Ryan Foucalt: Difference between revisions

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Physical 3+9<br>
Physical 3+9<br>
Strength 5+2 (7)-Powerful
Strength 5-Powerful
: Mega-Strength 1: Quantum Leap
: Mega-Strength 1: Quantum Leap
:: Might 1
:: Might 1
Dexterity 5+2 (7)-Nimble
Dexterity 5-Nimble
: Mega-Dexterity 1: Kensai
: Mega-Dexterity 1: Kensai
:: Athletics 3 + 2
:: Athletics 3 + 2
Line 17: Line 17:
:: Stealth 2
:: Stealth 2
:: Drive 1
:: Drive 1
Stamina 5+1 (6)-Untiring
Stamina 5-Untiring
: Mega-Stamina 1: Regeneration
: Mega-Stamina 1: Regeneration
:: Endurance 3
:: Endurance 3
Line 27: Line 27:
:Manipulation 3
:Manipulation 3
::Streetwise 0+1
::Streetwise 0+1
:Appearance 3+1 (4)-Imposing
:Appearance 3-Imposing


Mental 7 + 5
Mental 7 + 5
:Perception 5+1 (6)-Observant
:Perception 5-Observant
:: Awareness 3 + 2
:: Awareness 3 + 2
Intelligence 5+1 (6)-Brilliant
Intelligence 5-Brilliant
: Mega-Intelligence 2: Mental Prodigy (Scientific)
: Mega-Intelligence 2: Mental Prodigy (Scientific)
:: Computers 1 + 2
:: Computers 1 + 2

Revision as of 00:29, 20 February 2010

Ryan Focault
Concept: Alex Mercer, COMMANDO SCIENTIST
Nature: Visionary (enhance the human race)

Attributes

23 + 18 Ability Points

Physical 3+9
Strength 5-Powerful

Mega-Strength 1: Quantum Leap
Might 1

Dexterity 5-Nimble

Mega-Dexterity 1: Kensai
Athletics 3 + 2
Firearms 3 + 2
Martial Arts 3
Stealth 2
Drive 1

Stamina 5-Untiring

Mega-Stamina 1: Regeneration
Endurance 3
Resistance 3

Social 5+1

Charisma 3
Etiquette 0+2
Manipulation 3
Streetwise 0+1
Appearance 3-Imposing

Mental 7 + 5

Perception 5-Observant
Awareness 3 + 2

Intelligence 5-Brilliant

Mega-Intelligence 2: Mental Prodigy (Scientific)
Computers 1 + 2
Engineering 2 + 1
Survival 1
Science (Nanomachines) 1 + 4
Medicine 1 + 4

Wits 5-Creative

Mega-Wits 1: Multitasking
Rapport 1

Backgrounds

7+5 pts

Resources 3
Eufiber 4
Cipher 3
Node 2

Bonus Points

15 BP

14 BP for Quantum 3
4 BP for Willpower 5
1 BP for Eufiber Attuned 1
+1 BP from Overconfidence
+3 BP from Amnesia

Nova Points

30+4 NP

5 NP for 15 attribute dots
3 NP for 18 ability dots
1 NP for 5 background dots
5 NP for Telekinesis 5
-5 Weakness: Only works for Firearms
3 NP for Mega-Wits 1 (Multitasking)
3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
3 NP for Mega-Stamina 1 (Regeneration)
6 NP for Mega-Intelligence 2 (Analyze Weakness)
3 NP for Armor 1
1 NP for Psychic Shield 1
1 NP for Anima Object 1 (Small SMG)

Quantum Stuff

Quantum Pool 26
Taint 2

Temporary Taint 0/10

Powers

Psychic Shield 1: +2 successes against all mental attacks
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q
Enhanced Ammunition [Telekinesis 5]: +5 accuracy/damage for all firearm attacks.

-5 Works only on bullets.

Defenses

Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/3L (dermal armor) + 3B/3L (armor) + 2B/2L (eufiber)

Total-13B/12L

Willpower 5

Temporary Willpower 4

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ][ ][ ] -3 x 3
[ ] -4 x 1
[ ] Incapacitated

Attacks

Small SMG: 10d + 1, Damage 6L (up to 11L with Telekinesis)
Strike: 10d + 1, Damage 7B [5]
Kick: 10d, Damage 9B [5]

Experience

Prelude: 4 XP
Session 1: 4 XP

Spent/Total: 8/8 XP

Mega-Strength 1 (6 XP)
Redundant Organs [Extra Health Levels: Maimed] (2 XP)