Tyyne

From Sphere
Revision as of 04:19, 19 September 2011 by CometGirl (talk | contribs) (→‎Attributes)
Jump to navigation Jump to search

Character

Game: Fantasy Craft Five
Name: Tyyne (pronounced like "Tune")
Species: Giant
Specialty: Archer

First Class/Level: Scout 1
Second Class/Level:
Third Class/Level:

Attributes

Physical

Strength: 14 / +2
Dexterity: 16 / +3
Constitution: 14 / +2

Mental

Intelligence: 8 / -1
Wisdom: 10 / 0
Charisma: 12 / +1

Action Die

Starting Die: 3(d4)

Skills

(Bold Origin Skills)

Acrobatics: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Athletics: Strength Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Blend: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Bluff: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Crafting*: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Disguise: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Haggle: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Impress: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Intimidate: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Investigate: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Medicine: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Notice: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Prestidigitation: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Resolve: Constitution Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Ride*: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Search: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Sense Motive: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Sneak: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Survival: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Tactics: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier

Skill Focuses

Crafting

Known Y/N Forte Y/N : (Crafting Focus here)


Ride

Known Y/N Forte Y/N : (Ride Focus here)

Interests

Total Studies:
List Interests Here

Subplots

Subplots Go Here Completed:Y/N

Coin&Lifestyle

Coin in Hand:
Stake

Lifestyle

Total Lifestyle
Panache
Appearance Bonus
Total Income
Prudence:
Money Saved/Earned: x%


Non Class Abilities, Feats, Tricks, Options

Elemental Heritage (Stone)
Large Folk
Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
Base Speed
50 feet
Hurled Proficiency
Improved Stability
1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
Natural Attack
Trample I natural attack (page 235)
Sterner Stuff
The keen quality of each attack made against decreases by 4.
Bonus Feat - Bow Basics
Animal Turning
Once per combat may Turn animals (page 223)
Bow Hunter
Inflict 2 additional damage on standard characters with a bow.
Bow Proficiency
Camouflage - caverns/mountains
+5 gear bonus with Blend check while in that terrain
Extra Feat

Combat Statistics

Statistics

Defense: Total= Class Bonus+Dexterity Mod+Size Mod+Misc Mod- Armor Mod
Initiative: Total= Class Bonus+Dexterity Mod+ Misc Mod
Vitality: Total/Current
Wounds: Total/Current
Critical Injuries
Subdual Damage: Current 1/2/3/4 Fatigued
Stress Damage: Current 1/2/3/4 Shaken
Conditions:
Size
Size
Footprint
Reach
Speed
Ground Speed
Other Speed
Travel Speed

Base Attacks and Saving Throws

Unarmed: Total= Base Attack+Attribute Mod+Misc Mod
Melee: Total= Base Attack+Attribute Mod+Misc Mod
Ranged: Total= Base Attack+Attribute Mod+Misc Mod
Fortitude: Total= Base Save+Attribute Mod+Misc Mod
Reflex: Total= Base Save+Attribute Mod+Misc Mod
Will: Total= Base Save+Attribute Mod+Misc Mod


Weapons & Armor

Weapon: Type Attack Damage Threat Sz/Hand Weight Range Shots Upgrades
Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades

Proficiencies

Proficient Y/N Forte Y/N: Unarmed
Proficient Y/N Forte Y/N: Blunt
Proficient Y/N Forte Y/N: Edged
Proficient Y/N Forte Y/N: Hurled
Proficient Y/N Forte Y/N: Black Poweder
Proficient Y/N Forte Y/N: Bows
Proficient Y/N Forte Y/N: Siege Weapons


Combat Actions

Attack Actions
Standard Attack Bonus Half Action 1 attack against 1 target
Bull Rush
Coup de Grace
Disarm
Feint
Grapple
Pummel
Taunt
Threaten
Tire
Trip
Initiative Actions
Aim
Anticipate
Delay
Distract
Ready
Refresh


Movement Actions
Standard Move
Handle Item
Mount/Dismount
Reposition
Run
Total Defense

Combat Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here

Gear&Renown

Carrying Capacity
Light Load
Heavy Load(-2 Defense/Physical, 1/2 Speed)
Overloaded(-5 Defense/Physical, Can't Move)
Lift(2x Heavy Load, 1/4 Speed)
Push/Drag(5x Heavy Load, 1/4 Speed)

Reputation & Renown

Legend:
Reputation:
Renown:
Heroic Renown: Title:
Military Renown: Title:
Noble Renown: Title:

Gear

Equipment Effect Size/Hand Construction Weight


Mount

Name
Size(Footprint)Reach
Speed
Travel
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks

Vehicle

Name
Speed
Travel
Size/Defense
Occupants/Load
Construction
Qualities


Contact

Name
Trust
Size/Reach
Speed
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Reputation Cost
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks
Gear

Holding

Name
Scale
Guests/Max
Upgrades
Reputation Cost


Magic Items

Name Item Level Essences Charms Reputation Cost


Spells and Magic

Casting Level:
Spell Points:
Spellcasting Bonus: Total = Ranks+Int Mod+ Misc Mod
Spells Known: Total= Ranks+ Wisdom Score+ Misc Mod
Save DC: Total= 10+ Charisma Mod+ Feats

Spells Known

Name/School Level Casting Time Distance Area Duration Saving Throw Preperation Cost Effect

Spellcasting Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here