Glint (Aberrant:Exile): Difference between revisions

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'''Vice:''' Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk. <br>
'''Vice:''' Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk. <br>
'''Quantum:''' 2 <br>
'''Quantum:''' 2 <br>
* Quantum Pool: 40<br>
* Quantum Pool: 45<br>
'''Willpower:''' 7<br>
'''Willpower:''' 8<br>


===Health===
===Health===
Line 56: Line 56:
:'''Mega Strength [2]''' (Quantum Leap)
:'''Mega Strength [2]''' (Quantum Leap)
'''Dexterity:''' 10 (Precise)<br>
'''Dexterity:''' 10 (Precise)<br>
:Athletics 5
:Athletics 5 (Dodging +3)
:Firearms 6 (Rifles +2, Pistols +2)
:Firearms 6 (Rifles +3, Pistols +3)
:Drive 5
:Drive 5
:Stealth 2
:Stealth 2
:Legerdemain 1
:'''Mega Dexterity [3]''' (Weapon Master, Gifted, Paragon, Fast Tasks)
:'''Mega Dexterity [3]''' (Weapon Master, Gifted, Paragon, Fast Tasks)
'''Stamina:''' 4 (Unflagging)<br>
'''Stamina:''' 4 (Unflagging)<br>
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==Backgrounds==
==Backgrounds==
7 +10 Backgrounds
7 +1 +10 Backgrounds
:Attunement 5
:Attunement 5
:Node 4
:Node 5
:Resources 5
:Resources 5
:Influence [Eden Novas] 3
:Influence [Eden Novas] 3
Line 99: Line 100:


'''Telekinesis [5]''' - (Semi-conscious and instinctual telekinesis by manipulating energy states in the area and subtly shifting the curvature of space. With conscious effort, Zurine generates subtle violations of causality that can bypass enemy defenses by dislocating reality and shifting probability towards the desired outcome.)
'''Telekinesis [5]''' - (Semi-conscious and instinctual telekinesis by manipulating energy states in the area and subtly shifting the curvature of space. With conscious effort, Zurine generates subtle violations of causality that can bypass enemy defenses by dislocating reality and shifting probability towards the desired outcome.)
:Extras: Duration [2] (Permanent), Homing
:Extras: Duration [2] (Permanent), Homing, Fine Manipulation
:Strengths: Armor Piercing [2] (AP 6)
:Strengths: Armor Piercing [2] (AP 6)


Line 163: Line 164:


===Bonus Points===
===Bonus Points===
15 BP
18 BP
*Willpower 7 [8]
*Willpower 8 [10]
*Firearms Prodigy [3]
*Firearms Prodigy [3]
*Lucky [3]
*Lucky [3]
*Second Generation Nova [1]
*Second Generation Nova [1]
*Background [1]


===Nova Points===
===Nova Points===
Line 191: Line 193:


==Experience==
==Experience==
131 XP (0 Unspent)
146 XP (0 Unspent)
*Mega Dexterity 3 [21]
*Mega Dexterity 3 [21]
*Mega Perception 3 [21]
*Mega Perception 3 [21]
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*Firearms: Rifles [2]
*Firearms: Rifles [2]
*Ambidexterity [2]
*Ambidexterity [2]
*Athletics: Dodging +3 [2]
*Telekinesis: Fine Manipulation [10]
*Legerdemain 1 [3]

Revision as of 15:37, 29 June 2011

Vital Statistics

CODENAME: GLINT
Alias: Zurine Fresnel-Wesson
Player: Exhack
Allegiance: Eden Nova
Concept: Causality Violation Sniper
Eruption: Second Generation Nova
Nature Jester/Expert
Virtue: Regain WP when you lighten a mood or ease a tense situation.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Quantum: 2

  • Quantum Pool: 45

Willpower: 8

Health

• [ ]x5 Bruised: -0
• [ ]x5 Hurt: -1
• [ ]x10 Injured: -2
• [ ]x15 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Combat

Attacks

  • Strike: Attack: d9 +2, Damage: d16 +[4]B, Difficulty +0
  • Kick: Attack: d9 +2, Damage d18 + [4]B, Difficulty +1
  • Grapple: Attack: d9 +2, Damage d14 +[4]B, Difficulty +0, Holds Target
  • Disarm: Attack: d9 +2, Damage d14 +[4]B, Difficulty +1, Disarming
  • Tackle: Attack: d9 +2, Damage d18 +[4]B, Difficulty +1, Knockdown (+2 diff), No Multiple actions
  • Shooting (Pistols and Rifles): Attack: d19 +3, Damage: +d1, Difficulty -1, Min ROF 6
  • Shooting (Other Firearms): Attack: d17 +3, Damage: +d1, Difficulty -1, Min ROF 6
  • Thrown: Attack d15 +3, Damage d14 +[4], Difficulty -1, Min ROF 6

Quantum Attacks

  • Telekinetic Punch: Attack: d15 +3, Damage: d15B + [4]B, AP 6, Difficulty +0, Difficulty -5, Ignores 5 Dodge Successes
  • Telekinetic Grapple: Attack: d15 +3, Damage: d15 + [4]B, AP 6, Difficulty +0, Holds Target, Difficulty -5 Ignores 5 Dodge Successes
  • Telekinetic Blade: Attack: d15 +3, Damage: d10 + [2]L, AP 6, Difficulty -5, Ignores 5 Dodge Successes
  • Telekinetic Kinetic Acceleration: Attack: +d5, Damage: +d5, AP 6, Difficulty -5, Ignores 5 Dodge Successes

Defense

Soak (Aggravated/Lethal/Bashing): 2A/9L/14B

w/2A/6L/8B (Natural Soak)
w/0L/0B (Quantum Powers)
w/3L/6B (Equipment and Body Modifications)

Attributes/Abilities/Megas

Physical (7)

Strength: 4 (Powerful)

Brawl 5
Melee 5
Mega Strength [2] (Quantum Leap)

Dexterity: 10 (Precise)

Athletics 5 (Dodging +3)
Firearms 6 (Rifles +3, Pistols +3)
Drive 5
Stealth 2
Legerdemain 1
Mega Dexterity [3] (Weapon Master, Gifted, Paragon, Fast Tasks)

Stamina: 4 (Unflagging)

Endurance 3
Resistance 3
Mega Stamina [2] (Adaptation, Regeneration)

Social (3)

Charisma: 4 (Charming)

Etiquette 3

Manipulation: 3

Subterfuge 3

Appearance: 3

Style 4
Intimidate 4
Enticing Mega Appearance [2] (Two Face)

Mental (5)

Wits: 5 (Cunning)

Tactics 4
Rapport 4
Mega Wits [3] (Multitasking, Quickness [2])

Intelligence: 3

Survival 3
Linguistics 3 (English, French, Spanish, German, Chinese)

Perception: 5 (Discerning)

Awareness 5
Investigation 5
Mega Perception [3] (Ultraperipheral Vision, Zoom and Enhance)

Backgrounds

7 +1 +10 Backgrounds

Attunement 5
Node 5
Resources 5
Influence [Eden Novas] 3

Quantum

Telekinesis [5] - (Semi-conscious and instinctual telekinesis by manipulating energy states in the area and subtly shifting the curvature of space. With conscious effort, Zurine generates subtle violations of causality that can bypass enemy defenses by dislocating reality and shifting probability towards the desired outcome.)

Extras: Duration [2] (Permanent), Homing, Fine Manipulation
Strengths: Armor Piercing [2] (AP 6)

Luck [5] - (Causality distortion field that can generate outcomes other than the most likely possibility, re-sequencing events to suit Zurine's needs.)

Arsenal [3] - (A pocket dimension nestled between broken possibilities that can store near-endless states and patterns of mass.)

Extras: Bottomless, Reflexive

Teleport [3] - (Renders the distance between herself and targets to zero by collapsing the obstacles and traveling across the states of 'departure' and 'arrival'.)

Character

The 2nd Generation Nova daughter of ex-Elite The Kid and ex-Project Utopia member Avicenna Fresnel, who erupted with abilities broadly similar to those of her two parents. Recognized as an excellent sniper and skilled investigator, although she doesn't have any strong social graces and tends to approach issues with a half-hearted and smug sense of bravado.

Like the Kid, she exhibits the ability to enhance ranged attacks with Quantum, although she does so by generation causal violations and recursions, placing her powers closer to those of her mother with capabilities resembling those of her father. She is also able to exert very subtle forms of spatial compression and distortion, shunting objects into pocket dimensions and teleporting across long distances.

Taint

Permanent Points: 0
Temporary Points: 0

Aberrations:

Body Modifications

Vital Organ Shielding [6] - (2nd Generation physiology well-adapted to stresses caused by Quantum forces.)

+6 -2 HLs, +12 -4 HLs

Ambidexterity - (Brain highly optimized and capable of parallel processing.)

The character no longer has a dominant side period, reducing all multiple action penalties by 1 as long as attacks are being made with two weapons. This is identical to the Ambidextrous merit and does not stack.

Hyperflexible - (Can naturally compress and distort own body with no deleterious effects.)

The character can bend and dislocate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.

Merits

Firearms Prodigy - (Guns Akimbo)

When dual-wielding firearms, the character may make a single attack roll applying to both firearms targeting one enemy, rather than having to take normal multiple actions-although the character can do so as well, becoming a tornado of carnage. The character uses the accuracy of the least accurate weapon he holds. Both firearms do not have to be targeted on the same target. Weapons used akimbo are at -2 accuracy and cannot be aimed, however.

Lucky

A Lucky character may just be lucky, or it may be something more, a latent quantum power, being what the Trinity era calls a "noetic probability vortex", or incomplete activation of eximorph genetics. Either way, the character gains the ability to reroll up to 3 rolls per session. The second roll always stands.

Equipment

Crash Suit

Chameleon Polymer, Vacuum Capability
Soak 6B/3L, Penalty -0, Mass 3, Destruction 18

Very Heavy Pistol [6] - (L-K Mjolnir) (Confiscated)

Overpressured, Cooling Jacket, Gyrostabilizer, ECS
Acc +3, Dmg 12L, Range 60, RoF 2, Magazine 10, AP 1, Conceal O, Mass 3.75, Min Str. 4 (3 with stock)
Multiplex: Accuracy +2, Dmg(-3), Dmg Add +[2].
Explosive: +2 damage, AP (+1)

Coil Rifle [11] - (Banji 02 Hornet) (Confiscated, 2 Left)

Overcharged, Cooling Jacket, Gyrostabilizer, ECS
Acc + 4, Dmg 12L, Range 200, RoF 60, Magazine 60, AP:4, Conceal O, Mass 6, Min Str. 3
Multiplex: Accuracy +2, Dmg(-3), Dmg Add +[2].
Explosive: +2 damage, AP (+1)

Autopistol [2] - (Stavros Protector)

Acc -1, Dmg 5L, Range 40, RoF 15, Magazine 15, Conceal P, Mass 1, Min Str. 1
JHP: Dmg(-3), AP Reduced to 0, Dmg Add +[3]

Bonus Points

18 BP

  • Willpower 8 [10]
  • Firearms Prodigy [3]
  • Lucky [3]
  • Second Generation Nova [1]
  • Background [1]

Nova Points

60 NP

  • Quantum 2 [5]
  • Telekinesis 5 [10]
  • Telekinesis: Homing, Duration 2 (Permanent) [8]
  • Telekinesis: Armor Piercing 2 [2]
  • Luck 5 [5]
  • Arsenal 3 [6]
  • Arsenal: Bottomless Reserves, Reflexive [4]
  • Teleport 3 [6]
  • Abilities [6]
  • Attributes [6]
  • Backgrounds [2]
  • Body Modifications [2]

Body Modifications

16 from NP, 2 from XP

  • Vital Organ Shielding 6 [12]
  • Ambidexterity [2]
  • Hyperflexible [4]

Experience

146 XP (0 Unspent)

  • Mega Dexterity 3 [21]
  • Mega Perception 3 [21]
  • Mega Wits 3 [21]
  • Mega Stamina 2 [11]
  • Mega Strength 2 [11]
  • Mega Appearance 2 [11]
  • Inhuman Dexterity [6]
  • Gifted Dexterity [5]
  • Dexterity Paragon [5]
  • Dexterity 10 [18]
  • Regeneration [5]
  • Fast Tasks [5]
  • Quickness 2 [10]
  • Zoom and Enhance [5]
  • Firearms: Pistols [2]
  • Firearms: Rifles [2]
  • Ambidexterity [2]
  • Athletics: Dodging +3 [2]
  • Telekinesis: Fine Manipulation [10]
  • Legerdemain 1 [3]