Ryan Foucalt: Difference between revisions

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MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
Line 73: Line 73:
: 3 NP for 18 ability dots
: 3 NP for 18 ability dots
: 1 NP for 5 background dots
: 1 NP for 5 background dots
: 5 NP for Claws 1 (Kinetic Transfer)
: 5 NP for Telekinesis 5
:: -5 Weakness: Only works for Firearms
: 3 NP for Mega-Wits 1 (Multitasking)
: 3 NP for Mega-Wits 1 (Multitasking)
: 3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
: 3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
Line 81: Line 82:
: 1 NP for Psychic Shield 1
: 1 NP for Psychic Shield 1
: 1 NP for Anima Object 1 (Small SMG)
: 1 NP for Anima Object 1 (Small SMG)
: 2 NP for Willpower 7


=Quantum Stuff=
=Quantum Stuff=

Revision as of 00:20, 20 February 2010

Ryan Focault
Concept: Alex Mercer, COMMANDO SCIENTIST
Nature: Visionary (enhance the human race)

Attributes

23 + 18 Ability Points

Physical 3+9
Strength 5+2 (7)-Powerful

Mega-Strength 1: Quantum Leap
Might 1

Dexterity 5+2 (7)-Nimble

Mega-Dexterity 1: Kensai
Athletics 3 + 2
Firearms 3 + 2
Martial Arts 3
Stealth 2
Drive 1

Stamina 5+1 (6)-Untiring

Mega-Stamina 1: Regeneration
Endurance 3
Resistance 3

Social 5+1

Charisma 3
Etiquette 0+2
Manipulation 3
Streetwise 0+1
Appearance 3+1 (4)-Imposing

Mental 7 + 5

Perception 5+1 (6)-Observant
Awareness 3 + 2

Intelligence 5+1 (6)-Brilliant

Mega-Intelligence 2: Mental Prodigy (Scientific)
Computers 1 + 2
Engineering 2 + 1
Survival 1
Science (Nanomachines) 1 + 4
Medicine 1 + 4

Wits 5-Creative

Mega-Wits 1: Multitasking
Rapport 1

Backgrounds

7+5 pts

Resources 3
Eufiber 1
Device 3 (9 Advancement Options-he rebuilt himself from the ground up as a new man.)
Cipher 3
Node 2

Device Advancements

Plastic Surgery (1): +1 Appearance
Nervous System Overhaul (2): +2 Dexterity
Structural Reinforcement (1): +1 Stamina
Sensory Enhancement (1): +1 Perception
Muscle Performance Overhaul (2): +2 Strength
Subdermal Armor: +1B/3L Armor
Brain Augmentation (1): +1 Intelligence

Bonus Points

15 BP

14 BP for Quantum 3
4 BP for Willpower 5
1 BP for Eufiber Attuned 1
+1 BP from Overconfidence
+3 BP from Amnesia

Nova Points

30+4 NP

5 NP for 15 attribute dots
3 NP for 18 ability dots
1 NP for 5 background dots
5 NP for Telekinesis 5
-5 Weakness: Only works for Firearms
3 NP for Mega-Wits 1 (Multitasking)
3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
3 NP for Mega-Stamina 1 (Regeneration)
6 NP for Mega-Intelligence 2 (Analyze Weakness)
3 NP for Armor 1
1 NP for Psychic Shield 1
1 NP for Anima Object 1 (Small SMG)

Quantum Stuff

Quantum Pool 26
Taint 2

Temporary Taint 0/10

Powers

Psychic Shield 1: +2 successes against all mental attacks
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q
Enhanced Ammunition [Telekinesis 3]: +3 accuracy/damage for all firearm attacks.

-5 Works only on bullets.

Defenses

Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/3L (dermal armor) + 3B/3L (armor) + 2B/2L (eufiber)

Total-13B/12L

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ][ ][ ] -3 x 3
[ ] -4 x 1
[ ] Incapacitated

Attacks

Small SMG: 10d + 1, Damage 6L (7L with Telekinesis)
Strike: 10d + 1, Damage 7B [5]
Kick: 10d, Damage 9B [5]

Experience

Prelude: 4 XP
Session 1: 4 XP

Spent/Total: 8/8 XP

Mega-Strength 1 (6 XP)
Redundant Organs [Extra Health Levels: Maimed] (2 XP)