Scharf (silicon being): Difference between revisions

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Created page with "'''Name''': Scharf<br> '''Archetype''': Horned Cyborg (Silicon Sniper)<br> '''Player''': Bearstorm<br> Thoroughly inhuman in appearance, being effectively indistinguishable from..."
 
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'''Player''': Bearstorm<br>
'''Player''': Bearstorm<br>


Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of normal humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.
Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.


==Attributes==
==Attributes==

Revision as of 13:22, 22 April 2011

Name: Scharf
Archetype: Horned Cyborg (Silicon Sniper)
Player: Bearstorm

Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.

Attributes

Structure: 20
Energy: 30
Ghost: 10

Abilities

Blast: 30 (35)
Fight: 5 (10)
Resist: 20
Move: 10 (15)
Hide: 10
Find: 30
Hack: 0
Recover: 15
Build: 0

Modules

  • Harbinger


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