Second Sphere Ship Construction Rules
Articles
Hardpoints
Ship Construction Test Builds
Ship Construction Test Builds (old)
Ship Hulls
All Ships have a base of 1 space, with every expansion adding +1.
- Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
- Power expansions represent improvements done to a ship's power system. Consequently they may only be used for non-missile weapons, shields and propulsion.
- Hangarized expansions act like Hull expansions except they also automatically fit a Hangar Bay in addition.
Main Combatants
Patcom
- Hull coefficient: 1
- Engineering Coefficient: 1
- Weapon Coefficient: 1
- Craft Coefficient: 2
- PIP cost break: -50
- CIP cost break: -50
Escort
- Hull coefficient: 2
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Coefficient: 4
- PIP cost break: -100
- CIP cost break: -100
Cruiser
- Hull coefficient: 4
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Coefficient: 8
- PIP cost break: -200
- CIP cost break: -200
Battleship
- Hull coefficient: 8
- Engineering Coefficient: 10
- Weapon Coefficient: 8
- Craft Coefficient: 16
- PIP cost break: -200
- CIP cost break: -400
Carriers
Light Carrier
- Hull coefficient: 5
- Engineering Coefficient: 4
- Weapon Coefficient: 2
- Craft Coefficient: 10
- PIP cost break:
- CIP cost break:
- Starts with 40 Craft Space
Fleet Carrier
- Hull coefficient: 10
- Engineering Coefficient: 10
- Weapon Coefficient: 4
- Craft Coefficient: 20
- PIP cost break:
- CIP cost break:
- Starts with 100 Craft Space
Aviation Combatants
Aviation Combatants use Hangarized Expansions instead of Hull Expansions.
Aviation Escort
- Hull coefficient: 2
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Coefficient: 4
- PIP cost break: -100
- CIP cost break: -100
Aviation Cruiser
- Hull Coefficient: 5
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Coefficient: 8
- PIP cost break: -200
- CIP cost break: -200
Aviation Battleship
- Hull coefficient: 10
- Engineering Coefficient: 10
- Weapon Coefficient: 8
- Craft Coefficient: 16
- PIP cost break: -200
- CIP cost break: -400
Parasite Warships
Parasite Warship
- Hull coefficient: 1
- Engineering Coefficient: 2
- Weapon Coefficient: 2
- Craft Coefficient: N/A
- PIP cost break: -50
- CIP cost break: -50
- Takes up 2 external hardpoints
Heavy Parasite Warship
- Hull coefficient: 3
- Engineering Coefficient: 4
- Weapon Coefficient: 4
- Craft Coefficient: N/A
- PIP cost break: -100
- CIP cost break: -100
- Takes up 4 external hardpoints
Equipment
Any equipment with the notation "Size: Medium" requires a minimum coefficient of 2, and if fitted on a ship with coefficient 1 takes up 2 spaces and costs double.
Any equipment with the notation "Size: Large" requires a minimum coefficient of 4, and if fitted on a ship with coefficient 2 takes up 2 spaces and costs double.
Any equipment with the notation "Size: Super" requires a minimum coefficient of 8, and if fitted on a ship with coefficient 4 takes up 2 spaces and costs double.
General Equipment
Hangar Bays
- PIP cost: 3
- CIP cost: 2
- Cost coefficient is equal to the number of deck points each bay provides.
External Latches (cost is per)
- PIP cost: 50
- May buy one latch point for every 2 points of Hull Coefficient without requiring a construction slot.
Hull Equipment
Belted Armor
- PIP cost: 25
Scattering Field
- PIP cost: 5
- CIP cost: 20
- Delta Dust cost: 10
Flash Field
- PIP cost: 5
- CIP cost: 25
- Delta Dust cost: 20
Bubble Field
- PIP cost: 5
- CIP cost: 20
- Delta Dust cost: 10
Habitation
- PIP cost: 10
- CIP cost: 5
- Size: Large
Electronics (long range targeting)
- PIP cost: 5
- CIP cost: 30
- Delta Dust cost: 10
Additional External Latches
- PIP cost: 40
- 1 Latch point per point of Hull Coefficient; may buy partial
Engineering Equipment
Thrusters
- PIP cost: 25
- CIP cost: 15
Azipods
- PIP cost: 20
- CIP cost: 25
Jump Drive
- CIP cost: 5
- Delta Dust cost: 10
- Does not require a construction slot
Weaponry
Flak Guns
- PIP cost: 20
- CIP cost: 10
Autorails
- PIP cost: 15
- CIP cost: 25
Burst Guns
- PIP cost: 5
- CIP cost: 30
- Delta Dust cost: 10
Cluster Missiles
- PIP cost:
- CIP cost:
AAMs
- PIP cost:
- CIP cost:
Electrothermal Cannons
- PIP cost: 20
- CIP cost: 10
- Size: Medium
Railcannons
- PIP cost: 30
- CIP cost: 15
- Size: Medium
Pulse Cannons
- PIP cost: 10
- CIP cost: 30
- Delta Dust cost: 15
- Size: Medium
Beam Cannons
- PIP cost: 15
- CIP cost: 25
- Delta Dust cost: 15
- Size: Medium
Mega Particle Cannons
- PIP cost: 8
- CIP cost: 30
- Delta Dust cost: 75
- Size: Medium
Anti-Ship Electrothermal Cannons
- PIP cost: 35
- CIP cost: 5
- Size: Large
Anti-Ship Railcannons
- PIP cost: 45
- CIP cost: 5
- Size: Large
Anti-Ship Beam Cannons
- PIP cost: 20
- CIP cost: 25
- Delta Dust cost: 20
- Size: Large
Anti-Ship Mega Particle Cannons
- PIP cost: 15
- CIP cost: 30
- Delta Dust cost: 85
- Size: Large
Multistage Cannon
- PIP cost:
- CIP cost:
- Size: Super
Siege Driver
- PIP cost:
- CIP cost:
- Size: Super
Converging Beam Cannon
- PIP cost:
- CIP cost:
- Size: Super
Positron Cannon
- PIP cost: 20
- CIP cost: 100
- Delta Dust cost: 50
- Size: Super
Superlaser
- PIP cost:
- CIP cost:
- Size: Super
Antishipping Missile Bay
- PIP cost: 10
- Shots equal to weapon coefficient
Leap Missile Bay
- PIP cost: 10
- CIP cost: 5
- Shots equal to weapon coefficient