Difference between revisions of "Tyyne"

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'''Physical'''
 
'''Physical'''
:Strength: Score/Modifier
+
:Strength: 14 / +2
:Dexterity: Score/Modifier
+
:Dexterity: 16 / +3
:Constitution: Score/Modifier
+
:Constitution: 14 / +2
 
'''Mental'''
 
'''Mental'''
:Intelligence: Score/Modifier
+
:Intelligence: 8 / -1
:Wisdom: Score/Modifier
+
:Wisdom: 10 / 0
:Charisma: Score/Modifier
+
:Charisma: 12 / +1
 
'''Action Die'''
 
'''Action Die'''
 
:Starting Die: Die Type
 
:Starting Die: Die Type
 
 
  
 
== Skills  ==
 
== Skills  ==

Revision as of 04:09, 19 September 2011

Character

Game: Fantasy Craft Five
Name: Tyyne (pronounced like "Tune")
Species: Giant
Specialty: Archer

First Class/Level: Scout 1
Second Class/Level:
Third Class/Level:

Attributes

Physical

Strength: 14 / +2
Dexterity: 16 / +3
Constitution: 14 / +2

Mental

Intelligence: 8 / -1
Wisdom: 10 / 0
Charisma: 12 / +1

Action Die

Starting Die: Die Type

Skills

(Bold Origin Skills)

Acrobatics: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Athletics: Strength Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Blend: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Bluff: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Crafting*: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Disguise: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Haggle: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Impress: Charisma Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Intimidate: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Investigate: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Medicine: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Notice: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Prestidigitation: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Resolve: Constitution Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Ride*: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Search: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Sense Motive: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Sneak: Dexterity Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Survival: Wisdom Skill Bonus= Ranks+Attribute Modifier+Misc Modifier
Tactics: Intelligence Skill Bonus= Ranks+Attribute Modifier+Misc Modifier

Skill Focuses

Crafting

Known Y/N Forte Y/N : (Crafting Focus here)


Ride

Known Y/N Forte Y/N : (Ride Focus here)

Interests

Total Studies:
List Interests Here

Subplots

Subplots Go Here Completed:Y/N

Coin&Lifestyle

Coin in Hand:
Stake

Lifestyle

Total Lifestyle
Panache
Appearance Bonus
Total Income
Prudence:
Money Saved/Earned: x%


Non Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here


Combat Statistics

Statistics

Defense: Total= Class Bonus+Dexterity Mod+Size Mod+Misc Mod- Armor Mod
Initiative: Total= Class Bonus+Dexterity Mod+ Misc Mod
Vitality: Total/Current
Wounds: Total/Current
Critical Injuries
Subdual Damage: Current 1/2/3/4 Fatigued
Stress Damage: Current 1/2/3/4 Shaken
Conditions:
Size
Size
Footprint
Reach
Speed
Ground Speed
Other Speed
Travel Speed

Base Attacks and Saving Throws

Unarmed: Total= Base Attack+Attribute Mod+Misc Mod
Melee: Total= Base Attack+Attribute Mod+Misc Mod
Ranged: Total= Base Attack+Attribute Mod+Misc Mod
Fortitude: Total= Base Save+Attribute Mod+Misc Mod
Reflex: Total= Base Save+Attribute Mod+Misc Mod
Will: Total= Base Save+Attribute Mod+Misc Mod


Weapons & Armor

Weapon: Type Attack Damage Threat Sz/Hand Weight Range Shots Upgrades
Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades

Proficiencies

Proficient Y/N Forte Y/N: Unarmed
Proficient Y/N Forte Y/N: Blunt
Proficient Y/N Forte Y/N: Edged
Proficient Y/N Forte Y/N: Hurled
Proficient Y/N Forte Y/N: Black Poweder
Proficient Y/N Forte Y/N: Bows
Proficient Y/N Forte Y/N: Siege Weapons


Combat Actions

Attack Actions
Standard Attack Bonus Half Action 1 attack against 1 target
Bull Rush
Coup de Grace
Disarm
Feint
Grapple
Pummel
Taunt
Threaten
Tire
Trip
Initiative Actions
Aim
Anticipate
Delay
Distract
Ready
Refresh


Movement Actions
Standard Move
Handle Item
Mount/Dismount
Reposition
Run
Total Defense

Combat Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here

Gear&Renown

Carrying Capacity
Light Load
Heavy Load(-2 Defense/Physical, 1/2 Speed)
Overloaded(-5 Defense/Physical, Can't Move)
Lift(2x Heavy Load, 1/4 Speed)
Push/Drag(5x Heavy Load, 1/4 Speed)

Reputation & Renown

Legend:
Reputation:
Renown:
Heroic Renown: Title:
Military Renown: Title:
Noble Renown: Title:

Gear

Equipment Effect Size/Hand Construction Weight


Mount

Name
Size(Footprint)Reach
Speed
Travel
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks

Vehicle

Name
Speed
Travel
Size/Defense
Occupants/Load
Construction
Qualities


Contact

Name
Trust
Size/Reach
Speed
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Reputation Cost
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks
Gear

Holding

Name
Scale
Guests/Max
Upgrades
Reputation Cost


Magic Items

Name Item Level Essences Charms Reputation Cost


Spells and Magic

Casting Level:
Spell Points:
Spellcasting Bonus: Total = Ranks+Int Mod+ Misc Mod
Spells Known: Total= Ranks+ Wisdom Score+ Misc Mod
Save DC: Total= 10+ Charisma Mod+ Feats

Spells Known

Name/School Level Casting Time Distance Area Duration Saving Throw Preperation Cost Effect

Spellcasting Class Abilities, Feats, Tricks, Options

List Ability Here
Notes on Ability go Here