EX Starlance: Difference between revisions

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'''Virtue:''' Regain WP when you survive a dangerous situation via your own cunning and perseverance.<br>
'''Virtue:''' Regain WP when you survive a dangerous situation via your own cunning and perseverance.<br>
'''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.<br>
'''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.<br>
'''Quantum:''' 4<br>
'''Quantum:''' 6<br>
* Quantum Pool: 45<br>
* Quantum Pool: 50 (10Q /turn)<br>
'''Willpower:''' 10<br>
'''Willpower:''' 10<br>


===Health===
===Health===
• [ ]x9 Bruised: -0<br>
 
[ ]x4 Hurt: -1<br>
'''Health Levels:''' Willpower (10) + Quantum (6) + Stamina * 2 (10) + Mega-Stamina * 6 (30) + Mega-Strength (7) + Mega-Dexterity (5) + Extra HLs * 2 (30) = 98
[ ]x5 Injured: -2<br>
:Wound Penalties: Per (Stamina [5] + Resistance [5] + Mega-Stamina * 2 [10]/2 + 1) = 11 HLs
[ ]x5 Crippled: -4<br>
:HL Track: -0 x 11/-1 x 11/-2 x 11/-3 x 11/-4 x 11/-5 x 11/-6 x 11/-7 x 11/-8 x 11/-9 x 10/Incap x 15/Dying x 39
• [ ]x1 Incapacitated<br>
• [ ]Dead<br>


==Combat==
==Combat==
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* Lance Attack (Dormant), Attack: d18, Damage: d15L, AP 6
* Lance Attack (Dormant), Attack: d18, Damage: d15L, AP 6
* Lance Attack, Attack: d18 +[7], Damage: d55L +[14]L, AP 13
* Lance Attack, Attack: d18 +[7], Damage: d55L +[14]L, AP 13
* Lance Attack (Quantum Boost): d18 +[7], Damage: d91 +[14]L, AP 13
* Lance Attack (Quantum Boost): d18 +[7], Damage: d97 +[14]L, AP 13
* Shockwave: Damage: d24B, Area: 70m, Strength + Ath roll at Dif 3 or fall prone.
* Shockwave: Damage: d24B, Area: 70m, Strength + Ath roll at Dif 3 or fall prone.


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* Armor, 27B/27L soak.
* Armor, 27B/27L soak.
* Flight, 64 tactical flight, 600 strategic flight.
* Flight, 64 tactical flight, 600 strategic flight.
* Hypermovement, +6 dif to hit, +d6 damage, multiplies movement rate by 36.
* Hypermovement, +6 dif to hit, +d12 damage, multiplies movement rate by 36.
* Quantum Bolt, Attack: d15 +7, Damage: d36 + [18]L, AP 6, Range: 180m
* Quantum Bolt, Attack: d15 +7, Damage: d36 + [18]L, AP 6, Range: 180m


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===Defense===
===Defense===


Soak (Aggravated/Lethal/Bashing): 13A/40L/46B<br>
Soak (Aggravated/Lethal/Bashing): 13A/55L/60B<br>
:w/13A/22L/28B (Natural Soak)
:w/13A/22L/28B (Natural Soak)
:w/18L/18B (Quantum Powers)
:w/27L/27B (Quantum Powers)
:w/0L/0B (Equipment and Body Modifications)
:w/6L/5B (Equipment and Body Modifications)
Defense: +5
Defense: +5


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:Melee 5 (Spears +3)
:Melee 5 (Spears +3)
:Might 5
:Might 5
:'''Mega Strength 6''' (Ferocity, Fist of God, Demolitions, Heroic, Incomparable, Precision, Shockwave, Transcendent)
:'''Mega Strength [6 ->7]''' (Ferocity, Fist of God, Demolitions, Heroic, Incomparable, Precision, Shockwave, Transcendent)
'''Dexterity:''' 5<br>
'''Dexterity:''' 5<br>
:Athletics 5
:Athletics 5
:Martial Arts 5 (Hard)
:Drive 2
:Drive 2
:Pilot 5
:Heavy Weapons 5
:Firearms 5
:Firearms 5
:Helmsman 5
:Helmsman 5
:Microgravity Ops 1
:Microgravity Ops 4
:Stealth 3
:Stealth 4
:'''Mega Dexterity [5]''' (Rapid Strike)
:'''Mega Dexterity [5]''' (Rapid Strike)
'''Stamina:''' 5<br>
'''Stamina:''' 5<br>
:Endurance 3
:Endurance 3
:Resistance 3
:Resistance 5
:'''Mega Stamina [5]''' (Adaptation, Hardbody, Painkiller, Regeneration, Resilience [2])
:'''Mega Stamina [5]''' (Adaptation, Hardbody, Painkiller, Regeneration, Resilience [2])


Line 85: Line 82:
'''Charisma:''' 5<br>
'''Charisma:''' 5<br>
:Command 4
:Command 4
:Mega Charisma 1 (Commanding Presence)
:'''Mega Charisma [1]''' (Soothe)
'''Manipulation:''' 2<br>
'''Manipulation:''' 2<br>
'''Appearance:''' 5<br>
'''Appearance:''' 5<br>
:Intimidation 4 (At Spearpoint +3)
:Intimidation 4 (At Spearpoint +3)
:'''Dangerous Mega Appearance 4''' (Face of Terror, Blind Bewitchment [Taste])
:'''Dangerous Mega Appearance [4]''' (Face of Terror, Blind Bewitchment [Taste])


===Mental (3)===
===Mental (3)===
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==Quantum ==
==Quantum ==


'''Bodymorph [6]'''
'''Bodymorph [6]''' - (Grows organic, crystaline armor adorned with massive wings of light and beam-emitting nodules in the shoulders.)
:''Mastery''
:''Mastery''
:Adds +1 Dif to hit the character and adds d2 with Brawl and Martial Arts attacks.  
:Adds +1 Dif to hit the character and adds d2 with Brawl and Martial Arts attacks.  
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:''Quantum Bolt [6]''
:''Quantum Bolt [6]''


'''Claws [6]'''
'''Claws [6]''' - (Encase hands or handheld weapons in tendrils of iridescent crystal that enhance their function. Bladed implements often grow to massive proportions.)
:''Mastery''
:''Mastery''
:Extras: Burning, Kinetic Transfer
:Extras: Burning, Kinetic Transfer
:Strengths: Damage [12] (+d12)
:Strengths: Damage [12] (+d12)


'''Biomanipulation [5]'''
'''Biomanipulation [5]''' - (Extends tendrils of crystal through the air that refine and rebuild living things.)
:Extras: Alternate Attribute (Strength)
:Extras: Alternate Attribute (Strength)
:Body Manipulation
:Body Manipulation
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===Taint===
===Taint===
Permanent Points: 3<br>
Permanent Points: 5<br>
Temporary Points: 0<br>
Temporary Points: 0
:''+2 Social difficulty from Taint.''


''Aberrations:''
''Aberrations:''
:'''Aberrant Eyes''' (Trivial: Eyes are blue shutter structures apparently woven from semi-opaque slices of crystal.)
:'''Skin Color''' - (Moderate: Soft tissues are made of flexible liquid crystal material, with a frosted blue color and texture similar to beach glass. Organs and bones are visible from inside, but resemble modern art sculpture rather than horrific viscera. -2 Dif to all called shot rolls due to visibility of internals.)
:'''Hair Color''' (Trivial: Hair is light blue.)
:'''Ichor''' (Trivial: Blood is dark yellow and slowly hardens into crystal when exposed to air.)


===Body Modifications===
===Body Modifications===
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'''Transhuman Strength'''
'''Transhuman Strength'''
:A character with Transhuman (Attribute) can raise one physical, mental, or social attribute (chosen during the purchase of this body modification) to any level, ignoring normal caps, as long as the character has sufficient experience.  
:A character with Transhuman (Attribute) can raise one physical, mental, or social attribute (chosen during the purchase of this body modification) to any level, ignoring normal caps, as long as the character has sufficient experience.  
'''Extra Health Levels [8]'''
'''Extra Health Levels [15]'''
:Gives +16 HLs, which are spread between wound penalties.
:Gives +30 HLs, which are spread between wound penalties.


=== Equipment ===
=== Equipment ===
==== Gadgets ====
'''Soothe Collar'''
:9 NP (Q1 +4)
*Quantum 1 [5]
**Quantum Pool (5) [1]
*Mega Charisma 1 [2]
**Soothe [1]
==== Armour ====
'''Reinforced Clothing'''
:''Vacuum Capability''
:Soak 2B/4L, 2 HLs, Penalty -0, Bypass +2, Destruction 20, Mass 3
==== Weapons ====
'''Revolver (Stavros Cowboy)'''
:Acc +1, Damage 8L, Range 50, RoF (Dexterity), Magazine 8, Conceal P, Mass 1, Min Str. 1
== Chargen ==


===Bonus Points===
===Bonus Points===
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===Body Modifications===
===Body Modifications===
3 from BP, 40 from NP, 6 from Taint, 14 from XP
3 from BP, 40 from NP, 4 from Taint, 6 from Bugfixes, 14 from XP
*Dispersed Organs 2 [8]
*Dispersed Organs 2 [8]
*Hyperdense Skeleton 2 [12]
*Hyperdense Skeleton 2 [12]
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*Armor Piercing [5]
*Armor Piercing [5]
*Transhuman Strength [0]
*Transhuman Strength [0]
*Extra Health Levels 8 [8]
*Extra Health Levels 15 [15]


==Experience==
===Experience===


=== Gains ===
==== Gains ====
666 XP
666 XP
*Catchup from [[Starlance]] and [[Glint_(Aberrant:Exile)]]: 666 XP
*Catchup from [[Starlance]] and [[Glint_(Aberrant:Exile)]]: 666 XP


=== Expenditures ===
==== Expenditures ====
666 XP (0 Unspent)
666 XP (0 Unspent)
*Mega Strength 5 (Ferocity) [56]
*Mega Strength 5 (Ferocity) [56]
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*Painkiller [5]
*Painkiller [5]
*Shockwave [5]
*Shockwave [5]
*Extra Health Levels 8 [8]
*Extra Health Levels 11 [11]


=== Freebies ===
=== Freebies ===


* Blind Bewitchment (Taste) [5]
* Blind Bewitchment (Taste) [5]

Latest revision as of 00:40, 11 December 2011

Vital Statistics

CODENAME: STARLANCE
Alias: Celeste Percival
Player: Exhack
Allegiance: UN Peacekeeper
Concept: The Spear that Violates the Heavens
Eruption: Dangerous Situation
Nature Survivor/Paragon
Virtue: Regain WP when you survive a dangerous situation via your own cunning and perseverance.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 6

  • Quantum Pool: 50 (10Q /turn)

Willpower: 10

Health

Health Levels: Willpower (10) + Quantum (6) + Stamina * 2 (10) + Mega-Stamina * 6 (30) + Mega-Strength (7) + Mega-Dexterity (5) + Extra HLs * 2 (30) = 98

Wound Penalties: Per (Stamina [5] + Resistance [5] + Mega-Stamina * 2 [10]/2 + 1) = 11 HLs
HL Track: -0 x 11/-1 x 11/-2 x 11/-3 x 11/-4 x 11/-5 x 11/-6 x 11/-7 x 11/-8 x 11/-9 x 10/Incap x 15/Dying x 39

Combat

Attacks

Melee

  • Lance Attack (Dormant), Attack: d18, Damage: d15L, AP 6
  • Lance Attack, Attack: d18 +[7], Damage: d55L +[14]L, AP 13
  • Lance Attack (Quantum Boost): d18 +[7], Damage: d97 +[14]L, AP 13
  • Shockwave: Damage: d24B, Area: 70m, Strength + Ath roll at Dif 3 or fall prone.

Quantum Attacks

Claws 2Q /12 Rounds

  • Melee, Damage: +d30L
  • Burning, Damage: d15L, Duration: 6 Rounds

Bodymorph 2Q /12 Rounds

  • +1 dif to hit, +d2 for Brawl and Martial arts attacks.
  • Armor, 27B/27L soak.
  • Flight, 64 tactical flight, 600 strategic flight.
  • Hypermovement, +6 dif to hit, +d12 damage, multiplies movement rate by 36.
  • Quantum Bolt, Attack: d15 +7, Damage: d36 + [18]L, AP 6, Range: 180m

Biomanipulation: 4Q /Action (3Q for Exsanguinate)

  • Body Manipulation, Activation: d15 +7, Range: 55m
  • Cure: Activation, d15 +7, Range: 55m
  • Form Manipulation, Activation: d15 +7, Range: Touch
  • Exsanguinate, Attack: d15 +7, Range: 110m
  • Growth, Activation: d15 +7, Range: 110m/55m

Defense

Soak (Aggravated/Lethal/Bashing): 13A/55L/60B

w/13A/22L/28B (Natural Soak)
w/27L/27B (Quantum Powers)
w/6L/5B (Equipment and Body Modifications)

Defense: +5

Attributes/Abilities/Megas

Physical (7)

Strength: 10

Brawl 5
Melee 5 (Spears +3)
Might 5
Mega Strength [6 ->7] (Ferocity, Fist of God, Demolitions, Heroic, Incomparable, Precision, Shockwave, Transcendent)

Dexterity: 5

Athletics 5
Drive 2
Heavy Weapons 5
Firearms 5
Helmsman 5
Microgravity Ops 4
Stealth 4
Mega Dexterity [5] (Rapid Strike)

Stamina: 5

Endurance 3
Resistance 5
Mega Stamina [5] (Adaptation, Hardbody, Painkiller, Regeneration, Resilience [2])

Social (5)

Charisma: 5

Command 4
Mega Charisma [1] (Soothe)

Manipulation: 2
Appearance: 5

Intimidation 4 (At Spearpoint +3)
Dangerous Mega Appearance [4] (Face of Terror, Blind Bewitchment [Taste])

Mental (3)

Wits: 5

Tactics 4
Rapport 4
Mega Wits [3] (Multitasking)

Intelligence: 2

Science (Geology) 1
Engineering (Armaments) 1 (Spacesuit Maintenance +1)

Perception: 2

Awareness 4

Backgrounds

7 +5 Backgrounds

Cipher 4
Node 2
Attunement 5
Dormancy 5

Quantum

Bodymorph [6] - (Grows organic, crystaline armor adorned with massive wings of light and beam-emitting nodules in the shoulders.)

Mastery
Adds +1 Dif to hit the character and adds d2 with Brawl and Martial Arts attacks.
Armor [6]
Flight [6]
Hypermovement [6]
Quantum Bolt [6]

Claws [6] - (Encase hands or handheld weapons in tendrils of iridescent crystal that enhance their function. Bladed implements often grow to massive proportions.)

Mastery
Extras: Burning, Kinetic Transfer
Strengths: Damage [12] (+d12)

Biomanipulation [5] - (Extends tendrils of crystal through the air that refine and rebuild living things.)

Extras: Alternate Attribute (Strength)
Body Manipulation
Cure
Exsanguinate
Form Manipulation
Growth

Character

Taint

Permanent Points: 5
Temporary Points: 0

+2 Social difficulty from Taint.

Aberrations:

Aberrant Eyes (Trivial: Eyes are blue shutter structures apparently woven from semi-opaque slices of crystal.)
Skin Color - (Moderate: Soft tissues are made of flexible liquid crystal material, with a frosted blue color and texture similar to beach glass. Organs and bones are visible from inside, but resemble modern art sculpture rather than horrific viscera. -2 Dif to all called shot rolls due to visibility of internals.)
Hair Color (Trivial: Hair is light blue.)
Ichor (Trivial: Blood is dark yellow and slowly hardens into crystal when exposed to air.)

Body Modifications

Dispersed Organs [2]

No extra damage from called shots.

Hyperdense Skeleton [2]

3B/2L soak add +2 damage with unarmed attacks, and unarmed is Lethal. Triple safe fall damage and interval. Bones are essentially unbreakable. Nova weighs nearly double of normal.

Ultralight Body [2]

If bought twice, the character masses 1/4th as much, using tissues comparable to carbon nanotube or aircraft composites in strength/weight ratio. This eliminates the soak penalty, adds +4 to dexterity for movement purposes, quarters falling damage, and quadruples jump distances.

High Tissue Density

A character with this body modification is roughly twice as dense as the norm, which is inconvenient if you want to swim but otherwise useful for survival. High tissue density grants +2B/1L soak from tougher internal tissues. Unlike most other body modifications, this is natural soak.

Hyperflexible

The character can bend and dislocate her limbs in disconcerting ways, which add +3d to any roll which may benefit from this superhuman flexibility.

Retractable Blades [5]

Str + 5L damage blades the length and mass of longswords. Retractable blades are difficulty +2 to detect when retracted and have AP:1.

Armor Piercing [5]

The character's natural weapons are equipped with superior armor penetrating characteristics, adding 1 point of Armor Piercing per point of AP.

Transhuman Strength

A character with Transhuman (Attribute) can raise one physical, mental, or social attribute (chosen during the purchase of this body modification) to any level, ignoring normal caps, as long as the character has sufficient experience.

Extra Health Levels [15]

Gives +30 HLs, which are spread between wound penalties.

Equipment

Gadgets

Soothe Collar

9 NP (Q1 +4)
  • Quantum 1 [5]
    • Quantum Pool (5) [1]
  • Mega Charisma 1 [2]
    • Soothe [1]

Armour

Reinforced Clothing

Vacuum Capability
Soak 2B/4L, 2 HLs, Penalty -0, Bypass +2, Destruction 20, Mass 3

Weapons

Revolver (Stavros Cowboy)

Acc +1, Damage 8L, Range 50, RoF (Dexterity), Magazine 8, Conceal P, Mass 1, Min Str. 1

Chargen

Bonus Points

15 BP

Willpower 10 [14]
Body Modifications [1]

Nova Points

51 NP

  • Attributes [6]
  • Abilities [6]
  • Tainted Quantum 4 [6]
  • Bodymorph 5 [15]
  • Claws 5 [10]
  • Claws: Kinetic Transfer [2]
  • Body Modifications [5]
  • Backgrounds [1]

Body Modifications

3 from BP, 40 from NP, 4 from Taint, 6 from Bugfixes, 14 from XP

  • Dispersed Organs 2 [8]
  • Hyperdense Skeleton 2 [12]
  • Ultralight Body 2 [12]
  • High Tissue Density [3]
  • Hyperflexible [4]
  • Retractable Blades [5]
  • Armor Piercing [5]
  • Transhuman Strength [0]
  • Extra Health Levels 15 [15]

Experience

Gains

666 XP

Expenditures

666 XP (0 Unspent)

  • Mega Strength 5 (Ferocity) [56]
  • Mega Dexterity 5 (Rapid Strike) [56]
  • Mega Stamina 5 (Adaptation) [56]
  • Dangerous Mega Appearance 4 (Face of Terror) [36]
  • Mega Wits 3 (Multitasking) [21]
  • Mega Charisma 1 (Commanding Presence) [11]
  • Quantum 6 [85]
  • Bodymorph 6 [35]
  • Bodymorph: Mastered [30]
  • Claws 6 [25]
  • Claws: Burning [10]
  • Claws: Mastered [20]
  • Claws: Strengths [36]
  • Biomanipulation 5 [79]
  • Biomanipulation: Alternate Attribute (Strength) [10]
  • Strength Paragon [5]
  • Gifted Strength [5]
  • Strength 10 [22]
  • Fist of God [5]
  • Precision [5]
  • Demolition [5]
  • Transcendant Strength [5]
  • Incomparable Strength [5]
  • Heroic Strength [5]
  • Regeneration [5]
  • Hardbody [5]
  • Resiliency 2 [10]
  • Painkiller [5]
  • Shockwave [5]
  • Extra Health Levels 11 [11]

Freebies

  • Blind Bewitchment (Taste) [5]