Difference between revisions of "Second Sphere Ship Construction Rules"

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Revision as of 12:08, 6 May 2011

Articles

Hardpoints
Ship Construction Test Builds
Ship Construction Test Builds (old)

Ship Hulls

All Ships have a base of 1 space, with every expansion adding +1.

Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
Power expansions represent improvements done to a ship's power system. Consequently they may only be used for non-missile weapons, shields and propulsion.
Hangarized expansions act like Hull expansions except they also automatically fit a Hangar Bay in addition.

Main Combatants

Patcom

Hull coefficient: 1
Engineering Coefficient: 1
Weapon Coefficient: 1
Craft Coefficient: 2
PIP cost break: -50
CIP cost break: -50

Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Coefficient: 4
PIP cost break: -100
CIP cost break: -100

Cruiser

Hull coefficient: 4
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Coefficient: 8
PIP cost break: -200
CIP cost break: -200

Battleship

Hull coefficient: 8
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Coefficient: 16
PIP cost break: -200
CIP cost break: -400


Carriers

Light Carrier

Hull coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 2
Craft Coefficient: 10
PIP cost break:
CIP cost break:
Starts with 40 Craft Space

Fleet Carrier

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 4
Craft Coefficient: 20
PIP cost break:
CIP cost break:
Starts with 100 Craft Space

Aviation Combatants

Aviation Combatants use Hangarized Expansions instead of Hull Expansions.

Aviation Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Coefficient: 4
PIP cost break: -100
CIP cost break: -100

Aviation Cruiser

Hull Coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Coefficient: 8
PIP cost break: -200
CIP cost break: -200

Aviation Battleship

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Coefficient: 16
PIP cost break: -200
CIP cost break: -400

Gunships

Gunship

Hull coefficient: 1
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Coefficient: N/A
PIP cost break: -50
CIP cost break: -50
Takes up 2 external hardpoints

Heavy Gunship

Hull coefficient: 3
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Coefficient: N/A
PIP cost break: -100
CIP cost break: -100
Takes up 4 external hardpoints

Equipment

Any equipment with the notation "Size: Medium" requires a minimum coefficient of 2, and if fitted on a ship with coefficient 1 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Large" requires a minimum coefficient of 4, and if fitted on a ship with coefficient 2 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Super" requires a minimum coefficient of 8, and if fitted on a ship with coefficient 4 takes up 2 spaces and costs double.

General Equipment

Hangar Bays

PIP cost: 3
CIP cost: 2
Cost coefficient is equal to the number of deck points each bay provides.

External Latches (cost is per)

PIP cost: 50
May buy one latch point for every 2 points of Hull Coefficient without requiring a construction slot.

Hull Equipment

Belted Armor

PIP cost: 25

Scattering Field

PIP cost: 5
CIP cost: 20
Delta Dust cost: 10

Flash Field

PIP cost: 5
CIP cost: 25
Delta Dust cost: 20

Bubble Field

PIP cost: 5
CIP cost: 20
Delta Dust cost: 10

Habitation

PIP cost: 10
CIP cost: 5
Size: Large

Electronics (long range targeting)

PIP cost: 5
CIP cost: 30
Delta Dust cost: 10

Additional External Latches

PIP cost: 40
1 Latch point per point of Hull Coefficient; may buy partial

Engineering Equipment

Thrusters

PIP cost: 25
CIP cost: 15

Azipods

PIP cost: 20
CIP cost: 25

Jump Drive

CIP cost: 5
Delta Dust cost: 10
Does not require a construction slot

Weaponry

Flak Guns

PIP cost: 20
CIP cost: 10

Autorails

PIP cost: 15
CIP cost: 25

Burst Guns

PIP cost: 5
CIP cost: 30
Delta Dust cost: 10

Cluster Missiles

PIP cost:
CIP cost:

AAMs

PIP cost:
CIP cost:

Electrothermal Cannons

PIP cost: 20
CIP cost: 10
Size: Medium

Railcannons

PIP cost: 30
CIP cost: 15
Size: Medium

Pulse Cannons

PIP cost: 10
CIP cost: 30
Delta Dust cost: 15
Size: Medium

Beam Cannons

PIP cost: 15
CIP cost: 25
Delta Dust cost: 15
Size: Medium

Mega Particle Cannons

PIP cost: 8
CIP cost: 30
Delta Dust cost: 75
Size: Medium

Anti-Ship Electrothermal Cannons

PIP cost: 35
CIP cost: 5
Size: Large

Anti-Ship Railcannons

PIP cost: 45
CIP cost: 5
Size: Large

Anti-Ship Beam Cannons

PIP cost: 20
CIP cost: 25
Delta Dust cost: 20
Size: Large

Anti-Ship Mega Particle Cannons

PIP cost: 15
CIP cost: 30
Delta Dust cost: 85
Size: Large

Multistage Cannon

PIP cost:
CIP cost:
Size: Super

Siege Driver

PIP cost:
CIP cost:
Size: Super

Converging Beam Cannon

PIP cost:
CIP cost:
Size: Super

Positron Cannon

PIP cost: 20
CIP cost: 100
Delta Dust cost: 50
Size: Super

Superlaser

PIP cost:
CIP cost:
Size: Super

Antishipping Missile Bay

PIP cost: 10
Shots equal to weapon coefficient

Leap Missile Bay

PIP cost: 10
CIP cost: 5
Shots equal to weapon coefficient