Talk:The Heylel Box

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super rough discussion minutes (thurs):

  • power reform along shrike lines
  • basic framework for social conflict, not too detailed so things remain organic
  • combat reform: higher lethality? (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop with time dilation if necessary, actions quicker & easier but more options


Helga 2.0 WIP

Basic combat mechanic is the usual: roll dex/str vs. dex to hit, roll str vs. toughness to damage. Damage gets +1 automatic success and bonus dice from excess accuracy. No choosing defence type this time.

[robust grapple mechanics will be needed]

Rolls to resist torment sources are at +1 difficulty.

Socialising

Temptation is appealing to someone's sinful urges. Appealing to a valid sin (not all hellizens have all sins) is a roll of . Appealing to an idol is more effective. Temptation may not apply to PCs without the NPC having a special power

Domination is overriding someone's will with your own. A Domination roll will typically be charisma + modifiers (rank, reputation, social prep, etc). If it exceeds the target's willpower, it achieves a result depending on the margin. Domination is a particular metaphysical act which the target will be aware of and might resent (or enjoy).

You can still deal with NPCs using normal rolls or pure RP.

Both can be used in combat, for example for aggro control, breaking defences, or forcing surrender.

Infernal Power

What people have already:

  • flight
  • magic
  • inoue's willpower and combat tricks
  • Fuuki's summoning and alteration
  • Simone's contracts
  • The straight razor and bloody bokken
  • Leli's beam and nuke
  • Muraxi's fireballs and portals
  • Simone & Muraxi's special senses

Powers

  • blast
    • huge
    • persistent
  • weapon buffs
    • lethal weapon (more damage)
    • cursed wound (debuff attacks)
    • alt weapon (roll different stat for base damage, e.g. an int-based manalock)
  • heal self
    • heal others
  • gate
  • super mode
  • coincidence
  • binding

-ritual

-willpower cost

-voluntary

+reduced focus requirement