Talk:After the Chaos: A small scale post apocalyptic fantasy RPG
Ceiliesheven
- Class: Bard
- Description: Half-demon bard, discovered in the wastes and raised in one of the few undamaged cities. She has grown up a musician and a rogue, relying on stealth and arcane magic to survive. She values knowledge, and hopes one day to find the source of the cataclysm and her origins.
Ceiliesheven, or Ceilie as she likes to be called, is a tall woman with red hair and pale russet skin. Her eyes are bright green.She dresses in a long, open coat lined with pouches, long gloves and a dashing hat, all in dark brown and red. Her had has two notches in the front lip, which allow her horns - a pair of long, curved iron spirals - to portrude without knocking her hat off. She also has a long, segmented tail that appears to be made of iron.
Saphille
- Class: Healer
- Description: A cloistered elven physician who swore an oath to help heal the world of the suffering and chaos left in Elris' wake. When conventional magic and medicine proved insufficient to the task, her frustration drove her to begin dabbling in blood magic. Her experimentation eventually attracted the attention of a demon, who offered to grant her the power she desired, for a price. Blinded by her own idealism, she accepted the fiend's offer, and the creature took up residence within her body. The half-demon healer now wanders the wastes and slums, healing the sick, wounded and deformed, while heeding a mysterious call she no longer fully understands.
Saphille is a tall, willowy elven woman with ghostly pale skin and shocking red eyes. She is entirely bald, though a twisting, serpentine pattern the color of blood bisects her scalp and runs down her back to the base of her spine - a relic left by the demon that merged with her so many years ago. Her long, thin fingers sport reddish-black nails, and appear slightly crooked when in motion, as though they possess too many joints. She dresses in loose white robes, with a hood and long sleeves to help hide her head and hands, and an assortment of pouches and satchels tied to her belt, which contain various herbs, bandages, and other medical necessities.
- Dice Pools
- Healing Magic: 5
- Corruption Magic: 4
- Elflore: 4
- Staves: 3
- Spot: 3
- Dodge: 3
Ambrose
- Class: Apprentice Wizard
- Description: Small town apprentice wise-man turned adventurer
Ambrose came from a family typical of small villages, where the spark of magic was awaken without much education. Born to the village's hedge wizard and witch, who lived on the outskirts of town and provided the fearful and ignorant peasants basic care from simple healing magic to herbalism, to summoning forth rain and warding the village against evil spirits, Ambrose would of probably never left his village that he moved too fill in the shoes of elderly hedge-wizard who was to be his mentor. However, it fell prey to bandits and was burnt to the ground with most of the population either captured or killed. The bandits however left the wizard house alone leaving behind the old man who soon died of his advance age and a now homeless and destitute hedge wizard. With nothing to tie him down Ambrose has become a vagabond and now travels the roads just to travel and find purpose in his life again.
UTILITY BAG
Jehanne
Class: Vampire
Jehanne was the daughter of a formerly wealthy merchant who sold her to a vampire repay debts. She was turned and placed in a manor as an ornament from which she observed the Elris impact. The castle became abandoned immediately after and she fell into torpor until imprisoning enchantments wore off and she was freed a year ago. She is educated and experienced with trade and money. During her time in captivity, she became fairly well read and practiced in the etiquette and ideals of nobility. She has rudimentary knowledge of the urban fencing styles that were popular in the prosperous times of the empire just before Elris though she has no experience beyond two winters' training with a tutor and other students. The art was intended to be useful for self-defence in cities and on the road against highwaymen but is much less relevant in her current state.
As a young vampire, Jehanne has enhanced strength, agility and reflexes as well as superhuman senses and a certain predatory instinct to go with them. She can move silently, climb surfaces like a spider, turn into a creeping mist and could potentially strengthen or learn more such supernatural abilities of her kind. Her undeath also makes her very difficult to destroy; her body is resilient to damage with wounds regenerating as they are sustained. Many passive or environmental dangers are also largely irrelevant to her. In order to remain active, she must regularly consume human blood or else risk either torpor or frenzy. Being a known vampire is, needless to say, sufficient social stigma to be exiled or executed summarily.
Like most vampires, her powers thrive in darkness but yield before the purifying sun. Direct sunlight renders her powerless, mortal and unhealing as well as a bit blurry-eyed. Being suddenly exposed is very disorienting. The further removed from sunlight she is, the more her powers strengthen and become accessible. Her appearance is that of a pale, lithe and beautiful young woman with an air of aristocracy.
Skills
Vampiric Hypnosis (d3)
Loot
200 gold