XP Based Chargen: Mage

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Experience Point based chargen, assuming the most efficient XP distributions. Characters won't get any weaker, just non-minmaxed characters will be stronger.

General Rules

Leftover XP may be folded into XP in the same category to buy something (so leftover Primary Attribute XP may be folded into Secondary or Tertiary attributes, for example). If you still can't buy anything with the remainder fold it into 'general/freebie point' XP.

Attributes

Characters start with 1 dot in each attribute for free, as normal.

Quick Reference: Attribute Costs

  • 1 dot: 0 XP
  • 2 dots: 0 + 4 = 4 XP
  • 3 dots: 4 + 8 = 12 XP
  • 4 dots: 12 + 12 = 24 XP
  • 5 dots: 24 + 16 = 40 XP

Primary

Most efficient distribution: 5/4/1

Characters thus have 64 XP for primary attributes.

Secondary

Most efficient distribution: 5/2/1

Characters thus have 54 XP for secondary attributes

Tertiary

Most efficient distribution: 4/1/1

Characters have 24 XP for tertiary attributes

Abilities

Each ability is worth 3 XP if used most efficiently.

Characters start with 39/27/15 XP for the three Ability categories.

Willpower

Starts at 5.

Arete and Spheres

Arete

Arete starts at 3.

Spheres

Most efficient: 3/3 breakdown

Characters start with 65 XP for Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).

Backgrounds/Merits/Flaws

21 XP. Backgrounds and Merits cost 3 XP/dot or point. Flaws give 3 XP/dot or point. No more than 21 XP from flaws.

Freebie Points

Most efficient purchases: WP to 10 (5 + 6 + 7 + 8 + 9 = 35 XP), buying 5 abilities from 3->5 (6 + 8 = 14 XP, times 5 = 70 XP)

Characters get 105 XP of 'freebie' XP to shore up every other area.