Building a Dynasty: Buildings

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Buildings: There are many buildings in Building a Dynasty with different purposes. For definition of defense zones see Conflict Resolution.

Civic Structures: These are the essential structures in building up a province in a civilian capacity.

Workers: Any structure which requires workers means it needs that many available citizens in the province it occupies. For example you cannot have a functioning mine in an uninhabited province that you do not control.


Village: A village is the very starting heart of a provinces peasant population. A village requires a starting population of 100 and evolves into a town when the population exceeds 2,000.
Cost: 500 lumber at least 100 settlers
Turns: 1
Defense Zones: 1

Town: When a village exceeds 2,000 people the player can choose to either create another village or evolve the village into a town for free. A town requires at least 2,000 people and a maximum of 10,000. A player can also choose to send colonists or settlers into another province and create a town from scratch.
Cost: 1,000 lumber and at least 2,000 peasants, 10,000 huan.
Turns: 3
Defense Zones: 3

City: A city is the largest level of civilian habitation requiring at least 10,000 peasants and with no real maximum limit to population so long as they can be fed. A player can choose to evolve a town into a city for free once they have reached the population required or may send enough settlers to create a new city.
Cost: 5,000 lumber, 500 iron, 100,000 huan, 10,000 peasants
Cost: 5 turns.
Defense Zones: 6 + 1 for every 10,000 residents to a maximum of 10 Defense Zones.

Farm: A farm is the basic food production center for your population, if you cannot feed your people they will starve and die.
Cost: 500 lumber, 600 Huan
Workers: 100
Production: 100 units of food per turn.
Turns: 1

Tannery: A tannery is a structure which turns the skins of your cattle into valuable leather. Cost: 600 lumber, 600 Huan, 10 iron
Workers: 300
Production (per turn): 100 units of leather per 10 units of cattle processed with a maximum of 20 units of cattle processed.
Turns: 2

Winery: A winery is a luxury in any province and can turn rice into the valued sweet rice wine Mijiu which is much enjoyed by commoner and noble alike.
Cost: 500 lumber, 800 huan
Workers: 200
Production (per turn): can turn 40 units of rice into 40 units of Mijiu
Turns: 2
(special note): Consumes 1 unit of lumber per unit of Mijiu produced (have to make the barrels).

Smithy: A smithy is in some senses the beating heart of an industrializing province, the smoke from its chimneys signals to others that ore is being processed into valuable goods. They are also used in the production of the precious silver or gold enriched weapons and armor described in the special items section.
Cost: 1,000 lumber, 800 huan, 10 iron
Workers: 300
Production: 80 units of bronze, 50 units of iron, 30 units of silver, 30 units of gold per turn.
Turns: 2
(Special note): When in use a smithy actually consumes 1 lumber per 10 units of ore it processes.


Mint: A mint is a special structure used for converting raw ore (gold or silver) into valuable coins to fuel your expanding province.
Cost: 2,000 lumber, 1,000 huan
Workers: 500
Production (per turn): Can convert 10 units of silver or gold into 100 coins (silver or gold).
(Special note): For every unit of ore converted to coinage a unit of lumber is consumed.


Road: A road allows for the speedier movement of troops and trade caravans over land and is essential to the growth and maintenance of a civilization!
Cost: 1,000 lumber per section (hex)
Workers: 300 workers per section
Turns: 1 per section (hex)
(special note) A rode crossing over a narrow body of water is assumed to include the bridge.

Resource Gathering Buildings: These are the buildings required to collect the raw materials of the world.


Mine: A mine is used to harvest ore or gems from beneath the earth, it is a dangerous place to work but it is essential to the gathering of certain resources to expand your power so what are the lives of workers?
Cost: 800 lumber, 1,000 huan, 10 iron
Workers: 500
Production (per turn): 80 units of bronze, 50 units of iron, 30 units of silver, 30 units of gold, 10 units of gems.
Turns: 2
(special note): Every turn a die is rolled to test if a mine suffers an accident and if so how catastrophic it is. The absolute worst case scenario is an entire mine could collapse and require rebuilding.


Lumber Mill: A lumber mill is used in the harvest of trees turning them into lumber for any variety of uses.
Cost: 300 huan, 10 iron or 10 bronze
Workers: 500
Production (per turn): With iron axes (10 iron) the lumber mill produces 500 lumber, with bronze axes (10 bronze) the mill produces 250 lumber.
Turns: 1


Ranch: A ranch is where your cattle are bred and raised.
Cost: 800 lumber, 1,000 huan, 10 bronze
Workers: 300
Production (per turn): A ranch produces 20 units of cattle. If no tannery is present this is simply turned into food which translates to 200 units of food. If a tannery is present the skins can be sent there to produce leather as well as the food. Or a player may trade their skins to another player or NPC with a tannery so they can produce the leather.
Turns: 2
(special note) If a player chooses to turn the skins into a trade good each skin counts as 1 unit of cargo and can be turned into 1 unit of leather.


Rice Paddy: A rice paddy is built over the rare land that can support the growth of rice in these hard times. A rice paddy can either turn it’s rice directly into food or if a winery is present pass it on to the winery to be turned into Mijiu (rice wine).
Cost: 600 lumber, 1,000 huan, 10 bronze
Workers: 600
Production (per turn): 20 units of rice which can either get turned into 200 units of food or 20 units of Mijiu if a winery is present.
Turns: 3
(special note) as with other trade goods rice can be sent to another player or NPC with a winery to be turned into Mijiu.


Military Structures: These are the defensive structures used in securing land or defending villages.


Fort: The fort is a basic military outpost that can be established to defend either your own territory or establishes a presence in an allied/contested province. Forts consist of basic walls and a central keep.
Garrison (max): 2,000
Arsenal: 2 scorpion artillery towers. Several archer towers around the perimeter for your own archers/crossbowmen.
Cost: 1,000 lumber, 20 iron, 40 bronze, or an additional 50 lumber, 1,000 huan.
Turns: 2
Defense Zones: 2
(Special note) The iron, bronze, or additional lumber cost comes from the construction of the gates, naturally the more sturdy the material the gate is built from will be harder to break down.


Castle: A castle is the largest purely military structure you can build and is a truly imposing defensive structure.
Garrison: 10,000 soldiers
Cost: 3,000 lumber, 100 iron, 200 bronze or an additional 600 lumber.
Arsenal: 6 scorpion artillery towers. Several archer towers surround the perimeter for your own archers/crossbowmen.
Turns: 5
Defensive zones: 3
(Special note) The additional iron, bronze or lumber costs come from the gates and battlements.


Training Field: A training field is required in a province to train troops.
Workers: 200
Cost: 800 lumber
Produces (per turn): Can be used to train up to 6 regiments per field.
Turns: 1

Mages Tower: The epitome of military power can sometimes be the more subtle things in this world, not the blunt force of blades and arrows but the weaving of powers beyond the comprehension of most men. These towers are where the mages are trained and where great alchemical and enchanted objects are produced.
Workers: 200
Cost: 1,000 lumber, 1,000 huan, 10 gems
Turns: 6
(Special note) A mage tower is required to create gilded or silver weapons/armor from a nearby smithy as they provide the expertise for the crafting. They are also used in the creation of enchanted items.


Wooden Wall: The wooden wall is a basic defensive structure which can be built around cities, towns and villages to increase their defensive capabilities.
Cost: 500 lumber per defense zone
Turns: 2 per defense zone.