Bluegrass Invasion

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Concept

A game involving aliens coming to Earth to steal various stuff and get rich quick. Alien types are varied, just assume near-human cognition so this doesn't get too weird.

Chargen

You pick your alien Phenotype and Raison d'Etre, and assign 18 points. Each alien gets a single 'power' keyed to their highest attribute (pick one in a tie) that allows them do to various things humans cannot. Assume your outfit is made of space latex or powered armor (cloth is lostech in the various alien polities).

Phenotype

Raison d'Etre

Each Raison d'Etre is a roleplay cue. The GM may oblige you to act accordingly to your archetype in exchange for a free Fate Point (you can refuse, but who refuses fate points?).

  • Babes, you are horrible. Get +1 Power or Finesse.
  • Knowledge, you want to understand these strange hu'mans. Get +1 Intellect.
  • Prestige, you want to be remembered as an expedition member somewhere dangerous. Get +1 Charisma or Integrity.
  • Wealth, you think Earth is the location of Gatlantis and want to strike it rich. Get +1 Perception.

Attributes

Oh man, it's like we've already used this exact attribute setup before. Attributes cap at 10.

  • Power, physical offense and feats of raw strength or endurance.
  • Finesse, physical defense and also feats of athleticism involving movement or precision.
  • Charisma, social offense and also looking good (and helping others do the same) whether its a performance, clothes or even a well-written letter.
  • Integrity, social defense and resisting the influence of various incredibly strong human intoxicants.
  • Perception, mental offense and reacting to things.
  • Intellect, mental defense and knowledge.