Ruins 2 Nation Creation

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Nation Creation Summary

Nation Creation

Archetype

Great Powers

The great nations of the post-Collapse universe, capable of exerting geopolitical power on an interstellar scale at the cost of being constrained by obligations, alliances and the contradictions inherent in all large states.

Starting Package

Playstyle

Emerging Powers

Upstart powers, comfortably outgrowing the expectations and limitations imposed on them by Great Powers to come into their own.

Starting Package

Playstyle

Hermit States

Minor pirate states and sheltered enclaves on the fringes of human space, unknown and sometimes unloved, and beneath the notice of Great Powers.

Starting Package

Playstyle

United Nations Extrasolar Fleets

The UN's lawmen, exerting Solarian influence out in the Verge and providing teeth to the letter of international law. The ESFs exist in constant tension between the demands of their patrons in Sol and the working relationships they keep with local Verger states.

Starting Package

Special Features

  • General Staff:

Playstyle

Free Companies

A special class of mercenaries, inheriting a tradition from the various Solarian navies who deserted when the Reconquista began and then loaned their power to fledgling Verger powers when the long night of the Disconnect began. Mercenaries who claim descent from those early freelancers are generally viewed as legitimate by most parties and extended broad lassitude in their affairs, even allowed to possess military equipment and warships- though some of those are now well over a hundred years old.

Starting Package

Special Features

  • General Staff:

Playstyle

Transtellars

Transtellars are puissant interstellar corporations and other non-governmental organizations, capable of exerting economic power that would even give the greatest of Verger states pause. They are only constrained in power by the demotivational nature of highly atomized, accelerated corporate life: Standard Helium might be worth trillions of spacebux but nobody wants to die a screaming death getting railgunned while taking a mining platform. To make up for it they often make use of mercenaries and sympathetic governments, who often have a lot to gain by working with them.

Starting Package

Special Features

  • Symbiosis:

Playstyle

Starting Paths

Origins

Tensions

Perils