Difference between revisions of "Oceania"

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|-
 
|-
 
! style="text-align: left" | Military Index:  
 
! style="text-align: left" | Military Index:  
| 22500 Military<br> 5000 Stockpiles<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> 50 Doctrines
+
| 17500 Military<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> 50 Doctrines
 
|}
 
|}
 
|}
 
|}
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=====Total Values (Starting)=====
 
=====Total Values (Starting)=====
  
350 PIP, 800 CIP, 2000 Wealth, 350 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 41 SP
+
550 PIP, 1100 CIP, 1900 Wealth, 200 Dust, 540 Population, 17500 Military, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 51 SP
  
 
=====Total Values (SP Spent)=====
 
=====Total Values (SP Spent)=====
  
350 PIP, 800 CIP, 2010 Wealth, 470 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 50 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 350 Applications, - Debt
+
550 PIP, 1100 CIP, 2000 Wealth, 200 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
  
:[15 SP]: 150 Applications
+
:[20 SP]: 200 Applications
:[10 SP]: 120 Dust
+
:[20 SP]: 40 Doctrine Points
:[15 SP]: 30 Doctrine Points
+
:[10 SP]: 100 Wealth
:[1 SP]: 10 Wealth
+
:[1 SP]: 2 Tech Indexes
  
 
=====Exploration Era=====
 
=====Exploration Era=====
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:Exp-1) World Type, Garden World
 
:Exp-1) World Type, Garden World
 
:Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
 
:Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
:Exp-6) Precursor Relics, Limited (+ 150 dust, + 5 SP)  
+
:Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
 
:Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
 
:Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
 
:Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
 
:Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
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:Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
 
:Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
  
:Col-7A) Local Affairs, Economic Crisis (+2,500 Stockpiles go to Col-7B)
+
:Col-7A) Local Affairs, Political Crisis (+ 100 Wealth, go to Col-7D)  
:Col-7B) Economic Crisis, Banking Crisis (+2,500 stockpiles, + 200 Wealth, may not have more than - debt)
+
:Col-7B) Political Crisis, Resolved To Everyone's Satisfaction (+ 100 Wealth, + 100 CIP, + 100 PIP)  
  
 
=====Breakdown Era=====
 
=====Breakdown Era=====
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:Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)  
 
:Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)  
:Break-2B) Catapulted PACT Policies, Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 10,000 Military)
+
:Break-2B) Catapulted PACT Policies, Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)
  
 
=====War Era and Aftermath=====
 
=====War Era and Aftermath=====
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*Shipbuilding: +2 [22]  
 
*Shipbuilding: +2 [22]  
*Aircraft: +5 [25]
+
*Aircraft: +7 [27]
 
*Electronics: +5 [25]  
 
*Electronics: +5 [25]  
 
*Beam/Pulse Weapons: +5 [25]  
 
*Beam/Pulse Weapons: +5 [25]  
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*Stealth: +5 [25]  
 
*Stealth: +5 [25]  
 
*Transgenics: -5 [15]
 
*Transgenics: -5 [15]
*Ground: + 5 [25]
+
*Ground: +5 [25]
*Civilian Tech: + 11 [31]
+
*Civilian Tech: +11 [31]
  
 
[Garden World] Civilian Tech +3<br>
 
[Garden World] Civilian Tech +3<br>
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[Ignore the War] Civilian Tech +5<br>
 
[Ignore the War] Civilian Tech +5<br>
 
[Rangers Lead The Way] Ground +5<br>
 
[Rangers Lead The Way] Ground +5<br>
 +
[2 Index Points] Aerospace +2<br>
  
 
=== Applications ===
 
=== Applications ===

Revision as of 15:51, 23 July 2010

Oceania

NEXT.png
Oceania
Pacific Arm Colonization Treaty
System Info
Star Name: Hale (G6V)
World Name: Oceania
Surface Gravity: 1.1 G
Climate: Temperate, Oceanic
Atmosphere: Standard Breathable
Other Bodies:
Demographics
Population: 60 Million
Population Breakdown: 100% Baseline Human
Capital: Pacifica
Other Settlements: New Sydney, New Auckland, Port Victoria, Mentwerk
Infrastructure
Resource Index: 800 CIS
350 PIP
2010 Wealth
Precursor Activity Index: 470 Dust
Military Index: 17500 Military
1 Morale
5 Logistics
5 Infiltration
2 Security
50 Doctrines

Overview

Oceania

Archetype: Oceanic Paradise World of Wealth and Espionage
Head of State: Prime Minister Roger Dalton
Government: Parliamentary Democracy
Political Alignment: PACT

Statistics

History Path

Total Values (Starting)

550 PIP, 1100 CIP, 1900 Wealth, 200 Dust, 540 Population, 17500 Military, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 51 SP

Total Values (SP Spent)

550 PIP, 1100 CIP, 2000 Wealth, 200 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt

[20 SP]: 200 Applications
[20 SP]: 40 Doctrine Points
[10 SP]: 100 Wealth
[1 SP]: 2 Tech Indexes
Exploration Era
Exp-1) World Type, Garden World
Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
Exp-9) Location, Routed (+ 10 SP)
Colonization Era
Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
Col-2) PACT Colonization Authority, Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
Col-2B) PACT Transgenic Relations, Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
Col-2C) PACT Colonial Economics, Liberal Market Capitalism (+ 200 CIP, + 100 PIP, + 300 Wealth, + 60 Population)
Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
Col-7A) Local Affairs, Political Crisis (+ 100 Wealth, go to Col-7D)
Col-7B) Political Crisis, Resolved To Everyone's Satisfaction (+ 100 Wealth, + 100 CIP, + 100 PIP)
Breakdown Era
Break-1) Economic Upsets, Reaganomics (+ 100 Wealth, - Debt)
Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)
Break-2B) Catapulted PACT Policies, Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)
War Era and Aftermath
War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, Go to War-2) *Must be PACT arm
War-2A) PACT World Politics, Corporate State (+ 200 Wealth, + 100 application)
War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
War-2C) PACT World Military, Rangers Lead The Way! (+++ Infiltration, + 100 CIP, ++ doctrines)
X1) Covert Abilities, Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
Current Era
Cur-1) The Business of Government, Multiparty Democracy (+ Morale, + 100 application (common), + 100 Wealth, + 1 SP)
Chaotic Events
Hippies Under The Bed (+ 60 Pop, - 2,500 military)

Technology

Global Technology Level: 20

  • Shipbuilding: +2 [22]
  • Aircraft: +7 [27]
  • Electronics: +5 [25]
  • Beam/Pulse Weapons: +5 [25]
  • Shields: +5 [25]
  • Stealth: +5 [25]
  • Transgenics: -5 [15]
  • Ground: +5 [25]
  • Civilian Tech: +11 [31]

[Garden World] Civilian Tech +3
[Corporate State] Civilian Tech +3
[Ignore the War] Civilian Tech +5
[Rangers Lead The Way] Ground +5
[2 Index Points] Aerospace +2

Applications

  • Shipbuilding VI
  • Aerospace Construction III
  • Mecha Construction II
  • Ground Construction III
  • Naval Armor VI
  • Aerospace Armor VI
  • Ground Armor VI
  • Naval Propulsion IV
  • Aerospace Propulsion V
  • Naval Shields I
  • Craft Shields I
  • Railgun Fundamentals
    • All deployments
  • Particle Weapon Fundamentals
    • Naval and Aerospace deployment
  • Synchronous Fundamentals
    • No deployments
  • Belted Armor
  • Depleted Uranium Armor
  • Laminate Armor
  • Scattering Fields
  • Flash Fields
  • Fusion Drives
  • Fusion Powerplants
  • Delta Jump Drives