Difference between revisions of "INTACT Mobile Weapon Armory"
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Line 8: | Line 8: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 1 | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Hardened, Disruptor: 2 | :'''Special:''' Hardened, Disruptor: 2 | ||
Line 18: | Line 20: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 2 | :'''Size:''' 2 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Hardened, Disruptor: 3 | :'''Special:''' Hardened, Disruptor: 3 | ||
Line 28: | Line 32: | ||
:'''Strength:''' 2 | :'''Strength:''' 2 | ||
:'''Size:''' 1 | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Armor Piercing: 4 | :'''Special:''' Armor Piercing: 4 | ||
Line 38: | Line 44: | ||
:'''Strength:''' 3 | :'''Strength:''' 3 | ||
:'''Size:''' 2 | :'''Size:''' 2 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Armor Piercing: 4 | :'''Special:''' Armor Piercing: 4 | ||
+ | |||
+ | '''Slash Harken''' | ||
+ | :'''Accuracy:''' 3 | ||
+ | ::'''Parry:''' N/A | ||
+ | :'''Burst:''' 0 | ||
+ | :'''Range:''' M | ||
+ | :'''Penetration:''' 5 | ||
+ | :'''Strength:''' 0 | ||
+ | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
+ | :'''Special:''' First Strike | ||
'''Electro-Whip''' | '''Electro-Whip''' | ||
Line 48: | Line 68: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 1 | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 1 | ||
:'''Special:''' Entangling | :'''Special:''' Entangling | ||
+ | |||
+ | '''Pulse Claw''' | ||
+ | :'''Accuracy:''' 0 | ||
+ | ::'''Parry:''' N/A | ||
+ | :'''Burst:''' 0 | ||
+ | :'''Range:''' M | ||
+ | :'''Penetration:''' 5 | ||
+ | :'''Strength:''' 2 | ||
+ | :'''Size:''' N/A (Fixed) | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 1 (+2X energy for +2X penetration and +X Strength) | ||
+ | :'''Special:''' Grapple, Overpower | ||
==Gunnery== | ==Gunnery== | ||
Line 55: | Line 89: | ||
'''Compact Autorail''' | '''Compact Autorail''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 3 | :'''Burst:''' 3 | ||
:'''Range:''' 5 | :'''Range:''' 5 | ||
Line 61: | Line 95: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 2 | :'''Size:''' 2 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 1 | ||
'''Autorail''' | '''Autorail''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 4 | :'''Burst:''' 4 | ||
:'''Range:''' 8 | :'''Range:''' 8 | ||
Line 69: | Line 105: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 1 | ||
'''Gatling Array''' | '''Gatling Array''' | ||
− | :'''Accuracy:''' 1 | + | :'''Accuracy:''' -1 |
:'''Burst:''' 8 | :'''Burst:''' 8 | ||
:'''Range:''' 5 | :'''Range:''' 5 | ||
Line 77: | Line 115: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 4 | :'''Size:''' 4 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Limited Ammunition: 6 | :'''Special:''' Limited Ammunition: 6 | ||
'''Assault Gatling Array''' | '''Assault Gatling Array''' | ||
− | :'''Accuracy:''' 1 | + | :'''Accuracy:''' -1 |
:'''Burst:''' 10 | :'''Burst:''' 10 | ||
:'''Range:''' 5 | :'''Range:''' 5 | ||
Line 86: | Line 126: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 6 | :'''Size:''' 6 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Limited Ammunition: 4 | :'''Special:''' Limited Ammunition: 4 | ||
'''Heavy Railgun''' | '''Heavy Railgun''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 12 | :'''Range:''' 12 | ||
:'''Penetration:''' 12 | :'''Penetration:''' 12 | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
− | :'''Size:''' | + | :'''Size:''' 5 |
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 2 | ||
'''Shotcannon''' | '''Shotcannon''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 1 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 3 | :'''Range:''' 3 | ||
Line 103: | Line 147: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Reduces target's Agility by 3 (to a minimum of 0) | :'''Special:''' Reduces target's Agility by 3 (to a minimum of 0) | ||
'''Smart Grenade Launcher''' | '''Smart Grenade Launcher''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 1 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 5 | :'''Range:''' 5 | ||
Line 112: | Line 158: | ||
:'''Strength:''' 2 | :'''Strength:''' 2 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Limited Ammunition: 6 | :'''Special:''' Limited Ammunition: 6 | ||
'''Bazooka''' | '''Bazooka''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 4 | :'''Range:''' 4 | ||
Line 124: | Line 172: | ||
'''Panzerfaust''' | '''Panzerfaust''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 3 | :'''Range:''' 3 | ||
Line 130: | Line 178: | ||
:'''Strength:''' 5 | :'''Strength:''' 5 | ||
:'''Size:''' 1 | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Single Shot (disposable) | :'''Special:''' Single Shot (disposable) | ||
Line 136: | Line 186: | ||
'''Beam Pistol''' | '''Beam Pistol''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 6 | :'''Range:''' 6 | ||
Line 142: | Line 192: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 2 | :'''Size:''' 2 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Armor Piercing: 2 | :'''Special:''' Armor Piercing: 2 | ||
'''Beam Carbine''' | '''Beam Carbine''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 3 | :'''Burst:''' 3 | ||
:'''Range:''' 8 | :'''Range:''' 8 | ||
Line 151: | Line 203: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 2 | ||
+ | :'''Special:''' Armor Piercing: 2 | ||
+ | |||
+ | '''Beam Gatling''' | ||
+ | :'''Accuracy:''' -1 | ||
+ | :'''Burst:''' 8 | ||
+ | :'''Range:''' 6 | ||
+ | :'''Penetration:''' 5 | ||
+ | :'''Strength:''' 0 | ||
+ | :'''Size:''' 5 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 4 | ||
:'''Special:''' Armor Piercing: 2 | :'''Special:''' Armor Piercing: 2 | ||
'''Beam Rifle''' | '''Beam Rifle''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 10 | :'''Range:''' 10 | ||
Line 160: | Line 225: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 3 | ||
:'''Special:''' Armor Piercing: 2 | :'''Special:''' Armor Piercing: 2 | ||
'''Heavy Beam Gun''' | '''Heavy Beam Gun''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 15 | :'''Range:''' 15 | ||
Line 169: | Line 236: | ||
:'''Strength:''' 1 | :'''Strength:''' 1 | ||
:'''Size:''' 5 | :'''Size:''' 5 | ||
+ | :'''Draw:''' 2 | ||
+ | ::'''Charge:''' 4 | ||
:'''Special:''' Armor Piercing: 3 | :'''Special:''' Armor Piercing: 3 | ||
'''Sniper Beam Rifle''' | '''Sniper Beam Rifle''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 15 | :'''Range:''' 15 | ||
Line 178: | Line 247: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 4 | :'''Size:''' 4 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 3 | ||
:'''Special:''' Armor Piercing: 2, Gains +1 Penetration for every success on the to-hit roll. | :'''Special:''' Armor Piercing: 2, Gains +1 Penetration for every success on the to-hit roll. | ||
'''Scattering Beam Gun''' | '''Scattering Beam Gun''' | ||
− | :'''Accuracy:''' 1 | + | :'''Accuracy:''' -1 |
:'''Burst:''' 4 | :'''Burst:''' 4 | ||
:'''Range:''' 6 | :'''Range:''' 6 | ||
Line 187: | Line 258: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 1 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Armor Piercing: 2 | :'''Special:''' Armor Piercing: 2 | ||
'''Plasma Gun''' | '''Plasma Gun''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 8 | :'''Range:''' 8 | ||
Line 196: | Line 269: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 3 | :'''Size:''' 3 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 4 | ||
:'''Special:''' Loses 1 Penetration per square | :'''Special:''' Loses 1 Penetration per square | ||
+ | |||
+ | '''Particle Projection Cannon''' | ||
+ | :'''Accuracy:''' -3 | ||
+ | :'''Burst:''' 0 | ||
+ | :'''Range:''' 25 | ||
+ | :'''Penetration:''' 6 [3] | ||
+ | :'''Strength:''' 3 | ||
+ | :'''Size:''' 10 | ||
+ | :'''Draw:''' 5 | ||
+ | ::'''Charge:''' 10 | ||
+ | :'''Special:''' Armor Piercing: 3 | ||
+ | |||
+ | ===Exotic Weapons=== | ||
+ | 'Exotic' is often shorthand for 'stolen or reverse-engineered from Posthuman technologies', though some Nephilim weapons would also fall under this. They tend to exhibit unusual and difficult-to-replicate abilities and require Omega dust or similarly rare materials. Furthermore, the firmware for them is typically difficult (or outright impossible) to program, combining to make them curiosities more than main-line weapons. | ||
+ | |||
+ | '''Phalanx''' | ||
+ | :'''Accuracy:''' 0 | ||
+ | :'''Burst:''' 6 | ||
+ | :'''Range:''' 4 | ||
+ | :'''Penetration:''' 5 | ||
+ | :'''Strength:''' 0 | ||
+ | :'''Size:''' 3 | ||
+ | :'''Draw:''' 2 | ||
+ | ::'''Charge:''' 2 (+X power per +3X Burst) | ||
+ | :'''Special:''' Armor Piercing: 2 | ||
+ | |||
==Artillery== | ==Artillery== | ||
===Kinetic Weapons=== | ===Kinetic Weapons=== | ||
− | Projectile weapons remain the de facto standard for groundside artillery, due to their indirect-fire and selective-munition ability. Even the most sophisticated Sol Federation fire support mobile suits still use shell-firing artillery thanks to this versatility. By contrast, beam weapons were common on warships even before the System War and outside of specialized weapons are only found on generations-old vessels. | + | Projectile weapons remain the de facto standard for groundside artillery, due to their indirect-fire and selective-munition ability. Even the most sophisticated Sol Federation fire support mobile suits still use shell-firing artillery thanks to this versatility. By contrast, beam weapons were common on warships even before the System War and outside of specialized weapons kinetic weapons are only found on generations-old vessels. |
Guided missiles were and remain popular in all environments, ranging from lightweight dogfighting and swarmer missiles to heavy shipkiller devices the size of small fighters. | Guided missiles were and remain popular in all environments, ranging from lightweight dogfighting and swarmer missiles to heavy shipkiller devices the size of small fighters. | ||
'''Gunlauncher''' | '''Gunlauncher''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 12 | :'''Range:''' 12 | ||
Line 211: | Line 312: | ||
:'''Strength:''' 2 | :'''Strength:''' 2 | ||
:'''Size:''' 4 | :'''Size:''' 4 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Limited Ammunition: 6 | :'''Special:''' Limited Ammunition: 6 | ||
'''Massdriver''' | '''Massdriver''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 25 | :'''Range:''' 25 | ||
Line 220: | Line 323: | ||
:'''Strength:''' 2 | :'''Strength:''' 2 | ||
:'''Size:''' 7 | :'''Size:''' 7 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Limited Ammunition: 6 | :'''Special:''' Limited Ammunition: 6 | ||
'''Light Missile''' | '''Light Missile''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 20 (max) | :'''Range:''' 20 (max) | ||
Line 229: | Line 334: | ||
:'''Strength:''' 1 | :'''Strength:''' 1 | ||
:'''Size:''' 1 | :'''Size:''' 1 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Single Shot (disposable) | :'''Special:''' Single Shot (disposable) | ||
'''Heavy Missile''' | '''Heavy Missile''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 1 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 30 (max) | :'''Range:''' 30 (max) | ||
Line 238: | Line 345: | ||
:'''Strength:''' 3 | :'''Strength:''' 3 | ||
:'''Size:''' 2 | :'''Size:''' 2 | ||
+ | :'''Draw:''' 0 | ||
+ | ::'''Charge:''' 0 | ||
:'''Special:''' Single Shot (disposable) | :'''Special:''' Single Shot (disposable) | ||
===Energy Weapons=== | ===Energy Weapons=== | ||
− | 'Artillery' type energy weapons are | + | 'Artillery' type energy weapons are almost always limited to starships, where they make up the primary armament of most warships. |
'''Beam Cannon''' | '''Beam Cannon''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' -2 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
− | :'''Range:''' | + | :'''Range:''' 25 |
:'''Penetration:''' 6 [2] | :'''Penetration:''' 6 [2] | ||
:'''Strength:''' 2 | :'''Strength:''' 2 | ||
:'''Size:''' N/A (Fixed only) | :'''Size:''' N/A (Fixed only) | ||
+ | :'''Draw:''' | ||
+ | ::'''Charge:''' | ||
:'''Special:''' Armor Piercing: 3, Alpha Capacitor: 2 | :'''Special:''' Armor Piercing: 3, Alpha Capacitor: 2 | ||
==Remote Weapons== | ==Remote Weapons== | ||
22nd century ECM methods pushed for a return to onboard weapons, and it wasn't until the introduction of quantum signalling near the end of the century that truly reliable remotely-operated weapons returned to the battlefield. The most common of these are Funnels, which are compact remotely-operated robotic weapons deployed from a parent mobile suit. The Solar Federation (and particularly the Seraphim) are leaders in this technology, though recently the Saggitan Union unveiled a counterpart, the AAB (Automated Attack Bit). These swarm-intelligence remote weapons have swiftly spread to all League of Outer Stars member-systems. | 22nd century ECM methods pushed for a return to onboard weapons, and it wasn't until the introduction of quantum signalling near the end of the century that truly reliable remotely-operated weapons returned to the battlefield. The most common of these are Funnels, which are compact remotely-operated robotic weapons deployed from a parent mobile suit. The Solar Federation (and particularly the Seraphim) are leaders in this technology, though recently the Saggitan Union unveiled a counterpart, the AAB (Automated Attack Bit). These swarm-intelligence remote weapons have swiftly spread to all League of Outer Stars member-systems. | ||
+ | |||
+ | As remote weapons are relatively compact they have extremely limited room for energy systems; even modern loop-torsion superconductors can only provide so much power storage. Consequently their power stats are modified slightly as follows: | ||
+ | |||
+ | '''Battery:''' How much power the remote weapon's onboard systems can hold. This can be recharged whenever they dock with their mother unit from their mother unit's own reactor/battery.<br> | ||
+ | '''Charge:''' How much power the remote weapon uses per attack. | ||
+ | |||
'''INTACT Mk 14 'Fulgorin' Funnel Array''' | '''INTACT Mk 14 'Fulgorin' Funnel Array''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 1 |
:'''Burst:''' 3 | :'''Burst:''' 3 | ||
:'''Range:''' 4 | :'''Range:''' 4 | ||
Line 264: | Line 381: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 4 | :'''Size:''' 4 | ||
+ | :'''Battery:''' 8 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Armor Piercing: 2, uses Aleph Weapon skill | :'''Special:''' Armor Piercing: 2, uses Aleph Weapon skill | ||
:Funnels have Agility: 6 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 4 hits (reduced to -1/-1) is rendered useless. | :Funnels have Agility: 6 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 4 hits (reduced to -1/-1) is rendered useless. | ||
'''INTACT Mk 17 'Tiensin' Funnel Array''' | '''INTACT Mk 17 'Tiensin' Funnel Array''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 2 | :'''Burst:''' 2 | ||
:'''Range:''' 4 | :'''Range:''' 4 | ||
Line 276: | Line 395: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 5 | :'''Size:''' 5 | ||
+ | :'''Battery:''' 9 | ||
+ | ::'''Charge:''' 3 | ||
:'''Special:''' Armor Piercing: 2, uses Aleph Weapon skill | :'''Special:''' Armor Piercing: 2, uses Aleph Weapon skill | ||
:Funnels have Agility: 5 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 3 hits (reduced to -1/-1) is rendered useless. | :Funnels have Agility: 5 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 3 hits (reduced to -1/-1) is rendered useless. | ||
'''Seraphim Prototype Funnel Array''' | '''Seraphim Prototype Funnel Array''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 3 |
:'''Burst:''' 5 | :'''Burst:''' 5 | ||
:'''Range:''' 4 | :'''Range:''' 4 | ||
Line 288: | Line 409: | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
:'''Size:''' 5 | :'''Size:''' 5 | ||
+ | :'''Battery:''' 6 | ||
+ | ::'''Charge:''' 2 | ||
:'''Special:''' Armor Piercing: 1, uses Aleph Weapon skill | :'''Special:''' Armor Piercing: 1, uses Aleph Weapon skill | ||
:Funnels have Agility: 7 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 6 hits (reduced to -1/-1) is rendered useless. | :Funnels have Agility: 7 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 6 hits (reduced to -1/-1) is rendered useless. | ||
'''Union QA-3 ONYX AAB''' | '''Union QA-3 ONYX AAB''' | ||
− | :'''Accuracy:''' | + | :'''Accuracy:''' 0 |
:'''Burst:''' 0 | :'''Burst:''' 0 | ||
:'''Range:''' 6 | :'''Range:''' 6 | ||
Line 299: | Line 422: | ||
:'''Penetration:''' 6 | :'''Penetration:''' 6 | ||
:'''Strength:''' 0 | :'''Strength:''' 0 | ||
− | :'''Size:''' N/A | + | :'''Size:''' N/A (independent unit) |
+ | :'''Battery:''' N/A (reactor powered) | ||
+ | ::'''Charge:''' N/A (reactor powered) | ||
:'''Special:''' Armor Piercing: 2, Independent, Extra Attack | :'''Special:''' Armor Piercing: 2, Independent, Extra Attack | ||
− | :AABs have Agility: 5 and a dice pool of D10 + Controlling craft's Electronics for all rolls. They have an Armor value of 1, and if their armor is penetrated they are destroyed. If their controlling unit is destroyed they will automatically seek out the nearest friendly unit within 20 squares and link up. Failing this they will immediately return towards their mothership. No mobile suit may | + | :AABs have Agility: 5 and a dice pool of D10 + Controlling craft's Electronics for all rolls. They have an Armor value of 1, and if their armor is penetrated they are destroyed. If their controlling unit is destroyed they will automatically seek out the nearest friendly unit within 20 squares and link up. Failing this they will immediately return towards their mothership. No mobile suit may control more than four AABs at any time. |
+ | :As AABs are essential compact drone fighters they have a full reactor-fed power and propulsion system and do not dock with a mother craft to recharge. However they are sufficiently large that they take up 1/4 of the space of a standard mobile suit. | ||
[[category:More Robot Wars]] | [[category:More Robot Wars]] |
Latest revision as of 00:04, 24 April 2011
Mecha Fighting
Alpha Edge Sword
- Accuracy: 3
- Parry: 3
- Burst: 0
- Range: M
- Penetration: 5
- Strength: 0
- Size: 1
- Draw: 0
- Charge: 0
- Special: Hardened, Disruptor: 2
Alpha Edge Pole
- Accuracy: 4
- Parry: 4
- Burst: 0
- Range: M
- Penetration: 5
- Strength: 0
- Size: 2
- Draw: 0
- Charge: 0
- Special: Hardened, Disruptor: 3
Beam Saber
- Accuracy: 3
- Parry: 3
- Burst: 0
- Range: M
- Penetration: 5
- Strength: 2
- Size: 1
- Draw: 0
- Charge: 0
- Special: Armor Piercing: 4
Mega Beam Saber
- Accuracy: 1
- Parry: 1
- Burst: 0
- Range: M
- Penetration: 7
- Strength: 3
- Size: 2
- Draw: 1
- Charge: 0
- Special: Armor Piercing: 4
Slash Harken
- Accuracy: 3
- Parry: N/A
- Burst: 0
- Range: M
- Penetration: 5
- Strength: 0
- Size: 1
- Draw: 0
- Charge: 0
- Special: First Strike
Electro-Whip
- Accuracy: 0
- Parry: N/A
- Burst: 0
- Range: M
- Penetration: Special
- Strength: 0
- Size: 1
- Draw: 0
- Charge: 1
- Special: Entangling
Pulse Claw
- Accuracy: 0
- Parry: N/A
- Burst: 0
- Range: M
- Penetration: 5
- Strength: 2
- Size: N/A (Fixed)
- Draw: 1
- Charge: 1 (+2X energy for +2X penetration and +X Strength)
- Special: Grapple, Overpower
Gunnery
Kinetic Weapons
Most projectile weapon designs currently in service date back to the System War or before, having achieved a high degree of technical maturity during the consolidation era and subsequently seen relatively minor changes. Kinetic weapons were standard on mecha during the System War, it was only the introduction of compact and cheap hypercapacitors that led to their progressive replacement by beam guns. Nonetheless there is an immense amount of war surplus weaponry in explored space and many prefer the rugged reliability and environmental insensitivity of kinetic weapons.
Compact Autorail
- Accuracy: 0
- Burst: 3
- Range: 5
- Penetration: 5
- Strength: 0
- Size: 2
- Draw: 0
- Charge: 1
Autorail
- Accuracy: 0
- Burst: 4
- Range: 8
- Penetration: 6
- Strength: 0
- Size: 3
- Draw: 0
- Charge: 1
Gatling Array
- Accuracy: -1
- Burst: 8
- Range: 5
- Penetration: 5
- Strength: 0
- Size: 4
- Draw: 0
- Charge: 0
- Special: Limited Ammunition: 6
Assault Gatling Array
- Accuracy: -1
- Burst: 10
- Range: 5
- Penetration: 6
- Strength: 0
- Size: 6
- Draw: 0
- Charge: 0
- Special: Limited Ammunition: 4
Heavy Railgun
- Accuracy: -2
- Burst: 0
- Range: 12
- Penetration: 12
- Strength: 0
- Size: 5
- Draw: 0
- Charge: 2
Shotcannon
- Accuracy: 1
- Burst: 0
- Range: 3
- Penetration: 6
- Strength: 0
- Size: 3
- Draw: 0
- Charge: 0
- Special: Reduces target's Agility by 3 (to a minimum of 0)
Smart Grenade Launcher
- Accuracy: 1
- Burst: 0
- Range: 5
- Penetration: 4
- Strength: 2
- Size: 3
- Draw: 0
- Charge: 0
- Special: Limited Ammunition: 6
Bazooka
- Accuracy: -2
- Burst: 0
- Range: 4
- Penetration: 10
- Strength: 5
- Size: 3
- Special: Limited Ammunition: 3
Panzerfaust
- Accuracy: -2
- Burst: 0
- Range: 3
- Penetration: 10
- Strength: 5
- Size: 1
- Draw: 0
- Charge: 0
- Special: Single Shot (disposable)
Energy Weapons
While energy weapons have been in service since the 21st century, it was the introduction of hypercapacitors during the System War that made them a truly viable alternative and indeed superior option to projectil-firing weapons. Most energy weapons are particle accelerators, colloquially known simply as 'beam weapons' and are powered by removable energy caps. The Solar Federation has completely phased beam weapons into service, with other states lagging behind.
Beam Pistol
- Accuracy: 0
- Burst: 0
- Range: 6
- Penetration: 5
- Strength: 0
- Size: 2
- Draw: 1
- Charge: 2
- Special: Armor Piercing: 2
Beam Carbine
- Accuracy: 0
- Burst: 3
- Range: 8
- Penetration: 5
- Strength: 0
- Size: 3
- Draw: 1
- Charge: 2
- Special: Armor Piercing: 2
Beam Gatling
- Accuracy: -1
- Burst: 8
- Range: 6
- Penetration: 5
- Strength: 0
- Size: 5
- Draw: 1
- Charge: 4
- Special: Armor Piercing: 2
Beam Rifle
- Accuracy: 0
- Burst: 0
- Range: 10
- Penetration: 6
- Strength: 0
- Size: 3
- Draw: 1
- Charge: 3
- Special: Armor Piercing: 2
Heavy Beam Gun
- Accuracy: -2
- Burst: 0
- Range: 15
- Penetration: 4 [2]
- Strength: 1
- Size: 5
- Draw: 2
- Charge: 4
- Special: Armor Piercing: 3
Sniper Beam Rifle
- Accuracy: -2
- Burst: 0
- Range: 15
- Penetration: 7
- Strength: 0
- Size: 4
- Draw: 1
- Charge: 3
- Special: Armor Piercing: 2, Gains +1 Penetration for every success on the to-hit roll.
Scattering Beam Gun
- Accuracy: -1
- Burst: 4
- Range: 6
- Penetration: 5
- Strength: 0
- Size: 3
- Draw: 1
- Charge: 2
- Special: Armor Piercing: 2
Plasma Gun
- Accuracy: -2
- Burst: 0
- Range: 8
- Penetration: 16
- Strength: 0
- Size: 3
- Draw: 0
- Charge: 4
- Special: Loses 1 Penetration per square
Particle Projection Cannon
- Accuracy: -3
- Burst: 0
- Range: 25
- Penetration: 6 [3]
- Strength: 3
- Size: 10
- Draw: 5
- Charge: 10
- Special: Armor Piercing: 3
Exotic Weapons
'Exotic' is often shorthand for 'stolen or reverse-engineered from Posthuman technologies', though some Nephilim weapons would also fall under this. They tend to exhibit unusual and difficult-to-replicate abilities and require Omega dust or similarly rare materials. Furthermore, the firmware for them is typically difficult (or outright impossible) to program, combining to make them curiosities more than main-line weapons.
Phalanx
- Accuracy: 0
- Burst: 6
- Range: 4
- Penetration: 5
- Strength: 0
- Size: 3
- Draw: 2
- Charge: 2 (+X power per +3X Burst)
- Special: Armor Piercing: 2
Artillery
Kinetic Weapons
Projectile weapons remain the de facto standard for groundside artillery, due to their indirect-fire and selective-munition ability. Even the most sophisticated Sol Federation fire support mobile suits still use shell-firing artillery thanks to this versatility. By contrast, beam weapons were common on warships even before the System War and outside of specialized weapons kinetic weapons are only found on generations-old vessels.
Guided missiles were and remain popular in all environments, ranging from lightweight dogfighting and swarmer missiles to heavy shipkiller devices the size of small fighters.
Gunlauncher
- Accuracy: 0
- Burst: 0
- Range: 12
- Penetration: 8
- Strength: 2
- Size: 4
- Draw: 0
- Charge: 2
- Special: Limited Ammunition: 6
Massdriver
- Accuracy: -2
- Burst: 0
- Range: 25
- Penetration: 8
- Strength: 2
- Size: 7
- Draw: 0
- Charge: 2
- Special: Limited Ammunition: 6
Light Missile
- Accuracy: 2
- Burst: 0
- Range: 20 (max)
- Penetration: 6
- Strength: 1
- Size: 1
- Draw: 0
- Charge: 0
- Special: Single Shot (disposable)
Heavy Missile
- Accuracy: 1
- Burst: 0
- Range: 30 (max)
- Penetration: 10
- Strength: 3
- Size: 2
- Draw: 0
- Charge: 0
- Special: Single Shot (disposable)
Energy Weapons
'Artillery' type energy weapons are almost always limited to starships, where they make up the primary armament of most warships.
Beam Cannon
- Accuracy: -2
- Burst: 0
- Range: 25
- Penetration: 6 [2]
- Strength: 2
- Size: N/A (Fixed only)
- Draw:
- Charge:
- Special: Armor Piercing: 3, Alpha Capacitor: 2
Remote Weapons
22nd century ECM methods pushed for a return to onboard weapons, and it wasn't until the introduction of quantum signalling near the end of the century that truly reliable remotely-operated weapons returned to the battlefield. The most common of these are Funnels, which are compact remotely-operated robotic weapons deployed from a parent mobile suit. The Solar Federation (and particularly the Seraphim) are leaders in this technology, though recently the Saggitan Union unveiled a counterpart, the AAB (Automated Attack Bit). These swarm-intelligence remote weapons have swiftly spread to all League of Outer Stars member-systems.
As remote weapons are relatively compact they have extremely limited room for energy systems; even modern loop-torsion superconductors can only provide so much power storage. Consequently their power stats are modified slightly as follows:
Battery: How much power the remote weapon's onboard systems can hold. This can be recharged whenever they dock with their mother unit from their mother unit's own reactor/battery.
Charge: How much power the remote weapon uses per attack.
INTACT Mk 14 'Fulgorin' Funnel Array
- Accuracy: 1
- Burst: 3
- Range: 4
- Speed: 10
- Control Range: 15
- Penetration: 5
- Strength: 0
- Size: 4
- Battery: 8
- Charge: 2
- Special: Armor Piercing: 2, uses Aleph Weapon skill
- Funnels have Agility: 6 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 4 hits (reduced to -1/-1) is rendered useless.
INTACT Mk 17 'Tiensin' Funnel Array
- Accuracy: 0
- Burst: 2
- Range: 4
- Speed: 8
- Control Range: 20
- Penetration: 7
- Strength: 0
- Size: 5
- Battery: 9
- Charge: 3
- Special: Armor Piercing: 2, uses Aleph Weapon skill
- Funnels have Agility: 5 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 3 hits (reduced to -1/-1) is rendered useless.
Seraphim Prototype Funnel Array
- Accuracy: 3
- Burst: 5
- Range: 4
- Speed: 12
- Control Range: 20
- Penetration: 5
- Strength: 0
- Size: 5
- Battery: 6
- Charge: 2
- Special: Armor Piercing: 1, uses Aleph Weapon skill
- Funnels have Agility: 7 and a strike defense pool equal to the controller's Aleph + Aleph Weapon skill. Any successful attack destroys one Funnel, imposing a -1 penalty to Accuracy and Burst. A funnel array that suffers 6 hits (reduced to -1/-1) is rendered useless.
Union QA-3 ONYX AAB
- Accuracy: 0
- Burst: 0
- Range: 6
- Speed: 7
- Control Range: 4
- Penetration: 6
- Strength: 0
- Size: N/A (independent unit)
- Battery: N/A (reactor powered)
- Charge: N/A (reactor powered)
- Special: Armor Piercing: 2, Independent, Extra Attack
- AABs have Agility: 5 and a dice pool of D10 + Controlling craft's Electronics for all rolls. They have an Armor value of 1, and if their armor is penetrated they are destroyed. If their controlling unit is destroyed they will automatically seek out the nearest friendly unit within 20 squares and link up. Failing this they will immediately return towards their mothership. No mobile suit may control more than four AABs at any time.
- As AABs are essential compact drone fighters they have a full reactor-fed power and propulsion system and do not dock with a mother craft to recharge. However they are sufficiently large that they take up 1/4 of the space of a standard mobile suit.