Difference between revisions of "Justice"
(Creation of template) |
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=Vital Statistics= | =Vital Statistics= | ||
− | '''CODENAME:''' | + | '''CODENAME:'''<br> |
− | '''Alias:''' | + | '''Alias:''' <br> |
− | '''Player:''' | + | '''Player:''' <br> |
− | '''Allegiance:''' | + | '''Allegiance:'''<br> |
'''Concept:''' <br> | '''Concept:''' <br> | ||
'''Eruption:''' <br> | '''Eruption:''' <br> | ||
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'''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | '''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | ||
'''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br> | '''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br> | ||
− | '''Quantum:''' | + | '''Quantum:''' <br> |
− | :Quantum Pool: | + | :Quantum Pool: <br> |
− | :'''Willpower:''' | + | :'''Willpower:''' <br> |
Line 70: | Line 70: | ||
==Combat== | ==Combat== | ||
− | ''Dodge'': | + | ''Dodge'': <br> |
− | ''Initiative'': | + | ''Initiative'': <br> |
− | '''Willpower:''' | + | '''Willpower:''' <br> |
− | '''Quantum Pool''': | + | '''Quantum Pool''': <br> |
− | '''Quantum a Turn''': | + | '''Quantum a Turn''': <br> |
===Movement=== | ===Movement=== | ||
− | :Walking: | + | :Walking: <br> |
− | :Running: | + | :Running: <br> |
− | :Sprinting: | + | :Sprinting: <br> |
===Attacks=== | ===Attacks=== | ||
Line 95: | Line 95: | ||
Power Soak <br> | Power Soak <br> | ||
Armoured Soak <br> | Armoured Soak <br> | ||
− | + | Armor | |
Combat Soak 2A/24L/30B <br> | Combat Soak 2A/24L/30B <br> | ||
Line 103: | Line 103: | ||
===Taint and Inhumanity=== | ===Taint and Inhumanity=== | ||
− | Permanent Points: | + | Permanent Points: <br> |
− | Temporary Points: | + | Temporary Points:<br> |
− | Chrysalis (Perm/Temp): | + | Chrysalis (Perm/Temp): <br> |
− | Node Disorders: | + | Node Disorders: <br> |
− | Transhuman Ascendence: | + | Transhuman Ascendence: <br> |
− | Taint Resistance: | + | Taint Resistance: <br> |
− | ''Aberrations '' | + | ''Aberrations ''<br> |
− | ''Mental Disorders'' | + | ''Mental Disorders''<br> |
Revision as of 11:20, 24 August 2013
Background
Vital Statistics
CODENAME:
Alias:
Player:
Allegiance:
Concept:
Eruption:
Archtype:
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum:
- Quantum Pool:
- Willpower:
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x?? Bruised:--0
• [ ]x?? Hurt: --0
• [ ]x?? Injured: --0
• [ ]x?? Crippled: --3
• [ ]x? Incapacitated
• [ ]Dead
Attributes/Abilities
Physical()
Strength:
Dexterity:
Stamina:
Social()
Charisma:
Manipulation:
Appearance:
Mental()
Wits:
Intelligence:
Perception:
Backgrounds
Quantum
Mega-Attributes
Quantum Powers
Quantum Gadgets
Combat
Dodge:
Initiative:
Willpower:
Quantum Pool:
Quantum a Turn:
Movement
- Walking:
- Running:
- Sprinting:
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
Defense
Natural Soak
Power Soak
Armoured Soak
Armor
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Taint and Inhumanity
Permanent Points:
Temporary Points:
Chrysalis (Perm/Temp):
Node Disorders:
Transhuman Ascendence:
Taint Resistance:
Aberrations
Mental Disorders
Body Modifications
Physiology
Quantum-Taint 12XP + 6XP from Chrysalis