Difference between revisions of "Justice"

From Sphere
Jump to navigation Jump to search
Line 2: Line 2:
  
 
=Vital Statistics=
 
=Vital Statistics=
'''CODENAME:'''<br>
+
'''CODENAME:''' Justice<br>
'''Alias:''' <br>
+
'''Alias:''' Cecelia Laun<br>
'''Player:''' <br>
+
'''Player:''' ES_Corp<br>
'''Allegiance:'''<br>
+
'''Allegiance:''' USA/Team Tomorrow<br>
'''Concept:'''  <br>
+
'''Concept:'''  "I meant it for the best!"<br>
 
'''Eruption:'''  <br>
 
'''Eruption:'''  <br>
 
'''Archtype:''' <br>
 
'''Archtype:''' <br>
'''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br>
+
'''Virtue:''' Caregiver (Virtue): Regain 2 WP when you receive tangible proof that you have helped another.<br>
'''Vice:'''  Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br>
+
'''Vice:'''  Charmer (Vice): Spend 1 WP to tell someone something they don't want to hear. Regain 1 WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you. <br>
'''Quantum:''' <br>
+
'''Quantum:''' 3<br>
:Quantum Pool: <br>
+
:Quantum Pool: 26<br>
:'''Willpower:''' <br>
+
:'''Willpower:''' 6<br>
  
  
Line 31: Line 31:
  
 
==Attributes/Abilities==
 
==Attributes/Abilities==
===Physical() ===
+
===Physical(5) ===
'''Strength:'''  <br>
+
'''Strength:''' 4 <br>
 +
:'''Brawl''': 5<br>
 +
''"I did judo at college, you know? Basic self-defense.  And then once I joined the team, they've had me practicing all kinds of thing non-stop, so I'm pretty sure that even if I didn't have superpowers, I could beat my old self up easily."''
 +
:'''Might:''' 2 <br>
 +
''"Yeah, I know my lifting technique is apparently sloppy.  Uh... sorry?"''<br>
 +
'''Dexterity:''' 2 <br>
 +
:'''Athletics''' 3<br>
 +
''"Being in shape is important, even when you're not super-powered.  Uh, did I say that right?  This campaign is there to help public health, right?"''<br>
 +
'''Stamina:''' 3  <br>
 +
:'''Endurance''' 3<br>
 +
''"Apparently having a hyperactive thingie in your brain means you can just keep on going.  Yeah, doesn't make much sense to me, either."''<br>
  
'''Dexterity:'''  <br>
 
  
'''Stamina:'''  <br>
+
===Social(7)===
 +
'''Charisma:''' 5 <br>
  
 +
'''Manipulation:''' 2 <br>
  
===Social()===
+
'''Appearance:''' 3 <br>
'''Charisma:''' <br>
 
  
'''Manipulation:''' <br>
 
  
'''Appearance:''' <br>
+
===Mental(3)===
 +
'''Wits:''' 2 <br>
  
 +
'''Intelligence:''' 2  <br>
  
===Mental()===
+
'''Perception:''' 2 <br>
'''Wits:'''  
 
  
'''Intelligence:'''  <br>
 
  
'''Perception:''' <br>
+
==Backgrounds==
  
 +
===Merits===
 +
:'''Dormancy''' 1
 +
''"Sometimes... sometimes you just have to be normal again.  And not risk crushing things when you pick them up and aren't paying attention."''
 +
:'''Eufiber''' 3
 +
''"They issued me with this and at first I was like... what is this thing?  But it's amazing when you wear it, and it's actually kind of friendly, like... oh, I used to have gerbils when I was young, but it feels warm on me, like they did?  It's kind of cute.  And it's also this really protective armour which... uh, kind of stops me setting myself on fire."''
 +
:'''Fame''' 1
 +
''"I... oh, this is going to sound ridiculous, but I went and googled myself.  Apparently... you know, despite the fact I haven't done anything major yet, the capewatchers... that's what they call themselves, right?  Well, they've already started archiving stuff about me and those few lighter deployment I did.  Can't say I'm too fond of the art some of them did, though..."''
 +
:'''Linguistics''' 1
 +
::French
 +
''"Oh, I learned French for that whole thing in Africa I did.  Well, I sort of did it half-heartedly for it, and then found myself dumped into things where a lot of the MSF guys didn't have good English, so it was learn it or suffer."''
 +
:'''Resources''' 3
 +
''"This whole thing pays pretty well.  And it'll pay even better once I finish paying off my student debts."''
  
==Backgrounds==
+
===Drawbacks===
 
+
:'''Dependents''' 1
 +
''"Yes. I have a boyfriend.  We've been involved since before... this.  I'm trying to keep things from him – he knows that I have a job with Team Tomorrow, but he thinks I'm just staff there.  At least I hope that’s the case."''
  
 
==Quantum ==
 
==Quantum ==

Revision as of 11:57, 24 August 2013

Background

Vital Statistics

CODENAME: Justice
Alias: Cecelia Laun
Player: ES_Corp
Allegiance: USA/Team Tomorrow
Concept: "I meant it for the best!"
Eruption:
Archtype:
Virtue: Caregiver (Virtue): Regain 2 WP when you receive tangible proof that you have helped another.
Vice: Charmer (Vice): Spend 1 WP to tell someone something they don't want to hear. Regain 1 WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Quantum: 3

Quantum Pool: 26
Willpower: 6


Quick Combat

Health

Mega-Stamina eliminates ? points of wound penalty


• [ ]x?? Bruised:--0
• [ ]x?? Hurt: --0
• [ ]x?? Injured: --0
• [ ]x?? Crippled: --3
• [ ]x? Incapacitated
• [ ]Dead

Attributes/Abilities

Physical(5)

Strength: 4

Brawl: 5

"I did judo at college, you know? Basic self-defense. And then once I joined the team, they've had me practicing all kinds of thing non-stop, so I'm pretty sure that even if I didn't have superpowers, I could beat my old self up easily."

Might: 2

"Yeah, I know my lifting technique is apparently sloppy. Uh... sorry?"
Dexterity: 2

Athletics 3

"Being in shape is important, even when you're not super-powered. Uh, did I say that right? This campaign is there to help public health, right?"
Stamina: 3

Endurance 3

"Apparently having a hyperactive thingie in your brain means you can just keep on going. Yeah, doesn't make much sense to me, either."


Social(7)

Charisma: 5

Manipulation: 2

Appearance: 3


Mental(3)

Wits: 2

Intelligence: 2

Perception: 2


Backgrounds

Merits

Dormancy 1

"Sometimes... sometimes you just have to be normal again. And not risk crushing things when you pick them up and aren't paying attention."

Eufiber 3

"They issued me with this and at first I was like... what is this thing? But it's amazing when you wear it, and it's actually kind of friendly, like... oh, I used to have gerbils when I was young, but it feels warm on me, like they did? It's kind of cute. And it's also this really protective armour which... uh, kind of stops me setting myself on fire."

Fame 1

"I... oh, this is going to sound ridiculous, but I went and googled myself. Apparently... you know, despite the fact I haven't done anything major yet, the capewatchers... that's what they call themselves, right? Well, they've already started archiving stuff about me and those few lighter deployment I did. Can't say I'm too fond of the art some of them did, though..."

Linguistics 1
French

"Oh, I learned French for that whole thing in Africa I did. Well, I sort of did it half-heartedly for it, and then found myself dumped into things where a lot of the MSF guys didn't have good English, so it was learn it or suffer."

Resources 3

"This whole thing pays pretty well. And it'll pay even better once I finish paying off my student debts."

Drawbacks

Dependents 1

"Yes. I have a boyfriend. We've been involved since before... this. I'm trying to keep things from him – he knows that I have a job with Team Tomorrow, but he thinks I'm just staff there. At least I hope that’s the case."

Quantum

Mega-Attributes

Quantum Powers

Quantum Gadgets

Combat

Dodge:
Initiative:
Willpower:
Quantum Pool:
Quantum a Turn:

Movement

Walking:
Running:
Sprinting:

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Weapons

Defense

Natural Soak
Power Soak
Armoured Soak
Armor

Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B

Character

Taint and Inhumanity

Permanent Points:
Temporary Points:
Chrysalis (Perm/Temp):
Node Disorders:
Transhuman Ascendence:
Taint Resistance:

Aberrations


Mental Disorders


Body Modifications

Physiology


Quantum-Taint 12XP + 6XP from Chrysalis


Character Modifiers

Merits and Flaws

Bonus Points

Nova Points

Experience

Lessons

Experience Plans?