Magnate Applications
Revision as of 21:35, 8 February 2016 by Mopeyennui (talk | contribs)
Factional Modifiers
TBD
Starting Applications
- Shipbuilding VI
- Parasite Construction V
- Aerospace Construction II
- Ground Construction II
- Craft Power II
- Ship Power III
- Electrothermal Fundamentals + Infantry Rifles
- All Tier I Laser Applications
- All Tier I Railgun Applications
- Plasma Guns
- Naval Armor II
- Aerospace Armor II
- Ground Armor III
- Basic Armor Formulations
- Iridium Forging
- Beta Titanium Casting
- Basic Laminates
- Naval Shields I
- Early Scattering Fields
- Naval Propulsion II
- Aerospace Propulsion II
- Open-Cycle Fusion Drives
- Bubble Fields
- Obselete Electronics
- Obsolete RAM
- Chameleon Fabric
- Nephilim Applique
- Series VII Supersoldier Template (wait, are those applications?)
- Caste Systems (Eeck rank improves chance to to not - counting from a negative modifier to your recolt rick - have a revolt no matter what. (Considere4d as lessening the ricks of revolt from underclasses and lessening caste friction.)
- Lots of space reserved for Wacky Sociology (TM)
Not complete
Path-Specific Applications
Bigger is Better
- Capital Ship Construction