Difference between revisions of "Wartime Garden"

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=Character Creation=
 
=Character Creation=
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Put your girl in the discussion tab.
 +
 
==Making a Person==
 
==Making a Person==
 
'''Name'''<br>
 
'''Name'''<br>
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'''Description'''<br>
 
'''Description'''<br>
 
Physical and personality description. Try to include how being a child soldier in a losing war has affected you. Pre-war background is also good.
 
Physical and personality description. Try to include how being a child soldier in a losing war has affected you. Pre-war background is also good.
 +
 +
===Stats===
 +
Things are done by rolling a pool of d10 derived from two stats – a "lead" stat plus a "secondary" stat (e.g. Fitness + Smarts). Ordinary people always have to roll these dice whereas having magic lets you cheat. Nevertheless, a magic girl's qualities as an ordinary human will tend to reflect on her powers. Everyone starts with a single dot in everything and has 7 further points to distribute. The starting stat cap is ●●●●.
 +
 +
'''Fitness'''<br>
 +
Speed, strength and overall physical conditioning. It is important for melee combat, ground movement, defensiveness and physical activity in general.
 +
 +
'''Wits'''<br>
 +
Reflexes and responsiveness in both combat and non-combat situations.
 +
 +
'''Precision'''<br>
 +
Fine control of physical movement. This prominently includes shooting but is also important for controlling tells, sleight of hand, fine manipulation and the most energy-efficient combat maneuvers.
 +
 +
'''Smarts'''<br>
 +
Cleverness, perceptiveness, practical creativity and book smarts.
 +
 +
'''Heart'''<br>
 +
Intuition, magical reserves and straightforward feeling.

Revision as of 14:19, 10 October 2013

A darklight magic girl game.

17 December, 197X. Trapped for months behind enemy lines, a small group of freezing, starving Civil Defense girls cling to a position on a frigid hill along the northern front. While digging foxholes in the snow, they find a tiny mysterious shrine. Eating the frozen offering buns in order to survive, the girls are drawn into another, magical war for the World Beneath the Dream.

Character Creation

Put your girl in the discussion tab.

Making a Person

Name
Only girls can be magic girls. No foreigners. Magic is sexist and racist. :(

Description
Physical and personality description. Try to include how being a child soldier in a losing war has affected you. Pre-war background is also good.

Stats

Things are done by rolling a pool of d10 derived from two stats – a "lead" stat plus a "secondary" stat (e.g. Fitness + Smarts). Ordinary people always have to roll these dice whereas having magic lets you cheat. Nevertheless, a magic girl's qualities as an ordinary human will tend to reflect on her powers. Everyone starts with a single dot in everything and has 7 further points to distribute. The starting stat cap is ●●●●.

Fitness
Speed, strength and overall physical conditioning. It is important for melee combat, ground movement, defensiveness and physical activity in general.

Wits
Reflexes and responsiveness in both combat and non-combat situations.

Precision
Fine control of physical movement. This prominently includes shooting but is also important for controlling tells, sleight of hand, fine manipulation and the most energy-efficient combat maneuvers.

Smarts
Cleverness, perceptiveness, practical creativity and book smarts.

Heart
Intuition, magical reserves and straightforward feeling.