User talk:Andronicus: Difference between revisions

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New page: on *:text:d*:#: { /set %loops $Remove($1,d) /set %successes 0 /set %damage 0 /set %i 0 /set %roll 0 /set %botch 0 /unset %output while (%i < %loops) { /set %roll $rand(1,10) if (%roll > 6...
 
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on *:text:d*:#: {
LEADERS<br>
/set %loops $Remove($1,d)
/set %successes 0
/set %damage 0
/set %i 0
/set %roll 0
/set %botch 0
/unset %output


while (%i < %loops) {
Monarch (Hereditary succession, by the sword, only the Monarch gets a vote)
/set %roll $rand(1,10)
:Unlocks "Vassalage"
if (%roll > 6) {
/inc %successes
/inc %damage
}
if (%roll == 10) { /inc %successes }
if (%roll == 1) { /set %botch 1 }
/set %output %output %roll


/inc %i
Elected (Somebody elects this dude)
}


if ((%successes == 0) && (%botch == 1)) {
/set %output $nick : BOTCH! ( %output )
}
else {
/set %output $nick : ( %output )
}


/msg #scionooc %output
GOVERNMENT FORMS <br>
}
Governments have different forms and traits attached to them.
 
:Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
:Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold
:Feudalism. +X Noble draft modifier (Keeps only)
:Mercantilism. Unlocks "Trade Connections"

Revision as of 17:41, 8 September 2009

LEADERS

Monarch (Hereditary succession, by the sword, only the Monarch gets a vote)

Unlocks "Vassalage"

Elected (Somebody elects this dude)


GOVERNMENT FORMS
Governments have different forms and traits attached to them.

Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold
Feudalism. +X Noble draft modifier (Keeps only)
Mercantilism. Unlocks "Trade Connections"