Region Modifiers

From Sphere
Jump to navigation Jump to search

Zone

Coastal

The coast of an ocean, sea, bay, or very large river. Ports are built here for naval ships.

Allows for Naval Units to garrison or attack this location.
Costs 5 points

Materia Field

The landing site of a Crystal Core, this area is littered with Crystalium. It's good for mining, but tends to be dangerous due to radiation, mutant animals, and Gargoyles.

+50 materia +1 Beasts -2 Population Costs 15 points

Moogleholme

This land is or has been a long-term home for Moogles. Such lands are dotted with burrows, occupied or not, and are most noted by the presence of giant mushrooms - a product of Moogle agriculture and natural symbiosis. These mushrooms cover the land, often overgrowing normal trees and grasslands to form dense fungal forests.

+1 Population Support Costs 5 points

Site

Levitation

This Site uses materia to power advanced gravametic floation arrays, which allow the entire site to rest on a floating plate, several hundred meters above the ground.

Cost: 50% of Site Cost, 75% of Site cost for Mega-Metropolis

Oceanic

This site must be within a costal zone and this modification places it off-shore.

Cost: 25% of Site Cost, 50% of Site cost for Mega-Metropolis