Difference between revisions of "Heather Gilligan"

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'''Mental''' (-3 Untrained Penalty)
 
'''Mental''' (-3 Untrained Penalty)
* Academics●
+
* Academics ●
* Computer●
+
* Computer ●
* Crafts●●
+
* Crafts ●●
 
* Investigation
 
* Investigation
 
* Occult
 
* Occult
* Politics●●
+
* Politics ●●
* Science●
+
* Science ●
  
 
'''Physical''' (-1 Untrained Penalty)
 
'''Physical''' (-1 Untrained Penalty)
 
* Athletics
 
* Athletics
* Brawl●(Boxing)
+
* Brawl ● (Boxing)
 
* Drive
 
* Drive
 
* Firearms
 
* Firearms
 
* Larceny
 
* Larceny
* Stealth●
+
* Stealth ●
* Survival●
+
* Survival ●
* Weaponry●
+
* Weaponry ●
  
 
'''Social''' (-1 Untrained Penalty)
 
'''Social''' (-1 Untrained Penalty)
 
* Animal Ken
 
* Animal Ken
* Empathy●●(Children)
+
* Empathy ●● (Children)
 
* Expression
 
* Expression
* Intimidation●●●(Veiled Threats)
+
* Intimidation ●●● (Veiled Threats)
* Persuasion●
+
* Persuasion ●
* Socialize●●
+
* Socialize ●●
 
* Streetwise
 
* Streetwise
* Subterfuge●●●(Lying)
+
* Subterfuge ●●●(Lying)
  
 
= Advantages =
 
= Advantages =

Revision as of 19:07, 18 September 2011

Character

Name: Heather Lorraine Gilligan
Player: Breefolk
Concept: Monstrous Hag
Virtue: Charity
Vice: Gluttony
Seeming: Ogre
Kith: Gristlegrinder
Court: Summer

List something about appearance (both mask and mien) and backstory here.

Vital Characteristics

Health: 5
Willpower: 4/4

Wyrd:
Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
Clarity: 7

Size: 5
Speed: 9
Initiative: 3
Defense: 1
Armor: 0/0

Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4

Inventory

Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.

It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.

Statistics

Attributes

Mental

  • Intelligence ●●
  • Wits ●●●
  • Resolve ●●

Physical

  • Strength ●●●
  • Dexterity ●
  • Stamina ●●

Social

  • Charisma ●●●
  • Manipulation ●●●
  • Composure ●●

Skills

Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.

Assign specialties for skills, which add a contextual 1 dot bonus.

Mental (-3 Untrained Penalty)

  • Academics ●
  • Computer ●
  • Crafts ●●
  • Investigation
  • Occult
  • Politics ●●
  • Science ●

Physical (-1 Untrained Penalty)

  • Athletics
  • Brawl ● (Boxing)
  • Drive
  • Firearms
  • Larceny
  • Stealth ●
  • Survival ●
  • Weaponry ●

Social (-1 Untrained Penalty)

  • Animal Ken
  • Empathy ●● (Children)
  • Expression
  • Intimidation ●●● (Veiled Threats)
  • Persuasion ●
  • Socialize ●●
  • Streetwise
  • Subterfuge ●●●(Lying)

Advantages

Seeming Boon: Spend Glamour to increase Strength pool
Seeming Curse: No 10-again on Composure checks and -1 to Composure defense.
Kith Boon: Bite is 2L.

Merits

  • Mantle (Summer) ●
  • Court Goodwill (Autumn) ●●
  • Language (Old Norse) ●●
  • Iron Stomach ●●
  • Contacts (Real Estate) ●

Contracts

Dream

  • Pathfinder: 1 Glamour, Wyrd + Intelligence. Locate paths, Hollows and other fixtures in the Hedge. Free if the Changeling has shed a drop of blood while plucking a thorn from the local Hedge within the past day.
  • Forging the Dream: 1 Glamour, Wyrd + Wits. Alter events and setting in subject's dreamscape, even when not inside. Free if standing or sitting beside subject, touching their own and subject's temples.

Hearth

  • Fickle Fate: 1 Glamour. Give someone -2 penalty on next roll. If used on target more than once per hour, affects user instead.

Fleeting Summer

  • Baleful Sense: 1 Glamour, Wyrd + Wits. Sense the greatest nearby source of wrath. Free if character is angry.

=== Fleeting Autumn === 1 Glamour, Wyrd + Wits. Learn one of the subject's fears. Free if subject does not know Changeling's name.