Difference between revisions of "Tyran Forces"
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'''Transport''' | '''Transport''' | ||
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50 (TL5 Light Airlift Transport) Aerolifter <br> | 50 (TL5 Light Airlift Transport) Aerolifter <br> | ||
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− | '''Aerospace Corps''' | + | '''Aerospace Corps''' <br> |
300 'Old Boys' (TL4 16PP batch; +1 weapons +1 agility, +1 All Wealther, +1 EAM Boosters, -1IUU upkeep) 192PP | 300 'Old Boys' (TL4 16PP batch; +1 weapons +1 agility, +1 All Wealther, +1 EAM Boosters, -1IUU upkeep) 192PP | ||
300 (TL4 Fighters) 'Old Boys' <br> | 300 (TL4 Fighters) 'Old Boys' <br> | ||
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::-1 no externals | ::-1 no externals | ||
::(0/1/1) 5pp | ::(0/1/1) 5pp | ||
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==Navy== | ==Navy== |
Revision as of 02:01, 17 February 2015
Tyrasan Imperial Land Forces
As of 1007AE
Infantry
Guardian Black Ops
The Black ops unit of GUARDIAN is commonly referred to as the Order of the Night Stalkers. The most arcane unit within the Tyrasan military, it members are
known for it's almost religious practices. Night Stalkers pledge themselves to eternal service of the immortal destiny. They are highly reclusive, some refuse to ever
be directly seen and if encountered on the battlefield, will ignore any other Tyrasan units. They also have a penchant for taking trophies.
100 Night Stalkers (TL5 Special Forces)
- Equipped with spectrum-shift armor, these soldiers are rarely seen, operating entirely in the shadows. They are notable for being the only Tyrasan unit given the privilege of feeding from enemy soldiers, a feat they can complete within discretion such the mission permit it.
- +1 Weapons, +1 armor, +1 infiltration, +2 stealth; '+2 regen, +2 reflexes, +1 agility'
- (2/ 2 / 3) 110
- Equipped with spectrum-shift armor, these soldiers are rarely seen, operating entirely in the shadows. They are notable for being the only Tyrasan unit given the privilege of feeding from enemy soldiers, a feat they can complete within discretion such the mission permit it.
Battlesuits Corps
The Battlesuit Corps of GUARDIAN are piloted entirely by humans who have proven themselves worthy of the honor of serving their lord on the battlefield.
800/360R (TL5 Battlesuits) Hoplite HOP-14 Battlesuit
- Hops are cheaper versions of the Phalanx, with less efficient capacitors, less shields and no booster.
- +1 weapons +1 Anti-Tank -1 ether upkeep
- (2 / 2 / 2) 54pp
- +1 weapons +1 Anti-Tank -1 ether upkeep
40 (TL5 Battlesuits) Hoplite HOP-14+ Battlesuit
- Hops+ have been reinforced with additional armor for better survivalibilty.
- +1 weapons +1 Anti-Tank +2 armor -1 ether upkeep
- (2 / 2 / 2) 8pp
- Hops+ have been reinforced with additional armor for better survivalibilty.
180 (TL5 Battlesuits) Phalanx PAX-14 Battlesuit
- Notable for their large bore beam rifles and jump jets, designed to take on enemy armor and win.
- +1 weapons +1 anti-tank +1 shields +1 boosters
- (2 / 2 / 2) 54pp
- Notable for their large bore beam rifles and jump jets, designed to take on enemy armor and win.
Elite Infantry
2,000 (TL5 Elite Infantry) Blood Hunters
- Blood Hunters are the elite scouts of the Tyrasan GUARDIAN forces. Perfected to hunt down guerilla forces lurking in the ruins.
- +2 Stealth, +1 mobility, +1 urban training, +1 sensors; +2 regen, +1 agility/mobility, +2 reflexes
- (2/2/2) 120pp
- Blood Hunters are the elite scouts of the Tyrasan GUARDIAN forces. Perfected to hunt down guerilla forces lurking in the ruins.
4000 (TL5 Elite Infantry) Engineers
- +1 Engineering +1 engineering
- (4,4,4) 40 PP
- +1 Engineering +1 engineering
Heavy Infantry
250,000/50,000 REFIT (TL5 Skilled Infantry) Thorakitai
- The Thorakitai are the core of the Tyrasan forces. Equipped in black and navy powered armor and armed with beam rifles, they are at the forefront of every Tyrasan maneuver. Highly professional, they fear no enemy and
- will advance through a hailstorm of fire to complete their objectives.
- +2 powerarmor +1 shields +1 weapons +1 mobility; +2 regen/armor agility/mobility, +2 reflexes
- (25,25,25) 1375pp
50,000 (TL5 Skilled Infantry) Urbs Thorakitai
- Lessons from the battlefield have been honed and applied, these soldiers are more adept than ever at navigating the urban battlefield
- +2 powerarmor +1 shields +1 weapons +1 mobility +1 urban training; +2 regen/armor agility/mobility, +2 reflexes
- (5,5,5) 300pp
- Lessons from the battlefield have been honed and applied, these soldiers are more adept than ever at navigating the urban battlefield
100,000 (TL5 Skilled Infantry) Tripudio Thorakitai
- These soldiers are equipped with jump jets, allowing them increased mobility on the battlefield
- +2 powerarmor +1 shields +1 weapons +1 mobility +1 urban training +1 External Boosters; +2 regen/armor agility/mobility, +2 reflexes
- (5,5,5) 600pp
- These soldiers are equipped with jump jets, allowing them increased mobility on the battlefield
210,000 (TL5 Unskilled Infantry) Battlebot
- Simple humanoid robots used for reinforcing garrisons.
- +2AI, -1 simple programming
- (0/2/2) 21pp
- Simple humanoid robots used for reinforcing garrisons.
EYES
Referred to as the Eyes of the Emperor, EYES is a para-military security organisation used to quell and monitor potential internal dissent. It has been recently expanded with robotic units in order to deal with the
recent influx of new citizens at a distance as human beings are normally dismissive of robots.
10000 (TL5 Secret Police) Safety Droid
- These yellow painted robots are ostensibly to keep people safe. Used exclusively to patrol former fedfam citizens. While they appear relatively simple in intelligence, they operate complex algorithms destined to detect ::dissent and subterfuge whilst giving the impression of being simple security robots.
- +2AI
- (0/1/0) 15pp
- These yellow painted robots are ostensibly to keep people safe. Used exclusively to patrol former fedfam citizens. While they appear relatively simple in intelligence, they operate complex algorithms destined to detect ::dissent and subterfuge whilst giving the impression of being simple security robots.
20,000 (TL5 Unskilled Infantry) Safety Reinforcement Droid
- Whilst military units, these droids are used to reinforce Safety Droids with extra firepower and numbers.
- +2AI
- (0,2,0) 3pp
- Whilst military units, these droids are used to reinforce Safety Droids with extra firepower and numbers.
18000 (TL5 Secret Police) Safety Officer
- These highly indoctrinated humans serve both within and without the normal police forces of the Tyrasan state.
- +1 Loyalty
- (1.8,1.8,1.8) 18pp
- These highly indoctrinated humans serve both within and without the normal police forces of the Tyrasan state.
Artillery
Second Line Artillery
2300 (TL5 Self-Propelled Artillery) Ballista Self Propelled Artillery (Type BLL-1)
- (10.5/10.5/10.5) 52.5pp
- (10.5/10.5/10.5) 52.5pp
200 (TL5 Self-Propelled Artillery) Ballista AT Self Propelled Artillery (Type BLL-1AT)
- +1 AT
- (10/10/10) 10pp
- +1 AT
202 (TL5 Very Heavy Artillery) Plasma Boltors (Type BLL-1AT)
- +1 Range
- (10/10/10) 80pp
- +1 Range
Anti-Aircraft
1500 (TL4 Simple Artillery) Surface to Air Missile Battery
- +1 AA
- (4.5/4.5/4.5) 30pp
- +1 AA
200 (TL5 Self-Propelled Artillery) Ballista AA Self Propelled Artillery (Type BLL-1AA)
- +1 AA
- (10/10.5/10) 10pp
- +1 AA
Mechanized Artillery
290 (TL5 Self-Propelled Artillery) ‘Juno’ Artillery (Type JNO-15)
- +1 range, +1 point defense, +1 legs +2 AI
- (0/10/10) 44pp
- +1 range, +1 point defense, +1 legs +2 AI
Siege Artillery
2 (TL5 Super Artillery) Superbore Plasma Boltor
- +1 Range +1 Mobility -1 ether upkeep -1 IUU upkeep -1 shields -1 armor
- (2 / 6 / 6) 5pp
- +1 Range +1 Mobility -1 ether upkeep -1 IUU upkeep -1 shields -1 armor
12 (TL5 Super Artillery) Superbore Plasma Boltor
- +1 range +1 weapons -1 IUU upkeep -1 shields -1 armour
- (12 / 24 / 12) 30pp
- +1 range +1 weapons -1 IUU upkeep -1 shields -1 armour
Tyrasan Mechanized Forces
Logistics Force
3550 (TL5 Logistics Vehicles) Hover Trucks
- Hover Trucks.
- +1 AG
- (3.5/3.5/7) 40pp
- Hover Trucks.
Infantry Carriers
17000/4000REFIT (TL5 Infantry Carriers) Ferratus
- Ferratus armored personnel carriers have four large wheels mounted on a heavily armoured low-profile chassis. They are unarmed.
- +1 armor, -1 weapons
- (1/1/2) 170PP
- Ferratus armored personnel carriers have four large wheels mounted on a heavily armoured low-profile chassis. They are unarmed.
500 (TL5 Infantry Carriers) Ferratus FRT-2
- FRT-2 feature reinforced wheels, crew hatches and additional armor plating.
- +2 armor, -1 weapons
- (1/1/2) 10PP
- FRT-2 feature reinforced wheels, crew hatches and additional armor plating.
1000 (TL5 Infantry Carriers) 'Angelikos' Ferratus-Lifter
- A rather radical upgrade of the Ferratus, Angels replace wheels with heavy duty anti-gravity units. Whilst this consumes a considerable amount of fuel, these vehicles are tough and quick.
- +2 armor, +2 boosters -1 weapons
- (2/2/8) 10PP
- A rather radical upgrade of the Ferratus, Angels replace wheels with heavy duty anti-gravity units. Whilst this consumes a considerable amount of fuel, these vehicles are tough and quick.
Armored Forces
Reconnaissance Force
740 GDN-55 (Light armour:+1 sensor 10PP/batch /15PP) 1.5IUU, 1.5WU, 1.5 Ether
740 (TL5 Light Armor) Scout Armor
- +1 sensors
- (1.5/1.5/1.5) 15PP
- +1 sensors
Main Battle Armor
Tyrasan armored forces primarily use what most would term 'battlemechs', huge lumbering vehicles on thick articulating legs. Such vehicles are more
suited to heavy urban terrain strewn with rubble than tanks on treads.
959 (TL5 Armor) Guardian Armor GDA-22
- (9.6/9.6/9.6) 48PP
- (9.6/9.6/9.6) 48PP
40 GND-E44 Vilani ((VHArmour; +3 ECM +1 legs +1 boosters )) (24PP) (1 IUU, 1 wealth, 3 ether))
200 (TL5 Very Heavy Armor) 'Exsequor'
- These huge vehicles are mounted on two heavy 'chicken' legs, featuring a huge beam apeture on a wedgelike hull and numerous smaller weapons.
- +2 weapons +1 shields +1 legs +1 mobility
- (2/2/8) 10PP
- These huge vehicles are mounted on two heavy 'chicken' legs, featuring a huge beam apeture on a wedgelike hull and numerous smaller weapons.
45 (TL5 Very Heavy Armor) 'Incurso'
- Incurso have one purpose, to find enemy armor and lay waste to it
- +1 weapons +1 Anti-Tank +1 shields +1 legs +1 armor
- (2/2/8) 27PP
- Incurso have one purpose, to find enemy armor and lay waste to it
45 (TL5 Very Heavy Armor) 'Villian'
- Villian are highly mobile mechs used to provide a ECM screen.
- +3 ECM +1 legs +1 boosters
- (2/2/8) 27PP
- Villian are highly mobile mechs used to provide a ECM screen.
225(TL5 Very Heavy Armor) 'GHA-11'
- A new line of tracked VHA, most likely awaiting upgrades to the chassis to bring it into line with other units
- +1 armor
- (2/2/8) 45PP
- A new line of tracked VHA, most likely awaiting upgrades to the chassis to bring it into line with other units
Tyrasan Mobile Suit Corps
With the increased contact and trade between Kozun and Tyran, the notion of using Mobile suits has gained traction within GUARDIAN. With permission from Kozun, Tyran has started producing similiar looking mobile suits using it's own technology.
General Purpose MS
254/10D (TL5 HAA) 'Herculus'
- Herculus are Tyran's first attempt at mobile suits. Unable to equip externals and with ineffecient capacitors, it is nevertheless simple and ::heavily armed.
- +1 weapons +1 mobility -1 externals -1 ether
- (25/25/50) 127PP
- Herculus are Tyran's first attempt at mobile suits. Unable to equip externals and with ineffecient capacitors, it is nevertheless simple and ::heavily armed.
20 Jinn (Demon HAA;: Critter stats: +2 regeneration +1 strength +1) 48PP
Special Creature MS
20 (TL4 HAA) 'Jinn'
- Jinn are demonic hyper advanced armor, demons wearing power armor. Highly classified, they are described as robotic suits in every piece of data.
- +1 Armour, +1 Articulated (Agility), +1 Weapons, +1 Shield, *+2 Melee
- CRITTERS ????
- (2/2/2) 48PP
Mobile Suit Misc
Jinn Booster Pack ??
Heavy Surface Forces
2 (TL5 Land Dreadnought) 'Praevalidus' Wagon Train
- Similiar to Federated Family Wagon Trains, these are much more advanced. Recently fitted with adamantium armor, each is typically defended by a cadre of infantry, who provide a close screen and prevent boarding actions.
- +1 shields +1 carry capacity (infantry) +2 admantium armor +1 weapons
- (2/2/2) 60PP
Tyrasan Fortress Complexes
1 (TL5 Citadel) 'Tyrapolis East' Citadel
- This Citadel defends the Eastern capital district of Tyrapolis, featuring a huge curtain wall, and reinforced hexagonal glass panels that seal in a pleasant atmosphere. It also contains a large Citadel tower, which sits above the ancient Vault from which Tyran emerged.
- +1 shields +1 weapons +3 armor
- (1/1/1) 75PP
1 (TL5 Citadel) 'Tyrapolis West' Citadel
- This Citadel defends the western capital district of Tyrapolis, similiar to the eastern Citadel.
- +1 shields +1 weapons +3 armor
- (1/1/1) 75PP
1 (TL4 Citadel) 'Emperor's Reach' Citadel
- Formerly known as fedcentral, this citadel is one of the ancient vaults on the planet. Now it serves as the capital of the western province and is where all former fedfam citizens live.
- +2 Subterranean, +1 sensors, +1 weapons
- (1/1/1) 56PP
1 (TL10 City Shield) Hermetic Defense Shield Complex
- Recovered from the Tyran vault, this shield system is capable of defending the entire capital region from orbital bombardment.
- (1/1/1) 56PP
1 (TL5 City Shield) Hermetic Defense Shield Complex
- The capitals secondary backup shield generator. Some have advocated moving it to fedcentral.
- (1/1/1) 25PP
Air Force
Transport
50 (TL5 Light Airlift Transport) Aerolifter
- These dropships can carry 200CP of cargo
- +1 Fi/fo +1 carry capacity +1 shield +1 armor
- (1/1/2) 25PP
3 (TL5 Super Airlift Transport) Heavy Aerolifter
- These dropships can carry 7500CP of cargo
- +1 Fi/fo +1 Cargo space +2 armor
- (3/3/12) 25PP
3 (TL5 Medium Aviation) Dropship
- These dropships can carry 100CP of cargo
- +2 armor +1 shields
- (3/3/12) 25PP
Aerospace Corps
300 'Old Boys' (TL4 16PP batch; +1 weapons +1 agility, +1 All Wealther, +1 EAM Boosters, -1IUU upkeep) 192PP
300 (TL4 Fighters) 'Old Boys'
- Procarthian fighters, refitted and their origins disguised
- +1 weapons +1 Maneuverability +1 EAM Boosters +1 All Weather, -1IUU upkeep
- (12/12/24) 192pp
20 (TL5 Fighters) 'Striker Hermes'
- These fighters are the latest off the repurposed production lines. Sleeker, more advanced and better equipped than any native design before them. Unfortunately, the heavy strike package precludes external boosters.
- +2 Fi/Fo +1 All-weather +1 Strike Ord -1 No Externals
- (12/12/24) 192pp
10 (TL5 Superfighters) 'Syreen-X'
- Talos Industries Syreen variant, produced under license and exported to Tyran.
- +3 Maneuverability +1 EAM Booster +1 All Weather +1 AI
- (12/12/24) 192pp
3 (TL5 Superfighter Booster) 'Strike Booster'
- This Booster Package provides forcefield maneuverability and a strike ordinance package.
- +2 Fi/fo +1 Strike Ord
- (0/0/3) 12pp
Autonomous Aerial Vehicles
5 (TL5 Sensor Fighter) 'Sky Eye Drone'
- Difficult to use on Tyran, these vehicles have not seen much use. New doctrine suggests embedding them within Fighter Squadrons.
- +2 AI +1 sensors
- (0/1/1) 20pp
25 (TL5 Strike Fighter) 'Sky Reaper'
- Autonomous Aerial Strike Fighters, used to provide close air support
- +2 AI +1 weapons
- (0/1/1) 20pp
25 (TL5 Heavy Strategic Bomber) 'Sky Fire'
- Autonomous Aerial Bombers, used for heavy strike missions.
- +2 AI +1 weapons
- (0/1/1) 20pp
Mothballed
50 (TL4 Fighter) 'Old Boys'
- Autonomous Aerial Bombers, used for heavy strike missions.
- +1 weapons +1 agility
- (0/2/2) 12pp
65 (TL4 Fighters) 'Augillions'
- Autonomous Aerial Bombers, used for heavy strike missions.
- -1 no externals
- (0/1/1) 5pp