Difference between revisions of "Second Sphere Ship Construction Rules"

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==Ship Hulls==
 
==Ship Hulls==
 
All Ships have a base of 5 spaces, with every expansion adding +1.
 
All Ships have a base of 5 spaces, with every expansion adding +1.
:Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
+
:'''Hull expansions''' physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
:Power expansions represent improvements done to a ship's power system.  Consequently they may ''only'' be used for non-missile weapons, shields and propulsion.
+
:'''Power expansions''' represent improvements done to a ship's power system.  Consequently they may ''only'' be used for non-missile weapons, shields and propulsion.
 +
:'''Hangarized expansions''' act like Hull expansions except they also ''automatically'' fit a Hangar Bay in addition.
  
 
===Main Combatants===
 
===Main Combatants===
Line 75: Line 76:
  
 
===Aviation Combatants===
 
===Aviation Combatants===
 +
Aviation Combatants use Hangarized Expansions instead of Hull Expansions.
 +
 
====Aviation Escort====
 
====Aviation Escort====
 
:Hull coefficient:  2
 
:Hull coefficient:  2
Line 84: Line 87:
 
:Expansion PIP cost:
 
:Expansion PIP cost:
 
:Expansion CIP cost:
 
:Expansion CIP cost:
:Each hull expansion also adds +4 automatic craft space.
 
  
 
====Aviation Cruiser====
 
====Aviation Cruiser====
:Hull coefficient:  5
+
:Hull Coefficient:  5
 
:Engineering Coefficient:  4
 
:Engineering Coefficient:  4
 
:Weapon Coefficient:  4
 
:Weapon Coefficient:  4
Line 95: Line 97:
 
:Expansion PIP cost:
 
:Expansion PIP cost:
 
:Expansion CIP cost:
 
:Expansion CIP cost:
:Each hull expansion also adds +8 automatic craft space.
 
  
 
====Aviation Battleship====
 
====Aviation Battleship====
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:Expansion PIP cost:
 
:Expansion PIP cost:
 
:Expansion CIP cost:
 
:Expansion CIP cost:
:Each hull expansion also adds +16 automatic craft space.
 
  
 
===Gunships===
 
===Gunships===

Revision as of 03:06, 14 March 2011

Articles

Hardpoints
Ship Construction Test Builds
Ship Construction Test Builds (old)

Ship Hulls

All Ships have a base of 5 spaces, with every expansion adding +1.

Hull expansions physically increase the size of the ship, improve the internal design, etc and consequently can be used for any module.
Power expansions represent improvements done to a ship's power system. Consequently they may only be used for non-missile weapons, shields and propulsion.
Hangarized expansions act like Hull expansions except they also automatically fit a Hangar Bay in addition.

Main Combatants

Patcom

Hull coefficient: 1
Engineering Coefficient: 1
Weapon Coefficient: 1
Craft Bay Size: 2
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: 4
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Cruiser

Hull coefficient: 4
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: 8
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Battleship

Hull coefficient: 8
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Bay Size: 16
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:


Carriers

Light Carrier

Hull coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 2
Craft Bay Size: 10
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Starts with 40 Craft Space

Fleet Carrier

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 4
Craft Bay Size: 20
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Starts with 100 Craft Space

Aviation Combatants

Aviation Combatants use Hangarized Expansions instead of Hull Expansions.

Aviation Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: 4
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Aviation Cruiser

Hull Coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: 8
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Aviation Battleship

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Bay Size: 16
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Gunships

Gunship

Hull coefficient: 1
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: N/A
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Takes up 2 external hardpoints

Heavy Gunship

Hull coefficient: 3
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: N/A
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Takes up 4 external hardpoints

Equipment

Any equipment with the notation "Size: Medium" requires a minimum coefficient of 2, and if fitted on a ship with coefficient 1 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Large" requires a minimum coefficient of 4, and if fitted on a ship with coefficient 2 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Super" requires a minimum coefficient of 8, and if fitted on a ship with coefficient 4 takes up 2 spaces and costs double.

General Equipment

Hangar Bays

PIP cost:
CIP cost:
Cost coefficient is equal to the number of deck points each bay provides.

External Latches (cost is per)

PIP cost:
CIP cost:
May buy one latch point for every 2 points of Hull Coefficient without requiring a construction slot.

Hull Equipment

Armor

PIP cost:
CIP cost:

Shields

PIP cost:
CIP cost:

Habitation

PIP cost:
CIP cost:

Electronics

PIP cost:
CIP cost:

Additional External Latches

PIP cost:
CIP cost:
1 Latch point per point of Hull Coefficient; may buy at a lower coefficient.

Engineering Equipment

Thrusters

PIP cost:
CIP cost:

Azipods

PIP cost:
CIP cost:

Jump Drive

PIP cost:
CIP cost:
Does not require a construction slot

Weaponry

Flak Guns

PIP cost:
CIP cost:

Autorails

PIP cost:
CIP cost:

Burst Guns

PIP cost:
CIP cost:

Cluster Missiles

PIP cost:
CIP cost:

AAMs

PIP cost:
CIP cost:

Electrothermal Cannons

PIP cost:
CIP cost:
Size: Medium

Railcannons

PIP cost:
CIP cost:
Size: Medium

Pulse Cannons

PIP cost:
CIP cost:
Size: Medium

Beam Cannons

PIP cost:
CIP cost:
Size: Medium

Mega Particle Cannons

PIP cost:
CIP cost:
Size: Medium

Anti-Ship Electrothermal Cannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Railcannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Beam Cannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Mega Particle Cannons

PIP cost:
CIP cost:
Size: Large

Multistage Cannon

PIP cost:
CIP cost:
Size: Super

Siege Driver

PIP cost:
CIP cost:
Size: Super

Converging Beam Cannon

PIP cost:
CIP cost:
Size: Super

Positron Cannon

PIP cost:
CIP cost:
Size: Super

Superlaser

PIP cost:
CIP cost:
Size: Super

Antishipping Missile Bay

PIP cost:
CIP cost:
Shots equal to weapon coefficient

Leap Missile Bay

PIP cost:
CIP cost:
Shots equal to weapon coefficient