Difference between revisions of "House Shaea Rotes"

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(Created page with '=Beckon the God to Appear (Spirit 2/3)= ==Description== [Borrows heavily from this: http://hem.bredband.net/arenamontanus/Mage/goetics.html but with quite a few changes of my o…')
 
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[Borrows heavily from this: http://hem.bredband.net/arenamontanus/Mage/goetics.html but with quite a few changes of my own.]
 
[Borrows heavily from this: http://hem.bredband.net/arenamontanus/Mage/goetics.html but with quite a few changes of my own.]
  
This is the art of summoning various deities and demons and asking them to grant the ritualist his desire. These entities are not obliged to provide any service to the ritualist, but will generally do so if the right circumstances are met. In general this ritual requires considerable preparation, what young English speaking members of House Shaea call TRIPS, namely: Time, Ritual, Place, and Sacrifice. Some deities are so powerful that it is all but impossible to summon them without TRIPS. When they materialise most of these entities come in animal, man-animal, or human shape, but in recent years the purely animal or purely human shape has been more popular due to paradox.
+
This is the art of summoning various deities and demons and asking them to grant the mage his desire. These entities are not obliged to provide any service to the mage, but will generally do so if the right circumstances are met. In general this ritual requires considerable preparation, what young English speaking members of House Shaea call TRIPS, namely: Time, Ritual, Place, and Sacrifice. Some deities are so powerful that it is all but impossible to summon them without TRIPS. When they materialise most of these entities come in animal, man-animal, or human shape, but in recent years the purely animal or purely human shape has been more popular due to paradox.
  
 
<b>TIME</b> It is generally a good idea to at the very least consult a Book of Days to find an auspicious day. For more important rituals a proper horoscope should be made [Time 2, Spirit 1, Prime 1] to find the right day. Dusk and dawn are generally the most auspicious, but some gods may require special appeasement and preparation.
 
<b>TIME</b> It is generally a good idea to at the very least consult a Book of Days to find an auspicious day. For more important rituals a proper horoscope should be made [Time 2, Spirit 1, Prime 1] to find the right day. Dusk and dawn are generally the most auspicious, but some gods may require special appeasement and preparation.
  
<b>RITUAL</b> Ritual goes beyond a simple reading of an incantation. The instruments used in the ritual should be ritually pure, so should the ritualist. Fasting, abstaining from sex, ritual baths, and so forth, possibly for several days, can help to improve the odds of success. The ritualist should wear pure linen clothes. Men should shave their hair off, while women should wash theirs. Better yet the water used for washing should first have had an Ibis dip its beak in it, signifying its ritual purity. The deity should then be addressed in flattering terms, listing as many of his or her names and titles as possible. Second the ritualist should announce any particular claim to grace that he or she has.
+
<b>RITUAL</b> Ritual goes beyond a simple reading of an incantation. The instruments used in the ritual should be ritually pure, so should the mage. Fasting, abstaining from sex, ritual baths, and so forth, possibly for several days, can help to improve the odds of success. The mage should wear pure linen clothes. Men should shave their hair off, while women should wash theirs. Better yet the water used for washing should first have had an Ibis dip its beak in it, signifying its ritual purity. The deity should then be addressed in flattering terms, listing as many of his or her names and titles as possible. Second the mage should announce any particular claim to grace that he or she has.
  
 
<b>PLACE</b> Ideally the ritual should occur in the sacred hall of a consecrated temple. At the very least it should be an enclosed and somewhat dark place. Shrines, consecrated areas of a home, sacred places, sacred caves, all can be very useful depending on the spirit. Certain spirits may even refuse to appear outside of their domain or sacred places.
 
<b>PLACE</b> Ideally the ritual should occur in the sacred hall of a consecrated temple. At the very least it should be an enclosed and somewhat dark place. Shrines, consecrated areas of a home, sacred places, sacred caves, all can be very useful depending on the spirit. Certain spirits may even refuse to appear outside of their domain or sacred places.
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The more powerful the deity, the harder it is to summon it. The base difficulty is 5, but this is increased by the power of the deity. As a rule weak, very localised spirits increase the difficult with around 0-1, very specialized or weakened deities and demons 2-3, mid-level deities and powerful demons 4-5, higher deities are 6+. Decreasing the difficulty is generally done through TRIPS, see above.
 
The more powerful the deity, the harder it is to summon it. The base difficulty is 5, but this is increased by the power of the deity. As a rule weak, very localised spirits increase the difficult with around 0-1, very specialized or weakened deities and demons 2-3, mid-level deities and powerful demons 4-5, higher deities are 6+. Decreasing the difficulty is generally done through TRIPS, see above.
  
The number of successes required to make the deity appear in person varies, but generally the same as the difficulty increase. To guarantee that Set (Difficulty 6) will show up requires six or more successes, while a minor regional spirit might appear after one. Even if you fail to get the necessary successes the summoning hasn't necessarily failed. If you get half the necessary successes the deity may send a subordinate, contact the ritualist by some other means, or take pity on him or her and come in person. Note that these are powerful and self-willed beings, attempting to <i>force</i> the more powerful ones to appear may be ill advised.
+
The number of successes required to make the deity appear in person varies, but generally the same as the difficulty increase. To guarantee that Set (Difficulty 6) will show up requires six or more successes, while a minor regional spirit might appear after one. Even if you fail to get the necessary successes the summoning hasn't necessarily failed. If you get half the necessary successes the deity may send a subordinate, contact the mage by some other means, or take pity on him or her and come in person. Note that these are powerful and self-willed beings, attempting to <i>force</i> the more powerful ones to appear may be ill advised.
  
Of course simply getting the deity to show up doesn't guarantee anything. Even if the deity agrees to help it might not agree to do so in the way that the ritualists wants it to, moreover there may be a price attached. Such things are generally best roleplayed.
+
Of course simply getting the deity to show up doesn't guarantee anything. Even if the deity agrees to help it might not agree to do so in the way that the mages wants it to, moreover there may be a price attached. Such things are generally best roleplayed.
  
 
==Gods and Demons==
 
==Gods and Demons==
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===Horus===
 
===Horus===
Lord of the Universe, appears as a falcon headed man wearing the crown of pharaoh. Horus is the enemy of Set and dislikes all his ways. Immensely powerful he can stop storms, protect from chaos (counteract Entropy effects), aid the ritualist in battle, strike down enemies, rescue people from the forces of evil, and reveal all under the sky. He is also moral, brave, intelligent, and quite a bit of a trickster. [+7]
+
Lord of the Universe, appears as a falcon headed man wearing the crown of pharaoh. Horus is the enemy of Set and dislikes all his ways. Immensely powerful he can stop storms, protect from chaos (counteract Entropy effects), aid the mage in battle, strike down enemies, rescue people from the forces of evil, and reveal all under the sky. He is also moral, brave, intelligent, and quite a bit of a trickster. [+7]
  
 
===Ra===
 
===Ra===
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===Set===
 
===Set===
Set appears as a man with the head of a set-beast. Immensely strong, proud, and dangerous, Set is always addressed "Your Majesty" much like Ra. Anyone who tries to summon Set should be aware that despite his association with Chaos and War he is extremely intelligent and quite eloquent too. What he isn't is patient, though he demands being praised he won't stand for delays when it comes to discussing the business. Can bring about storms, cover a large area in darkness, and cause riots, breakdowns, and other manifestations of chaos and entropy. If particularly pleased he may give a Set-beast to the ritualist or grant some of his strength. [+7]
+
Set appears as a man with the head of a set-beast. Immensely strong, proud, and dangerous, Set is always addressed "Your Majesty" much like Ra. Anyone who tries to summon Set should be aware that despite his association with Chaos and War he is extremely intelligent and quite eloquent too. What he isn't is patient, though he demands being praised he won't stand for delays when it comes to discussing the business. Can bring about storms, cover a large area in darkness, and cause riots, breakdowns, and other manifestations of chaos and entropy. If particularly pleased he may give a Set-beast to the mage or grant some of his strength. [+7]
  
 
===Osiris===
 
===Osiris===
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===Heka===
 
===Heka===
Heka is the god of magic, in an area where reality is reasonably dynamic he appears as a weird twisting fusion of the other gods. In more restricted areas he comes across as a man choking two serpents to death. Heka's presence makes reality more fluid in unpredictable ways. He can teach the ritualist about magic and medicine, he can also heal any ailment or injury. [+6]
+
Heka is the god of magic, in an area where reality is reasonably dynamic he appears as a weird twisting fusion of the other gods. In more restricted areas he comes across as a man choking two serpents to death. Heka's presence makes reality more fluid in unpredictable ways. He can teach the mage about magic and medicine, he can also heal any ailment or injury. [+6]
  
 
===Isis===
 
===Isis===
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===Ma'at===
 
===Ma'at===
Appears as a woman in a red dress, with an ostrich feather tucked into her headband. In her presence no one may act against truth, balance, order, law, morality, and justice, as seen by the ancient Egyptians. She can answer any question that regards morality or justice, as well as tell the ritualist how to help restore balance to the universe. However Ma'at <i>will</i> openly and accurately criticize the ritualist, or anyone else present, if they have strayed from the proper path. [+6]
+
Appears as a woman in a red dress, with an ostrich feather tucked into her headband. In her presence no one may act against truth, balance, order, law, morality, and justice, as seen by the ancient Egyptians. She can answer any question that regards morality or justice, as well as tell the mage how to help restore balance to the universe. However Ma'at <i>will</i> openly and accurately criticize the mage, or anyone else present, if they have strayed from the proper path. [+6]
  
 
===Nut===
 
===Nut===
When summoned Nut often makes it appear as if the roof of the chamber the ritualist is in has vanished to reveal the starry sky beyond. Otherwise she comes in the shape of a talking cow. Nut is very difficult to deal with or understand, seeing as how she is a symbol of the protective barrier that covers earth. In less poetic terms she can make a tear in the gauntlet, let someone pass through the horizon into the deep umbra, or close off access to the Umbra and the Beyond. [+6]
+
When summoned Nut often makes it appear as if the roof of the chamber the mage is in has vanished to reveal the starry sky beyond. Otherwise she comes in the shape of a talking cow. Nut is very difficult to deal with or understand, seeing as how she is a symbol of the protective barrier that covers earth. In less poetic terms she can make a tear in the gauntlet, let someone pass through the horizon into the deep umbra, or close off access to the Umbra and the Beyond. [+6]
  
 
===Seshat===
 
===Seshat===
Appears as a beautiful woman in a leopard hide dress, she carries a pen and a scroll or a palm stem with notches in it. As the patron of the House Shaea, and by some accounts the mother of House Shaea, it is easier for ritualists from that house to call upon her. Seshat speaks all languages, has an extensive knowledge of the occult, and is an expert in the fields of architecture, astronomy, astrology, building, mathematics, and surveying. Beyond that she can peer into the past and the future. As the wife of Thoth she can also intercede with that god. [+6]
+
Appears as a beautiful woman in a leopard hide dress, she carries a pen and a scroll or a palm stem with notches in it. As the patron of the House Shaea, and by some accounts the mother of House Shaea, it is easier for mages from that house to call upon her. Seshat speaks all languages, has an extensive knowledge of the occult, and is an expert in the fields of architecture, astronomy, astrology, building, mathematics, and surveying. Beyond that she can peer into the past and the future. As the wife of Thoth she can also intercede with that god. [+6]
  
 
===Thoth===
 
===Thoth===
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===Bastet===
 
===Bastet===
One of the most famous gods Bastet appears as a beautiful young woman with a cats head, usually holding a rattle. Patroness and protector of many types of weres as well as cats. Anyone who has knowingly brought suffering to cats would be well advised to repent and do amends before summoning Bastet. Unlike many Egyptian gods Bastet is actively involved in the modern world and protective of her cult. If Bastet is pleased she may provide the ritualist with a sacred cat or magical perfume. Bastet can protect children from harm, provide wards for houses, kill serpents and scorpions (even magical ones), help women get pregnant, and, if the cause is good, personally attack an enemy. [+5]
+
One of the most famous gods Bastet appears as a beautiful young woman with a cats head, usually holding a rattle. Patroness and protector of many types of weres as well as cats. Anyone who has knowingly brought suffering to cats would be well advised to repent and do amends before summoning Bastet. Unlike many Egyptian gods Bastet is actively involved in the modern world and protective of her cult. If Bastet is pleased she may provide the mage with a sacred cat or magical perfume. Bastet can protect children from harm, provide wards for houses, kill serpents and scorpions (even magical ones), help women get pregnant, and, if the cause is good, personally attack an enemy. [+5]
  
 
===Neith===
 
===Neith===
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===Imhotep===
 
===Imhotep===
Imhotep is a deified mortal and as such appears as a human. In ages past he usually appeared as an Egyptian scribe, but these days he sometimes appears as a man in a suit. Imhotep is a brilliant civil engineer, architect and physician, he can teach and advice the ritualist in all of these areas. If provided with a team of workers he can supervise and lead great construction works. Moreover he has an excellent understanding of modern technology. [+4]
+
Imhotep is a deified mortal and as such appears as a human. In ages past he usually appeared as an Egyptian scribe, but these days he sometimes appears as a man in a suit. Imhotep is a brilliant civil engineer, architect and physician, he can teach and advice the mage in all of these areas. If provided with a team of workers he can supervise and lead great construction works. Moreover he has an excellent understanding of modern technology. [+4]
  
 
===Maahes===
 
===Maahes===
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===Babi===
 
===Babi===
Babi appears as a dominant baboon with a massive erection. He is associated with Osiris, one of the executioners of the underworld. He is extremely blood-thirsty and quite eager to tear creatures apart and devour their entrails. Very sexually active, as such he can cure impotence in the dead, or raise or repair any fallen or broken mast or antenna. Liked by many ritualists for being willing to attack their enemies at the drop of a hat, but feared because any mistakes when dealing with him could lead to a humiliating and painful, if not lethal, result. [+3]
+
Babi appears as a dominant baboon with a massive erection. He is associated with Osiris, one of the executioners of the underworld. He is extremely blood-thirsty and quite eager to tear creatures apart and devour their entrails. Very sexually active, as such he can cure impotence in the dead, or raise or repair any fallen or broken mast or antenna. Liked by many mages for being willing to attack their enemies at the drop of a hat, but feared because any mistakes when dealing with him could lead to a humiliating and painful, if not lethal, result. [+3]
  
 
===Hapy===
 
===Hapy===
Hapy is the personification of the inundation of the Nile, but the building of the Aswan Dam has greatly weakened him. He appears as a pharaoh with blue skin dripping mud. He can provide the ritualist with water, copious amounts of Nile mud, fishes and birds, as well as any natural vegetation that grew in ancient Egypt. Hates the technocracy for building the Aswan dam, against them alone he is willing to cause minor flooding and mudslides. [+3]
+
Hapy is the personification of the inundation of the Nile, but the building of the Aswan Dam has greatly weakened him. He appears as a pharaoh with blue skin dripping mud. He can provide the mage with water, copious amounts of Nile mud, fishes and birds, as well as any natural vegetation that grew in ancient Egypt. Hates the technocracy for building the Aswan dam, against them alone he is willing to cause minor flooding and mudslides. [+3]
  
 
===Mafdet===
 
===Mafdet===
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===Monthu===
 
===Monthu===
Appears as a man with a falcons head and a feather crown, but he may also appear as a white bull with a black face. Monthu may either attack the ritualists enemies directly, or more often grant him (or an associate) inhuman strength and fighting skill. [+3]
+
Appears as a man with a falcons head and a feather crown, but he may also appear as a white bull with a black face. Monthu may either attack the mages enemies directly, or more often grant him (or an associate) inhuman strength and fighting skill. [+3]
  
 
===Serket===
 
===Serket===
Serket appears as a woman accompanied by giant scorpions. AS the goddess of Scorpions she knows all there is to know about them, she can also protect against scorpions and snakes, as well as cure all poisons in general. If particularly pleased with the ritualist she may provide him with a scorpion that will, if placed nearby, find a particular person and bite him. [+3]
+
Serket appears as a woman accompanied by giant scorpions. AS the goddess of Scorpions she knows all there is to know about them, she can also protect against scorpions and snakes, as well as cure all poisons in general. If particularly pleased with the mage she may provide him with a scorpion that will, if placed nearby, find a particular person and bite him. [+3]
  
 
===Shezmu===
 
===Shezmu===
Shezmu appears as a man with a lions head. An executioner and torturer of Osiris' court. Shezmu may inflict judicial torture, slaughter enemies, provide quantities of wine suitable for ritual purposes, and crush prisoners in his wine press. In the latter role the wine that comes out of the winepress is actually Tass, the quintessence inherent to their body. In general Shezmu keeps a quantity of this wine for himself, giving the rest to the ritualist. Ritualists should beware that Shezmu is particular about his victims and will be very offended if he's offered an innocent. [+3]
+
Shezmu appears as a man with a lions head. An executioner and torturer of Osiris' court. Shezmu may inflict judicial torture, slaughter enemies, provide quantities of wine suitable for ritual purposes, and crush prisoners in his wine press. In the latter role the wine that comes out of the winepress is actually Tass, the quintessence inherent to their body. In general Shezmu keeps a quantity of this wine for himself, giving the rest to the mage. Mages should beware that Shezmu is particular about his victims and will be very offended if he's offered an innocent. [+3]
  
 
===Wepwawet===
 
===Wepwawet===
Wepwawet appears either as a common jackal or an Egyptian jackal, in the form of an Egyptian jackal he can pass as a tawny medium size dog. Wepwavet can unerringly hunt down prey, scout ahead into dangerous locations, and open up any doors for the ritualist. [+3]
+
Wepwawet appears either as a common jackal or an Egyptian jackal, in the form of an Egyptian jackal he can pass as a tawny medium size dog. Wepwavet can unerringly hunt down prey, scout ahead into dangerous locations, and open up any doors for the mage. [+3]
  
 
===Aah===
 
===Aah===
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===Ash===
 
===Ash===
Desert god associated with Seth. Usually appears as a human with the head of a lion, vulture, hawk, snake, or Set-animal. Ash can show the ritualist to an oasis, or some other place of shelter. [+1]
+
Desert god associated with Seth. Usually appears as a human with the head of a lion, vulture, hawk, snake, or Set-animal. Ash can show the mage to an oasis, or some other place of shelter. [+1]
  
 
===Chenti-cheti===
 
===Chenti-cheti===
Appears as a falcon or a crocodile. The name Chenti-cheti means "Foremost Retreater", as such he will show the ritualist a good escape route. [+1]
+
Appears as a falcon or a crocodile. The name Chenti-cheti means "Foremost Retreater", as such he will show the mage a good escape route. [+1]
 +
 
 +
==Views of the Egyptian Gods==

Revision as of 13:32, 25 September 2009

Beckon the God to Appear (Spirit 2/3)

Description

[Borrows heavily from this: http://hem.bredband.net/arenamontanus/Mage/goetics.html but with quite a few changes of my own.]

This is the art of summoning various deities and demons and asking them to grant the mage his desire. These entities are not obliged to provide any service to the mage, but will generally do so if the right circumstances are met. In general this ritual requires considerable preparation, what young English speaking members of House Shaea call TRIPS, namely: Time, Ritual, Place, and Sacrifice. Some deities are so powerful that it is all but impossible to summon them without TRIPS. When they materialise most of these entities come in animal, man-animal, or human shape, but in recent years the purely animal or purely human shape has been more popular due to paradox.

TIME It is generally a good idea to at the very least consult a Book of Days to find an auspicious day. For more important rituals a proper horoscope should be made [Time 2, Spirit 1, Prime 1] to find the right day. Dusk and dawn are generally the most auspicious, but some gods may require special appeasement and preparation.

RITUAL Ritual goes beyond a simple reading of an incantation. The instruments used in the ritual should be ritually pure, so should the mage. Fasting, abstaining from sex, ritual baths, and so forth, possibly for several days, can help to improve the odds of success. The mage should wear pure linen clothes. Men should shave their hair off, while women should wash theirs. Better yet the water used for washing should first have had an Ibis dip its beak in it, signifying its ritual purity. The deity should then be addressed in flattering terms, listing as many of his or her names and titles as possible. Second the mage should announce any particular claim to grace that he or she has.

PLACE Ideally the ritual should occur in the sacred hall of a consecrated temple. At the very least it should be an enclosed and somewhat dark place. Shrines, consecrated areas of a home, sacred places, sacred caves, all can be very useful depending on the spirit. Certain spirits may even refuse to appear outside of their domain or sacred places.

SACRIFICE First it would help if a regular sacrifice, suitable to the deity, should be offered. This would be food, wine, clothing, etc, etc. Generally the sacrifice is not burned if it is offered a temple, rather it either adorns the statue of the god or the temple, or it is consumed by the priests. Quintessence in various forms is also a good offering of course and helps ensure that the ritual succeeds. In other areas promising services to the deity, even mundane services, may also help substantially.

Mechanism

The more powerful the deity, the harder it is to summon it. The base difficulty is 5, but this is increased by the power of the deity. As a rule weak, very localised spirits increase the difficult with around 0-1, very specialized or weakened deities and demons 2-3, mid-level deities and powerful demons 4-5, higher deities are 6+. Decreasing the difficulty is generally done through TRIPS, see above.

The number of successes required to make the deity appear in person varies, but generally the same as the difficulty increase. To guarantee that Set (Difficulty 6) will show up requires six or more successes, while a minor regional spirit might appear after one. Even if you fail to get the necessary successes the summoning hasn't necessarily failed. If you get half the necessary successes the deity may send a subordinate, contact the mage by some other means, or take pity on him or her and come in person. Note that these are powerful and self-willed beings, attempting to force the more powerful ones to appear may be ill advised.

Of course simply getting the deity to show up doesn't guarantee anything. Even if the deity agrees to help it might not agree to do so in the way that the mages wants it to, moreover there may be a price attached. Such things are generally best roleplayed.

Gods and Demons

Amun-Re-Ptah

"All gods are three: Amun, Re and Ptah, whom none equals. He who hides his name as Amun, he appears to the face as Re, his body is Ptah"

The ineffable union of visible and invisible divinity combined with an absolute and true presence on Earth. The sight of Amun-Re-Ptah and the mystical light that he exudes will peel back the lies of illusion and reveal the truth to the mage. No falsehood, no illusion, nothing wicked, nothing threatening to Creation, may stand this presence. It is said that the sight of the deity will cause many, if not most, sleepers to awaken. No known appearance of Amun-Re-Ptah has occurred in decades. [+9]

Amun

Amun appears in the form of an Egyptian noble wearing a tall feather crown. As the God of the Hidden he knows of all hidden things, commands the winds, and can foretell the future. As a merciful god he can undo curses and afflictions, provided that the sufferer repents any sins. [+7]

Horus

Lord of the Universe, appears as a falcon headed man wearing the crown of pharaoh. Horus is the enemy of Set and dislikes all his ways. Immensely powerful he can stop storms, protect from chaos (counteract Entropy effects), aid the mage in battle, strike down enemies, rescue people from the forces of evil, and reveal all under the sky. He is also moral, brave, intelligent, and quite a bit of a trickster. [+7]

Ra

Ra appears as a man with a falcons head and a glowing cobra-headed sun over his head. By his tears and sweat people may be created to populate an area, his mere presence will blast anything that fears the sun, he can destroy servants of Apep (probably nephandi), and strip many spirits and beings of their power. As the god of the sun he also represents perfect fire for alchemical purposes. [+7]

Set

Set appears as a man with the head of a set-beast. Immensely strong, proud, and dangerous, Set is always addressed "Your Majesty" much like Ra. Anyone who tries to summon Set should be aware that despite his association with Chaos and War he is extremely intelligent and quite eloquent too. What he isn't is patient, though he demands being praised he won't stand for delays when it comes to discussing the business. Can bring about storms, cover a large area in darkness, and cause riots, breakdowns, and other manifestations of chaos and entropy. If particularly pleased he may give a Set-beast to the mage or grant some of his strength. [+7]

Osiris

Osiris appears as a man with green skin, wearing white linnen clothes and a pharaoh's crown, carrying a shepherd's hook and a flail. Osiris is the god of the kingdom of the dead and may call forth anyone who has died, give oracles, summon great and terrible demons, and bless or blight the fertility of the land. [+7]

Heka

Heka is the god of magic, in an area where reality is reasonably dynamic he appears as a weird twisting fusion of the other gods. In more restricted areas he comes across as a man choking two serpents to death. Heka's presence makes reality more fluid in unpredictable ways. He can teach the mage about magic and medicine, he can also heal any ailment or injury. [+6]

Isis

Isis appears in the form of a beautiful woman in her thirties, often with lactating breasts. Unlike most of the other Egyptian gods Isis takes a active interest in the outside world, since her temples were and are scattered all over the world. Isis also appreciates efforts to spread her worship further, even in the modern world. As the wife of Osiris she can intercede with him up to the point of persuading him to return a soul. Such a service would not come cheap. She may cause floods with her tears, grant fertility, and ensure easy childbirths and healthy children. [+6]

Ma'at

Appears as a woman in a red dress, with an ostrich feather tucked into her headband. In her presence no one may act against truth, balance, order, law, morality, and justice, as seen by the ancient Egyptians. She can answer any question that regards morality or justice, as well as tell the mage how to help restore balance to the universe. However Ma'at will openly and accurately criticize the mage, or anyone else present, if they have strayed from the proper path. [+6]

Nut

When summoned Nut often makes it appear as if the roof of the chamber the mage is in has vanished to reveal the starry sky beyond. Otherwise she comes in the shape of a talking cow. Nut is very difficult to deal with or understand, seeing as how she is a symbol of the protective barrier that covers earth. In less poetic terms she can make a tear in the gauntlet, let someone pass through the horizon into the deep umbra, or close off access to the Umbra and the Beyond. [+6]

Seshat

Appears as a beautiful woman in a leopard hide dress, she carries a pen and a scroll or a palm stem with notches in it. As the patron of the House Shaea, and by some accounts the mother of House Shaea, it is easier for mages from that house to call upon her. Seshat speaks all languages, has an extensive knowledge of the occult, and is an expert in the fields of architecture, astronomy, astrology, building, mathematics, and surveying. Beyond that she can peer into the past and the future. As the wife of Thoth she can also intercede with that god. [+6]

Thoth

Thoth appears as a man with an Ibis head and the kilt of a scribe. He may reveal the will of Ra, to whom he functions as a Vizier. Moreover he speaks all languages, knows many occult secrets, gives legal council, has a keen understanding of technology, and can tell the future by way of astrology. May intercede for you with both Seshat and Ra. [+6]

Anubis

Anubis appears either in his traditional half human, half jackal form, or as a jackal wearing a ribbon and holding a flail in the crook of its arm. Fiercely loyal to Osiris and hates Set. Anubis can hunt down grave-robbers, seal up a tomb with powerful protections, guide souls to the afterlife, and properly embalm a body. [+5]

Bastet

One of the most famous gods Bastet appears as a beautiful young woman with a cats head, usually holding a rattle. Patroness and protector of many types of weres as well as cats. Anyone who has knowingly brought suffering to cats would be well advised to repent and do amends before summoning Bastet. Unlike many Egyptian gods Bastet is actively involved in the modern world and protective of her cult. If Bastet is pleased she may provide the mage with a sacred cat or magical perfume. Bastet can protect children from harm, provide wards for houses, kill serpents and scorpions (even magical ones), help women get pregnant, and, if the cause is good, personally attack an enemy. [+5]

Neith

Neith appears in the form of a beautiful Egyptian woman. She can grant luck in hunting, teach archery, and shoot arrows at evil spirits. If approached by a woman she is willing to work to save a marriage or protect from abuse. As she was once dead she knows the secret passages in and out of the kingdom of the dead, but is reluctant to reveal these. Neith is also shunned by the other gods due to her treachery during the feud with Duamutef one of the sons of Horus. [+5]

Ptah-Seker

Appears as a mummy with green skin, associated with Osiris. Ptah-Seker can teach or perform embalming, jewellery, armoury, or any other metalworking skill. [+5]

Sekhmet

Appears as a woman with a lion's head. Her breath is blazingly hot, capable of peeling the paint of metal. Can shoot arrows of fire at the enemy, or simply engage them in combat immediately. Sekhmet loves fighting, she is also very easily angered, and dealing with her requires a lot of appeasement. [+5]

Sobek

Sobek appears as a man with a crocodiles head and a feather-crown. Sobek is a repairer of wrongs, with the understanding that actual serious damage must have been inflicted. Though he has considerable personal power he generally prefers to work through coincidental effects, or by nudging other deities into doing the job. It can be unclear at times whether he's actually done anything at all. [+5]

Taweret

Taweret is a monster, appearing with the legs of a hippotamus, the belly and breasts of a pregnant woman, the back of a crocodile, and the head of hippotamus, though with long black hair. Her very appearance tends to cause terror in all who see her, especially in spirits. Other than scaring off spirits Taweret can provide protective wards for children and pregnant women. As the wife of Set she can also intercede with her husband. Though she has "gone good" and tries to limit her husbands damage, she is still powerful and violent, not to be trifled with. [+5]

Bes

Appears as a hairy dwarf, squat, bandy-legged, with a prominent brow, and a short, pug nose. Bes may guard the household mostly by killing off snakes and fighting evil spirits, however he also guards children. Bes can also cure impotence and help women give birth. Bes enjoys a good party and can contribute quite a bit to one, including music and dance. As such he is a good teacher of music and dancing. [+4]

Imhotep

Imhotep is a deified mortal and as such appears as a human. In ages past he usually appeared as an Egyptian scribe, but these days he sometimes appears as a man in a suit. Imhotep is a brilliant civil engineer, architect and physician, he can teach and advice the mage in all of these areas. If provided with a team of workers he can supervise and lead great construction works. Moreover he has an excellent understanding of modern technology. [+4]

Maahes

Maahes appears as a muscular man with a lions head and a full set of weapons. He is the son of Bast and one of Osiris' executioners. Maahes can bring victory in battle, affect the weather, and go into battle to slay and then devour his enemies. He may also ensure a matrilineal succession or inheritance, if necessary by affecting trials or slaying imprudent males. If sacrificed to he may also provide knives and lotus blossoms suitable for sacred rituals. [+4]

Anti

The ferryman of the gods, appearing either as a human being holding an oar, or as a falcon, but in either case he is missing his toes. Anti is greedy and may perform services in return for gold or sacrifices. In general said service consists of taking a group of travellers to any known location. As a rule Anti will not go beyond what was of old considered the orbit of the sun. [+3]

Babi

Babi appears as a dominant baboon with a massive erection. He is associated with Osiris, one of the executioners of the underworld. He is extremely blood-thirsty and quite eager to tear creatures apart and devour their entrails. Very sexually active, as such he can cure impotence in the dead, or raise or repair any fallen or broken mast or antenna. Liked by many mages for being willing to attack their enemies at the drop of a hat, but feared because any mistakes when dealing with him could lead to a humiliating and painful, if not lethal, result. [+3]

Hapy

Hapy is the personification of the inundation of the Nile, but the building of the Aswan Dam has greatly weakened him. He appears as a pharaoh with blue skin dripping mud. He can provide the mage with water, copious amounts of Nile mud, fishes and birds, as well as any natural vegetation that grew in ancient Egypt. Hates the technocracy for building the Aswan dam, against them alone he is willing to cause minor flooding and mudslides. [+3]

Mafdet

Appears as a woman with a cat's head. Mafdet grants protection against snakes and scorpions, she protects against botched executions, and on the order of Pharaoh (or Osiris) she also tears out the hearts of wrong-doers and place them at his feet. [+3]

Monthu

Appears as a man with a falcons head and a feather crown, but he may also appear as a white bull with a black face. Monthu may either attack the mages enemies directly, or more often grant him (or an associate) inhuman strength and fighting skill. [+3]

Serket

Serket appears as a woman accompanied by giant scorpions. AS the goddess of Scorpions she knows all there is to know about them, she can also protect against scorpions and snakes, as well as cure all poisons in general. If particularly pleased with the mage she may provide him with a scorpion that will, if placed nearby, find a particular person and bite him. [+3]

Shezmu

Shezmu appears as a man with a lions head. An executioner and torturer of Osiris' court. Shezmu may inflict judicial torture, slaughter enemies, provide quantities of wine suitable for ritual purposes, and crush prisoners in his wine press. In the latter role the wine that comes out of the winepress is actually Tass, the quintessence inherent to their body. In general Shezmu keeps a quantity of this wine for himself, giving the rest to the mage. Mages should beware that Shezmu is particular about his victims and will be very offended if he's offered an innocent. [+3]

Wepwawet

Wepwawet appears either as a common jackal or an Egyptian jackal, in the form of an Egyptian jackal he can pass as a tawny medium size dog. Wepwavet can unerringly hunt down prey, scout ahead into dangerous locations, and open up any doors for the mage. [+3]

Aah

Lunar god associated with Thoth, generally appears as a youth with a single sidelock, carrying the moon on his head. Though a moon god Aah's main ability is to be an assistant to students, he can also teach them astrology and other subjects. As a moon god Aah can create the light of any moon-phase, potentially useful for dealing with garou or for rituals that need to be done in a particular lunar phase. [+2]

Ba-Pef

Appears in the form of a bird. He is a malevolent entity who may cause great leaders nightmares and spiritual turmoil. [+2]

Ash

Desert god associated with Seth. Usually appears as a human with the head of a lion, vulture, hawk, snake, or Set-animal. Ash can show the mage to an oasis, or some other place of shelter. [+1]

Chenti-cheti

Appears as a falcon or a crocodile. The name Chenti-cheti means "Foremost Retreater", as such he will show the mage a good escape route. [+1]

Views of the Egyptian Gods