Difference between revisions of "Junko Ishiwara"

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WIP<br>
+
[[Ultimate Junko]]<br>
 
<br>
 
<br>
 
Junko Ishiwara<br>
 
Junko Ishiwara<br>
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Mental: <br>
 
Mental: <br>
 
• Perception 2 + M2 (blindfighting)<br>
 
• Perception 2 + M2 (blindfighting)<br>
• Intelligence 5 + M2 (scientific prodigy)<br>
+
• Intelligence 5 (analytical) + M2 (scientific prodigy)<br>
 
• Wits 3<br>
 
• Wits 3<br>
 
Social: <br>
 
Social: <br>
Line 58: Line 58:
 
Etc:<br>
 
Etc:<br>
 
• Flaws: Short, weak sense (short-sighted), costume fetish (cosplay), overconfidence, phobia (drowning)<br>
 
• Flaws: Short, weak sense (short-sighted), costume fetish (cosplay), overconfidence, phobia (drowning)<br>
• Willpower: 5 (5)<br>
+
• Willpower: 4 (5)<br>
 
• Initiative: 9<br>
 
• Initiative: 9<br>
 
• Speed: walk 7m, run 9m, sprint 19m, fly 30m (gravitic, 200 km/h)<br>
 
• Speed: walk 7m, run 9m, sprint 19m, fly 30m (gravitic, 200 km/h)<br>
 
• Soak: 8B (13 eufibre, 18 gravitic), 6L (11 eufibre, 16 gravitic)<br>
 
• Soak: 8B (13 eufibre, 18 gravitic), 6L (11 eufibre, 16 gravitic)<br>
• XP: 38, 11 GC (total 59, 11 GC)<br>
 
 
<br>
 
<br>
 
Quantum:<br>
 
Quantum:<br>
 
• Quantum: 5<br>
 
• Quantum: 5<br>
• Quantum pool: 1+5 (30 + 5 eufibre)<br>
+
• Quantum pool: 12+5 (30 + 5 eufibre)<br>
 
• Powers:<br>
 
• Powers:<br>
 
o Armour 1 (+3 B soak, +3 L soak)<br>
 
o Armour 1 (+3 B soak, +3 L soak)<br>
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<br>
 
<br>
 
Health levels:<br>
 
Health levels:<br>
• [*] Bruised: -0<br>
+
• [X] Bruised: -0<br>
• [*] Hurt: -0<br>
+
• [X] Hurt: -0<br>
• [ ] Injured: -0<br>
+
• [X][X] Injured: -0<br>
• [ ] Wounded: -1<br>
+
• [X][X] Wounded: -1<br>
• [ ] Maimed: -2<br>
+
• [X][X] Maimed: -2<br>
• [ ] Crippled: -3<br>
+
[X][X][ ][ ][ ] Crippled: -3<br>
• [ ] Incapacitated<br>
+
[ ][ ][ ][ ][ ] Incapacitated<br>
 
• [ ] Dead<br>
 
• [ ] Dead<br>
 
<br>
 
<br>
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• Trained Mega-Intelligence 2: -5 (1, 11GC)<br>
 
• Trained Mega-Intelligence 2: -5 (1, 11GC)<br>
 
• Teen Tomorrow Gaiden: +8 (9, 11GC)<br>
 
• Teen Tomorrow Gaiden: +8 (9, 11GC)<br>
 +
• Episode 5 (Christmas! Presents and a New Friend): +5 (14, 11GC)<br>
 +
• Episode 6 (The Sinister Corporation! Kurotek Revealed): +8 (22, 11GC)<br>
 +
• Episode 7 (Kurotek defeated and a new friend!): +9 (31, 11GC)<br>
 
<br>
 
<br>
 
Lessons learned:<br>
 
Lessons learned:<br>
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• [Lorentz]You couldn't see anyone. Then you couldn't do a thing to save Ryuu-san. Then you finally found a villain you could fight, and were taken out instantly, only surviving because Adrian almost killed himself to save you. And then you ran away, and Ryuu-san almost died again. You thought you were strong, but you aren't. You don't have nearly the power you need to save the world.<br>
 
• [Lorentz]You couldn't see anyone. Then you couldn't do a thing to save Ryuu-san. Then you finally found a villain you could fight, and were taken out instantly, only surviving because Adrian almost killed himself to save you. And then you ran away, and Ryuu-san almost died again. You thought you were strong, but you aren't. You don't have nearly the power you need to save the world.<br>
 
<br>
 
<br>
XP options:<br>
+
Social Links:<br>
Mega-Dexterity 2: 5 XP, +1 dex autosux, +init, +speed<br>
+
The Fool (Whitefire Security Solutions): Level 4<br>
Mega-Stamina 2: 5XP, +1 bashing soak, -1 injury penalties, +1 bruised health level<br>
+
• The Magician:<br>
Mega-Wits 2: 5 XP, +1 wits autosux, +1 init, +powers<br>
+
• The Priestess (Niram): Level 1<br>
Armour 2: 5XP, +3 soak<br>
+
The Empress (Joanna Forth): Level 3<br>
Spatial Manipulation 1: 9XP, teleport<br>
+
• The Emperor (Atlas): Level 1 [REVERSED]<br>
Willpower 6: 5XP, +AAAA<br>
+
The Hierophant (Zach Mcallister): Level 2<br>
Quantum 6: 40XP, +[2] blast damage, +2 QP, +1 taint<br>
+
• The Lovers: <br>
o Gravity Control 6: 35XP, +3B/+2L blast damage, 32m tac flight, 240kph strat flight, strength 6 shield<br>
+
• The Chariot (Esker Eaves): Level 1<br>
o Gravity Mastery: 33XP, all gravity powers -> 1QP cost, km range, x10 area, x2 effect<br>
+
Justice (The Operative): <br>
 +
• The Hermit (Melissa Flint): Level 0<br>
 +
• Wheel of Fortune (Arcana): <br>
 +
• Strength (Adrian Shore): Level 2<br>
 +
• The Hanged Man: <br>
 +
Death (Swartzschild): Level 4<br>
 +
• Temperance (Aegis): Level 1<br>
 +
• The Devil (Hydra): <br>
 +
The Tower (Hanna Fortin): <br>
 +
The Star (Caran Steele): Level 1 [REVERSED]<br>
 +
• The Moon (Divis Mal): <br>
 +
• The Sun (CITrINE): Level 4<br>
 +
• Judgement (Lovely Justice Squad): <br>
 +
• The World (Dimensional Witch): Level 1<br>

Latest revision as of 13:10, 17 October 2009

Ultimate Junko

Junko Ishiwara
Concept: Magical Girl
Nature: Caregiver (dormant)/Bravo (active)
Allegiance: Justice Whitefire Security Solutions
Elite Identity: Relativistic Warrior Lorentz -chan
Age: 16
Height: 149cm
Weight: variable
Mass: 40kg

The success of Utopia's Teen Tomorrow project came at a cost. While they managed to present a popular alternative to the fashionable Teragen counterculture, Nova teenagers were legitimised as soldiers in a way that baselines could never be. Recruitment of younger novas to the Rashoud facilities was increased, but many also entered government service or joined the ranks of the Elites. Ethical questions were raised, but the value of harnessing and moulding novas from a young age, and potentially having the next 'supernova' under one's thumb from the beginning, led to a swift closing of ears to such concerns in the corridors of power.

Whitefire’s newest and youngest agent is Junko ‘Lorentz-chan’ Ishiwara. The dramatic circumstances of her eruption convinced her that she is a chosen heroine, a role she has taken to with gusto. Dormant she is Junko Ishiwara, a pure and honest ordinary girl, but active she is Relativistic Warrior Lorentz-chan, ally of justice and punisher of evildoers. Or so she likes to pretend to herself. One might expect such a person to be a natural match with Project Utopia, and indeed Junko has a complete collection of T2M action figures and a crush on fellow gravitokinetic Atlas, but rumours on the internet spooked her enough to seek alternative employment in view of her high degree of 'taint' (about which she is slightly touchy). Whitefire is aware of Junko's 'eccentricities', but tolerates them, as it is an enormous stroke of luck for their company to obtain such a potentially powerful nova so young.

Dormant, Junko is a short, cute Japanese girl with two ponytails. Active, Lorentz-chan is a cel-shaded girl with red eyes and blue hair, that floats of its own accord. She wears a white, blue and red confection and generates physical diagrams when she uses her powers.

Attributes:
Physical:
• Strength 3
• Dexterity 5 (acrobatic) + M1 (dodger)
• Stamina 4 (tenacious) + M1 (adaptability)
Mental:
• Perception 2 + M2 (blindfighting)
• Intelligence 5 (analytical) + M2 (scientific prodigy)
• Wits 3
Social:
• Appearance 4 (cute)
• Manipulation 1
• Charisma 3

Abilities:
Physical:
• Athletics 3 (8+1)
• Martial Arts 3 (8+1)
• Endurance 3 (7+1)
• Resistance 3 (7+1)
Mental:
• Academics 2 (7+2)
• Computer 3 (8+2)
• Linguistics (English) 2 (7+2)
• Science 3 (8+2)
Social:
• Intimidation 2 (6)
• Style 2 (6)
• Ettiquette 1 (4)
• Perform 2 (5)

Backgrounds:
• Dormancy 5
• Eufibre 5
• Influence 4
• Node 2
• Resources 4


Etc:
• Flaws: Short, weak sense (short-sighted), costume fetish (cosplay), overconfidence, phobia (drowning)
• Willpower: 4 (5)
• Initiative: 9
• Speed: walk 7m, run 9m, sprint 19m, fly 30m (gravitic, 200 km/h)
• Soak: 8B (13 eufibre, 18 gravitic), 6L (11 eufibre, 16 gravitic)

Quantum:
• Quantum: 5
• Quantum pool: 12+5 (30 + 5 eufibre)
• Powers:
o Armour 1 (+3 B soak, +3 L soak)
o Gravity Control 5 (gravitational field, gravitic blast, gravitic flight, gravitic shield, gravitokinesis)
o Temporal Manipulation 3 (accelerate time, premonition, stop time)
• Taint: 6 (2; anima banner, cel-shaded, mental disorder [compulsive magical girl roleplaying])

Power details:
I don't have a name Sicchan can you think of a name? (sugg: FUZETSU, ZA WARUDO) (Accelerate Time): +3 actions, range 80m
I don't have a name Sicchan can you think of a name? (Premonition): roll d5+[2], range 300m
I don't have a name Sicchan can you think of a name? (Stop Time): pool d8+[2] (+2 diff), range 8m
Shinkuu no Ryouiki (Gravitational Field): range 50m, radius 30m, dg = 3.5g
Shinkuu no Ken (Gravitic Blast): [10]+10L or [10]+15B, range 100m
o Shinkuu no Yari (Maxed Gravitic Blast: +AP): [10]+10L or [10]+15B, range 100m, -2 soak/success
o Shinkuu no Bakudan (Maxed Gravitic Blast: +area): [10]+10L or [10]+15B, range 100m, radius 50m
o Shinkuu no Tokuiten (Maxed Gravitic Blast: +aggravated): [5]+5A, range 50m
Shinkuu no Tsubasa (Gravitic Flight): 30m tactical, 200km/hr strategic
Shinkuu no Kara (Gravitic Shield): -5 successes, +5 soak vs. projectiles; -3 successes vs. melee
• Gravitokinesis: 200 kg

Health levels:
• [X] Bruised: -0
• [X] Hurt: -0
• [X][X] Injured: -0
• [X][X] Wounded: -1
• [X][X] Maimed: -2
• [X][X][ ][ ][ ] Crippled: -3
• [ ][ ][ ][ ][ ] Incapacitated
• [ ] Dead

XP history:
• Starting: +20 (20)
• Created Holo and Lux: +2 (22)
• Trained Msta 1 (adaptability): -6 (16)
• Trained Armour 1: -6 (10)
• Episode 1 (Lorentz-chan appears!): +9 (19) +6 dedicated grav control (6 GC)
• Episode 2 (Project Proteus): +6 (25, 6GC)
• Trained Temporal Manipulation 1 (accelerate): -9 (16, 6GC)
• Created Hydra: +1 (17, 6GC)
• Episode 3 (Shadow over Heartland I): +5 (22, 6GC)
• XWF cameo: +1 (23, 6GC)
• Created Arcana: +1 (24, 6GC)
• Episode 4 (Shadow over Heartland II): +14, +5 GC (38, 11GC)
• Trained Temporal Manipulation 3 (premonition, stop time): -21 (17, 11GC)
• Trained Mega-Perception 2 (blindfighting): -11 (6, 11GC)
• Trained Mega-Intelligence 2: -5 (1, 11GC)
• Teen Tomorrow Gaiden: +8 (9, 11GC)
• Episode 5 (Christmas! Presents and a New Friend): +5 (14, 11GC)
• Episode 6 (The Sinister Corporation! Kurotek Revealed): +8 (22, 11GC)
• Episode 7 (Kurotek defeated and a new friend!): +9 (31, 11GC)

Lessons learned:
• You're useless. Worthless. You weren't strong enough or fast enough and then you reverted too early and they knocked you out because Junko is junk.
• [Junko]The world is a big and scary place and you're going to have to be careful and not trust everything if you want to keep your friends safe. [Lorentz]Proteus are villains and must be defeated.
• [Junko]Zach watches wierd shows and small-town America sucks. [Lorentz]You can punish whole groups of baseline villains with ease.
• [Lorentz]You couldn't see anyone. Then you couldn't do a thing to save Ryuu-san. Then you finally found a villain you could fight, and were taken out instantly, only surviving because Adrian almost killed himself to save you. And then you ran away, and Ryuu-san almost died again. You thought you were strong, but you aren't. You don't have nearly the power you need to save the world.

Social Links:
• The Fool (Whitefire Security Solutions): Level 4
• The Magician:
• The Priestess (Niram): Level 1
• The Empress (Joanna Forth): Level 3
• The Emperor (Atlas): Level 1 [REVERSED]
• The Hierophant (Zach Mcallister): Level 2
• The Lovers:
• The Chariot (Esker Eaves): Level 1
• Justice (The Operative):
• The Hermit (Melissa Flint): Level 0
• Wheel of Fortune (Arcana):
• Strength (Adrian Shore): Level 2
• The Hanged Man:
• Death (Swartzschild): Level 4
• Temperance (Aegis): Level 1
• The Devil (Hydra):
• The Tower (Hanna Fortin):
• The Star (Caran Steele): Level 1 [REVERSED]
• The Moon (Divis Mal):
• The Sun (CITrINE): Level 4
• Judgement (Lovely Justice Squad):
• The World (Dimensional Witch): Level 1