Talk:The Heylel Box: Difference between revisions

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*power reform along shrike lines
*power reform along shrike lines
*basic framework for social conflict, not too detailed so things remain organic
*basic framework for social conflict, not too detailed so things remain organic
*combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop, actions quicker & easier but more options
*combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop with time dilation if necessary, actions quicker & easier but more options

Revision as of 18:17, 4 May 2017

super rough discussion minutes (thurs):

  • power reform along shrike lines
  • basic framework for social conflict, not too detailed so things remain organic
  • combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop with time dilation if necessary, actions quicker & easier but more options