Razor Gilded Nymphaea
Name: Razor-Gilded Nymphaea
Concept: Kung Fu Robot
Caste: Orichalcum
- Anima: A razor-edged flower crackling with lightning, one part bladed clockwork and one part living thing.
- Anima Effect: +[Essence] damage to all attacks
Motivation: Live up to the heroism of all her previous lives by becoming remembered in all of Autocthonia as one of the greatest heroes to ever live.
Appearance and Background
Appearance: Razor-Gilded Nymphaea is a beautiful woman in her apparent early twenties, lithe with athletic features and standing approximately 1.8 meters tall. Her body is heavily altered, with obviously inhuman cybernetic limbs, with coiled orichalcum-and-adamant muscle cables peeking through windows in their otherwise smooth obsidian casing. Her legs are greatly altered beyond human norm, with bowed lower legs that extend to three-toed feet with retracting claws. Tiny crystal nubs, projectors for her Impenetrable Repulsor Field, interrupt the smooth surfaces of joints and extend out of her exposed spine. All four limbs possess heavy orichalcum bones external to the casing, as well as intramuscular essence capacitors which power her high-strength myomer and Gravity Manipulation Apparatus.
The rest of her body is that of an athletic beauty when not interrupted by sleekly-designed charms, which have been crafted so beautifully and meshed so well with her form that they enhance her beauty, giving her an inhuman attractiveness. Even with her spine and ribs extending slightly out from skin or the multitude of small black biomagitech implants poking out like small nubs from her otherwise-unmarred body fail to render her any less than gorgeous. They do, however, hint at her extensive bodily reinforcement, the dozens of soulsteel struts which back up bones, and a half-dozen redundant copies of various organs. Her shoulderblades are slightly exaggerated with azure crystal components for her Industrial Survival Frame, and a small core of golden orichalcum at the center of her chest where her collarbones join powers her Transitory Invulnerability Engine, etched with a stylized blossoming lotus and connected to innumerable translucent adamant circuits which attach it to other charms. Her skin is burnished bronze, and is accentuated with the adamant and starmetal traceries of her Transhuman Efficiency Array.
Her face is largely unaltered by Charms, save for the bluish traceries of the Transhuman Efficiency Array which crawl up her long neck like a lover's caress, interweaving into a dense butterfly mask around her alien, yet still alluring violet circuitry-packed eyes. A dainty chin, elegant ears, and full, sensuous lips complete her image as the ideal of transhuman beauty. Framing this face is iridescent ruby hair that flows down to the small of her back, which flows around her alluringly when she moves.
Dress: Razor Gilded Nymphaea normally wears a finely-embroidered artificial-silk kimono with flowing sleeves over her omnimodal wardrobe unit, which she tends to set to a simple one-piece undergarment reminiscent of a leotard or swimsuit, as well as accentuating the appearance of her artificial arms and legs with opera gloves and stockings seemingly made of embroidered silk. Although she attempts to minimize damage to her finery, she often comes out of the Reaches with the tattered remnants of yet another tailor's work and a half-dozen wounds which barely detract from her beauty, even when swathes of her subdermal armor mesh are exposed from wounds which would be fatal on a mortal. Few artisans mind though, as her great beauty has made her popular among many in Kamak, and it is a great honor to supply her with such garb.
Background: Razor-Gilded Nymphaea was commissioned as a , constructed by the famed artificer and demiurge Ixoria, famed for his eccentricity as much as his skill in artifice. He demanded that this latest Archon be built to his exacting standards, demanding she be built as an immortal legacy, a surrogate daughter of sorts who would remind the world of his accomplishments. He succeeded, and their new Archon was popular almost immediately after decanting, her transhuman alterations doing little to slow her meteoric rise to fame and enshrining as an icon of beauty. In her several years active, she has been an artistic inspiration, a martial trainer, a popular idol, and most importantly a defender, wielding devastating supernatural martial arts.
Recently, it has come to the attention of the Tripartite that several of her warm relationships with Champions of neighboring cities would divide her loyalties and distract her should relations cool. This along with her nature as an idol of the Eight Nations, which has sometimes come into conflict with missions requiring prolonged excursions into the Reaches, have given them more than enough excuse to assign her to an ostensibly prestigious position to get her out of their hair.
Attributes
Caste Attributes: Strength, Charisma, Intelligence (9)
Favored Attributes: Dexterity, Stamina, Wits (7)
Remaining Attributes: Appearance, Manipulation, Perception (6+2)
Physical Attributes
- Strength 5+1 (6)
- Dexterity 5+2 (7)
- Stamina 5+2 (7)
Mental Attributes
- Perception 5
- Intelligence 3
- Wits 5
Social Attributes
- Charisma 4+2 (6)
- Manipulation 1
- Appearance 5+3 (8)
Abilities
50 Ability Dots + 10 spec
Combat
- Martial Arts 5
- (Natural Weapons + 3)
- Thrown 3
- (Chakrams + 1)
Defensive
- Dodge 5
- (With Grace + 3)
- Integrity 5
- Resistance 2
- Survival 2
Social
- Presence 4
- Performance 4
- (Dance + 1, Singing + 1)
Sneaky
- Athletics 3
- Awareness 5
- Stealth 2
Crafts
- Medicine 2
Investigative
- Investigation 3
- Lore 3
- (Martial Arts Esoterica + 1)
- Linguistics 2 (Old Realm, Autochthonian, Riverspeak)
Charms
25 total + 9 Excellencies (34)
Dedicated Slots
Miscellaneous
1 slot
- Perfected Lotus Matrix (Learn Terrestrial/Celestial Martial Arts)
Augmentations
7 slots
- 4th Stamina Augmentation x 2 [+2 Stamina]
- 4th Dexterity Augmentation x 2 [+2 Dexterity]
- 4th Strength Augmentation [+1 Strength]
- 4th Charisma Augmentation [+1 Charisma]
- 5th Dexterity Augmenation (3m/+1 dexterity, 1 scene)
Transhumanism
- Alloyed Reinforcement of Flesh (first attack which would incapacitate Alchemical reduces her to last -4 level instead)
- Death-Defeating Processors (works up to [Essence] times)
- Industrial Survival Frame [6m for indefinite protection against one type of environmental hazard]
- Crystal (protects against natural environmental hazards as well as Shaping)
- Strain Resistant Chassis Modification x 2 [+6 -2 HLs]
- Pain Suppression Nodes [Reduce wound penalties by Stamina/2, round up]
- Emergency Damage Compensators (wound penalties are reversed if reduced to 0 or below)
Combat
9 slots
- Piston Driven Megaton Hammer/Triple-Strength Myomer [3m to double additional damage from successes for an attack, triple if unarmed]
- Altered Charm appearance: Finely tuned, high power artificial muscle bundles exposed in her artificial limbs, which crackle with visible power.
- Unstoppable Impulse Engine [4m to make an attack unblockable]
- Altered Charm appearance: Finely-crafted electromagnetic joints which provide a limb with the ability to turn the raw power of its predecessor into a mighty blow which leaves a visible shockwave and a sonic boom.
- Accelerated Response System (Parry) [2m cancels up to 7 points of penalties to Parry DV]
- Impenetrable Repulsor Field [6m perfect, applicability trumping parry, flaw of Alchemical Temperance]
- Alchemical Temperance (cannot flurry against opponent immediately after use)
- Subcutaneous Armor Plating x 2 (6B/4L natural soak, 4B/2L hardness)
- Transitory Invulnerability Engine (5m perfect soak, flaw of Alchemical Temperance)
- Alchemical Temperance (cannot flurry against opponent immediately after use)
- Magnetic Joint Bearings (-1 to multiple action penalties, ambidextrous)
Mobility and Utility
4 slots
- Personal Gravity Manipulation Apparatus [4m scenelong to either double speed and jump distance by reducing mass to 15% or alter direction of gravity for movement]
- Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
- Dynamic Reaction Enhancement System [2m/action, reduces action Speed by 2]
- Cluster Action Hyperprocessor [cost is 0m/action if a previous action benefitted from this charm]
- Subsynaptic Accelerator [-2 speed modifier rather than 1]
- Transhuman Efficiency Relays [2m/action + 1wp extra action, adds up to (Wits) actions total]
General Slots
Augmentations
- 4th Appearance Augmentation x 2 [+2 Appearance]
Perception
1 slot
- Manifold Transhuman Implants x 3 [24 Mutation Points]
- Optical Enhancement (Enhanced Vision)
- Flash Shutters (no penalties from blinding light)
- Light Intensification Filters (no penalties from darkness)
- Thermal Vision (can switch to thermographic vision reflexively, -2 penalty to distinguish objects with similar temperatures to its surroundings, Perception and attack bonuses otherwise)
Social
2 slots
- Emotive Aesthetics of the Body Electric (can make social attacks without speaking)
- Unconditional Imperative Programming (5m, speech-based mental influence made with this charm is unnatural, channeling Valor gives successes rather than dice, Creatures of the Void cannot dodge social attacks enhanced by this Charm)
Martial Arts Charms
24 MA Charms
Crane Style
(10 Charms)
- Fluttering Cry of Warning (1m, removes unexpected quality from an attack as long as the target has not made a physical attack)
- Empowering Justice Redirection (3m, adds successes rolled on an attack to the artist's next attack against that person, that attack's damage becomes bashing and cannot spill over into lethal, reactivation resets)
- Crane Form (6m, +1 PDV if wearing clothing with long flowing sleeves, all attacks have Reach, doubles dice bonus from MA-based stunts, all damage is limited to non-spilling bashing, exerts no effective weight and succeeds on all balance-related athletics checks)
- Humbling Enlightenment Commentary (may use social descriptions to stunt unarmed attacks)
- Kindly Sifu's Quill (do not need to spend WP to channel Compassion to enhance unarmed attacks/parries, adds compassion to attack damage if Crane Form is active)
- Crossed Wings Denial (0m applicability-trumping perfect parry, cumulative cost increase of +1m each time used in a scene, prevents the artist from making attacks on her next action [but not counterattacks])
- Feather-Stirred Arrow Deflection (4m counterattack in response to any ranged attack with a solid projectile, catches the projectile and hurls it back at any target no farther than distance between original attacker and artist, if successful automatically disarms and knocks opponent's weapon 5m away)
- Beak Spears Frog (4m 1wp scenelong, may respond to any physical attack with a counterattack as long as opponent is within reach, attacks suffer from multiple action penalty of original attacker)
- Wings Spread To Sky (6m action-long, glide up to [MA x 5] yards in any direction, may defy gravity, can use to break a flurry, glide another [MA x 5] yards when the charm ends, which may double successes to determine raw damage for the first attack in a flurry)
- Wisdom of the Celestial Crane (no WP cost for combos only using Crane charms, creatures of Darkness lose 1 WP whenever hit, losing the last WP creates an intimacy of love for Creation)
Cobra Style
(12 charms)
- Showing the Cobra's Fangs (gains a hand strike sharing rate with punch with Spd 5, Acc +3, Dmg +8L, Def + 2, Rate 1, N)
- Cobra-Eye Splendor (5m ticklong, Dodge undodgeable attacks, Presence/2 external penalty on attacks as Emotion effect which cannot be resisted by wp)
- King Cobra Strikes (5m, MA counterattack at full pool, adds 3 successes if attacker rolled lower join battle, inflicts poison with traits 10L/action, toxicity 2, -2 recurring penalty, may pay 1m/target with Cobra Form up to apply this attack to up to [MA] targets within 20m)
- Cobra Form (5m, reduces cost of Feather-Stirred Arrow Deflection by 1m as an innate power, Cobra Fang gains Rate 2, all Poison-keyword MA charms cost 1m less, toxicity increases by 2, no penalties from fighting from prone, recovering from prone is reflexive, unexpected attacks ignore soak)
- Raising the Cobra's Hood (4m Indefinite, Manipulation + MA attack vs. Dodge MDV of an opponent within 20m, adds Presence/2 automatic successes, victim may add half of MA or Presence, round down to their MDV. If successful, target is rendered Inactive as if in a clinch, and suffocates, breaking paralysis by spending 1wp adds a 5m surcharge to next charm activation)
- False Crane Posture (4m ticklong, -3 to Dodge DV, jumping distance is doubled, adds +Essence to damage to an attack made with a jump, each attack dodged without using a charm with a FoI adds a reflexive perfect dodge which trumps applicability but fails when used in the presence of a positive intimacy)
- Dread Scale Fascination (5m 1wp Scenelong, creates (Essence) shimmers with (half dodge DV, min 5) -0 HLs, which absorb damage from attacks. Any damage destroys a shimmer, if the character is unharmed by an attack which destroys a shimmer it counts as successfully dodged for False Crane Posture, AoE attacks damage all shimmers simultaneously, FoI charms remove 1/3/5 shimmers for instant/tick/action long charms)
- Death-Dreaming Flux (2m, creates an imaginary attack from an opponent which may be counterattacked)
- Hypnotic Swaying Motion (7m, makes a Manipulation + MA + Ess social attack against Dodge MDV of all opponents within 20 yards, all characters successfully affected must close with the character and attack once, costs 1WP to resist, any targets poisoned take double poison damage)
- Forked Tongue Transition (6m action-long, gains 1 style point up to (5 + Martial Arts) points that last indefinitely each time the character is attacked with this charm up)
- 1 point eliminates all DV penalties against an attack
- 1 point reduces wound penalties by 1 for one action
- 1 point retroactively increases Join Battle result by 1 success
- 1 point adds 2 successes to Join Battle
- 2 points gets 1 automatic success on King Cobra Strikes
- 2 points allows the character to succeed all poison resistance rolls for 1 action
- 2 points gives 1 offensive overdrive mote
- 4 points gives 1 free reflexive attack up to (Dexterity)
- 2 points adds 10m/tick to movement for 1 action
- 5 points gives a counterattack the Unexpected quality
- Touch of Finality (4m 1wp, all poisons in the victim struck by this charm their damage at once)
- Marked By Eternity (may store up to [Stamina] poisons in her body, which lie dormant until 5m is spent to activate them, with a toxicity [Essence] lower than normal, any attacks which do at least 1 HL of damage may inflict all these poisons on another by paying 5m, may store new poisons by succeeding against their toxicity, and can add (Essence) to all Stamina + Resistance rolls to do so, replacing Resistance with MA)
Dreaming Pearl Courtesan
- Demure Carp Feint (4m, +[Essence] or +2 to DVs)
- Pearlescent Filigree Defense (1m per 2B/1L soak, cannot spend more than [Essence] motes)
- Lethal Paper Fan Attack (2m supplemental, +5 to accuracy, damage, defense)
On Retainder
- None
Virtues
- Compassion: 5
- Intimacy: Nation of Kamak (Nationalistic Loyalty)
- Intimacy: Artistic Expression (Love)
- Intimacy: Fine Luxuries (Yearning)
- Intimacy: Martial Arts (Love)
- Intimacy: Gremlins (Uncompromising Hatred)
- Intimacy: Other Alchemicals (Friendly Competitiveness)
- Conviction: 3
- Temperance: 2
- Valor: 3
- Willpower: 10
- Clarity: 0
Essence
Personal Essence: 22
Peripheral Essence: 60 (38)
- Committed Essence: 15m Prosthetics
- Committed Essence: 1m Omnimodal Wardrobe
- Committed Essence: 6m Industrial Survival Frame
Combat
Health Levels
+0 x 1/+1 x 2/+2 x 12/+4 x 1/Incapacitated
Defenses
Natural Soak: 7B/3L (Stamina) + 6B/4L (Subcutaneous Armor) + 4B/4L (Armored Hide) + 1B/1L (Multimodal wardrobe) = 17B/12L (4B/2L hardness)
Armored Soak: 0B/0L
Physical Defenses
- Parry DV: Dex 7 (+2 artifact) + Melee 5 + Specialty 3 + Defense 2 = 19/2 = PDV 10
- Dodge DV: Dex 7 (+2 artifact) + Dodge 5 + Specialty 3 + Essence 4 = 21/2 = DDV 11 + 1 Reflexes (12)
Mental Defenses (Appearance 8 adds up to 3 to MDV)
- Mental Parry DV: Manipulation 6 + Presence 4 = 10/2 = PDV 5
- Mental Dodge DV: WP 10 + Integrity 5 + Essence 4 = 19/2 = DDV 10
Attacks
Punch: Speed 5, Accuracy 18, Damage 9B, PDV 9, Rate 3, Natural
- Cobra Fang: Speed 5, Accuracy 20, Damage 14L, PDV 9, Rate 1, Natural, shares Rate with Punch
Kick: Speed 5, Accuracy 17, Damage 10B, PDV 7, Rate 2, Natural
Clinch: Speed 6, Accuracy 17, Damage 9B (P), PDV -, Rate 1, Natural
Perfect Chakram: Speed 4, Accuracy 15, Damage 11L, Rate 3, Range 30
Backgrounds
12 Background + Class 3
- Class 4
- Artifact 2
- 5 dot Prosthetics of Clockwork Elegance (15m attune, 15 points)
- Reconstructing all 4 limbs (8 pts)
- +3 strength (3 pts)
- +2 dexterity (4 pts)
- Omnimodal Wardrobe Unit (1 dot, 1m attune)
- +1L/1B soak, can become any sort of mundane clothing
- 5 dot Prosthetics of Clockwork Elegance (15m attune, 15 points)
- 9 BG Dots traded for 9 charms
Equipment
- Perfect Chakram (Speed 4, Accuracy +2, Damage +2L, Rate 3, Range 30)
- Perfect Clothing (+2 bonus to social attacks based on physical attractiveness)
Merits
- Enchanting Features (4pts) [+4d to social rolls against people capable of becoming attracted to her, suffers no penalties from incompatible sexual orientation, +3 to maximum benefit from appearance for seduction, no penalty for lower appearance for seduction]
- The team of Demiurges who crafted her knew exactly what they were doing. Obsidian Edged Nymphaea is as much an artistic masterpiece as a weapon, and has easily managed to become a popular idol in Kamak and beyond due to her looks, accomplishments, and kind personality.
Mutations
24 Mutation Points
- Like A Living Statue (+1 Charisma +1 Appearance) [-2 mp]
- Environmental Adaptations: Wood, Fire, Air, Water (unaffected by natural heat or cold, doubled swim speed, -1 difficulty for Athletics swimming rolls, photosynthesis, double climbing speeds) [-4 mp]
- Gazelle's Pace (+4 Dexterity for movement, +4 Strength for jumping, +2d for competitive running rolls) [-2 mp]
- Heightened Reflexes (+1 automatic success for dexterity-based athletics rolls, +1 to Dodge DV, incompatible with armor) [-4 mp]
- Armored Hide (+4B/4L natural soak) [-4 mp]
- Inexhaustible (never fatigues) [-2 mp]
- Toxin x 2 (Toxin with 5L/action damage, Toxicity 3, Penalty -3) [-4 mp]
- Enhanced Senses: Sight, Hearing (+2 Awareness for Sight and Hearing) [-2 mp]
Flaws
- Code Of Honor (-3): Cannot lie to or betray non-enemies w/o failing Conviction Check
- Being unwilling to compromise tends to be a classic Scourge trait. A pity Nymphaea's version of uncompromising involves being unwilling to be anything other than honest.
- Vice (-3): Difficulty 3 temperance roll to resist indulging in vice, may pay 1 WP to resist for a scene.
- Nymphaea really, really loves good food, luxurious quarters, and silken dresses, and all the other benefits of luxury.
- Obligation (-2): May have debt called in (serious but not life-threatening inconvenience) or lesser effect (1 minor boon per story at most).
- Nymphaea's indulges in her vices often enough that she has had to justify her actions several times to the Tripartite in person. She owes more than a few favors to important people, and often has to do odd personal jobs for them in exchange for keeping her original architects on call for custom Charm construction, as her vanity (and her cybernetic limbs) often lead her to request custom designs instead of using standardized charms.
BP Expenditure
40 Bonus Points
- -3 for WP 10
- -5 for 5 Virtue Dots
- -9 for Wits 5
- -3 for Perception 5
- -4 for Strength 4
- -16 to fill all charm slots
- -4 for Submodules
- -4 for Merits
- +8 from flaws