Hyperborea

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Hyperborean Commonwealth
System Info
World Name: Hyperborea
Map ID: ???
Surface Gravity: 1.05G
Climate: Tropical to Sub Tropical
Atmosphere: Oxy-Nitrogen, 138 kPa

Population: 

+120
Population Breakdown: 90%+ augmented
Capital: Thule
Type of Power: Magnate
Infrastructure
Domestic Support: ???
Wealth: +200
Industry (PIP): +100
Industry (CIP): +100
He3: ???

Strategic Resources:

??? Delta Dust
Military: +2500

History

The Exodus

Magnates

Invasion of Hyperborea

Aftermath

The Planet of Hyperborea

History Paths

A1) Initial Colonization

Longshot Colony (+100 Fabers):

A2) Initial Population

Dominantly Transgene (++Transgene):

A3) Destination

Resource Rich World:
Fascinating Pharmaceuticals (+100 Wealth):

B1) History of the Colony (Volume 1)

Transgene Migration (+ transgene, + 60 population):

C1) History of the Colony (Volume 2)

Transgene Migration (+Transgene, +60 Population):

D1) Breakdown

I'm a Magnate (+Morale):

D5) "Mankind must be Managed"

Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + transgene):

M1) Socio-Economic

A Truly Managed Society (+ Transgene, + 60 Population, + 100 Wealth, + 100 PIP, + Morale, Managed Society):

M2) Socio-Military

Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):

Chaotic Event) Ran Outta People (+ Computer Tech, - 60 Pop)

Magnate: +Ground Tech, +Aerospace Tech, +5 Shipbuilding, +Cruiser Construction, +Armor Tech, +Railgun Tech

Path Bonuses

(Does not include base tech)
+100 Fabbers; +200 Wealth; + 200 CIP; +100 PIP; +180 Population; +2500 Military; ++++++ Transgene; ++ Morale; + Doctrines; Managed Society; ++ Sneaky Stuff; + Stealth Tech; + Computer Tech

Technical Advancement

Global Technology Level: 16

Railguns +4 (20)
Materials +4 (20)
Transgenics +19 (35)
Ground +4 (20)
Xenotech +14 (30)
Collarize +14 (30)
Stealth Tech +9 (25)

Sociology

Hyperborean Augmentation

Culture

Biology and Biotech

Hyperborean Transgenic Template

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Tentative
120 Tentative Points/4 for 100% of population = 30 pt template

Primary Attributes (30 pts)
Enhanced Physique 0 (0)
Enhanced Reactions 0 (0)
Enhanced Intelligence 4 (18)
Enhanced Socialization 2 (7)

Integration Modifier: 12 - 7 = 5
(30/30 spent)

Military