Talk:Aberrant 2.0 Miscellaneous Equipment

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Primitive Coalition Equipment

This is Coalition equipment which sucks (and doesn't require wacky superscience bullshit to make), and can show up on Earth, in the Colony's forces, and in other fun places!

Tools

Goo: Undifferentiated Coalition protomatter full of active nanotech. Fun in a box with 1,001 uses. Mostly used to fix Coalition critters or equipment although more creative uses exist.

Weapons

Kinetic Weapons: The Coalition does have very mature electromagnetic weapons technology, making its electromagnetic weapons significantly better than those of Earth make. A Coalition solid-slug weapon uses the stats of any human-built hardtech weapon with these differences:

Accuracy +1, Damage +3L, AP + 3, Range +100%, RoF & Magazine +50% (round up to nearest multiple of 5).
I.e. a Coalition gauss pistol (built on the L-K Defender) would have Acc +2, Dmg 8L, AP:5, RoF:30, Magazine:30, Range 80

Xasers: Xasers are X-Ray lasers, the predecessor to gamma rifles-possessing the same penetration ability, if not quite the ability to inflict soft-tissue damage. Coalition Xasers use the stats of any human-built hardtech laser weapon with these differences:

Accuracy -1, Halved armor soak, no AP score. Xaser damage is still lethal, not aggravated.

Plasma Weapons: Coalition plasma weapons use semi-stable plasmoids (although guidance is impossible without exotics) which gives them greater range and armor penetration, and have more efficient plasma formation, reducing cooling needs. Coalition plasma weapons use human-made plasma weapon stats with these differences:

Accuracy +1, range +150% (round up to nearest multiple of 5), RoF +100%

Ammunition

Coalition ammunition is generally much more advanced than the stuff found in Trinity arsenals.

Mauler: Mauler ammunition is made of smart materials and microexplosives, staying intact while pentrating armor then breaking apart into a tangle of bladed shrapnel that tears through and ricochets throughout the body.

+[3] damage

Guided: Yes, they did, in fact, make target-tracking ammunition.

Weapon gains the Guided tag (-1 to enemy dodge success, ignores cover)

Razor: Ridiculously sharp discarding-sabot slugs that shatter into a whole bunch of razor blades inside the body. Net effect is that it slices easily through armor and then tears the poor victim up like swallowing a dozen razor blades.

AP:+3, +1L damage

Capacitor: It's like a taser in a bullet.

A successful hit deals an additional 6B damage (like a taser), soaked by Stamina only. If this deals successful damage, the victim is at an additional +2 difficulty to all actions in his next round.