Difference between revisions of "Justice"

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(Creation of template)
 
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=Vital Statistics=
 
=Vital Statistics=
'''CODENAME:'''
+
'''CODENAME:'''<br>
'''Alias:'''  
+
'''Alias:''' <br>
'''Player:'''  
+
'''Player:''' <br>
'''Allegiance:'''
+
'''Allegiance:'''<br>
 
'''Concept:'''  <br>
 
'''Concept:'''  <br>
 
'''Eruption:'''  <br>
 
'''Eruption:'''  <br>
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'''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br>
 
'''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br>
 
'''Vice:'''  Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br>
 
'''Vice:'''  Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br>
'''Quantum:'''  
+
'''Quantum:''' <br>
:Quantum Pool:  
+
:Quantum Pool: <br>
:'''Willpower:'''  
+
:'''Willpower:''' <br>
  
  
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==Combat==
 
==Combat==
''Dodge'':  
+
''Dodge'': <br>
''Initiative'':  
+
''Initiative'': <br>
'''Willpower:'''  
+
'''Willpower:''' <br>
'''Quantum Pool''':  
+
'''Quantum Pool''': <br>
'''Quantum a Turn''':  
+
'''Quantum a Turn''': <br>
  
 
===Movement===
 
===Movement===
:Walking:  
+
:Walking: <br>
:Running:  
+
:Running: <br>
:Sprinting:  
+
:Sprinting: <br>
  
 
===Attacks===
 
===Attacks===
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Power Soak <br>
 
Power Soak <br>
 
Armoured Soak <br>
 
Armoured Soak <br>
:Armor  
+
Armor  
  
 
Combat Soak 2A/24L/30B <br>
 
Combat Soak 2A/24L/30B <br>
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===Taint and Inhumanity===
 
===Taint and Inhumanity===
Permanent Points:
+
Permanent Points: <br>
Temporary Points:
+
Temporary Points:<br>
Chrysalis (Perm/Temp):  
+
Chrysalis (Perm/Temp): <br>
Node Disorders:  
+
Node Disorders: <br>
Transhuman Ascendence:  
+
Transhuman Ascendence: <br>
Taint Resistance:  
+
Taint Resistance: <br>
  
''Aberrations ''
+
''Aberrations ''<br>
  
  
''Mental Disorders''
+
''Mental Disorders''<br>
  
  

Revision as of 11:20, 24 August 2013

Background

Vital Statistics

CODENAME:
Alias:
Player:
Allegiance:
Concept:
Eruption:
Archtype:
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum:

Quantum Pool:
Willpower:


Quick Combat

Health

Mega-Stamina eliminates ? points of wound penalty


• [ ]x?? Bruised:--0
• [ ]x?? Hurt: --0
• [ ]x?? Injured: --0
• [ ]x?? Crippled: --3
• [ ]x? Incapacitated
• [ ]Dead

Attributes/Abilities

Physical()

Strength:

Dexterity:

Stamina:


Social()

Charisma:

Manipulation:

Appearance:


Mental()

Wits:

Intelligence:

Perception:


Backgrounds

Quantum

Mega-Attributes

Quantum Powers

Quantum Gadgets

Combat

Dodge:
Initiative:
Willpower:
Quantum Pool:
Quantum a Turn:

Movement

Walking:
Running:
Sprinting:

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Weapons

Defense

Natural Soak
Power Soak
Armoured Soak
Armor

Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B

Character

Taint and Inhumanity

Permanent Points:
Temporary Points:
Chrysalis (Perm/Temp):
Node Disorders:
Transhuman Ascendence:
Taint Resistance:

Aberrations


Mental Disorders


Body Modifications

Physiology


Quantum-Taint 12XP + 6XP from Chrysalis


Character Modifiers

Merits and Flaws

Bonus Points

Nova Points

Experience

Lessons

Experience Plans?