Boneyard Cats

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A game about cute dead girls doing cute dead things. Ask Exhack about joining.

Premise

Setting

The Great Boneyard

The Great Boneyard is a great megalopolis nestled within the Underworld, the dead mirror image to the real world. A modern city, it is composed of bygone structures and codes of dress but fixtures and conveniences only a few months out of date, its citizens various races of the dead. Visitors from the world of the living and other faraway realms sometimes travel the bazaars for goods found only in the realms of the dead.

The city is officially ruled by the Calendar, a court of immortal and puissant beings who each embody a specific time in the world. At the top of this hierarchy are the Millennium Emperors who each dominate a specific thousand-year era and the subsequent city sections that were built or discovered at the time. Subordinate rulers each follow a succession in powers of ten, from the powerful Century Kings, lesser Dukes of Decade and finally the Yearling Earls who each only hold sway over the dead who joined the city in the year of their own death. There is no electoral system, with some older eras preferring monarchs out of tradition while those dead of the Enlightenment might have inclinations towards democratically electing their various superiors and representatives.

The Boneyard is also notable for holding many gates to the world of the living, with some races that have particular rapport with them often hoarding these structures to themselves. Ghosts with unfinished business frequently seek out their relatives in life when possible, while vampires in particular are loath to remain in the underworld too long, as going without blood can result in them falling into torpor or decaying into other, less pleasant forms of unlife.

The Races

The races of the dead are myriad and unending in number and variety, although many can be classified into a number of basic structure and metaphysical families. The simplest classifications are twofold, between those races that can masquerade as humans and cannot, and those races who are primarily physical or spiritual of nature.

Vampires and other varieties of blood-drinking, walking corpses exemplify the former of the two categories, despite deformities and strange abilities that might inhibit prolonged stays among humankind. Homunculi are flawless humans recreated from a single (or sometimes multiple) corpse, but the faint whisps of a soul make them almost entirely physical in nature. Freshly-deceased fleshy dead such as zombies, ghouls and ghasts might likewise go about their business as normal but will begin to decay without some restorative agent like vampire blood or alchemical solutions.

Little distinguishes the various races of a primarily spiritual nature, as very few can present themselves as living humans. Liches sometimes gird their remains in revitalized corpseflesh to momentarily indulge in various pleasures, while the races of ghosts might, at times use specific sacred sites, oneiromancy or powerful illusions to appear real to those they wish to approach.

Chargen