Hyperborea
Hyperborean Commonwealth | |||||||||||||||
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History
The Exodus
Magnates
Invasion of Hyperborea
Aftermath
The Planet of Hyperborea
History Paths
A1) Initial Colonization
- Longshot Colony (+100 Fabers):
A2) Initial Population
- Dominantly Transgene (++Transgene):
A3) Destination
- Resource Rich World:
- Fascinating Pharmaceuticals (+100 Wealth):
B1) History of the Colony (Volume 1)
- Transgene Migration (+ transgene, + 60 population):
C1) History of the Colony (Volume 2)
- Transgene Migration (+Transgene, +60 Population):
D1) Breakdown
- I'm a Magnate (+Morale):
D5) "Mankind must be Managed"
- Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + transgene):
M1) Socio-Economic
- A Truly Managed Society (+ Transgene, + 60 Population, + 100 Wealth, + 100 PIP, + Morale, Managed Society):
M2) Socio-Military
- Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):
Chaotic Event) Ran Outta People (+ Computer Tech, - 60 Pop)
Magnate: +Ground Tech, +Aerospace Tech, +5 Shipbuilding, +Cruiser Construction, +Armor Tech, +Railgun Tech
Path Bonuses
(Does not include base tech)
+100 Fabbers; +200 Wealth; + 200 CIP; +100 PIP; +180 Population; +2500 Military; ++++++ Transgene; ++ Morale; + Doctrines; Managed Society; ++ Sneaky Stuff; + Stealth Tech; + Computer Tech
Technical Advancement
Global Technology Level: 16
- Railguns +4 (20)
- Materials +4 (20)
- Transgenics +19 (35)
- Ground +4 (20)
- Xenotech +14 (30)
- Collarize +14 (30)
- Stealth Tech +9 (25)
Sociology
Hyperborean Augmentation
Culture
Biology and Biotech
Hyperborean Transgenic Template
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Tentative
120 Tentative Points/4 for 100% of population = 30 pt template
- Primary Attributes (30 pts)
- Enhanced Physique 0 (0)
- Enhanced Reactions 0 (0)
- Enhanced Intelligence 4 (18)
- Enhanced Socialization 2 (7)
Integration Modifier: 12 - 7 = 5
(30/30 spent)