Razor Gilded Nymphaea
Name: Obsidian-Edged Nymphaea
Concept: Kung Fu Robot
Caste: Soulsteel
- Anima: A razor-edged flower, one part bladed clockwork and one part living thing.
- Anima Effect: +2 External Penalty on all attacks made against her
Motivation: Live up to the heroism of all her previous lives by becoming remembered in all of Autocthonia as one of the greatest heroes to ever live.
Appearance: Obsidian-Edged Nymphaea is a beautiful lithe woman in her apparent early twenties, with obsidian-colored wiring for hair that flow around her head alluringly when she moves. Her body is heavily altered by her charms, covered nearly head to toe with glowing essence-circuitry to power her charms, and her arms and legs are obviously made of soulsteel, occasionally their smooth sleek lines marred by the temporary impression of an alien face, with windows of transparent adamant revealing coiled soulsteel muscle cables that are otherwise hidden by heavy soulsteel plates. Her legs are obviously technological implements, with bowed lower legs that extend to three-toed feet with retracting claws, and her arms have soulsteel and orichalcum bones which stick through the natural lines of human arms, and her right houses her personality override spike, fingers and hand reconfiguring into a dangerous-looking stiletto.
The rest of her body is in the impression of a perfect human female yet interrupted by charms, which have been crafted so beautifully that they enhance, rather than detract, from her attractiveness. Even her exposed soulsteel spine, the tracings of black metal which are her rib-bones extending out from clay skin, fail to render her any less than gorgeous. Her shoulderblades are slightly exaggerated with the projectors for her repulsor field, and a small black core of soulsteel at the front of her chest where her collarbones join is the system which powers her Transitory Invulnerability Engine, etched with a stylized blossoming lotus.
Obsidian Edged Nymphaea normally wears a kimono with detached sleeves over her omnimodal wardrobe unit, which is generally set to be a simple-colored leotard covering her torso and neck but leaving arms and legs bare.
Attributes
Caste Attributes: Stamina, Manipulation, Perception (9)
Favored Attributes: Dexterity, Appearance, Wits (7+2)
Remaining Attributes: Strength, Intelligence, Charisma (6)
Physical Attributes
- Strength 4+2 (6)
- Dexterity 5+2 (7)
- Stamina 5+2 (7)
Mental Attributes
- Perception 4
- Intelligence 3
- Wits 4
Social Attributes
- Charisma 3+1 (4)
- Manipulation 4+2 (6)
- Appearance 5+3 (8)
Abilities
50 Ability Dots + 10 spec
Combat
- Martial Arts 5
- (Bare Hands + 3)
- Thrown 3
- (Blades + 1)
Defensive
- Dodge 5
- (Showily + 3)
- Integrity 5
- Resistance 2
Social
- Presence 4
- Performance 4
Sneaky
- Athletics 3
- Awareness 5
- Stealth 2
Crafts
- Medicine 2
Investigative
- Investigation 5
- Lore 3
- (Martial Arts Esoterica + 3)
- Linguistics 2 (Old Realm, Autochthonian, riverspeak)
Charms
25 total + 9 Excellencies (34)
Dedicated Slots
Miscellaneous
1 slot
- Perfected Lotus Matrix (Learn Terrestrial/Celestial Martial Arts)
- Lotus Filament Conduction [Terrestrial martial arts charms are half cost (5 XP)]
Augmentations
10 slots
- 4th Stamina Augmentation x 2 [+2 Stamina]
- 4th Dexterity Augmentation x 2 [+2 Dexterity]
- 4th Manipulation Augmentation x 2 [+2 Manipulation]
- 4th Appearance Augmentation x 2 [+2 Appearance]
- 1st Dexterity Augmentation (1m/+1 dexterity, instant)
- 5th Dexterity Augmenation (3m/+1 dexterity, 1 scene)
Transhumanism
6 slots
- Manifold Transhuman Implants x 3 [24 Mutation Points]
- Optical Enhancement (Flash Shutters + Light Intensification Filters) [no penalties in darkness, incapable of being blinded]
- Alloyed Reinforcement of Flesh (first attack which would incapacitate Alchemical reduces her to last -4 level instead)
- Death-Defeating Processors (works up to [Essence] times)
- Industrial Survival Frame [6m for indefinite protection against one type of environmental hazard]
- Crystal (protects against natural environmental hazards as well as Shaping)
Social
4 slots
- Personality Override Spike (10m 1wp to create a psychic clinch using Man/Wits + Presence v. Wits + Integrity if successfully attacked by the stiletto granted)
- Identity Recalibration Signal (remove memories, alter virtues, WP, or intimacies)
- Mind-Ripping Probe (can read memories, extract essence, or absorb spirits)
- Emotive Aesthetics of the Body Electric (can make social attacks without speaking)
Combat
7 slots
- Accelerated Response System (Parry) [2m cancels up to 7 points of penalties to Parry DV]
- Impenetrable Repulsor Field [6m perfect, applicability trumping parry, flaw of Alchemical Temperance]
- Alchemical Temperance (cannot flurry against opponent immediately after use)
- Subcutaneous Armor Plating x 2 (6B/4L natural soak, 4B/2L hardness)
- Transitory Invulnerability Engine (5m perfect soak, flaw of Alchemical Temperance)
- Alchemical Temperance (cannot flurry against opponent immediately after use)
- Magnetic Joint Bearings (-1 to multiple action penalties, ambidextrous)
Mobility
2 slots
- Personal Gravity Manipulation Apparatus [4m scenelong to either double speed by reducing mass to 15% or alter direction of gravity for movement]
- Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
General Slots
Augmentations
2 slots
- 4th Strength Augmentation x 2 [+2 Strength]
Combat
2 slots
- Piston Driven Megaton Hammer [3m to double additional damage from successes for an attack, triple if unarmed]
- Altered Charm appearance: Finely tuned, high power artificial muscle bundles which crackle with visible power.
- Unstoppable Impulse Engine [4m to render an melee, thrown, archery (if granted by Alchemical charms), or martial arts unblockable]
- Altered Charm appearance: highly tuned joints and acceleration circuitry which allow a limb to move with incredible velocities.
Martial Arts Charms
23 MA Charms [2 TMA charms count as 1]
Crane Style
(10 Charms)
- Fluttering Cry of Warning (1m, removes unexpected quality from an attack as long as the target has not made a physical attack)
- Empowering Justice Redirection (3m, adds successes rolled on an attack to the artist's next attack against that person, that attack's damage becomes bashing and cannot spill over into lethal, reactivation resets)
- Crane Form (6m, +1 PDV if wearing clothing with long flowing sleeves, all attacks have Reach, doubles dice bonus from MA-based stunts, all damage is limited to non-spilling bashing, exerts no effective weight and succeeds on all balance-related athletics checks)
- Humbling Enlightenment Commentary (may use social descriptions to stunt unarmed attacks)
- Kindly Sifu's Quill (do not need to spend WP to channel Compassion to enhance unarmed attacks/parries, adds compassion to attack damage if Crane Form is active)
- Crossed Wings Denial (0m applicability-trumping perfect parry, cumulative cost increase of +1m each time used in a scene, prevents the artist from making attacks on her next action [but not counterattacks])
- Feather-Stirred Arrow Deflection (4m counterattack in response to any ranged attack with a solid projectile, catches the projectile and hurls it back at any target no farther than distance between original attacker and artist, if successful automatically disarms and knocks opponent's weapon 5m away)
- Beak Spears Frog (4m 1wp scenelong, may respond to any physical attack with a counterattack as long as opponent is within reach, attacks suffer from multiple action penalty of original attacker)
- Wings Spread To Sky (6m action-long, glide up to [MA x 5] yards in any direction, may defy gravity, can use to break a flurry, glide another [MA x 5] yards when the charm ends, which may double successes to determine raw damage for the first attack in a flurry)
- Wisdom of the Celestial Crane (no WP cost for combos only using Crane charms, creatures of Darkness lose 1 WP whenever hit, losing the last WP creates an intimacy of love for Creation)
Cobra Style
(12 charms)
- Showing the Cobra's Fangs (gains a hand strike sharing rate with punch with Spd 5, Acc +3, Dmg +8L, Def + 2, Rate 1, N)
- Cobra-Eye Splendor (5m ticklong, Dodge undodgeable attacks, Presence/2 external penalty on attacks as Emotion effect which cannot be resisted by wp)
- King Cobra Strikes (5m, MA counterattack at full pool, adds 3 successes if attacker rolled lower join battle, inflicts poison with traits 10L/action, toxicity 2, -2 recurring penalty, may pay 1m/target with Cobra Form up to apply this attack to up to [MA] targets within 20m)
- Cobra Form (5m, reduces cost of Feather-Stirred Arrow Deflection by 1m as an innate power, Cobra Fang gains Rate 2, all Poison-keyword MA charms cost 1m less, toxicity increases by 2, no penalties from fighting from prone, recovering from prone is reflexive, unexpected attacks ignore soak)
- Raising the Cobra's Hood (4m Indefinite, Manipulation + MA attack vs. Dodge MDV of an opponent within 20m, adds Presence/2 automatic successes, victim may add half of MA or Presence, round down to their MDV. If successful, target is rendered Inactive as if in a clinch, and suffocates, breaking paralysis by spending 1wp adds a 5m surcharge to next charm activation)
- False Crane Posture (4m ticklong, -3 to Dodge DV, jumping distance is doubled, adds +Essence to damage to an attack made with a jump, each attack dodged without using a charm with a FoI adds a reflexive perfect dodge which trumps applicability but fails when used in the presence of a positive intimacy)
- Dread Scale Fascination (5m 1wp Scenelong, creates (Essence) shimmers with (half dodge DV, min 5) -0 HLs, which absorb damage from attacks. Any damage destroys a shimmer, if the character is unharmed by an attack which destroys a shimmer it counts as successfully dodged for False Crane Posture, AoE attacks damage all shimmers simultaneously, FoI charms remove 1/3/5 shimmers for instant/tick/action long charms)
- Death-Dreaming Flux (2m, creates an imaginary attack from an opponent which may be counterattacked)
- Hypnotic Swaying Motion (7m, makes a Manipulation + MA + Ess social attack against Dodge MDV of all opponents within 20 yards, all characters successfully affected must close with the character and attack once, costs 1WP to resist, any targets poisoned take double poison damage)
- Forked Tongue Transition (6m action-long, gains 1 style point up to (5 + Martial Arts) points that last indefinitely each time the character is attacked with this charm up)
- 1 point eliminates all DV penalties against an attack
- 1 point reduces wound penalties by 1 for one action
- 1 point retroactively increases Join Battle result by 1 success
- 1 point adds 2 successes to Join Battle
- 2 points gets 1 automatic success on King Cobra Strikes
- 2 points allows the character to succeed all poison resistance rolls for 1 action
- 2 points gives 1 offensive overdrive mote
- 4 points gives 1 free reflexive attack up to (Dexterity)
- 2 points adds 10m/tick to movement for 1 action
- 5 points gives a counterattack the Unexpected quality
- Touch of Finality (4m 1wp, all poisons in the victim struck by this charm their damage at once)
- Marked By Eternity (may store up to [Stamina] poisons in her body, which lie dormant until 5m is spent to activate them, with a toxicity [Essence] lower than normal, any attacks which do at least 1 HL of damage may inflict all these poisons on another by paying 5m, may store new poisons by succeeding against their toxicity, and can add (Essence) to all Stamina + Resistance rolls to do so, replacing Resistance with MA)
First Pulse Style
- Lightning Mental Armament (2m, apply half DV to unexpected attacks, +4d to next Join Battle action)
- Stubborn Monkey Hesitation (3m, go first after Join Battle if initiating fight, +Essence to Join Battle otherwise)
On Retainder
- None
Virtues
- Compassion 3
- Intimacy:
- Conviction 5
- Temperance 2
- Valor 3
- Willpower 10
Essence
Personal Essence 22
Peripheral Essence 60
Combat
Health Levels
-0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated
Defenses
Natural Soak: 7B/3L (Stamina) + 6B/4L (Subcutaneous Armor) + 4B/4L (Armored Hide) + 1B/1L (Multimodal wardrobe) = 17B/12L (4B/2L hardness)
Armored Soak: 0B/0L
Physical Defenses
- Parry DV: Dex 7 + Melee 5 + Specialty 3 + Defense 2 = 17/2 = PDV 9
- Dodge DV: Dex 7 + Dodge 5 + Specialty 3 + Essence 4 = 19/2 = DDV 10 + 1 Reflexes (11)
Mental Defenses (Appearance 8 adds up to 3 to MDV)
- Mental Parry DV: Manipulation 6 + Presence 4 = 10/2 = PDV 5
- Mental Dodge DV: WP 10 + Integrity 5 + Essence 4 = 19/2 = DDV 10
Attacks
Punch: Speed 5, Accuracy 16, Damage 9B, PDV 9, Rate 3, Natural
- Cobra Fang: Speed 5, Accuracy 18, Damage 14L, PDV 9, Rate 1, Natural, shares Rate with Punch
Kick: Speed 5, Accuracy 15, Damage 10B, PDV 7, Rate 2, Natural
Backgrounds
12 Background + Class 3
- Class 3
- Artifact 2
- 5 dot Prosthetics of Clockwork Elegance (14m attune, 14 points)
- Reconstructing all 4 limbs (8 pts)
- +3 strength for all limbs (6 pts)
- Omnimodal Wardrobe Unit (1 dot, 1m attune)
- +1L/1B soak, can become any sort of mundane clothing
- 5 dot Prosthetics of Clockwork Elegance (14m attune, 14 points)
- 10 BG Dots traded for 10 charms
Equipment
- Perfect Throwing Knives (Speed 5, Accuracy +2, Damage +3L, Rate 2, Range 15)
- Perfect Clothing (+3 circumstance appearance to performance-based social attacks)
Merits
24 Mutation Points
- Like A Living Statue (+1 Charisma +1 Appearance) [-2 mp]
- Environmental Adaptations: Wood, Fire, Air, Water (unaffected by natural heat or cold, doubled swim speed, -1 difficulty for Athletics swimming rolls, photosynthesis, double climbing speeds) [-4 mp]
- Gazelle's Pace (+4 Dexterity for movement, +4 Strength for jumping, +2d for competitive running rolls) [-2 mp]
- Heightened Reflexes (+1 automatic success for dexterity-based athletics rolls, +1 to Dodge DV, incompatible with armor) [-4 mp]
- Thick Hide (+4B/4L natural soak) [-4 mp]
- Inexhaustible (never fatigues) [-2 mp]
- Toxin x 2 (Toxin with 5L/action damage, Toxicity 3, Penalty -3) [-4 mp]
- Enhanced Senses: Sight, Hearing (+2 Awareness for Sight and Hearing) [-2 mp]
Flaws
- Code Of Honor (-2): Cannot lie to or betray allies w/o failing Conviction Check
- Too Perfect (-1): +1 MDV bonus to anyone who interacts with character for more than 1 hour, fades after (Appearance) days of no contact.
BP Expenditure
30 Bonus Points
- -3 for WP 10
- -4 for 4 Virtue Dots
- -6 for Wits 4
- -4 for Strength 4
- -13 to fill all charm slots
- -2 for Submodules
- +3 from flaws