Talk:The Heylel Box: Difference between revisions
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*power reform along shrike lines | *power reform along shrike lines | ||
*basic framework for social conflict, not too detailed so things remain organic | *basic framework for social conflict, not too detailed so things remain organic | ||
*combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop, actions quicker & easier but more options | *combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop with time dilation if necessary, actions quicker & easier but more options |
Revision as of 18:17, 4 May 2017
super rough discussion minutes (thurs):
- power reform along shrike lines
- basic framework for social conflict, not too detailed so things remain organic
- combat reform: higher lethality (be more willing to splat PCs, they're immortal), 'noncombat actions' explicitly contained in the init loop with time dilation if necessary, actions quicker & easier but more options