleeing foe. Reality was more unforgiving as none of the recent battles in which these ships fought adhered to fleet tactical problems based on the chivalric mode of Camadian warfare, and this was a particularly thorny problem when the economy of their deployment made them attractive as the means to show the Yuhwan flag abroad. The twenty-minute Cape Matapan encounter, a particularly humiliating fiasco where the North Occident Squadron was wrecked in a botched diplomatic encounter with [ ], raised serious questions about the type’s actual ability to escape a pursuing capital ship. At the Battle of Dekkan Reef the North Occident Squadron was maimed yet again by a series of Alfheim anti-ship missile strikes, blissfully unaware they were even under attack until flames from detonating magazines erupted out of the gun barrels of the flagship and popped the turret roofs like champagne corks, exposing the serious deficiencies in sensors, etheric warfare, and point defense systems – or rather, the total lack thereof.&lt;br /&gt;
&lt;br /&gt;
The Yavuz Pasha class Armored Cruisers are some of the more elderly examples of their type produced by the Collegium’s shipwrights according to traditional technique. All four are also, appropriately enough, the only survivors of this unfortunate type still in service under the All Flags by CC5501. The Pashas as they are affectionately known have managed to retain their dignity and, against the warnings of some, they continue to maintain pride of place as the core of the North Occident Squadron. &amp;lt;br&amp;gt;&lt;br /&gt;
* Yavuz Pasha&lt;br /&gt;
* Altair Pasha&lt;br /&gt;
* Zarganos Pasha&lt;br /&gt;
* Janibek Pasha&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Commandante Teste&#039;&#039; Class Vanship Tender&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/1 Small Warship] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] [Deck Capacity: 5] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Hangers (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
* Commandante Teste&lt;br /&gt;
* Inspector Lee &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Pavisier&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Protection (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA: &#039;&#039;“An Air Search Radar? Your Excellencies, with all due respect, have you seen the cable runs on this ship?”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Reduced Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
The Camadian ‘consort’ to the battleline is the Pavisier, a quite literally iconic style of fighting ship in the 2-3,000 ton displacement range wrapped around the arcane machinery of a Rubaiyat Khayyam field generator and a massive slab the length of the ship mounted on one flank: the eponymous ‘Pavise’. Rather than armor plate, this distinctive feature is actually an active etherically phased spell projector made of many joined panels which not only extends a faintly glimmering field of force across several hundred meters of space but can precisely concentrate it differentially in actively moving patterns. Holding station two to even five cable lengths off from the line of battle, the Pavisiers can deflect almost all forms of incoming fire that might have otherwise struck their partner ship with the ephemeral flash of geometric symbols or even suspend projectiles mid-air to be detonated by quick-fire gun batteries and machine guns. At close ranges – not uncommon for Camadian gunline engagements – the AESA projector can even be used offensively to warp and twist enemy hulls directly. The ‘Pavise’ itself is decorated with elaborate mural artwork, usually of Yuhwan religious significance.&lt;br /&gt;
&lt;br /&gt;
After the Battle of Dekkan Reef, the failure of the Pavisiers to protect the Armored Cruisers from anti-ship missiles with canned field-avoidance attack profiles was noted and various experiments with jamming modes on the AESA projector and specialized external carcinotron barrage jamming mounts are underway, though none have been mounted permanently. &lt;br /&gt;
&lt;br /&gt;
Beloved as they are, Pavisiers are considered a hardship posting due to unpleasant proximity of cramped crew quarters to noisily coruscating fields of energy. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Torpedo Gunship Destroyers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“We are ready now, sir, that is, as soon as we finish re-fueling. Of course you know how destroyers are – always wanting something done to them. But this is war, and we are ready to make the best of things and go to sea immediately.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Commander Joseph K. Taussig, April 5 1917 &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Escort Warship] [Ukpeep: 2 SU, 2 WU, 4 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Capability Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Improvement &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fuel Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Avisos&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3 Sectors] [Facets: U-Detect 1, U-Fire 1, Patrol 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Fuel Tanks (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Penumbral Service===&lt;br /&gt;
&#039;&#039;The furthest submarine was the longest and largest of all. She overlapped her neighbours at both ends. Her tall fin soared above the stubby towers of the rest. She was painted dead black except for the white identification numbers on her fin and she was plainly brand new. The Admiral looked at her like a father recognising his favourite daughter. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Admiral allowed himself to gloat over her for a minute and then, as though struck by a painful memory, scowled and turned away from the window. […]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sometimes,’ the Admiral began, sadly, ‘I really wonder why we bother. We’ve all fought for years to get the Navy a new submarine instead of a new block of offices. We’ve fought, and beaten, every government department. We’ve fought every branch of the Navy. We’ve fought everybody from the Ministry of Pensions to the Y.M.C.A. to get this damned submarine. At last we got her approved. We got her designed, we got her started and now, by God, we’ve even got her finished. In spite of sympathy strikes, wildcat strikes, token strikes and every other bloody kind of strike. At last we got HMS Seahorse, God bless her and all who sail in her. Admittedly she’s obsolete. She was obsolete before she was even designed. That’s not the point. The point is that we’ve survived the worst the trade unions can do, we’ve survived two changes of government, three changes of First Lord and four financial crises to get her. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And now that she’s finished her work-up and is ready to join the fleet, what happens? We find we can’t choose a captain for her. The whole thing is taken out of our hands. We get some passed-over bumpkin nobody’s ever heard of…’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 6-7). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;&#039;&#039;Bizhan&#039;&#039; Class Penumbral&amp;lt;/u&amp;gt;====&lt;br /&gt;
Far aft in the after torpedo space, Leading Seaman Miles, the torpedo rating in charge of the compartment, was being asked the same question by another schoolboy. &amp;lt;br&amp;gt;&lt;br /&gt;
‘What would you do,’ the questioner’s voice was charged with drama, ‘if the submarine began to hurtle towards the bottom of the sea completely out of control?’ &amp;lt;br&amp;gt;&lt;br /&gt;
‘Face aft and salute, lad,’ said Leading Seaman Miles easily. &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (p. 41). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/2 TL2 Escort Warship] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2] [Facets: U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bizhan Alfa (Active)&lt;br /&gt;
* Bizhan Beta (Ready Reserve)&lt;br /&gt;
* Bizhan Gamma (Ready Reserve)&lt;br /&gt;
* Bizhan Delta (Active)&lt;br /&gt;
* Bizhan Epsilon (Active)&lt;br /&gt;
* Bizhan Zeta (Ready Reserve)&lt;br /&gt;
* Bizhan Eta (Damaged by electrical fire at port and struck from the Register) &lt;br /&gt;
* Bizhan Theta (Active)&lt;br /&gt;
* Bizhan Mu (Ready Reserve) &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;“B-Class” Fast Attack Penumbrals&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;‘There,’ said The Bodger, ‘goes the future. Actually, it’s the present now. This mighty vessel of ours is the biggest, fastest and most dangerous submarine we’ve got but compared with that ugly-looking lump over there we’re about as lethal as a baby’s bottle!’ The Bodger put up his binoculars. ‘That monstrosity is the biggest technical break-through since … since the discovery of the wheel. She can stay at sea as long as Moby Dick, she’s faster than a destroyer and she’s got a weapon that can blast across the Arctic circle and blot out a whole city. They’ve pinched a bit of fire from the sun and put it inside that submarine.’&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 98-99). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/1 TL2 Small Warship] [Upkeep: 4 SU, 2 WU, 4 Geodes] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 2 Sectors] [Facets: U-Detect 1, U-Fire ] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Geode Reactor &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Umbraship (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether): Baffled etherized turboprops &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Torpedoes (Supplies): Auto-Computing Intercept Turboprop Torpedo &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“What do you mean the ship is not fitted for deck guns, this is outrageous!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The idée fixe of the radical reformists of the Școala Tinerii as they fulminated outside the halls of power was the “Fast Attack Penumbral” - a term of the art circulated from foreign doctrinal publications - an airship designed to cruise continuously underumbra at high speed and armed with the firepower to menace even a Mare Dreadnought from ambush; a ship which could truly outrun whatever it could not fight. Several of these ships, individually an alarming fraction of a new Saoshyant Battleship’s cost, could fight a protracted guerre de course despite the best efforts of an opposing fleet to protect a wide merchant marine, putting a dagger against the neck of the Mare and its dependency on a vast overseas empire. So long as the ruling cosmofleet regime prioritized all its energy on pacing the number capital gunships against the Mare’s Line of Battle such a project remained the fantasy of the as yet powerless clique and a handful of earnest but hopelessly junior advocates in the Celestial Sejmics. It was not until the cosmofleet disasters of the Taloisan-Nox Wars which paralyzed the orthodoxy of admirals and politicians that the Școala Tinerii were able to seize power and implement their most fevered designs. &lt;br /&gt;
&lt;br /&gt;
As a note of history &lt;br /&gt;
* Bizhan Nu&lt;br /&gt;
* Bizhan Pi&lt;br /&gt;
* Barahan Dastur&lt;br /&gt;
* Sword Saint Binah&lt;br /&gt;
* Contre-Admiral Borah Prezan&lt;br /&gt;
* Contre-Captain &lt;br /&gt;
* [placeholder]&lt;br /&gt;
&lt;br /&gt;
===Fleet Air Arm===&lt;br /&gt;
&#039;&#039;‘Whether you like the idea of flying or not,’ continued The Bodger, ‘there isn’t one of you here who won’t be directly concerned with the Fleet Air Arm some time during your service career. Some of you will actually be pilots or observers. Some of you will serve on air stations. Most of you will go to carriers when you go to sea. You will all be concerned in some way. Flying now is the main armament of the Navy. It’s here to stay in a big way and you’d better get used to it.’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bodger need not have used such emphasis. He was addressing members of a generation who had never known a world without aircraft, to whom the most refined techniques of aerial warfare, up to and including the nuclear bomb, were commonplace. They had been in their cradles when Kingsford-Smith flew the Pacific and Byrd flew over the South Pole, toddlers when Amy Johnson reached Australia, and they were starting kindergarten when the Luftwaffe were trying their wings over Spain. They had been the first generation in the history of the world to look out of a classroom window on a summer afternoon and see a fleet of heavy bombers in the sky. Their lessons were learnt to the running undertone, like distant gunfire, of the great deeds of Taranto, Ark Royal, the hunt for the Bismarck, the bursting of the dams, Midway and the Battle of the Coral Sea. They had collected pieces of shrapnel and the tailfins of incendiary bombs as assiduously as they had earlier collected seashells and pebbles and they had all wanted to be pilots when they grew up with as fierce a desire as they had previously wanted to be engine-drivers. The techniques of survival had become as familiar to them as the school timetable. They marched by classes down to the shelters, in dressing-gowns and carrying their cocoa-cups, as unconcernedly as though they were filing into morning prayers. They enjoyed air raids and a boy who was fortunate enough to have his home bombed became a school celebrity and was pointed out as such to visiting parents. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Beattys had forgotten details, traces of their knowledge, like the last instinctive remnants of an ancient lore, still remained and taken as an average the Beattys knew more about aircraft than The Bodger — a small ship man on his own admission — knew himself.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. We Joined The Navy (Artful Bodger Naval Adventures Book 1) (pp. 68-69). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmo-Vanship&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;My Stringbag flies over the ocean, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Stringbag flies over the sea. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it weren’t for King George’s Swordfish, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where the hell would the Royal Navy be?&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[16 IP/25 TL2 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Stealth (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Sensors (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 ECM (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG &#039;&#039;Licurici&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[40 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): Dual wing-root mounted repeater Shock cannons and Fatbeam operator’s remote rear 20mm gun turret &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Dive Flaps, mechanically controlled variable geometry intakes, and thrust vectoring verniers &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Ordinance (Supplies): Bombardier controlled Laser Guided Rocket Torpedoes and Gravity Bombs &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J): &#039;&#039;“Well if you think the cognitive load is still too high, we could add a flight engineer positi-get your hands off my neck!”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;Licurici&#039;&#039; (Firefly), produced by Industria Aeronautica Grovaz, is a now obsolescent three-seater torpedo-reconnaissance aircraft widely known for its distinctive gull wings and the unique howl when it rolls over into a steep diving attack; thought to be some combination of airflow over its airframe and through its cosmoturbines in high G-force regimes. IAG initially prototyped the &#039;&#039;Licurici&#039;&#039; from other gull-wing torpedo-reconnaissance fighters Grovaz had produced for the Regular and Republican Guard, pushing the envelope of what could be achieved with raw thrust and the slicing edge of aerodynamics, but failed many of their bids due to the high cost of their relatively sophisticated airframe. The company, despite being a publicly controlled interest, was therefore surprised by serious interest from a joint Covasnan-Yavanna program for a carrier-based fighter for use in the then secret &#039;&#039;Endurance&#039;&#039; class carriers. A strike aircraft that could join combat air patrols between strike sorties or turn into enemy fighters after dropping their munitions fit neatly into the developing theories of the Scoala Tinerii, and Grovaz’s latest offering fit the bill precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Licuricis&#039;&#039; became infamous in the Asterism War where mercenary pilots hailing from the Collegium swarmed Taloisan loyalists over the skies of Limgrave. While these freelancers used all manner of fighter-bombers, it was the Licurici whose eerie banshee wail on its attack run became symbolic of the war itself. Already considered obsolete in the course of rapid development of Collegium avionics by the time of the Asterist Heresy they were largely withdrawn from active service with Regular and Republican forces and the All Flags Fleet, returning primarily into the hands of national armies where many flight commanders did – and still do – rule over flying kingdoms of adventurers in all but name. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Regina Pistoia &#039;&#039;Sparviero&#039;&#039;&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Protection: Cheek and Wing mounted Actively Etherized Dazzler Arrays active countermeasures pods &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship: Air launched Wire-Guided Optical Track Turboprop Torpedoes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Only  &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): &#039;&#039;“Yuhwa peg me, if you jink again you’ll snap the damn cable. I don’t care if the flak splits us down the middle, you will hold the nose steady until I see a hit or we eat a shell!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes considered the last “Torpedo-Reconnaissance Fighter” of the type before major turns in the Collegium’s applied avionics and weapons technology. The &#039;&#039;Sparviero&#039;&#039; is well known for its distinctive look, appearing at first glance to be a tri-jet on account of the bulbous wing-mount AEDA active countermeasure pods whose air-cooling pumps can be mistaken for cosmoturbine intakes. In actuality these pods are projectors for the Actively Etherized Dazzler Arrays &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;E-2 Warning Star&amp;lt;/u&amp;gt;====&lt;br /&gt;
[18 IP/10 TL2 Interceptors] [Upkeep: 6 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Comms (Supplies): Fatbeam System &amp;lt;br&amp;gt;&lt;br /&gt;
+2 Sensors (Supplies): AESA Radar Air Search Radars &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Mobility: Twin turboprop engines &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;IAG-14 Caracal&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“Negative, Ghost Rider, the pattern is full.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/10 TL3 Interceptors] [Upkeep: 4 SU, 4 WU, 5 Ether] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Evil Eye Actively Etherized Spell Array and Battle Fairy central tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A):   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether): Variable Geometry Air Intakes, Wings, and Glove Vanes &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen &amp;lt;br&amp;gt;&lt;br /&gt;
As the admiralty of the All Flags Fleet and Celestial Sejm reeled from the trauma of the cataclysmic Battle of Mooshima, an alliance between the reformist minded Școala Tinerii and the Fleet Air Arm was able to briefly seize power from the Black Shoe Admirals. High on their list of priorities was introducing a high speed air superiority fighter with a particular emphasis on advanced ethero-electronics to intercept threats to the fleet while they were still on approach to launch weapons or even before they had detected the fleet, a brutal object lesson taught to the All Flags Fleet by the Hermetic fighter-bombers of Alfheim. Industria Aeronautica Grovaz - often shortened to I.A.G. or simply Grovaz - submitted their prototypes for a large, powerful two-engine variable sweep wing airframe capable of supporting a considerable number of external hardpoints for weapons and podded equipment. A massive AESA system was installed in the nose to support AIM-174 Zharptytsia air to air missiles, demanding the full attention of a Spell Integration Operator in the tandem backseat behind the pilot even with considerable computer aid. The Fleet Air Arm was enchanted by this aggressively beautiful fighter which could nimbly dance in the one-circle and the rate-fight with native snubfighters half its size or unloaded gross weight while turning an Evil Eye on targets over the horizon; only many years later did they realize what a temperamental feline they had married. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;AIM-174 &#039;&#039;Zharptytsia&#039;&#039;&amp;lt;/u&amp;gt;==== &lt;br /&gt;
[8 IP/10 TL3 External: Weapons] [Upkeep: 4 SU] &amp;lt;br&amp;gt;&lt;br /&gt;
Designed in tandem with the Evil Eye AESA system of the Caracal naval fighters, the Zharptytsia is a derivative of the Poziom ship-launched air defense missiles originally created for the new Far Reach Protected Cruisers adapted for active-self guidance with only initial cuing from the Caracal’s avionics. Almost as long as some earlier generations of Collegium-made fighters in and of themselves, these missiles carry heavy warheads, an enormous fuel fraction for an air-launched air-to-air missile, and an unerring seeker head. The Caracal can carry a frightening number of these and pursue multiple simultaneous engagements. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Super Drapel&amp;lt;/u&amp;gt;====&lt;br /&gt;
[32 IP/10 TL3 Multirole Tactical Aircraft] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): Yongseollan Look-Down Radar and Euldae-40 tactical computer system &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-ship Weapons (Supplies): Nalchi AShM   &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Strike Plane &amp;lt;br&amp;gt;&lt;br /&gt;
The Super Drapel (Trans: Super Standard or Banner) was ordered by the Celestial Sejm as one of the key investments of the 22nd Supplementary Fleet Law, completely replacing the Drapel I through IV series of fighter-bombers that preceded it. Emboldened by the humiliation of the North Occident Squadron at the Battle of Dekkan Reef and the catastrophe of the Battle of Mooshima, reformists of the Școala Tinerii envisioned torpedo reconnaissance fighter-bomber squadrons taking pride of place as a new striking arm of the fleet rather than as scouts and support for the Line of Battle. To this end both a new antiship missile (what would become the Nalchi AShM) as well as an aircraft with a sophisticated suite of avionics would be required to perform the mission. However, these radicals were forced to scrounge for cost savings to save their projects from the budgetary knives of their enemies; they chose to modify the existing Drapel IV airframe rather than start with a clean sheet design. The necessary concessions meant that though the Super Drapel had more powerful engines than previous Drapel series fighters it was a substantially worse dogfighter and fitted only with its twin heavy repeater shock cannons for self-defense when loaded with ordinance. Fleet Air Arm pilots accuse the Școala Tinerii of having betrayed their political alliance, suspecting a compromise with the senior Admiralty that yoked Super Drapel squadrons to their anti-ship role and firmly under the Black Shoes. &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Coastal Command Patrol Bombers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;When at last the Air Show ended the admirals and captains of the greatest Grand Alliance in history had been given a thorough exposition of the trials and hardships attached to anti-submarine flying.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CincRock found his voice. ‘Did you find any submarines?’ &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every flying eye turned towards a pale youth with a faint blond moustache sitting in the back row of the pilots. He was the only pilot who had not yet spoken. The others looked towards him as though to one who had searched for, and found, the Holy Grail. He was their champion, the gentle knight without a blemish. He had seen a submarine.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. Down The Hatch (Artful Bodger Naval Adventures Book 3) (pp. 106-107). Sapere Books. Kindle Edition. &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/4 TL3 Heavy Bombers] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Radius: 3] [Facets: Patrol 1 per 4, U-Detect 1, U-Fire 1] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Long Range Tanks &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
-2 Unarmed &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naval Infantry===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Senior_Officer_by_Spacegoblin.jpeg|thumb|Cosmonaval Infantry Officer|left]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;We storm the shore like a whirlwind.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And we dig in at the beachheads -&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Until the main forces arrives. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sea is white and blue, like a striped shirt.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And the gray waves crash against the steep cliffs.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sky,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the sea,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On three sides – the winds,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And on the fourth – battle!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are the landing force, we are the naval infantry, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You and I are both soldiers and sailors, &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And learning the art of victory.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Les Choeurs d’Azov, We Are the Naval Infantry!  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Division&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Naval_Infantry_Moe_(Guns_%26_Stamps).jpeg|frameless|upright=1.5]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10,000 TL2 Regular Infantry] [Upkeep: 2 SU, 1 WU, 1 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/2,000 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mechanized (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
* Malvinas Division&lt;br /&gt;
* Abyssal Division&lt;br /&gt;
* Limgrave Division&lt;br /&gt;
* Hosnia Division&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Large Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/1,000 TL2 Elite Infantry] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/500 Rifles] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Infantry Landing Party&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Special Forces] [Upkeep: 2 SU, 1 WU] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Cosmonaval Track Motor Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/500 TL32 Light Armor] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: 1 Garrison/250 Vics] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Anti-Aerocraft Artillery Motor Gun Carriage&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/100 TL3 Artillery] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Anti-Air Gun (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MT-LB ‘Balls’&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;“I don’t like cylinders. I like spheres. Cylinders can be used down to a certain depth, but not a depth class- or like the 4,000 meter depth class, I would say. Just in general, it’s a bad idea.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- NTSB Investigation of: Loss of the Submarine Titan, Interview of [REDACTED] Co-designer/Pilot Deepsea Challenger &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/20 TL3 Giant Robots] [Upkeep: 2 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Boosters (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Armor: A sphere is the strongest geometric shape! &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons: Fixed Dorsal Mount 180mm recoilless rifle&lt;br /&gt;
-1 Bad Tracking: &#039;&#039;“So is the platform is armed with anything other than the recoilless rifle?” “Well, it has arms – manipulators technically - if that’s what you’re asking, your Excellency.” &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems: &#039;&#039;‘Drivers still report strong dissatisfaction with the limited viewing angle of the sole forward viewing porthole, restricting situational awareness to instrument only navigation even in basic docking maneuvers and motor pool movements. This board once again recommends the implementation of an HMDS [cont.]’&#039;&#039; (COSARM Cosmonaval Infantry Support Board, CC4988) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries===&lt;br /&gt;
&#039;&#039;Task Force 112 was the most extraordinarily motley collection of shipping ever assembled in British maritime history. It was an international fleet, including Norwegian masters and Chinese deck-hands, Dutch mates and Lascar firemen, Captains RN and Papuan winchmen. It was a Commonwealth fleet, with officers and men from Australia, New Zealand, South Africa, India and Canada. There were warships flying the White Ensign, Royal Fleet Auxiliaries flying the Blue and merchantmen under charter flying the Red. There was a Panamanian collier, and a Dutch hospital ship, and a Danish tanker, and Norwegian and Belgian ammunition ships. Some ships were brand new, others were thirty years old. There were floating repair shops, floating docks, and, latterly, a floating brewery. There were accommodation ships, and netlayers, and salvage tugs and deperming ships, and water-distilling ships, and aircraft-ferry ships, and aircraft-maintenance ships, and armament, air naval and victualling store issuing ships. With personnel of different nationalities, different charter parties, articles of agreement,[268] racial customs, even different diets, the problems of administration were enormous. It was no wonder that the Americans with their modern homogeneously manned train of ships, each commissioned as a warship under naval discipline, looked upon the British fleet train with frank amazement.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Winton, John. The Forgotten Fleet: The Story of the British Pacific Fleet, 1944-45 (World War Two at Sea) (pp. 339-340). Sapere Books. Kindle Edition.&lt;br /&gt;
&lt;br /&gt;
====1st Rate “Merchant Prince” Frigate====&lt;br /&gt;
&#039;&#039;“I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-John Paul Jones, Letter to le Ray de Chaumont (17 November 1778) &amp;lt;br&amp;gt;&lt;br /&gt;
[40 IP/2 TL3 Militarized Freighters] [Upkeep: 4 SU, 2 WU, 4 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Fast (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Rate “Merchant Prince” Frigate====&lt;br /&gt;
[32 IP/2 TL3 Militarized Freighters] [Upkeep: 3 SU, 2 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1/Freighter] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Mobility (Ether) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Registered Whalers====&lt;br /&gt;
[24 IP/2 TL3 Freighters] [Upkeep: 4 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[Facets: Patrol 1] [Radius 2] [25,000 CP/1 Freighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Militarized (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Detect (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 U-Weapons (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious: Billowing Clathrate Smokestacks &amp;lt;br&amp;gt;&lt;br /&gt;
-1 AA (Task Force J): Optically guided and hand-cranked 20mm guns aren’t sufficient for air defense? &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Limited Weapon Arcs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Yuhwasattva Mariya the Ice Cream Ship====&lt;br /&gt;
[40 IP/2 TL3 Superfreighters] [Upkeep: 2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
[200,000 CP/1 Superfreighter] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 AI (N/A): &#039;&#039;There are 387.4 million miles of printed circuits in wafer thin layer that fill my computronium core. If the word ‘agape’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the compassion I feel for humans at this micro-instant. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Automation (N/A): &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Command/Communications (Supplies): &#039;&#039;You scream, I scream, we all scream for Ice Cream! &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Obvious (Task Force J): Constantly radiating prayers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==National Armies==&lt;br /&gt;
===Armor===&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Battle Track Gun Carriages&amp;lt;/u&amp;gt;====&lt;br /&gt;
[24 IP/200 TL3 Armor] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Dumb Systems (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Panzer Pigs&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[File:Panzer_Pigs.JPG|frameless|upright=2.25]] &amp;lt;br&amp;gt;&lt;br /&gt;
[24 IP/10 TL3 Mobile Gun Fort] [4 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;“Why is there a cook with a full kitchen in this Battle Track?” “Are you saying yours doesn’t?”&#039;&#039;&lt;br /&gt;
Many of the nomadic Saka peoples of the great Camad Steppe travel from camp to camp in great caravans of mechanized vehicles and psyberstock, engendering a deep mechanical aptitude. The Camad-native communities of porcine Brown Mer however cultivate a particular aptitude for oversized vehicles which they often parleyed into mercenary service across Camad and nearby worlds as shock armor units, earning the Western Gushan sobriquet of the “Panzer Pigs”. &lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
====&amp;lt;u&amp;gt;155mm Truck Towed Guns&amp;lt;/u&amp;gt;====&lt;br /&gt;
[16 IP/100 TL3 Artillery] [2 SU, 2 WU, 2 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Slow (Task Force J) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Forces===&lt;br /&gt;
====&amp;lt;u&amp;gt;Century Type Fighters&amp;lt;/u&amp;gt;====&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To fight against friendly or foe&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;That old Sabre Dance made me&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;crap in my pants&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t give me a One-Double-Oh&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
- Dick Jonas, ‘Give Me Operations’ &amp;lt;br&amp;gt;&lt;br /&gt;
[32 IP/25 TL3 Snubfighter] [Upkeep: 3 SU, 3 WU, 3 EU] &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Melee (N/A): The Last Gunfighter &amp;lt;br&amp;gt;&lt;br /&gt;
+1 General Combat Systems (Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Regeneration (Supplies): With several thousands of aircraft of all models produced, there is always more where these came from. &lt;br /&gt;
-1 Dumb Systems: &#039;&#039;“The Radar only functions for twenty minutes before the cooling alcohol evaporates?!” &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-1 Hanger Queen (Task Force J): &#039;&#039;The film of the accident was soon circulated among Air Force and Navy units for safety training purposes. Bart’s fatal ride was quickly tagged the “Sabre dance.”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The old style of Collegium-built fighter aircraft called the “Century Type”- best represented by the Drapel IV Torpedo-Reconnaissance Fighter and the NA-100 Super Shamshir - now obsoleted by the rapid development of avionics for first line aircraft. The Century Type tended to be based around shock cannon armament and short ranged air-to-air missiles for rapid air intercepts with some minor concession to ground attack with rockets &amp;amp; gravity bombs. While withdrawn from active service in the Regular and Republican forces they still make up the majority of tactical aircraft operated by the national armies of the Collegium, many of which engage in mercenary adventures across nearby world-realms; much to the chagrin of Alfheim during the Asterism Heresy.&lt;/div&gt;</summary>
		<author><name>100thlurker</name></author>
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