Talk:Traveler: The Summer Mini Campaign

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Mini Traveller Campaign Terms For connections. Your last term is the last term of everyone elses.

Sabiha

Str: 10 (+1)
Dex: 11 (+1)
End: 9 (+1)
Edu: 8 (+0)
Int: 9 (+1)
Soc: 3 (-1)

Career

  • Rogue Enforcer

Skillz

Zero-G: 0 (Homeworld)
Computers: 0 (Homeworld)
Carouse: 0 (Education)
Deception: 0 (Basic)
Recon: 0 (Basic)
Athletics: 0 (Basic)
Gun Combat: 4 (Basic, Job Development, Advancement Development, Personal Development, Advancement Development)
Stealth: 0 (Basic)
Streetwise: 0 (Basic)

Ally!
TL 14 Catsuit Armour!

Armour and Two weapons!

Petty Officer 3rd Class (Retired) Charlie

Died of old age (and a broken heart) at 42


Gallia Electicus

Name: Gallia Electicus (Ice-Capped, Rich) 38 years old. 45,000 cr. Law Enforcement Sergeant (retired).

Strength 4 -1
Dexterity 9 +1
Endurance 7 +0
Intelligence 8 +0
Education 6 +0
Social Standing 4 -1
Vacc Suit 1, Carouse 0, Pilot (any) 1, Vacc Suit 1, Zero-G 0, Gunner (any) 1, Mechanic 0, Gun Combat (any) 4, Mechanics 1, Stealth 1, Streetwise 2, Sensors 1, Comms 1, Persuade 1, Medic 1.
Weapon (Any weapon)
Subdermal Armor 1
Scientific Equipment

William Chen

Name: William Kobayashi Chen (Industrial Asteroid) 42 years old. 120,000 cr, 12,000 cr/yr pension, 8 Ship Shares, TAS Membership, Admiral (Retired)

Str 4
Dex 6
End 5
Int 11 +1
Edu 10
Soc 12 (6)
Zero-G 1, Language 0, Space Science 0, Engineer (Life Support) 0, Pilot (Small Craft) 1, Pilot (Capital Ship) 1, Vacc Suit 0, Gunner (Turrets) 0, Mechanic 0, Gun Combat (Energy Pistol) 0, Melee (Blade) 1, Remote Operations 1, Tactics (naval) 1, Admin 0, Diplomacy 2, Navigation 1, Leadership 1
1 Enemy, 1 Rival

Foiled a smuggling conspiracy, gained the ire of a Naval Officer who was making large sums of it, but covered himself well enough that he couldn't be convicted

Gained a Contact during the diplomatic mission, the commander of the mission, a captain, appreciated the help that William provided during the mission.
Used his position as the "mentor" of the up and coming young officer and tried to influence him into pursuing unethical methods to advance, led to a messy breakup

Nathan Pontz

Name: Nathaniel Brian Pontz (Rich Industrial World) 45 years old, 30,000 credits, Scout Ship; Failed Merchant, Corporate Drone, Rejected Agent, Courier

Strength 2 (-2)
Dexterity 7 (+0)
Endurance 5 (-1)
Intelligence 9 (+1)
Education 12 (+2)
Social Standing 10 (+1)

Skills:

Admin 1
Broker 0
Carouse 1
Comms 0
Computers 3
Deception 1
Diplomat 2
Drive (wheeled) 0
Engineering (Electronics) 1
Leadership 1
Persuade 0
Pilot (Starship) 2
Stewart 1
Trade 0
Vac Suit 1

Contact: Person saved during medical emergency I responded to in my courier days. Enemy: Gang, who harassed me during my Corporate days, nearly ruining my career

Pontz History Progression


Five's unnamed Traveller character

Name: (Poor Desert World) 42 years old, 40,000 credits, TAS Membership, Retired Marine Captain, Still needs to buy equipment

Strength 9 (+1)
Dexterity 9 (+1)
Endurance 11 (+1)
Intelligence 9 (+1)
Education 7 (+0)
Social Standing 5 (-1)

Skills:

Animals 0
Survival 0
Drive 0
Athletics (any)0
Battle Dress 1
Tactics(Military) 5
Heavy Weapons(FGMP) 2
Gun Combat(Slug Pistol) 0
Gun Combat(Slug Rifle) 4
Stealth 2
Gambling 0
Recon 1
Melee(Blade) 5
Melee(Unarmed) 1
Leadership 5
Medic 1
Comms 1
Sensors 1
Age: 18
Marine:
Qualification roll: 10 (9+1)
Spec: Ground Assault
Skills and Training: Gambling
Survival: 12 (11+1)
Events (8): Recon 1
Advancement Roll: 6 (3+3) Success
Melee(Blade), Melee(Blade), Gun Combat (any) 1
Age: 22
Marine:
Skills and Training: Melee(Unarmed)
Survival: 8 (7+1)
Events (5): Tactics(Any) 1
Advancement Roll: 6 Success
Melee(Blade), Gun Combat (any) 1
Age: 26
Marine:
Skills and Training: Tactics(Any)
Survival: 9 (8+1)
Events (6): Tactics(Any)1
Advancement Roll: 8 Success
Leadership 1, Melee(Unarmed)
Age: 30
Marine:
Skills and Training: +1 Str
Survival: 8 (7+1)
Events (11): Sucess 10 (8+Melee(Blade)2), Leadership
Advancement Roll: 8 Success
Stealth 1
Age: 34
Marine:
Aging: 3 (7-4) No effect
Skills and Training: Melee(Blade)3
Survival: 10 (9+1)
Events (9):
Advancement Roll: 8 (6+2) Success
Melee(Blade)4, +1 Endurance
Age: 38
Marine:
Aging: 3 (8-5) No effect
Skills and Training: Tactics(Any)
Survival: 13 (11+2)
Events (6): Sucess 10 (6+Melee(Blade)4), Leadership 1
Advancement Roll: Commission, 8+, 9 (11-1) Success
Tactics(Military), Leadership
Age: 42
Marine:
Aging: 0 (6-6) No effect
Skills and Training: Battle Dress
Survival: 11 (10+1)
Events (9):
Advancement Roll: 10 Success
Melee(Blade)
Muster Out
Cash: (7) 40,000 cash, (5) TAS Membership
Mercenary Skill Pack: Sensors 1, Comms 1, Medic 1, Leadership, Heavy Weapons (any)1, Gun Combat(any) 1, Stealth 1

Edmund Gyles Brightworth

Duke Edmund Gyles Brightsworth, Grand Admiral (Retired)

  • Human, 50 years old.
  • Homeworld: Rich, High Technology, Asteroid.

Characteristics

  • Strength 6
  • Dexterity 9
  • Endurance 8
  • Intelligence 9
  • Education 11
  • Social Status 15

Skills

  • Carouse 0, Drive 0, Trade 0, Vacc Suit 0, Pilot (Any) 0, Sensors 0, Astrogation 0, Gunnery (Any) 0, Mechanic 0, Gun Combat (Any) 0
  • Pilot (Small Craft) 4, Gunnery (Turret) 1, Jack of All Trades 1, Tactics (Naval) 6, Leadership 2, Deception 1, Instruction 3, Diplomat 1, Melee (Sword) 1

Career

  • Pilot: Fighter, Promotion to E2, Comission to O1, Pilot (Small Craft) 2, Gunnery (Turret) 1, Dex +1, Event 62: Jack of All Trades 1
  • Pilot: Fighter, Promotion to O2, Tactics (Naval) 2, Event 65: Tactics (Naval) 1, Combat Ribbon, Combat Command Ribbon, Meritorious Conduct under Fire (MCUF)
  • Pilot: Fighter, Promotion to O3, Pilot (Small Craft) 1, Event 15: Tactics (Naval) 1
  • Pilot: Fighter, Promotion to O5, Tactics (Naval) 1, Leadership 1: Event 66: Promotion to O6
  • Naval Intelligence: Planner, Long Service Medal, Promotion to O7, Leadership 1, Int +1, Tactics: Naval 1, Event 53: Deception 1
  • High Command: Legendary Captain, Promotion to O8, TAS Membership, Retainer, Soc +1, Instruction 1, Event 61: Diplomat 1, Combat Ribbon, Combat Command Ribbon, Starburst for Extreme Heroism (SEH), Endurance -1 (Aging)
  • High Command: Legendary Captain, Promotion to O9, Instruction 1, Event 25: Naval Tactics +1, Combat Ribbon, Combat Command Ribbon
  • High Command: Legendary Captain, Promotion to O10, Soc +1, Instruction 1, Event 64: Melee (Sword) 1

Mustering Out: (Rank 06 + 6 DM from Medals)

  • 690 000 Cr (Pension of 12, 000 Cr)
  • Imperial Consort
  • Ship's Boat
  • Pilot (Small Craft) 1
  • Indepandant Operation
  • Weapon
  • 25 Sip Shares

History

  • Well-to-do young man from the household of a Knight of the Imperium who enlisted as a Fighter Pilot. Commissioned as an officer at age 22 after succeeding to hold his unit together in spite of budgetary cuts.
  • Promoted to Sub-Lieutenant after a receiving temporary command of unit after commanding officer is killed in the line of the duty.
  • Leads a risky mission in deep space, is commended but refuses to accept an easy promotion and instead devotes recovery time to additional training. Promoted to Lieutenant Commander later that year.
  • Double-promoted to Captain at age 34 after being mistakenly declared KIA while saving own unit from a spatial anomaly. Promotions maintained after being rescued several weeks later.
  • Enters Naval Intelligence as a Commodore, actions during that period not recorded.
  • Joins High Command as Fleet Admiral in the Imperial Navy. Is offered permanent advisory position, where he works in a key role during a minor conflict in the Spinward frontier. Earns the prestigious Starburst for Extreme Heroism.
  • Participates in a one of the major naval battles at the end of the aforementioned campaign, and is promoted to Sector Admiral. Suffers minor heart problems as a consequence of workaholic lifestyle.
  • Becomes Grand Admiral after a 32 year career, after defeating a rival in a sword duel. Retires and marries into the Imperial family, becoming a well-respected Duke in the Imperium.

Alexander Count von Rote-Manta

Background

Name: Alexander Count von Rote-Manta Age: 42 Race: Human Homeworld: Rich World

Characteristics

Strength: 2 (Mod -2)
Dexterity: 7 (Mod 0)
Endurance: 5 (Mod -1)
Intellect: 6 (Mod 0)
Education: 7 (Mod 0)
Social: 14 (Mod +2)

Skills

Admin: 1
Advocate: 1
Animals (Riding): 1
Art (Writing): 0
Carouse: 1
Comms: 0
Diplomat: 1
Investigate: 0
Language: 0
Melee (Blade): 0
Persuade: 0

Finances

Pension: Cr 12 000 Cash on Hand: Cr 349 300
Ship: 2 Yacht, 4 Ship Shares

Equipment

TAS Membership
Custom Grav Floater with Robot Controls (Cr ???)
Servitor Robot (Cr 120 000)

Armour (Cr 30 000)
Integral Weapon, Laser Pistol (Cr 16 500)

Personal Drone (Cr 2 000)
Comm, TL10 (Cr. 500)
Computer, Hand, TL15 (Cr. 10 000)

Agent 1 (Cr. 2 000)
Translator 1 (Cr. 500)
Security 3 (Cr. 20 000)
Database, Diplomatic (Cr. 10 000)
Intelligent Interface (Cr. 100)

Anagathics, 12 month supply (Cr 24 000)

Weapons

Rapier (Cr. 100)

Allies, Contacts, Enemies, Rivals

Contact: Secretary Ioana Perugia of the Imperial Diplomatic Service
Enemies: Various competent, but low ranking imperial diplomatic staff who have seen a complete moron get the credit for their accomplishments.

Careers

Term 1

Diplomat Rank 0 (Intern)
Basic Training: Admin, Advocate, Comms, Diplomat, Investigate, Persuade Personal Development: +1 Soc
Events: You inherit a gift from a rich relative. Gain +1 DM to any one Benefit roll.
Advancement: Yes.

Term 2

Diplomat Rank 1 (3rd Secretary)
Skill: Admin 1 Personal Development: Dex +1
Events: Life Event! New Contact
Advancement: Yes.

Term 3

Diplomat Rank 2 (2nd Secretary)
Personal Development: Carouse
Events: You inherit a gift from a rich relative. Gain +1 DM to any one Benefit roll.
Advancement: Yes.

Term 4

Diplomat Rank 3 (1st Secretary)
Skill: Advocate 1
Personal Development: +1 Education
Events: Your time as a playboy gives you a wide range of experiences. Animals (Riding) 1.
Anagathics: 2 – Cr 5 000
Advancement: Yes.

Term 5

Diplomat Rank 4 (Counsellor)
Personal Development: +1 Dexterity
Events: Roll of 9. Presumably as a diplomat this means some great and glorious diplomatic achievement. Jealous relative or diplomat as enemy? +2 DM to advancement.
Anagathics: 2 – Cr 5 000
Advancement: Yes.

Term 6

Diplomat Rank 5 (Minister)
Skill: Diplomat 1
Personal Development: Melee (Blade) 0
Events: Roll of 9. Presumably as a diplomat this means some great and glorious diplomatic achievement. Jealous relative or diplomat as enemy? +2 DM to advancement.
Anagathics: 2 – Cr 5 000
Advancement: Yes.

Mustering-Out Benefits

Roll 1 (8): 200,000
Roll 2 (7): 200,000
Roll 3 (6): Yacht
Roll 4 (6): Yacht
Roll 5 (5): TAS Membership
Roll 6 (5): TAS Membership (2 Ship Shares)
Roll 7 (7): 200,000
Roll 8 (5): TAS Membership (2 Ship Shares)
Roll 9 (7): +1 Social

Alfred Wynham

Baron Alfred Wynham
Age: 46
Homeworld: HIgh-tech, Industrial
Wealth: 110k Cr (w/ 2k used for starting equipment), 14k cr/year pension, 5 Lab Ship shares, 2 Ship Shares
Career: Scientist, rank 6 "retired"

Stats

Str 6 (0)
Dex 7 (0)
End 6 (0)
Int 14 (+2)
Edu 12 (+2)
Soc 12 (+2)

Skills

Admin 2
Astrogation 1
Comms 0
Computers 1
Diplomat 0
Engineer 0
Investigate 1
Medic 0
Physical Sciences 2
Space Sciences 3
Trade 0


Equipment

Toolkit - Scientific (free)
Gauss Pistol w/ 5 clips (-600 Cr)
Computer/2 TL11 w/ Translator 1, Security 1, Intelligence Interface 1 (-1150 Cr)
TL8 Comm (-150 Cr)
TL7 Flak Jacket [4 protection] (-100 Cr)

Allies, Contacts, Rivals, Enemies

2 enemies gained from questionable research