Heather Gilligan: Difference between revisions
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Character | = Character = | ||
'''Name:''' Heather Lorraine Gilligan<br> | |||
Name: Heather Lorraine Gilligan | '''Player:''' Breefolk<br> | ||
Player: Breefolk | '''Concept:''' Monstrous Hag<br> | ||
Concept: Monstrous Hag | '''Virtue:'''<br> | ||
Virtue: | '''Vice:'''<br> | ||
Vice: | '''Seeming:''' Ogre<br> | ||
Seeming: Ogre | '''Kith:''' Gristlegrinder<br> | ||
Kith: Gristlegrinder | '''Court:''' Summer<br> | ||
Court: Summer | |||
List something about appearance (both mask and mien) and backstory here. | List something about appearance (both mask and mien) and backstory here. | ||
Size: 5 by Default | == Vital Characteristics == | ||
Speed: Strength + Dex + 5 | '''Health:''' Stamina + Size<br> | ||
Initiative: Dex + Composure | '''Willpower:''' Resolve + Composure<br><br> | ||
Defense: Lowest of Wits or Dex | '''Wyrd:''' ●, or higher with Merits.<br> | ||
Armor: 0/0 without Armor | '''Glamour:''' Half of Harvest + Max Glamour, Max is 10 for Wyrd 1<br> | ||
'''Clarity:''' 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.<br><br> | |||
'''Size:''' 5 by Default<br> | |||
'''Speed:''' Strength + Dex + 5<br> | |||
'''Initiative:''' Dex + Composure<br> | |||
'''Defense:''' Lowest of Wits or Dex<br> | |||
'''Armor:''' 0/0 without Armor<br><br> | |||
'''Glamour Spendable per turn:''' 1 <br> | |||
'''Goblin Fruit Inventory:''' 0/3 <br> | |||
'''Vows:''' 0/4 <br/> | |||
== Inventory == | |||
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics. | |||
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics. | |||
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece. | It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece. | ||
= Statistics = | |||
== Attributes == | |||
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double. | ||
Mental | '''Mental''' | ||
* Intelligence ●● | |||
* Wits ●●● | |||
* Resolve ●● | |||
'''Physical''' | |||
* Strength ●●● | |||
Physical | * Dexterity ● | ||
* Stamina ●● | |||
'''Social''' | |||
* Charisma ●●● | |||
* Manipulation ●●● | |||
* Composure ●● | |||
Social | |||
== Skills == | |||
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double. | Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double. | ||
Assign specialties for skills, which add a contextual 1 dot bonus. | Assign specialties for skills, which add a contextual 1 dot bonus. | ||
Mental (-3 Untrained Penalty) | '''Mental''' (-3 Untrained Penalty) | ||
* Academics | |||
* Computer | |||
* Crafts | |||
* Investigation | |||
* Occult | |||
* Politics | |||
* Science | |||
'''Physical''' (-1 Untrained Penalty) | |||
* Athletics | |||
* Brawl | |||
* Drive | |||
* Firearms | |||
* Larceny | |||
* Stealth | |||
* Survival | |||
* Weaponry | |||
'''Social''' (-1 Untrained Penalty) | |||
* Animal Ken | |||
* Empathy | |||
* Expression | |||
* Intimidation | |||
* Persuasion | |||
* Socialize | |||
* Streetwise | |||
* Subterfuge | |||
= Advantages = | |||
'''Seeming Boon:''' Spend Glamour to increase Strength pool<br> | |||
'''Seeming Curse:''' No 10-again on Composure checks and -1 to Composure defense.<br> | |||
'''Kith Boon:''' Bite is 2L.<br> | |||
Seeming Boon: Spend Glamour to increase Strength pool | |||
Seeming Curse: No 10-again on Composure checks and -1 to Composure defense. | |||
Kith Boon: | |||
== Merits == | |||
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement. | Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement. | ||
== Contracts == | |||
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts. | Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts. | ||
Contracts | |||
Stone | == Contracts == | ||
=== Stone === | |||
Dream | === Dream === | ||
Hearth | === Hearth === | ||
Smoke | === Smoke === | ||
Mirror | === Mirror === | ||
Fleeting | === Fleeting Summer === | ||
Eternal | === Eternal Summer === | ||
Goblin | === Goblin === | ||
Pledges | == Pledges == |
Revision as of 15:38, 18 September 2011
Character
Name: Heather Lorraine Gilligan
Player: Breefolk
Concept: Monstrous Hag
Virtue:
Vice:
Seeming: Ogre
Kith: Gristlegrinder
Court: Summer
List something about appearance (both mask and mien) and backstory here.
Vital Characteristics
Health: Stamina + Size
Willpower: Resolve + Composure
Wyrd: ●, or higher with Merits.
Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
Clarity: 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.
Size: 5 by Default
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0 without Armor
Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4
Inventory
Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.
It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.
Statistics
Attributes
All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.
Mental
- Intelligence ●●
- Wits ●●●
- Resolve ●●
Physical
- Strength ●●●
- Dexterity ●
- Stamina ●●
Social
- Charisma ●●●
- Manipulation ●●●
- Composure ●●
Skills
Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.
Assign specialties for skills, which add a contextual 1 dot bonus.
Mental (-3 Untrained Penalty)
- Academics
- Computer
- Crafts
- Investigation
- Occult
- Politics
- Science
Physical (-1 Untrained Penalty)
- Athletics
- Brawl
- Drive
- Firearms
- Larceny
- Stealth
- Survival
- Weaponry
Social (-1 Untrained Penalty)
- Animal Ken
- Empathy
- Expression
- Intimidation
- Persuasion
- Socialize
- Streetwise
- Subterfuge
Advantages
Seeming Boon: Spend Glamour to increase Strength pool
Seeming Curse: No 10-again on Composure checks and -1 to Composure defense.
Kith Boon: Bite is 2L.
Merits
Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.
Contracts
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.