Difference between revisions of "Lost Ground Forces"

From Sphere
Jump to navigation Jump to search
Line 1: Line 1:
 
'''''[[Mai's Counterattack]]'''''<br>
 
'''''[[Mai's Counterattack]]'''''<br>
 
=Materials=
 
=Materials=
'''Weapons''': 415<Br>
+
'''Weapons''': 415pp<Br>
 
'''Armour''': 400pp<Br>
 
'''Armour''': 400pp<Br>
'''Stealth''': 50pp<Br>
 
'''ECM''': 50pp<Br>
 
 
'''Fields''': 205pp<Br>
 
'''Fields''': 205pp<Br>
'''Rockets''': 40pp<Br>
+
'''Synaptite''': 130pp<Br>
'''Andalium''': 50pp<Br>
 
'''Mindex''': 10<Br>
 
'''Synaptite''': 26<Br>
 
  
 
=Lost Ground Elites=
 
=Lost Ground Elites=
 
==Landing Castles==
 
==Landing Castles==
8 x '''''Falling Star'' class Landing Castle''' (TM10 Battle Fort/Fortress: 1160pp)<br>
+
8 x '''''Falling Star'' class Landing Castle''' (TM10 Battle Fort/Fortress: 1080pp)<br>
(+1) Throne Room (Synaptite Command Center)<br>
 
(+1) Mindcaster (Mindex Communications)<br>
 
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
 
(+1) Liquid Metal Construction<br>
 
(+1) Liquid Metal Construction<br>
 
(+2) Resonant Morphic Armour<br>
 
(+2) Resonant Morphic Armour<br>
(+1) Regeneration<br>
+
(+2) Regeneration<br>
(+1) Beam Cannons (Mage Pyrite)<br>
+
(+1) Gap-Cooled Beam Cannons<br>
(+2) Starlight Breaker (Ambrium Megacannon)<br>
+
(+2) Starlight Breaker (Megacannon)<br>
 +
(^1) Multifusion<br>
 
(^3) Magic Circles<br>
 
(^3) Magic Circles<br>
(^1) Multifusion<br>
 
  
 
==MAKO Airborne Brigade==
 
==MAKO Airborne Brigade==
''The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but are also of a scale that requires decent numbers of boots to be on the ground. Under the patronage of Crima Queen ''Muhime'' it has reformed into the new face of the MAKO Corps that was practically wiped out by the Myrkliean War. In addition to superb training and a core of Myrkliean War veterans, they are equipped with the experimental Resonant MAKO Armour. However, only about half their complement of aviation aircraft is currently complete, so they cannot yet be fully deployed by air without at least some magical or other intervention.''
+
''The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but are also of a scale that requires decent numbers of boots to be on the ground. Under the patronage of Crima Queen ''Muhime'' it has reformed into the new face of the MAKO Corps that was practically wiped out by the Myrkliean War. In addition to superb training and a core of Myrkliean War veterans, they are equipped with the experimental Resonant MAKO Armour.''
  
100 x '''MAKO Commando''' (TM10 Simple Special Forces: 95pp)<br>
+
50 x '''MAKO Commando''' (TM10 Special Forces: 85pp)<br>
(+1) IMPULSE Trace (Synaptite Fast Tracking)<br>
 
 
(+2) Resonant MAKO Armour<br>
 
(+2) Resonant MAKO Armour<br>
(+1) AMBAC Agility<br>
+
(+1) Agile Maneuvering Gear<br>
(+1) Gravitic Maneuvering Gear (Sildron Boosters)<br>
 
 
(+2) Crima Claws<br>
 
(+2) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Section Level Magic<br>
 
(^3) Section Level Magic<br>
(^1) Multifusion<br>
 
  
2000 x '''MAKO Elite''' (TM10 Simple Elite Infantry: 105pp)<br>
+
1000 x '''MAKO Elite''' (TM10 Elite Infantry: 85pp)<br>
(+1) Oversoul System (Synaptite AI Support)<br>
 
(+1) IMPULSE Trace (Synaptite Fast Tracking)<br>
 
 
(+2) Resonant MAKO Armour<br>
 
(+2) Resonant MAKO Armour<br>
(+1) Barrier Shields (Sildron)<br>
+
(+1) Agile Maneuvering Gear<br>
(+1) AMBAC Agility<br>
 
(+1) Gravitic Maneuvering Gear (Sildron Boosters)<br>
 
 
(+2) Crima Claws<br>
 
(+2) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Section Level Magic<br>
 
(^3) Section Level Magic<br>
(^1) Multifusion<br>
 
 
20 x '''Turquoise Armour''' (TM10 Gunship: 110pp)<br>
 
(+1) EMBODY System (Synaptite Automation)<br>
 
(+1) IMPULSE Trace (Synaptite Fast Tracking)<br>
 
(+1) Liquid Metal Form<br>
 
(+2) Morphic Armour<br>
 
(+1) Barrier Shields (Sildron)<br>
 
(+1) Regeneration<br>
 
(+1) Gravity Field Drive (Sildron)<br>
 
(+1) Crima Claws<br>
 
(^3) Mage Pilots<br>
 
(x1) Cargo Capacity<br>
 
(x1) Beam Rifle (Ambrium)
 
  
2 x '''Sapphire Armour -test type-''' (TM10 Gunship: 125pp)<br>
+
20 x '''Turquoise Armour''' (TM10 Gunship: 125pp)<br>
(+1) EMBODY System (Synaptite Automation)<br>
 
(+1) IMPULSE Trace (Synaptite Fast Tracking)<br>
 
 
(+1) Liquid Metal Form<br>
 
(+1) Liquid Metal Form<br>
 
(+2) Resonant Morphic Armour<br>
 
(+2) Resonant Morphic Armour<br>
(+1) AMBAC Agility<br>
 
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
(+1) Gravity Field Drive (Sildron)<br>
+
(+1) MN Drive<br>
(+1) Twin Beam Cannons (Ambrium)<br>
 
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Mage Pilots<br>
 
(^3) Mage Pilots<br>
(^1) Multifusion<br>
 
 
(x1) Cargo Capacity<br>
 
(x1) Cargo Capacity<br>
 +
(x1) AA Gap-Cooled Beam Machinegun<br>
  
 
==Mobile Armour Brigade==
 
==Mobile Armour Brigade==
 
The Mobile Armour Brigade was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots ''Concealed the Conclusion'', probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted into mecha for human pilots) and the only full size tactical armour Lost Ground has produced that isn't a one or two-shot – the Emerald Armour. There are three companies currently: two fast and one slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.
 
The Mobile Armour Brigade was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots ''Concealed the Conclusion'', probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted into mecha for human pilots) and the only full size tactical armour Lost Ground has produced that isn't a one or two-shot – the Emerald Armour. There are three companies currently: two fast and one slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.
  
1 x '''Command Armour ''Concealed the Conclusion''''' (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600: 19.4pp)<br>
+
1 x '''Command Armour ''Concealed the Conclusion''''' (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600: 19.5pp)<br>
(+1) EMBODY System (Synaptite Automation)<br>
 
(+1) Mindcaster (Mindex Communications)<br>
 
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+2) Cyclopean Armour (Chem/Mat)<br>
 
(+2) Cyclopean Armour (Chem/Mat)<br>
(+1) Barrier Shields (Sildron)<br>
+
(+1) Barrier Shields<br>
 
(+1) Regeneration (Eng/Mat)<br>
 
(+1) Regeneration (Eng/Mat)<br>
 
(+2) AMBAC Agility<br>
 
(+2) AMBAC Agility<br>
(+1) Boosters (Thermidron)<br>
+
(+1) MN Drive<br>
 
(+2) Mono-Eye Beam Cannon (Phys/Des)<br>
 
(+2) Mono-Eye Beam Cannon (Phys/Des)<br>
 +
(^3) Multifusion<br>
 
(^3) Mage Pilot<br>
 
(^3) Mage Pilot<br>
(^2) Multifusion<br>
+
(x1) Beam Saber (Phys/Des)<br>
(x1) Beam Saber (TM12)<br>
+
(x1) Cyclopean Shield (Chem/Mat)<br>
(x1) Cyclopean Shield (TM12)<br>
 
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
  
10 x '''Argent Armour''' (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500: 100pp)<br>
+
20 x '''Argent Armour''' (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500: 170pp)<br>
 
(+1) Cyclopean Armour (Chem/Mat)<br>
 
(+1) Cyclopean Armour (Chem/Mat)<br>
 
(+1) Regeneration (Eng/Mat)<br>
 
(+1) Regeneration (Eng/Mat)<br>
 
(+1) Mono-Eye Beam Cannon (Phys/Des)<br>
 
(+1) Mono-Eye Beam Cannon (Phys/Des)<br>
 
(+1) Crima Claws (Eng/Mat)<br>
 
(+1) Crima Claws (Eng/Mat)<br>
 +
(^2) Multifusion<br>
 
(^3) Mage Pilots<br>
 
(^3) Mage Pilots<br>
(^2) Multifusion<br>
 
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
  
10 x '''Argent Armour''' (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500: 85pp)<br>
+
11 x '''Emerald Armour''' (TM10 Hyperadvanced Armour: 262.5pp)<br>
(+1) Cyclopean Armour (Chem/Mat)<br>
+
(+1) Magicommu (Battlemagic Chamber)<br>
(+1) Regeneration (Eng/Mat)<br>
+
(+2) Morphic Armour<br>
(+1) Mono-Eye Beam Cannon (Phys/Des)<br>
+
(+1) Barrier Shields<br>
(+1) Crima Claws (Eng/Mat)<br>
+
(+1) Regeneration<br>
 +
(+1) AMBAC Agility<br>
 +
(+1) Magitech Beam Cannon<br>
 +
(+1) Crima Claws<br>
 
(^3) Mage Pilots<br>
 
(^3) Mage Pilots<br>
(^2) Multifusion<br>
 
  
11 x '''Emerald Armour''' (TM10 Hyperadvanced Armour: 262.5pp)<br>
+
4 x '''Mobile Operations Armour ''Red Beryl Kai''''' (TM10 Hyperadvanced Armour: 50pp)<br>
(+1) EMBODY System (Synaptite Automation)<br>
 
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+2) Morphic Armour<br>
 
(+2) Morphic Armour<br>
(+1) Barrier Shields (Sildron)<br>
+
(+2) Barrier Shields<br>
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
(+1) Agility<br>
+
(+1) Magitech Beam Cannon<br>
(+1) Boosters (Thermidron)<br>
 
(+1) Beam Cannon (Mage Pyrite)<br>
 
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
(^3) Mage III<br>
+
(^3) Mage Pilots<br>
 +
(x2) AA Gap-Cooled Beam Machinegun<br>
  
 
===Special Armour Operations===
 
===Special Armour Operations===
 
The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original power plants of their mecha being replaced with energist cores, they are able to sustain operations without fuel at a safe distance from any allied support.
 
The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original power plants of their mecha being replaced with energist cores, they are able to sustain operations without fuel at a safe distance from any allied support.
  
1 x '''Close Quarters Battle Armour ''Saber Lily''''' (TM11 Hyperadvanced Armour: 19.5pp)<br>
+
1 x '''Close Quarters Battle Armour ''Saber Lily''''' (TM11 Hyperadvanced Armour: 17.4pp)<br>
 
(+1) Whispers<br>
 
(+1) Whispers<br>
 
(+3) Agility<br>
 
(+3) Agility<br>
Line 138: Line 103:
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
 
(x2) Azirite Blades<br>
 
(x2) Azirite Blades<br>
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
  
1 x '''Long Range Support Armour ''Archer Iris''''' (TM11 Hyperadvanced Armour: 19.5pp)<br>
+
1 x '''Long Range Support Armour ''Archer Iris''''' (TM11 Hyperadvanced Armour: 17.4pp)<br>
 
(+1) Whispers<br>
 
(+1) Whispers<br>
 
(+1) Osiri Sensors<br>
 
(+1) Osiri Sensors<br>
Line 150: Line 113:
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
 
(x2) Osiri Disks<br>
 
(x2) Osiri Disks<br>
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
  
1 x '''Heavy Assault Armour ''Berserker Bluebell''''' (TM11 Hyperadvanced Armour: 18.4pp)<br>
+
1 x '''Heavy Assault Armour ''Berserker Bluebell''''' (TM11 Hyperadvanced Armour: 17.4pp)<br>
 
(+1) Whispers<br>
 
(+1) Whispers<br>
 
(+3) Liquid Armour<br>
 
(+3) Liquid Armour<br>
Line 162: Line 123:
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
 
(x2) Flare Claws<br>
 
(x2) Flare Claws<br>
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
  
 
===High Mobility and Experimental Operations===
 
===High Mobility and Experimental Operations===
Line 172: Line 131:
 
(+1) Communications<br>
 
(+1) Communications<br>
 
(+2) ECM<br>
 
(+2) ECM<br>
 +
(+2) Aeris Shields<br>
 
(+2) Atlantean Armour<br>
 
(+2) Atlantean Armour<br>
(+2) Aeris Shields<br>
+
(+1) Atlantean Regeneration<br>
(+1) Regeneration<br>
 
 
(+2) Agility<br>
 
(+2) Agility<br>
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
(x2) Twin Korite Buster<br>
+
(x2) Twin Buster Rifle<br>
 
'''''Ishtar's Wings''''' (TM11 HAA Rocket Booster Pack)<br>
 
'''''Ishtar's Wings''''' (TM11 HAA Rocket Booster Pack)<br>
 
(+3) Aethyr Boosters<br>
 
(+3) Aethyr Boosters<br>
Line 184: Line 143:
 
(+1) Fast Tracking<br>
 
(+1) Fast Tracking<br>
 
(+1) Shifting Form<br>
 
(+1) Shifting Form<br>
 +
(+2) Aeris Shields<br>
 
(+2) Atlantean Armour<br>
 
(+2) Atlantean Armour<br>
(+2) Aeris Shields<br>
 
 
(+2) Agility<br>
 
(+2) Agility<br>
 
(+1) Compact<br>
 
(+1) Compact<br>
 
(-2) Slaved<br>
 
(-2) Slaved<br>
(x3) Korite Cannon<br>
+
(x3) Hypermega Beam Cannon<br>
 
'''''Ishtar's Feather Fringes''''' (TM11 Scout Rocket Booster Pack)<br>
 
'''''Ishtar's Feather Fringes''''' (TM11 Scout Rocket Booster Pack)<br>
 
(+2) Aethyr Boosters<br>
 
(+2) Aethyr Boosters<br>
  
4 x '''Test Operations Armour ''Red Beryl Kai''''' (TM10 Hyperadvanced Armour: 50pp)<br>
+
4 x '''Amethyst Armour''' (TM10 Superfighter: 135pp)<br>
(+1) EMBODY System (Synaptite Automation)<br>
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+2) Morphic Armour<br>
 
(+2) Barrier Shields (Sildron)<br>
 
(+1) Regeneration<br>
 
(+1) Boosters (Thermidron)<br>
 
(+2) Crima Claws<br>
 
(^3) Mage Pilots<br>
 
(x2) Gap-Cooled Beam Rifle (Ambrium+Crycium)<br>
 
'''Wing Boosters''' (TM10 HAA Rocket Booster Pack)<br>
 
(+1) Wings of Light (Thermidron Rocket Boosters)<br>
 
 
 
4 x '''Amethyst Armour''' (TM10 Superfighter: 130pp)<br>
 
(+1) EMBODY System (Synaptite Automation)<br>
 
(+1) IMPULSE Trace (Synaptite Fast Tracking)<br>
 
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+1) Magicommu (Battlemagic Chamber)<br>
 
(+1) Liquid Metal Form<br>
 
(+1) Liquid Metal Form<br>
Line 214: Line 158:
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
 
(+1) AMBAC Agility<br>
 
(+1) AMBAC Agility<br>
(+1) Boosters (Thermidron)<br>
+
(+1) MN Drive<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Mage Pilots<br>
 
(^3) Mage Pilots<br>
(^1) Multifusion<br>
+
(x2) Gap-Cooled Beam Rifle<br>
(x2) Gap-Cooled Beam Rifle (Ambrium+Crycium)<br>
 
  
 
==Fanservice==
 
==Fanservice==
357 x '''Marionettes''' (TM10 Simple Special Forces: 440pp)<br>
+
178 x '''Marionettes''' (TM10 Special Forces: 460pp)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Morphic Armour<br>
 
(+2) Morphic Armour<br>
 
(+2) AMBAC Agility<br>
 
(+2) AMBAC Agility<br>
(+1) Gravitic Maneuvering Gear (Sildron Boosters)<br>
 
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
 
(+2) Crima Claws<br>
 
(+2) Crima Claws<br>
Line 236: Line 179:
 
(+3) Aeris Shields<br>
 
(+3) Aeris Shields<br>
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
(+3) Korite Weapons<br>
+
(+3) Defensive Weapons<br>
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
 
(+0) Fanservice<br>
 
(+0) Fanservice<br>
Line 242: Line 185:
 
625 x '''Opal Shards''' (TM11 Super Infantry: 918.75pp)<br>
 
625 x '''Opal Shards''' (TM11 Super Infantry: 918.75pp)<br>
 
(+1) Whispers<br>
 
(+1) Whispers<br>
 +
(+2) Aeris Shields<br>
 
(+2) Opal Shard Armour<br>
 
(+2) Opal Shard Armour<br>
(+2) Aeris Shields<br>
 
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
 
(+1) Agility<br>
 
(+1) Agility<br>
 
(+2) Wings<br>
 
(+2) Wings<br>
(+2) Korite Weapons<br>
+
(+2) Hypermega Beam Cannons<br>
 
(^3) Core Flame<br>
 
(^3) Core Flame<br>
 
(+0) Fanservice<br>
 
(+0) Fanservice<br>
Line 258: Line 201:
 
(+1) ECM<br>
 
(+1) ECM<br>
 
(+1) Armour<br>
 
(+1) Armour<br>
(+2) Melee<br>
+
(+2) Weapons<br>
 
'''Stygian Hoplites''' (Class X: 330pp)<br>
 
'''Stygian Hoplites''' (Class X: 330pp)<br>
 
(+5) Telekinesis<br>
 
(+5) Telekinesis<br>
Line 271: Line 214:
  
 
110 x '''Kyojin''' (Giant Infantry: 330pp)<br>
 
110 x '''Kyojin''' (Giant Infantry: 330pp)<br>
(+2) Very Heavily Armoured (Adamantium)<br>
+
(+2) Very Heavily Armoured<br>
 
(^2) Mage Support<br>
 
(^2) Mage Support<br>
(x2) Zweihanders (Adamantium)<br>
+
(x2) Zweihanders<br>
 
'''Hill Giant''' (Class III: 132pp)<br>
 
'''Hill Giant''' (Class III: 132pp)<br>
 
(+1) Strong<br>
 
(+1) Strong<br>
Line 280: Line 223:
  
 
11000 x '''Diaspora Cavalry''' (Medium Cavalry: 143pp)<br>
 
11000 x '''Diaspora Cavalry''' (Medium Cavalry: 143pp)<br>
(+1) Armoured (Adamantium)<br>
+
(+1) Armoured<br>
(+1) Mist Rifles (Crycium)<br>
+
(+1) Mist Rifles<br>
 
(^1) Ikarian Mages (ML3)<br>
 
(^1) Ikarian Mages (ML3)<br>
 
'''Wasteland Moa''' (Class I: 22pp)<br>
 
'''Wasteland Moa''' (Class I: 22pp)<br>
Line 287: Line 230:
  
 
4000 x '''Diaspora Cataphracts''' (Heavy Cavalry: 260pp)<br>
 
4000 x '''Diaspora Cataphracts''' (Heavy Cavalry: 260pp)<br>
(+1) Armoured (Adamantium)<br>
+
(+1) Armoured<br>
(+1) Weapons (Adamantium)<br>
+
(+1) Weapons<br>
 
(^1) Ikarian Mages (ML3)<br>
 
(^1) Ikarian Mages (ML3)<br>
 
'''Black Moa''' (Class II: 120pp)<br>
 
'''Black Moa''' (Class II: 120pp)<br>
Line 299: Line 242:
 
0 x '''DRAGOON Fortress''' (TM10 Land Dreadnought: 315pp)<br>
 
0 x '''DRAGOON Fortress''' (TM10 Land Dreadnought: 315pp)<br>
 
3 x '''DRAGOON Fortress''' (5/07)<br>
 
3 x '''DRAGOON Fortress''' (5/07)<br>
(^2) DRAGOON (Mage in the Shell)<br>
+
(^2) DRAGOON Soul (Mage in the Shell)<br>
(+1) Arcane Focus (Battlemagic Chamber)<br>
+
(+1) DRAGOON Gem (Battlemagic Chamber)<br>
 
(+1) Liquid Metal Form<br>
 
(+1) Liquid Metal Form<br>
 
(+2) Resonant Morphic Armour<br>
 
(+2) Resonant Morphic Armour<br>
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Magus Spark<br>
 
(^3) Magus Spark<br>
(^1) Multifusion<br>
 
  
 
3 x '''Incomplete DRAGOON Fortress''' (TM10 Land Dreadnought: 135pp)<br>
 
3 x '''Incomplete DRAGOON Fortress''' (TM10 Land Dreadnought: 135pp)<br>
(^2) DRAGOON (Mage in the Shell)<br>
+
(^2) DRAGOON Soul (Mage in the Shell)<br>
(+1) Arcane Focus (Battlemagic Chamber)<br>
+
(+1) DRAGOON Gem (Battlemagic Chamber)<br>
 
(^3) Magus Spark<br>
 
(^3) Magus Spark<br>
  
Line 318: Line 261:
 
(^3) Magic Circles<br>
 
(^3) Magic Circles<br>
  
120000 x '''Lost Ground Light Infantry''' (TM10 Simple Skilled Infantry: 240pp)<br>
+
60000 x '''Lost Ground Light Infantry''' (TM10 Skilled Infantry: 240pp)<br>
 
(+1) Morphic Armour<br>
 
(+1) Morphic Armour<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 
(^2) Mage Support<br>
 
(^2) Mage Support<br>
  
120000 x '''Lost Ground Infantry''' (TM10 Simple Skilled Infantry: 300pp)<br>
+
60000 x '''Lost Ground Infantry''' (TM10 Skilled Infantry: 300pp)<br>
 
(+2) Morphic Armour<br>
 
(+2) Morphic Armour<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 
(^2) Mage Support<br>
 
(^2) Mage Support<br>
  
20000 x '''Heavy Armour Stealth Trooper''' (TM10 Simple Skilled Infantry: 100pp)<br>
+
10000 x '''Heavy Armour Trooper''' (TM10 Skilled Infantry: 100pp)<br>
 
(+4) Resonant Morphic Plate<br>
 
(+4) Resonant Morphic Plate<br>
(+2) Crima Claws<br>
+
(+1) Crima Claws<br>
(+1) Stealth<br>
+
(+1) Gap-Cooled Blasters (Defensive)
 
(^2) Mage Support<br>
 
(^2) Mage Support<br>
 
(^1) Multifusion<br>
 
(^1) Multifusion<br>
  
52 x '''Quartz Armour''' (TM7 Hyperadvanced Armour – Engineering 499/Matter 399: 540pp)<br>
+
52 x '''Quartz Armour''' (TM7 Hyperadvanced Armour – Engineering 499/Matter 399: 620pp)<br>
(+1) Armour (Adamantium)<br>
+
(+1) Morphic Armour<br>
(^2) Mage Support<br>
+
(^2) Mage Pilots<br>
(x1) Beam Rifle (Mage Pyrite)<br>
+
(x1) Magitech Beam Rifle<br>
  
1200 x '''Amber Armour -early production type-''' (TM7 Self-Propelled Artillery: 258pp)<br>
+
1200 x '''Amber Armour -early production type-''' (TM7 Self-Propelled Artillery: 270pp)<br>
 
(+1) Mechaframe<br>
 
(+1) Mechaframe<br>
 
(+1) Resonant Morphic Armour<br>
 
(+1) Resonant Morphic Armour<br>
(+1) Prismatic Cannon (Ambrium)<br>
+
(+1) MN Linear Cannon<br>
 
(^1) Multifusion<br>
 
(^1) Multifusion<br>
 
(^2) Mage Pilots<br>
 
(^2) Mage Pilots<br>
  
 
160000 x '''Golem Infantry''' (ML5 Simple Skilled Infantry: 200pp)<br>
 
160000 x '''Golem Infantry''' (ML5 Simple Skilled Infantry: 200pp)<br>
(+1) Semi-Autonomous (Synaptite)<br>
+
(+1) Pattern Mind<br>
(+1) Armour (Adamantium)<br>
+
(+1) Armour<br>
(+1) Beam Spray Gun (Mage Pyrite)<br>
+
(+1) Weapons<br>
 
(^1) Glowy Lines<br>
 
(^1) Glowy Lines<br>
  
 
320000 x '''Battlepikes''' (TL4 Skilled Infantry: 384pp)<br>
 
320000 x '''Battlepikes''' (TL4 Skilled Infantry: 384pp)<br>
 
(+1) Armour<br>
 
(+1) Armour<br>
(+1) Melee<br>
+
(+1) Weapons<br>
 
'''Lostland Mutants''' (Class I: 64pp)<br>
 
'''Lostland Mutants''' (Class I: 64pp)<br>
 
(+1) Tough<br>
 
(+1) Tough<br>
Line 362: Line 305:
 
Only a few hundred MAKO troopers from before the Myrkliean War survived to see its end. A hundred or so formed the hardened core of the new MAKO Airborne Brigade and most of the rest were split into four prestigious special forces companies. These are attached to the regular army on a rotating basis to train with and provide a special operations capability in war.  
 
Only a few hundred MAKO troopers from before the Myrkliean War survived to see its end. A hundred or so formed the hardened core of the new MAKO Airborne Brigade and most of the rest were split into four prestigious special forces companies. These are attached to the regular army on a rotating basis to train with and provide a special operations capability in war.  
  
400 x '''MAKO Veterans''' (TM10 Simple Special Forces: 260pp)<br>
+
200 x '''MAKO Veterans''' (TM10 Special Forces: 260pp)<br>
 
(+2) Resonant MAKO Armour<br>
 
(+2) Resonant MAKO Armour<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 +
(^1) Multifusion<br>
 
(^3) Section Level Magic<br>
 
(^3) Section Level Magic<br>
(^1) Multifusion<br>
 
  
 
=Keyway Forces=
 
=Keyway Forces=
Line 374: Line 317:
 
'''Hourai Castle''' (TM5 Castle: 20pp)<br>
 
'''Hourai Castle''' (TM5 Castle: 20pp)<br>
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
(^2) Mages<br>
+
(^2) Magic Circles<br>
  
20 x '''MAKO Veterans''' (TM10 Simple Special Forces: 11pp)<br>
+
10 x '''MAKO Veterans''' (TM10 Special Forces: 11pp)<br>
 
(+2) MAKO Armour<br>
 
(+2) MAKO Armour<br>
 
(+1) Crima Claws<br>
 
(+1) Crima Claws<br>
 
(^3) Section Level Magic<br>
 
(^3) Section Level Magic<br>
  
4000 x '''Heavy Armour Trooper''' (TM10 Simple Skilled Infantry: 20pp)<br>
+
2000 x '''Heavy Armour Trooper''' (TM10 Skilled Infantry: 20pp)<br>
 
(+4) Resonant Morphic Plate<br>
 
(+4) Resonant Morphic Plate<br>
(+2) Crima Claws<br>
+
(+1) Crima Claws<br>
(+1) Stealth<br>
+
(+1) Gap-Cooled Blasters (Defensive)<br>
 +
(^1) Multifusion<br>
 
(^2) Mage Support<br>
 
(^2) Mage Support<br>
(^1) Multifusion<br>
 
  
 
=Lost Ground Combined Fleet=
 
=Lost Ground Combined Fleet=
Line 394: Line 337:
 
Originally Atlantean fleet escorts, they are more comparable to extremely powerful battleships in this modern age. They are 2km long swordfish shaped ships. Their nose cannon is disabled, being reliant on hyperspace but their korite secondaries are still active.
 
Originally Atlantean fleet escorts, they are more comparable to extremely powerful battleships in this modern age. They are 2km long swordfish shaped ships. Their nose cannon is disabled, being reliant on hyperspace but their korite secondaries are still active.
  
'''''Zi-Ukkina''''' (TM11 Battleship: 158pp)<br>
+
'''Marduk class battleship -command type- ''Zi-Ukkina''''' (TM11 Battleship: 158pp)<br>
 
(+3) Intelligence<br>
 
(+3) Intelligence<br>
 
(+1) Aeris Shields<br>
 
(+1) Aeris Shields<br>
(+3) Regeneration<br>
+
(+3) Atlantean Regeneration<br>
 
(+1) Aethyr Drive<br>
 
(+1) Aethyr Drive<br>
(+2) Korite Weapons<br>
+
(+1) Azirite Scales <br>
(+1) Scale Space (80 Parasite Ship DP)<br>
+
(+2) Anti-Ship Hypermega Beam Cannons<br>
 
(^3) Atlantean Mages<br>
 
(^3) Atlantean Mages<br>
 
(x1) Comms<br>
 
(x1) Comms<br>
10 x '''Fiery Opal Scale''' (TM10 Simple Patrol Warship: 15pp)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Morphic Armour<br>
 
(+1) Rocket Engine (Thermidron)<br>
 
(+1) Fast<br>
 
(+2) Crima Ram<br>
 
(-2) Expendable<br>
 
(-2) Slaved<br>
 
(-2) Range<br>
 
(x1) Flamehaze (Pyrite Torpedoes)<br>
 
  
 
''The elder sister among the sisters who has a distant look in her eyes. Like the other Marduks, she cannot truly hide her emotions but seems to have fewer than the others and is generally quiet and considered in her actions. Tends to maximize fanservice with bangles and sheer translucent fabric.''
 
''The elder sister among the sisters who has a distant look in her eyes. Like the other Marduks, she cannot truly hide her emotions but seems to have fewer than the others and is generally quiet and considered in her actions. Tends to maximize fanservice with bangles and sheer translucent fabric.''
  
'''''Namtila''''' (TM11 Battleship: 147pp)<br>
+
'''Marduk class battleship ''Namtila''''' (TM11 Battleship: 147pp)<br>
 
(+3) Intelligence<br>
 
(+3) Intelligence<br>
 
(+1) Aeris Shields<br>
 
(+1) Aeris Shields<br>
(+3) Regeneration<br>
+
(+3) Atlantean Regeneration<br>
 
(+1) Aethyr Drive<br>
 
(+1) Aethyr Drive<br>
(+2) Korite Weapons<br>
+
(+1) Azirite Scales <br>
(+1) Scale Space (80 Parasite Ship DP)<br>
+
(+2) Anti-Ship Hypermega Beam Cannons<br>
 
(^3) Atlantean Mages<br>
 
(^3) Atlantean Mages<br>
10 x '''Fiery Opal Scale''' (TM10 Simple Patrol Warship: 15pp)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Morphic Armour<br>
 
(+1) Rocket Engine (Thermidron)<br>
 
(+1) Fast<br>
 
(+2) Crima Ram<br>
 
(-2) Expendable<br>
 
(-2) Slaved<br>
 
(-2) Range<br>
 
(x1) Flamehaze (Pyrite Torpedoes)<br>
 
  
 
''Long black hair. Manipulative with non-Atlanteans. Generally an exciteable (maybe overly exciteable) pure tsun and the one to take charge when Zi-Ukkina isn't around.''
 
''Long black hair. Manipulative with non-Atlanteans. Generally an exciteable (maybe overly exciteable) pure tsun and the one to take charge when Zi-Ukkina isn't around.''
  
'''''Neberu''''' (TM11 Battleship: 147pp)<br>
+
'''Marduk class battleship ''Neberu''''' (TM11 Battleship: 147pp)<br>
 
(+3) Intelligence<br>
 
(+3) Intelligence<br>
 
(+1) Aeris Shields<br>
 
(+1) Aeris Shields<br>
(+3) Regeneration<br>
+
(+3) Atlantean Regeneration<br>
 
(+1) Aethyr Drive<br>
 
(+1) Aethyr Drive<br>
(+2) Korite Weapons<br>
+
(+1) Azirite Scales <br>
(+1) Scale Space (80 Parasite Ship DP)<br>
+
(+2) Anti-Ship Hypermega Beam Cannons<br>
 
(^3) Atlantean Mages<br>
 
(^3) Atlantean Mages<br>
10 x '''Fiery Opal Scale''' (TM10 Simple Patrol Warship: 15pp)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Morphic Armour<br>
 
(+1) Rocket Engine (Thermidron)<br>
 
(+1) Fast<br>
 
(+2) Crima Ram<br>
 
(-2) Expendable<br>
 
(-2) Slaved<br>
 
(-2) Range<br>
 
(x1) Flamehaze (Pyrite Torpedoes)<br>
 
  
 
''Big cherry red hair. Follows along with Namtila and also fairly tsun but may have a bit of dere. More elegant and wears evening dresses more.''
 
''Big cherry red hair. Follows along with Namtila and also fairly tsun but may have a bit of dere. More elegant and wears evening dresses more.''
  
'''''Arunana''''' (TM11 Battleship: 147pp)<br>
+
'''Marduk class battleship ''Arunana''''' (TM11 Battleship: 147pp)<br>
 
(+3) Intelligence<br>
 
(+3) Intelligence<br>
 
(+1) Aeris Shields<br>
 
(+1) Aeris Shields<br>
(+3) Regeneration<br>
+
(+3) Atlantean Regeneration<br>
 
(+1) Aethyr Drive<br>
 
(+1) Aethyr Drive<br>
(+2) Korite Weapons<br>
+
(+1) Azirite Scales <br>
(+1) Scale Space (80 Parasite Ship DP)<br>
+
(+2) Anti-Ship Hypermega Beam Cannons<br>
 
(^3) Atlantean Mages<br>
 
(^3) Atlantean Mages<br>
10 x '''Fiery Opal Scale''' (TM10 Simple Patrol Warship: 15pp)<br>
 
(+2) Intelligence (Synaptite)<br>
 
(+2) Morphic Armour<br>
 
(+1) Rocket Engine (Thermidron)<br>
 
(+1) Fast<br>
 
(+2) Crima Ram<br>
 
(-2) Expendable<br>
 
(-2) Slaved<br>
 
(-2) Range<br>
 
(x1) Flamehaze (Pyrite Torpedoes)<br>
 
  
 
''Seems to have her head in the clouds the most.''
 
''Seems to have her head in the clouds the most.''
  
'''''Asaru''''' (TM11 Battleship: 147pp)<br>
+
'''Marduk class battleship -assault type- ''Asaru''''' (TM11 Battleship: 147pp)<br>
 
(+2) Intelligence<br>
 
(+2) Intelligence<br>
 +
(+1) Aeris Shields<br>
 
(+1) Atlantean Armour<br>
 
(+1) Atlantean Armour<br>
(+1) Aeris Shields<br>
+
(+3) Atlantean Regeneration<br>
(+3) Regeneration<br>
 
 
(+1) Aethyr Drive<br>
 
(+1) Aethyr Drive<br>
(+3) Korite Weapons<br>
+
(+3) Anti-Ship Hypermega Beam Cannons<br>
 
(^3) Atlantean Mages<br>
 
(^3) Atlantean Mages<br>
  
Line 527: Line 430:
  
 
==Lost Ground Ships==
 
==Lost Ground Ships==
0 x '''DRAGOON Battleship ''Chaika''''' (TM10 Battleship: 135pp) (6/08)<br>
+
0 x '''DRAGOON Battleship ''Chaika''''' (TM10 Battleship: 160pp) (6/08)<br>
(^2) DRAGOON (Mage in the Shell)<br>
+
(^2) DRAGOON Soul (Mage in the Shell)<br>
 +
(+1) DRAGOON Gem (Battlemagic Chamber)<br>
 
(+1) Astral Line (Aethyrium)<br>
 
(+1) Astral Line (Aethyrium)<br>
(+1) Arcane Focus (Battlemagic Chamber)<br>
+
(+1) Resonant Morphic Armour<br>
(+1) Morphic Armour<br>
 
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
(+1) Gravity Field Drive (Sildron)<br>
+
(+1) Mercurion Vortex Engine<br>
 
(+1) Planar Gap Drive (Irrinium)<br>
 
(+1) Planar Gap Drive (Irrinium)<br>
(+1) Liquid Metal Weapons<br>
+
(+2) Gap-Cooled Beam Cannons<br>
(+1) Beam Cannons (Mage Pyrite)<br>
 
 
(+1) Aviation Deck (55 Aviation DP)<br>
 
(+1) Aviation Deck (55 Aviation DP)<br>
 
(+1) Cargo Space (31250 CP)<br>
 
(+1) Cargo Space (31250 CP)<br>
 +
(^1) Multifusion
 
(^1) Energist Core<br>
 
(^1) Energist Core<br>
 
(^3) Magus Spark<br>
 
(^3) Magus Spark<br>
  
10 x '''''Garfresia'' class DRAGOON Cruiser''' (TM10 Cruiser: 600pp)<br>
+
10 x '''''Garfresia'' class DRAGOON Cruiser''' (TM10 Cruiser: 630pp)<br>
(^2) DRAGOON (Mage in the Shell)<br>
+
(^2) DRAGOON Soul (Mage in the Shell)<br>
(+1) Arcane Focus (Battlemagic Chamber)<br>  
+
(+1) DRAGOON Gem (Battlemagic Chamber)<br>  
 
(+1) Resonant Morphic Armour<br>
 
(+1) Resonant Morphic Armour<br>
 
(+1) Regeneration<br>
 
(+1) Regeneration<br>
(+1) Gravity Field Drive (Sildron)<br>
+
(+1) Mercurion Vortex Engine<br>
(+1) Liquid Metal Weapons<br>
+
(+1) Gap-Cooled Beam Cannons<br>
 
(+1) Cargo Capacity (6250 CP; 2 DP)<br>
 
(+1) Cargo Capacity (6250 CP; 2 DP)<br>
 +
(^1) Multifusion<br>
 
(^3) Magus Spark<br>
 
(^3) Magus Spark<br>
(^1) Multifusion<br>
 
  
0 x '''Naostar''' (TM5 Grand Ship – Engineering 399/Matter 299: 600pp)<br>
+
0 x '''Naostar''' (TM5 Grand Ship – Engineering 399/Matter 299: 700pp)<br>
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
 
(+1) Arcane Focus (Battlemagic Chamber)<br>
(+1) Armour (Adamantium)<br>
+
(+1) Morphic Armour<br>
(^2) Mage Support<br>
+
(^3) Magic Circles<br>
  
 
==Strategic Airlift==
 
==Strategic Airlift==
 
''The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.''
 
''The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.''
  
5 x '''Murian''' (TM10 Super Airlift – 10000CP: 175pp)<br>
+
5 x '''Murian''' (TM10 Super Airlift – 10000CP: 225pp)<br>
 +
(+1) Amphibious<br>
 
(+1) Morphic Armour<br>
 
(+1) Morphic Armour<br>
(+1) Amphibious<br>
+
(^3) Glowy Lines<br>
(+1) Gravity Field Drive (Sildron)<br>
 
(-1) No Externals (two still have it)<br>
 
(^2) Mage Support<br>
 
  
 
==Transports==
 
==Transports==
Line 572: Line 473:
  
 
10 x '''Type 214 Transport''' (TM10 Complex Freighter – 25000CP: 25pp)<br>
 
10 x '''Type 214 Transport''' (TM10 Complex Freighter – 25000CP: 25pp)<br>
(+1) Gravity Field Drive (Sildron)<br>
+
(^3) Glowy Lines<br>
(^2) Mage Support<br>
 
  
 
5 x '''Type 215 Transport''' (TM10 Complex Superfreighter – 250000CP: 62.5pp)<br>
 
5 x '''Type 215 Transport''' (TM10 Complex Superfreighter – 250000CP: 62.5pp)<br>
(+1) Gravity Field Drive (Sildron)<br>
+
(^3) Glowy Lines<br>
(^2) Mage Support<br>
 
  
 
=Agents and Security=
 
=Agents and Security=
Line 652: Line 551:
  
 
=Under Construction=
 
=Under Construction=
4 x Marionettes (1/07-6/07)<br>
+
2 x Marionettes (1/07-6/07)<br>
2 x Marionettes (7/07)<br>
+
1 x Marionettes (7/07)<br>
17 x Marionettes (5/07)<br>
+
9 x Marionettes (5/07)<br>
 
1 x Garfresia Kai-ni (2/07-3/07)<br>
 
1 x Garfresia Kai-ni (2/07-3/07)<br>
 
22 x Kyojin (1/07-5/07)<br>
 
22 x Kyojin (1/07-5/07)<br>
Line 715: Line 614:
 
(+1) Extended Range<br>
 
(+1) Extended Range<br>
 
(-1) Export<br>
 
(-1) Export<br>
(^2) Mage III<br>
+
(^3) Magic Circles<br>
 
(x1) Sail Plan<br>
 
(x1) Sail Plan<br>
 
32 x ''5/07''<br>
 
32 x ''5/07''<br>
 
28 x ''6/07''<br>
 
28 x ''6/07''<br>

Revision as of 20:22, 24 February 2015

Mai's Counterattack

Materials

Weapons: 415pp
Armour: 400pp
Fields: 205pp
Synaptite: 130pp

Lost Ground Elites

Landing Castles

8 x Falling Star class Landing Castle (TM10 Battle Fort/Fortress: 1080pp)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Liquid Metal Construction
(+2) Resonant Morphic Armour
(+2) Regeneration
(+1) Gap-Cooled Beam Cannons
(+2) Starlight Breaker (Megacannon)
(^1) Multifusion
(^3) Magic Circles

MAKO Airborne Brigade

The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but are also of a scale that requires decent numbers of boots to be on the ground. Under the patronage of Crima Queen Muhime it has reformed into the new face of the MAKO Corps that was practically wiped out by the Myrkliean War. In addition to superb training and a core of Myrkliean War veterans, they are equipped with the experimental Resonant MAKO Armour.

50 x MAKO Commando (TM10 Special Forces: 85pp)
(+2) Resonant MAKO Armour
(+1) Agile Maneuvering Gear
(+2) Crima Claws
(^1) Multifusion
(^3) Section Level Magic

1000 x MAKO Elite (TM10 Elite Infantry: 85pp)
(+2) Resonant MAKO Armour
(+1) Agile Maneuvering Gear
(+2) Crima Claws
(^1) Multifusion
(^3) Section Level Magic

20 x Turquoise Armour (TM10 Gunship: 125pp)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) MN Drive
(+1) Crima Claws
(^1) Multifusion
(^3) Mage Pilots
(x1) Cargo Capacity
(x1) AA Gap-Cooled Beam Machinegun

Mobile Armour Brigade

The Mobile Armour Brigade was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots Concealed the Conclusion, probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted into mecha for human pilots) and the only full size tactical armour Lost Ground has produced that isn't a one or two-shot – the Emerald Armour. There are three companies currently: two fast and one slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.

1 x Command Armour Concealed the Conclusion (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600: 19.5pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Cyclopean Armour (Chem/Mat)
(+1) Barrier Shields
(+1) Regeneration (Eng/Mat)
(+2) AMBAC Agility
(+1) MN Drive
(+2) Mono-Eye Beam Cannon (Phys/Des)
(^3) Multifusion
(^3) Mage Pilot
(x1) Beam Saber (Phys/Des)
(x1) Cyclopean Shield (Chem/Mat)

20 x Argent Armour (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500: 170pp)
(+1) Cyclopean Armour (Chem/Mat)
(+1) Regeneration (Eng/Mat)
(+1) Mono-Eye Beam Cannon (Phys/Des)
(+1) Crima Claws (Eng/Mat)
(^2) Multifusion
(^3) Mage Pilots

11 x Emerald Armour (TM10 Hyperadvanced Armour: 262.5pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shields
(+1) Regeneration
(+1) AMBAC Agility
(+1) Magitech Beam Cannon
(+1) Crima Claws
(^3) Mage Pilots

4 x Mobile Operations Armour Red Beryl Kai (TM10 Hyperadvanced Armour: 50pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shields
(+1) Regeneration
(+1) Magitech Beam Cannon
(+1) Crima Claws
(^3) Mage Pilots
(x2) AA Gap-Cooled Beam Machinegun

Special Armour Operations

The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original power plants of their mecha being replaced with energist cores, they are able to sustain operations without fuel at a safe distance from any allied support.

1 x Close Quarters Battle Armour Saber Lily (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+3) Agility
(+1) Extra Arms
(+2) Lily Fangs
(+2) Lily Fang Aethyr Fields
(+2) Lily Fang Azirite Weapons
(^1) Energist Core
(^3) Core Flame
(x2) Azirite Blades

1 x Long Range Support Armour Archer Iris (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+1) Osiri Sensors
(+2) Shapeshifting
(+6) Gerra Gun
(+1) Aeris Gate
(^1) Energist Core
(^3) Core Flame
(x2) Osiri Disks

1 x Heavy Assault Armour Berserker Bluebell (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+3) Liquid Armour
(+3) Liquid Regeneration
(+1) Aethyr Fields
(+3) Liquid Korite Cannons
(^1) Energist Core
(^3) Core Flame
(x2) Flare Claws

High Mobility and Experimental Operations

The High Mobility and Experimental Operations company is a unit administratively attached to the Mobile Armour Battalion that is the entirety of what passes for Lost Ground's tactical aerospace force. Over the years, the unit has done early tests for new prototype armours coming out of Lost Ground's over-the-top design bureaus, keeps the ones nobody else likes, then incrementally modifies them to something resembling standards before attaching boosters.

Command Armour Ishtar (TM11 Hyperadvanced Armour: 21.3pp)
(+1) Whispers
(+1) Communications
(+2) ECM
(+2) Aeris Shields
(+2) Atlantean Armour
(+1) Atlantean Regeneration
(+2) Agility
(^3) Core Flame
(x2) Twin Buster Rifle
Ishtar's Wings (TM11 HAA Rocket Booster Pack)
(+3) Aethyr Boosters
16 x Ishtar's Feathers (TM11 Aviation Scout: 28.16pp)
(+2) Full Automation
(+1) Fast Tracking
(+1) Shifting Form
(+2) Aeris Shields
(+2) Atlantean Armour
(+2) Agility
(+1) Compact
(-2) Slaved
(x3) Hypermega Beam Cannon
Ishtar's Feather Fringes (TM11 Scout Rocket Booster Pack)
(+2) Aethyr Boosters

4 x Amethyst Armour (TM10 Superfighter: 135pp)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) AMBAC Agility
(+1) MN Drive
(+1) Crima Claws
(^1) Multifusion
(^3) Mage Pilots
(x2) Gap-Cooled Beam Rifle

Fanservice

178 x Marionettes (TM10 Special Forces: 460pp)
(+2) Intelligence (Synaptite)
(+2) Morphic Armour
(+2) AMBAC Agility
(+1) Regeneration
(+2) Crima Claws
(^3) Burst Mode
(+0) Fanservice

30 x Diamid Otome (TM11 Special Forces: 88.2pp)
(+1) Whispers
(+3) Splinter Armour
(+3) Aeris Shields
(+1) Regeneration
(+3) Defensive Weapons
(^3) Core Flame
(+0) Fanservice

625 x Opal Shards (TM11 Super Infantry: 918.75pp)
(+1) Whispers
(+2) Aeris Shields
(+2) Opal Shard Armour
(+1) Regeneration
(+1) Agility
(+2) Wings
(+2) Hypermega Beam Cannons
(^3) Core Flame
(+0) Fanservice

Stygian Company

Resurrected Samothracian hoplites. Kept in the shadows to avoid awkward diplomacy.

150 x Stygian Hoplites (TL5 Special Forces: 75pp)
(+1) Sensors
(+1) ECM
(+1) Armour
(+2) Weapons
Stygian Hoplites (Class X: 330pp)
(+5) Telekinesis
(+5) Teleportation
(^1) Loyalty
(^2) Resurrected (Marshroot)

Myrkliean Regiment

King Stetros lent Lost Ground a large contingent of hill giants in the hopes they could be equipped by the humans given the utter insufficiency of Argentium's fledgling forges. As it turned out, Lost Ground was not in great shape either and has only been able to slap together basic material for their allies. However, adamantium plate and greatswords are still a far cry from the spears and loincloths they would otherwise be fighting with. They form the core of the so-called "Myrkliean Regiment".

To avoid the giants heading into battle alone, they are escorted by human troops that can keep up with their stride. These are Ikarians in Lost Ground's service riding the planet's sole domesticated animal, the moa, and fighting as the Diaspora Cavalry. There is an urban legend that many Ikarians - who now live around Suwa on the Southern Continent - enlist not for the pay but for the gas mask issued to both rider and mount.

110 x Kyojin (Giant Infantry: 330pp)
(+2) Very Heavily Armoured
(^2) Mage Support
(x2) Zweihanders
Hill Giant (Class III: 132pp)
(+1) Strong
(+1) Tough
(+1) Giant Stride

11000 x Diaspora Cavalry (Medium Cavalry: 143pp)
(+1) Armoured
(+1) Mist Rifles
(^1) Ikarian Mages (ML3)
Wasteland Moa (Class I: 22pp)
(+1) Fast

4000 x Diaspora Cataphracts (Heavy Cavalry: 260pp)
(+1) Armoured
(+1) Weapons
(^1) Ikarian Mages (ML3)
Black Moa (Class II: 120pp)
(+1) Fast
(+1) Tough

DRAGOON Units

In the quest for ultimate power during Lost Ground's age of war, legendary warrior mages sought to remove their souls into bodies of war machines powered by the hearts of dragons. These became the first dragoons. This tradition was experimentally revived by the empire in the present day with the word DRAGOON rendered in all-caps for emphasis and with energist cores largely omitted due to lack of supply. While each unit can interact with people as a human sized avatar, becoming a DRAGOON changes a mage into something she wasn't before.

0 x DRAGOON Fortress (TM10 Land Dreadnought: 315pp)
3 x DRAGOON Fortress (5/07)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) Crima Claws
(^1) Multifusion
(^3) Magus Spark

3 x Incomplete DRAGOON Fortress (TM10 Land Dreadnought: 135pp)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(^3) Magus Spark

Lost Ground Regular Army

9 x Shield City (TM5 Citadel: 630pp)
(+1) Arcane Focus (Battlemagic Chamber)
(^3) Magic Circles

60000 x Lost Ground Light Infantry (TM10 Skilled Infantry: 240pp)
(+1) Morphic Armour
(+1) Crima Claws
(^2) Mage Support

60000 x Lost Ground Infantry (TM10 Skilled Infantry: 300pp)
(+2) Morphic Armour
(+1) Crima Claws
(^2) Mage Support

10000 x Heavy Armour Trooper (TM10 Skilled Infantry: 100pp)
(+4) Resonant Morphic Plate
(+1) Crima Claws
(+1) Gap-Cooled Blasters (Defensive) (^2) Mage Support
(^1) Multifusion

52 x Quartz Armour (TM7 Hyperadvanced Armour – Engineering 499/Matter 399: 620pp)
(+1) Morphic Armour
(^2) Mage Pilots
(x1) Magitech Beam Rifle

1200 x Amber Armour -early production type- (TM7 Self-Propelled Artillery: 270pp)
(+1) Mechaframe
(+1) Resonant Morphic Armour
(+1) MN Linear Cannon
(^1) Multifusion
(^2) Mage Pilots

160000 x Golem Infantry (ML5 Simple Skilled Infantry: 200pp)
(+1) Pattern Mind
(+1) Armour
(+1) Weapons
(^1) Glowy Lines

320000 x Battlepikes (TL4 Skilled Infantry: 384pp)
(+1) Armour
(+1) Weapons
Lostland Mutants (Class I: 64pp)
(+1) Tough

MAKO Corps Detachment

Only a few hundred MAKO troopers from before the Myrkliean War survived to see its end. A hundred or so formed the hardened core of the new MAKO Airborne Brigade and most of the rest were split into four prestigious special forces companies. These are attached to the regular army on a rotating basis to train with and provide a special operations capability in war.

200 x MAKO Veterans (TM10 Special Forces: 260pp)
(+2) Resonant MAKO Armour
(+1) Crima Claws
(^1) Multifusion
(^3) Section Level Magic

Keyway Forces

Hourai Island Regiment

The Hourai Island Regiment has been all but cut off from Lost Ground for several years. They are totally not just a token force meant to absorb some annoyingly unrounded numbers.

Hourai Castle (TM5 Castle: 20pp)
(+1) Arcane Focus (Battlemagic Chamber)
(^2) Magic Circles

10 x MAKO Veterans (TM10 Special Forces: 11pp)
(+2) MAKO Armour
(+1) Crima Claws
(^3) Section Level Magic

2000 x Heavy Armour Trooper (TM10 Skilled Infantry: 20pp)
(+4) Resonant Morphic Plate
(+1) Crima Claws
(+1) Gap-Cooled Blasters (Defensive)
(^1) Multifusion
(^2) Mage Support

Lost Ground Combined Fleet

The Lost Ground Combined Fleet is a mishmash of components and demonstrates how an unlikely world has gathered different survivor groups into a common cause. Although the five Atlantean Marduk class ships undoubtedly form its core, no portion of it could truly stand alone against their many mutual enemies.

Atlantean Marduk class Battleships

Originally Atlantean fleet escorts, they are more comparable to extremely powerful battleships in this modern age. They are 2km long swordfish shaped ships. Their nose cannon is disabled, being reliant on hyperspace but their korite secondaries are still active.

Marduk class battleship -command type- Zi-Ukkina (TM11 Battleship: 158pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) Azirite Scales
(+2) Anti-Ship Hypermega Beam Cannons
(^3) Atlantean Mages
(x1) Comms

The elder sister among the sisters who has a distant look in her eyes. Like the other Marduks, she cannot truly hide her emotions but seems to have fewer than the others and is generally quiet and considered in her actions. Tends to maximize fanservice with bangles and sheer translucent fabric.

Marduk class battleship Namtila (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) Azirite Scales
(+2) Anti-Ship Hypermega Beam Cannons
(^3) Atlantean Mages

Long black hair. Manipulative with non-Atlanteans. Generally an exciteable (maybe overly exciteable) pure tsun and the one to take charge when Zi-Ukkina isn't around.

Marduk class battleship Neberu (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) Azirite Scales
(+2) Anti-Ship Hypermega Beam Cannons
(^3) Atlantean Mages

Big cherry red hair. Follows along with Namtila and also fairly tsun but may have a bit of dere. More elegant and wears evening dresses more.

Marduk class battleship Arunana (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) Azirite Scales
(+2) Anti-Ship Hypermega Beam Cannons
(^3) Atlantean Mages

Seems to have her head in the clouds the most.

Marduk class battleship -assault type- Asaru (TM11 Battleship: 147pp)
(+2) Intelligence
(+1) Aeris Shields
(+1) Atlantean Armour
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+3) Anti-Ship Hypermega Beam Cannons
(^3) Atlantean Mages

Plays the youngest sister. Not as clever as the others but relatively personable.

Altrusia Fleet

The banner of the purged Schlirean house of Altrusia gathers those tired of the Sternreich's peace and those persecuted or disillusioned with its repression of the so-called "Newtype Myth". Having wandered the stars for many years, they now fight for Lost Ground in order to provide for their families and give their children a chance in a place of learning where intellectual openness is almost absolute. They must also supply, repair and upgrade their equipment and perhaps simply find purpose. War, space magic and mecha are all things the Alter Empire has in abundance.

Mobile Carrier Walpurgisnacht (TL49X Fleet Carrier: 24pp)
(+2) Active Stealth
(+1) Fusion Turbine
(+1) Mecha Bays (200 Mecha DP)

2 x Reinforce Zwei class assault ship (TL49X Escort Carrier: 20pp)
(+2) Active Stealth
(+1) Fusion Turbine
(+1) Cargo Capacity (11250 CP)

30 x ZMS.176 Hexe Custom (TL49X Hyperadvanced Armour: 84pp)
(+1) Stealth
(+1) Armour
(+1) Gauss Rifle
(+1) Fast Tracking
RAVN-10 Pack (TL49X HAA Rocket Booster Pack)
(+1) Rocket Boosters

TL49X Hyperadvanced Armour Externals (52pp)
10 x (x1) Sensors
30 x (x1) Anti-Infantry Munitions
30 x (x1) AA Missile Pods
30 x (x1) AS Bazooka
30 x (x1) Amphibious Operations Shroud

2000 x ZKM Marines (TL49X Elite Infantry: 24pp)
(+1) Jetpacks
(+1) Weapons

50 x ZL.118 Möwe (TL49X Light Aviation Transport: 12pp)
(+1) Stealth
(+1) Weapons

Lost Ground Ships

0 x DRAGOON Battleship Chaika (TM10 Battleship: 160pp) (6/08)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Astral Line (Aethyrium)
(+1) Resonant Morphic Armour
(+1) Regeneration
(+1) Mercurion Vortex Engine
(+1) Planar Gap Drive (Irrinium)
(+2) Gap-Cooled Beam Cannons
(+1) Aviation Deck (55 Aviation DP)
(+1) Cargo Space (31250 CP)
(^1) Multifusion (^1) Energist Core
(^3) Magus Spark

10 x Garfresia class DRAGOON Cruiser (TM10 Cruiser: 630pp)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Resonant Morphic Armour
(+1) Regeneration
(+1) Mercurion Vortex Engine
(+1) Gap-Cooled Beam Cannons
(+1) Cargo Capacity (6250 CP; 2 DP)
(^1) Multifusion
(^3) Magus Spark

0 x Naostar (TM5 Grand Ship – Engineering 399/Matter 299: 700pp)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Morphic Armour
(^3) Magic Circles

Strategic Airlift

The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.

5 x Murian (TM10 Super Airlift – 10000CP: 225pp)
(+1) Amphibious
(+1) Morphic Armour
(^3) Glowy Lines

Transports

For planet with little if any skyfaring tradition, Lost Ground has produced some rather big transport type ships. They move via gravity based drives and have a dark, techy, dystopiapunk look despite actually operating on high magic.

10 x Type 214 Transport (TM10 Complex Freighter – 25000CP: 25pp)
(^3) Glowy Lines

5 x Type 215 Transport (TM10 Complex Superfreighter – 250000CP: 62.5pp)
(^3) Glowy Lines

Agents and Security

Karine (Spy)
(+2) Infiltration
(+2) Exfiltration
(+1) Spycatcher

100 x Foreign Intelligence (Spy)
(+2) Infiltration
(+1) Exfiltration

1000 x Counterintelligence (Spy)
(+1) Spy Catchers

60000 x Secret Police (Secret Police)
(+1) Spy Catchers
(+1) Loyal

100000 x Informers (Informers)

1300 x Archaeologists (Archaeologists)

100 x Magic Materials Specialist (Prospectors)
(+1) Large Excavations
(+1) Magic Materials Specialist

300 x Prospectors (Prospectors)

1 x Demagogue (Diplomat)
(+2) Demagogue

1 x Doubletalker (Diplomat)
(+2) Peacekeeper
(+1) Treatymaker
(+1) Doubletalk

Deployments

Lost Ground

Alter Empire

1000 x Counterintelligence (Spy)
100000 x Informers (Informers)
100 x Magic Materials Specialist (Prospectors)
300 x Prospectors (Prospectors)
1300 x Archaeologists (Archaeologists)

Church of Nyrethen

10 x Spy (Information Gathering: General)

Keyway

Liolanthe Confederation

10 x Spy (Information Gathering: Military)

Myrkliea

Achaea

Karine (Plotting?!)
10 x Spy (Information Gathering: Military)

Samothrace

10 x Spy (Information Gathering: Politics)

Sceptan Limnos

10 x Spy (Information Gathering: Military)

Achaean Ikaria

1 x Demagogue (Incite?!)
20 x Spy (Subterfuge)
10 x Spy (Information Gathering: Politics)

Sceptre

1 x Doubletalker (Diplomaticking?)
10 x Spy (Information Gathering: Military)
10 x Spy (Information Gathering: Politics)

Under Construction

2 x Marionettes (1/07-6/07)
1 x Marionettes (7/07)
9 x Marionettes (5/07)
1 x Garfresia Kai-ni (2/07-3/07)
22 x Kyojin (1/07-5/07)
24 x Quartz Armour (1/07-5/07)
16 x Quartz Armour (6/07)
10 x Quartz Armour (7/07)
2 x Quartz Armour (8/07)
1 x Emerald Armour (1/07-2/08)
1 x DRAGOON Ship upgrade (12/07)
10 x Naostar (3/07)
4 x Naostar (4/07)
5 x Naostar (5/07)
1 x Naostar (6/07)

Fourth Paradisium Republic Arms Sales

Some amount of stuff amounting to 800pp was purchased from the Franks for Marshroot (rumoured to be used for resurrecting a Star Kraken, which is totally safe). It's all paid for but is currently unmanned and lacking in reasonable transport arrangements, so it remains at Franco Domini.

417 x Carbuncle frame (TL425 Super Infantry)
(+1) Armour
(+1) Weapons
(-1) Export
49 x 1/07-3/07
57 x 4/07-7/07
408 x 7/08

106 x Carnelian frame (TL425 Hyperadvanced Armour)
(+1) Armour
(+1) Weapons
(-1) Export
12 x 1/07-7/08
110 x 5/08

122 x Peridot frame (TL425 Aviation Scout)
(+1) Armour
(+1) Weapons
(-1) Export
17 x 1/07-7/07
159 x 7/08

34 x Onyx frame (TL425 Light Aviation Transport)
(+2) Armour
(-1) Export
4 x 1/07-7/07
38 x 7/08

80 x Jasper frame (TL425 Fighter)
(+1) Agility
(+1) Weapons
(-1) Export
(&1) Multiply by 0.8
8 x 1/07-7/07
64 x 7/08

2800 x Agate frame (TL425 SP Artillery)
(+1) Extended Range
(-1) Export
400 x 1/07-5/07

60 x Ship of the Line (TL349 Ship of the Line)
(+1) Extended Range
(-1) Export
(^3) Magic Circles
(x1) Sail Plan
32 x 5/07
28 x 6/07