Justice
Background
Vital Statistics
CODENAME:
Alias:
Player:
Allegiance:
Concept:
Eruption:
Archtype:
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum:
- Quantum Pool:
- Willpower:
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x?? Bruised:--0
• [ ]x?? Hurt: --0
• [ ]x?? Injured: --0
• [ ]x?? Crippled: --3
• [ ]x? Incapacitated
• [ ]Dead
Attributes/Abilities
Physical()
Strength:
Dexterity:
Stamina:
Social()
Charisma:
Manipulation:
Appearance:
Mental()
Wits:
Intelligence:
Perception:
Backgrounds
Quantum
Mega-Attributes
Quantum Powers
Quantum Gadgets
Combat
Dodge: Initiative: Willpower: Quantum Pool: Quantum a Turn:
Movement
- Walking:
- Running:
- Sprinting:
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
Defense
Natural Soak
Power Soak
Armoured Soak
- Armor
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Taint and Inhumanity
Permanent Points: Temporary Points: Chrysalis (Perm/Temp): Node Disorders: Transhuman Ascendence: Taint Resistance:
Aberrations
Mental Disorders
Body Modifications
Physiology
Quantum-Taint 12XP + 6XP from Chrysalis