Forsaken Pharos

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Hellspeaker of the True Masters of Creation

Basic Info

Caste: Malefactor. The Chosen of Cecelyne. Speakers of the Laws of Hell. Page 94

Caste Anima Power: May use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
Anima 10 motes channeled for -30 yards illumination. +3B/3B soak aganist holy beings (all gods and solar exalted). Add her Essence (3) to the minimum number of damage dice for any successful attack made aganist a holy being.

Essence: 2 + 1 [Personal Pool: 3 x Essence + WP] (Peripheral Pool: [7 x Essence] + [Wp] + [Sum of all Virtues])

Personal: 14
Peripheral: 36

Essence Recovery:
Willpower: 5
Health: -0/-1/-1/-2/-2/-2/-2/-2/-4/-4/incapacitated
Join Battle: 0

Character

Motivation:

Intimacies
+1 Positive in favour of her patron Yozi or the Yozi of her urge. +=(Compassion)
Bring about Cecelyne's vision.
(Negative) Inflict Pain
Regain control of her Kingdom
Forbidden Flower (No flowers are forbidden)

Urge 79
Turn the city of Azure to the worship of the Yozis.

Backgrounds

7 dots, Max 3. +12 from BP.
Artifacts: ●●●
Artifacts: ●●
Artifacts: ●●
Artifacts: ●●
Followers (Band of the Flayed Men): ●●●
Resources: ●●
Cecelyne Backing: ●
Cecelyne Influence: ●
Pharoic Cult: ●●●●
(Regain 1 Temp Willpower every 12 hours as a reflexive action and regain 4 motes per hour)

Virtues

Distribute 5 max of 3
Compassion: ●●●
Conviction: ●●●
Temperance: ●●
Valor: ●●

Attributes

(Secondary)

Strength: ●●●
Dexterity: ●●●+●
Stamina: ●●●

(Primary)

Charisma: ●●●●
Manipulation: ●●●+●
Appearance: ●●●●+●

(Tertiary)

Perception: ●●
Intelligence: ●●●
Wits: ●●

Abilities

(One dot in by default, then divide five dots amoung these)
Caste Abilities: Integrity, Performance, Presence, Resistance and Survival.
Favoured Abilities: Archery, Dodge, Martial Arts, Stealth, War

Archery: ●●●● (Power Bows)
Athletics: ●
Awareness: ●
Craft (Water) ●●
Dodge: ●●
Integrity: ●●●● (Torture)
Larceny: ●
Linguistics: ●● (High Realm, Seatongue, Old Realm)
Lore: ●
Martial Arts: ●●●●● (Multiple Opponents)
Medicine 0 (Childbirth +1)
Melee: ●●
Occult: ●●
Performance: ●
Presence: ●●●● (Persuasion)
Resistance: ●
Ride: ●
Socialize: ● (Seduction +2)
Survival: ●
Stealth: ●●●
War: ●●

Charms

Begins with 10 Charms. Five must be associated with the Yozi associated with the caste.

Cecelyne

First Cecelyne Excellency x3 (1m per dice) Reflexive COMBO-OK.

Transcendent Desert Creature Permanent P124 No negative penalties from exposure to places of desolation. All forging rolls @ Diff1. Total penalty for starvation or thirst cannot rise aobut -3. All mundane tracking attempts on the Infernal fail with zero sux unless the Infernal allows herself to be tracked.. Adds his Essence rating to the diff of all efforts to notice him with an Awareness roll in a place of physical desolation.

Sands Through Fingers Defence P126 3m Reflexive (Step 2) Perfect dodge aganist attacks. It can evade undodgeable attacks. Possible to use in realms that do not normally permit dematerializing.

Sand-Slip Trick Permanent. Doubled movement speed after all other modifiers in a place of physical desolation. Pharos cannot suffer a knockback or knockdown in a place of physical desolation unless the effect has a magical source.

Scorpion-Tailed Mirage Technique. (4m, 1wp) or (6m, 1wp) Extra Action. Combo-OK. Instant. This Charm is a magical flurry containing a total number of physical attacks equal to (Cult+2). The attacks bypass rate and suffer no multiple action penalties, while the flurry as a whole imposes a DV penalty equal to the highest penalty for any attack. The Infernal makes these attacks by collocating, and thereforce makes one attack roll and separately compares the attack to a separate defender with each attack in the flurry. Use of the First C. Excellency to enchance this action extends the same benefit to all attacks in the flurry at no additional cost. The fist attack in the flurry may hit any target the Exalt can reach. Subsequent attacks require no additional ammunition but must be aimed at targets within a 10-yard radius of the Infernal or the first target. The cost is 44m/1WP in a place of desolation.

Malfeas

Hardened Devil Body. Permanent. 3x-2 and 1x-4 health level.

By Pain Reforged. Reflexive. Cost 1HL. Use of this charm allows Pharoes to ignore all negative effects associated with bashing damage she has suffered. Such injuries do not cause wound penalties or slow her down in any way. If reduced to Incapacitated by bashing wounds, she does not fall unconscious but remains fully aware as further bashing converts to lethal..

Scar-Writ Saga Shield. Permanent
Natural Lethal soak to stamina rating and a bashing Hardness equal to her Stamina.

Ebon Dragon

Loom-Snarling Deception 7m COMBO-OK Indefinite. Creates a disguise which follows the basic body plan, clothes added or changed. Immune to mundane scrutiny and may not be resisted with wP. Appropriate non-Excelleny Charms may pierce the ruse using standard roll-off rules, but the Infernal's player adds (essence) bonus sux to his roll. This charm also supplies a false destiny sufficient to beguile fate as a shaping effect. For the duration, the character exists inside fate with all concomitant drawbacks and advantages, but astrological reading of the character's destiny provides whatever information the character chose to include in the false fate at the time of its creation.

Eldritch Secrets Mastery. Permanent. The infernal's magical traits appear to be whatever he wants them to be. Can appear Essence 1. Can make his motes have a Solar aspect.

Martial Arts

Laughing Wounds (Unarmed, whips, or slender soulsteel chains) No armor, but small strategically placed bits of metal and leather are quite all right.

Sensuous Torment 1m, Reflexive. Combo-OK. For every health level she suffers so gladly she regains a number of motes equal to her Essence (or half that, if the damage is bashing).

Kiss of the Whip 2m. Combo-OK, Stackable. With a predatory smile, she lashes her foe with vicious exactitude making him cry out in shocked agony. On a successful attack the character may add an extra -1 to her target's wound penalty for the rest of the scene. It can be used more then once per target. . . But can never rise above an amount equal to the MA's MAs score.

EXP

20 XP for Charms, Essence, Spells, Etc

Kiss of the Whip (8XP)
Loom-Snarling Deception (10XP)
2XP Transmuted

30+2 XP for things that heroic mortals have.

Dodge 1 to 2 (1XP)
Linguistics 1 to 2 (2XP)
Presence 3 to 4 (5XP)
Stealth 1 to 2 (1XP) 2 to 3 (3XP)
Awareness 1 (3XP)
Archery 3 to 4 (5XP)
Conviction 2 to 3 (6XP)
Integrity 3 to 4 (5XP)
War 1 to 2 (1XP)

16 XP Session 1
Eldritch Secrets Mastery (-10XP)
Cult 4 (-3XP)
3 XP Banked
10 XP Session 2 (13 Saved)
By Pain Reforged (-10XP)
10 XP Session Fade-chan (13 Saved)
Scar-Writ Saga Shield (-10XP)

BP

15 + 6
Essence +1 ( -7)
Artifacts 6 (-6)
Followers 3 (-3)
Cult 1 (-1)
Martial Arts to 5 (-2)
Resources 2 (-2)

Merits and Flaws

Vice: Sex with Demons (+1)
Vice: Torture (+1)
Delusion "Thinks she was a hero to her former subjects" (+1)
Intolerance: Unruly Subjects (+1)
Cannibalism: Temperance roll at -1 required to not eat human flesh. (+2)

Artifacts

Five dots.

Short Powerbow ** 4m to attune.
Speed 6 Accuracy +2 Damage +2L Rate 2 Range 250 Attune 2 Cost 4 Tags 2,B

Neomah, the Maker of Flesh, Tattoo. ***
Specialties Medicine Childbirth +1, Socialize Seduction +2. Abilities: Craft (Water) +2, Attributes Dex +1, Manipulation +1, Appearance +1.

Scourge of Torments. Artifact **
Clinch 6 +1Acc Damage +7L/3 Rate 1 Attunement 6 Tags D O P R
Strike 3 +1Acc Damage +7L/3 Defence -1 Rate 1 Attunment 6 Tags D O P R

Corset of the Alluring Malefactor **
2 Attunement 3B/5L armor soak (so soaks agg)(doesn't count as armor for martial arts)

Combat

Essence 3

Powerbow 4 motes
Scourge 6 motes
Corset 2 Motes
Personal: 14
Loom Deception 0
Peripheral: 36

Attacks
Bow: Attack (Archery+Dex) d8+2
Broadhead Arrows: 7L base, rate 2

Scourge:
Clinch Attack (Dex+MA) d9+1 Damage (str)3+7L/3 Rate 1
Strike d9+1 Damage (str)3+7L/3 Defence -1 Rate 1

Name Speed Accuracy Damage Defence Rate
Clinch 6 +0 +0B / 1
Kick 5 +0 +3B -2 2
Punch 5 +01 +0B +2 3

Health
Health: -0/-1/-1/-2/-2/-2/-2/-2/-4/-4/incapacitated

Soak
Natural Soak: 3B/3L / Bashing Hardness of 3
Armoured Soak: 6B/8L

Defence Values
Dodge DV: (Dexterity + Dodge + Essence) 9
Parry DV: 5
Parry DV: 6 (Punch)
Dodge MDV: (Willpower + Integrity + Essence) 12
Parry MDV: (Charisma OR manipulation + relevant skill) 8 (Presence) 5 (Socialize)