Unnamed Dragonoid World (Former 'Random Smutty Idea')

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Geography

Continent of Asuria

A large island sits in the middle of a sea that is longer than it is wide in a similar proportions to the Mediterranean. To the east of that isalnd is a island the size of a small town, the island plays host to a religious institution as well as a n aval base of some size.

Political

Empire of Luivan

Dragonoid empire. Made up of several kingdoms, a few who are moving for independance. Was created several decaodes ago.

Empire of Sarlida

A feudal nation comprised of either local townships/cities or 'fiefs led by Lords or Ladies. (No Gender Discrimination.) However, various older political creations do remain, although 'patched' into current political system where required.

Older 'Dominions' are larger regions analgous to fiefdoms, and contain four minor fiefdoms, each fief commanded at the Baron or Baroness' discretion. (Although later traditionally they were led by Magistrates who had Judges assistthem in promoting law, and keeping the processes running smoothly (as well as other local government officials.)


Trade

Goods are taken from fiefs based on calculated percentages of the local production, (usually 85%). These are taken by trading caravans which travel across routes much like rivers, smaller caravans merging with larger caravans. Locally the goods are stored and convoy's do the inverse, carrying goods from one trading location to another. (Although goods are traded from the caravans and the convoy's as they move across the nation, over time the amount of tradible goods reduce in both, and in convoy's they reduce as well as the convoy splitting a great many times in parts of the empire where goods of a specific type are not grown locally.

Independant fiefs and all but the most powerful Dominions are combined into territories. Territories are merely created to command the trading routes through them and help in relaying the messages such a system has to have. These interect with the 'trade commanders' (the older term is 'Carravan/Convoy Master/Mistress' who lead the expeditions across the Empire's bredth and width. These trade commanders are civilians who can and do lead small military escorts in the trickest region sof the empire, such as <various semi-seperate regions and the connecting routes to the main empire> as wel as naval forces attacked to sea routes. (It should be noted that even a single trade route always ends at a port, to a naval caravan/convoy, and from another port to it's final destination, at which times the goods are handed over to another trade commander.

The Monarch can request a representative of every Lord/Lady or Baron/Baroness or a representative to come to the capital and will then convene a 'council of affairs' wher ehe sets policy for the year, and can ask for suggestions from various Lords or Ladies who know more then him about local considerations. This is considered a formality and not considered something important past the king stating his yearly policy. New kings or queens will be meant to set a initial policy and the ceremony takes on a rather more important place where it becomes something they must do. A recent addition is senior military commanders at this conference, sitting in the front row of 'seating'. In the front row closest to the king is the Lords and Ladies of Dominions taht for variosu reasons have not been rolled into the new system of fiefs.



Species Dragonoid

A tall reddish brown species with 'crowns' exending from their forehead back covering a backwards pointed 'cone' The forehead has three horns on the front, and two smaller horns extending from behind the ears. Between the horns ins a shin layer of skin that forms from the skin the covers the horns. Behind the secondary horns, is a further stetch of skin that connects tetrinary horns that extend from where the Temporal skill plate extends towards the Occipidal. Behind this display hides a enlarged brain cage, itself 5% larger than the average humans.. They have two genders, one female and one transfemale - the latter serves the same role as males IRL.

Human

Biologically they are variations of olive skinned, although some have pale skin. Mostly black hair, except fo the occasional blond. Eyes are nearly universally blue, green or brown. (So 'boringly normalitive'.)


A agriculturally advanced feudal civilzation that has a advanced system of local fiefs that answer to the monarch and pay tithes. There are no 'lords', but there are 'military commanders' who command the military raised from fiefdoms in the kingdom. There are also 'automous' regions (anything not a fiefdom with a overlaid military command.) These are heriditary and must be dealt with on a case by case basis. Occasionally two or more regions will be under the same kind of 'alliance' with the Monarch.

Furthermore, each fief is responsible for the farms on it's land. Each Fiefdom hs several dozen to hundreds of farms, depending on the local succession of land ownership. (occasionally land is consolodated.) Famlies pass on verbally the techniques for getting the most out of the land, with much variance between different farms in the advancement of the techniques used. (Larger farms based around towns are usually going to be more primitive as the paid farmers are not as skilled, with exceptions for farms that have local farming guilds. The guilds are problems for the owner of the larger farms, as they can act as limited unions.)

Each larger farm can be farmed by a number of famlies who are given 'plots' to farm, or family farms can directly have food futures supplied to the Lord/Lady. Food futures given to the Lord/Lady are then sent to the military commander who will recieve the good is collected and sent* to the most local supply depot for the military command in a region. (This is different for other areas.)

  • Delivery dates can vary within a week of the date on paper.

Notes on Dragonoid settlements

They live in multi-level cities made up of walkways between buildings and few balconys. They use smaller open areas to mixed in with their buildings and walkways to allow light to infiltrate all levels of their cities. Various open squares can be found at all levels of the cities. No city is over three stories, with the capital at five levels (the upper two are reserved for the region that hosts the royal palace, and those levels are reserved for the royals themsleves, with a exception for the stairwell that leads to the grand entrance to the throne room and several smaller chambers off the throne room.)

When building a new settlement, it's similar to planning out a dwarven settlement before it's finished, but instead of digging the city out of a hill/mountain, buildings are placed specifically to keep in mind the possible future needs of the settlement. While changes are possible, it is a long proccess to widen a 'walkway' that hosts several buildings already existant. Sometimes a walkway that is mostly unused will be made narrower if traffic control is requested, or a hallway will be turned into a dead end. The closed off areas must be accessable for pest extermination however.

The Plot

Two kingdoms exist on the continent of Asuria, one inhabited with Dragonoids - Luivan, one a human kingdom, Saratica.

The story begins in the capital of the Kingdom of Saratica, a island city called Sumerica that is older than Dirt. The King of Saratica finds his only daughter and heir laying with a male dragonoid. Upset at this turn of events*, he attempts to assassinate the dragonoid and arrange a marriage**. (*The kingdom of Saratica had been trying to resist the larger kingdom of Luivan for generations. This was seen as a plot by Luivan to take over his throne and add it to the dozens held by the Emperor of Luivan. **This is made more difficult in the laws that allow a princess/prince to choose their own lifemate. however, it can be done if no suitable person is found within three years of the prince/princess' coming of age.)

The renegade prince is estranged from his royal family, and seeks to rebel, seeking a state that rebelling dragonoids can flee to. This reasoning goes by the wayside when she falls in love with the human princess, however forces beyond her control try to force the issue. (The 'Luivan Army Revolutionary***' invades the smaller kingdom after the prince tells a agent the plan is canceled, but after the death of the king (which is suspicious in it's own right.) This is a orchestration of the King of Luivan who desires to conquer Saratica so that he can put in a government agreeable with his own, and kill the Prince (or King). Two birds with one stone.)