Talk:Ray Sevin

From Sphere
Jump to navigation Jump to search

Sessions

1. Ran through a Convention taken over by spirits with Violette. Was chased by MIBs, bound a spirit, got some Tass. Violette was kind enough to explain some of the this 'mage' stuff, including how she's not a wizard (she's totally a wizard).

Lessons Learned: Have a plan for MiBs pulling a gun on you. Corr 3 "GTFO" is a great spell. The world is bigger and stranger than you imagine, and the things you cared about so much...maybe they matter, maybe they don't.
Loot: Tass, in the form of the gathered dreams of convention


2. Was called on to help Sigrun discover their identity. Lots of massive infodumps, including, most pertinently, Sigrun's real identity and the fact that she's bound up with Felicia Crossroads and a massive potential end of the world threat - an existential risk. Also, a spirit is investing my apartment.

Lessons Learned: They're just like any other human being - proud. Concerned with being respected and in charge rather than communicating clearly or saving people. It's probably smart to not tell them that to their faces, but you cannot count on the big wizards in the clouds to solve things. The world is dangerous and if you want to make things better you have to do it yourself. ALSO SCARY ROBOTS CAN APPEAR OUT OF NOWHERE. Always have a ward up, and always have a plan to explode things that teleport through it anyway.
Loot: Hypertech Phone, Hitmark Parts, Doomsday DVD.

Other Notes

1. Apparently there's a perk for doing technobabble? If I didn't have that before, I need it now.
2. Pick up Prime 1 from Violette, ASAP.