Glint (Aberrant:Exile): Difference between revisions
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'''Vital Organ Shielding [6]''' - (2nd Generation physiology well-adapted to stresses caused by Quantum forces.) | '''Vital Organ Shielding [6]''' - (2nd Generation physiology well-adapted to stresses caused by Quantum forces.) | ||
:+6 -2 HLs, +12 -4 HLs | :+6 -2 HLs, +12 -4 HLs | ||
'''Acute Sight''' | |||
:+1d to all Perception rolls based on sight. | |||
'''Ambidexterity''' | |||
:The character no longer has a dominant side period, reducing all multiple action penalties by 1 as long as attacks are being made with two weapons. This is identical to the Ambidextrous merit and does not stack. | |||
'''Hyperflexible''' | |||
:The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls. | |||
=== Merits=== | === Merits=== | ||
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*Rangefinder [4] | *Rangefinder [4] | ||
*Vital Organ Shielding 6 [12] | *Vital Organ Shielding 6 [12] | ||
*Ambidexterity [2] | |||
*Hyperflexible [4] | |||
*Acute Sight [2] | |||
==Experience== | ==Experience== |
Revision as of 16:41, 25 June 2011
Vital Statistics
CODENAME: GLINT
Alias: Zurine Ibarra
Player: Exhack
Allegiance: Eden Nova
Concept: Causality Violation Sniper
Eruption: Second Generation Nova
Nature Jester/Expert
Virtue: Regain WP when you lighten a mood or ease a tense situation.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Quantum: 2
- Quantum Pool: 45
Willpower: 7
Health
• [ ]x5 Bruised: -0
• [ ]x5 Hurt: -1
• [ ]x10 Injured: -2
• [ ]x15 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Combat
Attacks
Quantum Attacks
Defense
Soak (Aggravated/Lethal/Bashing): 2A/9L/14B
- w/2A/6L/8B (Natural Soak)
- w/0L/0B (Quantum Powers)
- w/3L/6B (Equipment and Body Modifications)
Attributes/Abilities/Megas
Physical (7)
Strength: 4 (Powerful)
- Brawl 5
- Melee 5 (Pistol Whip +1)
- Mega Strength [2] (Quantum Leap)
Dexterity: 10 (Precise)
- Athletics 5
- Firearms 6 (Rifles +2, Pistols +2)
- Drive 5
- Martial Arts 5
- Mega Dexterity [3] (Weapon Master, Gifted, Paragon, Fast Tasks)
Stamina: 4 (Unflagging)
- Endurance 5
- Resistance 5
- Mega Stamina [2] (Adaptation)
Social (3)
Charisma: 4 (Charming)
- Etiquette 3
Manipulation: 3
- Subterfuge 3
Appearance: 3
- Style 4
- Intimidate 4
- Enticing Mega Appearance [2] (Two Face)
Mental (5)
Wits: 5 (Cunning)
- Tactics 4
- Mega Wits [3] (Multitasking, Quickness [3])
Intelligence: 3
- Survival 3
Perception: 5 (Discerning)
- Awareness 5
- Investigation 5
- Mega Perception [3] (Ultraperipheral Vision, Zoom and Enhance)
Backgrounds
7 +15 Backgrounds
- Attunement 5
- Node 5
- Resources 5
- Influence [Eden Novas] 3
- Cipher 4
Quantum
Claws [5] - (Causality recursion attacks that warp space to place the target's weakpoints into the line of fire.)
- Extras: Kinetic Transfer, Homing, Reduced Quantum Cost
- Strengths: Armor Piercing 5 (AP 15)
Luck [5] - (Causality violation field.)
Arsenal [4] - (Pocket dimension that holds infinite possibilities. For killing.)
- Extras: Bottomless, Reflexive
Teleport [3] - (Compresses distances between herself and targets by shunting the extra space into pocket dimension.)
Character
Taint
Permanent Points: 0
Temporary Points: 0
Aberrations:
Body Modifications
Rangefinder - (Eyes incredibly acute and capable of great depth perception.)
Vital Organ Shielding [6] - (2nd Generation physiology well-adapted to stresses caused by Quantum forces.)
- +6 -2 HLs, +12 -4 HLs
Acute Sight
- +1d to all Perception rolls based on sight.
Ambidexterity
- The character no longer has a dominant side period, reducing all multiple action penalties by 1 as long as attacks are being made with two weapons. This is identical to the Ambidextrous merit and does not stack.
Hyperflexible
- The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.
Merits
Firearms Prodigy - (Guns Akimbo)
- When dual-wielding firearms, the character may make a single attack roll applying to both firearms targeting one enemy, rather than having to take normal multiple actions-although the character can do so as well, becoming a tornado of carnage. The character uses the accuracy of the least accurate weapon he holds. Both firearms do not have to be targeted on the same target. Weapons used akimbo are at -2 accuracy and cannot be aimed, however.
Lucky
- A Lucky character may just be lucky, or it may be something more, a latent quantum power, being what the Trinity era calls a "noetic probability vortex", or incomplete activation of eximorph genetics. Either way, the character gains the ability to reroll up to 3 rolls per session. The second roll always stands.
Equipment
Crash Suit
- Chameleon Polymer, Vacuum Capability
- Soak 6B/3L, Penalty -0, Mass 3, Destruction 18
Very Heavy Pistol [6] - (L-K Mjolnir)
- Overpressured, Cooling Jacket, Gyrostabilizer, ECS
- Acc +3, Dmg 12L, Range 60, RoF 2, Magazine 10, AP 1, Conceal O, Mass 3.75, Min Str. 4 (3 with stock)
- Multiplex: Accuracy +2, Dmg(-3), Dmg Add +[2].
- Explosive: +2 damage, AP (+1)
Coil Rifle [13] - (Banji 02 Hornet)
- Overcharged, Cooling Jacket, Gyrostabilizer, ECS
- Acc + 4, Dmg 12L, Range 200, RoF 60, Magazine 60, AP:4, Conceal O, Mass 6, Min Str. 3
- Multiplex: Accuracy +2, Dmg(-3), Dmg Add +[2].
- Explosive: +2 damage, AP (+1)
Bonus Points
15 BP
- Willpower 7 [8]
- Firearms Prodigy [3]
- Lucky [3]
- Second Generation Nova [1]
Nova Points
60 NP
- Quantum 2 [5]
- Claws 5 [5]
- Claws: Kinetic Transfer, Homing [4]
- Claws: Armor Piercing 5 [5]
- Luck 5 [5]
- Arsenal 4 [8]
- Arsenal: Bottomless Reserves, Reflexive [4]
- Abilities [6]
- Attributes [6]
- Backgrounds [3]
- Teleport 3 [6]
- Body Modifications [3]
Body Modifications
24 from NP
- Rangefinder [4]
- Vital Organ Shielding 6 [12]
- Ambidexterity [2]
- Hyperflexible [4]
- Acute Sight [2]
Experience
130 XP
- Mega Dexterity 3 [21]
- Mega Perception 3 [21]
- Mega Wits 3 [21]
- Mega Stamina 2 [11]
- Mega Strength 2 [11]
- Mega Appearance 2 [11]
- Inhuman Dexterity [6]
- Gifted Dexterity [5]
- Dexterity Paragon [5]
- Dexterity 10 [18]
- Fast Tasks [5]
- Quickness 3 [15]
- Zoom and Enhance [5]
- Firearms: Pistols [2]
- Firearms: Rifles 2 [2]
- Melee: Pistol Whip [1]