Difference between revisions of "Second Sphere Ship Construction Rules"

From Sphere
Jump to navigation Jump to search
Line 2: Line 2:
 
[[Hardpoints]]<br>
 
[[Hardpoints]]<br>
 
[[Ship Construction Test Builds]]<br>
 
[[Ship Construction Test Builds]]<br>
 +
[[Ship Construction Test Builds (old)]]<br>
  
 
==Ship Hulls==
 
==Ship Hulls==

Revision as of 02:57, 14 March 2011

Articles

Hardpoints
Ship Construction Test Builds
Ship Construction Test Builds (old)

Ship Hulls

All Ships have a base of 8 spaces, every expansion adds +1.

Main Combatants

Patcom

Hull coefficient: 1
Engineering Coefficient: 1
Weapon Coefficient: 1
Craft Bay Size: 2
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: 4
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Cruiser

Hull coefficient: 4
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: 8
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:

Battleship

Hull coefficient: 8
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Bay Size: 16
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:


Carriers

Light Carrier

Hull coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 2
Craft Bay Size: 10
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Starts with 40 Craft Space

Fleet Carrier

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 4
Craft Bay Size: 20
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Starts with 100 Craft Space

Aviation Combatants

Aviation Escort

Hull coefficient: 2
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: 4
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Each expansion also adds +4 automatic craft space.

Aviation Cruiser

Hull coefficient: 5
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: 8
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Each expansion also adds +8 automatic craft space.

Aviation Battleship

Hull coefficient: 10
Engineering Coefficient: 10
Weapon Coefficient: 8
Craft Bay Size: 16
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Each expansion also adds +16 automatic craft space.

Gunships

Gunship

Hull coefficient: 1
Engineering Coefficient: 2
Weapon Coefficient: 2
Craft Bay Size: N/A
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Takes up 2 external hardpoints

Heavy Gunship

Hull coefficient: 3
Engineering Coefficient: 4
Weapon Coefficient: 4
Craft Bay Size: N/A
PIP cost:
CIP cost:
Expansion PIP cost:
Expansion CIP cost:
Takes up 4 external hardpoints

Equipment

Any equipment with the notation "Size: Medium" requires a minimum coefficient of 2, and if fitted on a ship with coefficient 1 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Large" requires a minimum coefficient of 4, and if fitted on a ship with coefficient 2 takes up 2 spaces and costs double.

Any equipment with the notation "Size: Super" requires a minimum coefficient of 8, and if fitted on a ship with coefficient 4 takes up 2 spaces and costs double.

General Equipment

Hangar Bays

PIP cost:
CIP cost:
Cost coefficient is equal to the number of deck points each bay provides.

External Latches (cost is per)

PIP cost:
CIP cost:
May buy one latch point for every 2 points of Hull Coefficient without requiring a construction slot.

Hull Equipment

Armor

PIP cost:
CIP cost:

Shields

PIP cost:
CIP cost:

Habitation

PIP cost:
CIP cost:

Electronics

PIP cost:
CIP cost:

Additional External Latches

PIP cost:
CIP cost:
1 Latch point per point of Hull Coefficient; may buy at a lower coefficient.

Engineering Equipment

Thrusters

PIP cost:
CIP cost:

Azipods

PIP cost:
CIP cost:

Jump Drive

PIP cost:
CIP cost:
Does not require a construction slot

Weaponry

Flak Guns

PIP cost:
CIP cost:

Autorails

PIP cost:
CIP cost:

Burst Guns

PIP cost:
CIP cost:

Cluster Missiles

PIP cost:
CIP cost:

AAMs

PIP cost:
CIP cost:

Electrothermal Cannons

PIP cost:
CIP cost:
Size: Medium

Railcannons

PIP cost:
CIP cost:
Size: Medium

Pulse Cannons

PIP cost:
CIP cost:
Size: Medium

Beam Cannons

PIP cost:
CIP cost:
Size: Medium

Mega Particle Cannons

PIP cost:
CIP cost:
Size: Medium

Anti-Ship Electrothermal Cannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Railcannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Beam Cannons

PIP cost:
CIP cost:
Size: Large

Anti-Ship Mega Particle Cannons

PIP cost:
CIP cost:
Size: Large

Multistage Cannon

PIP cost:
CIP cost:
Size: Super

Siege Driver

PIP cost:
CIP cost:
Size: Super

Converging Beam Cannon

PIP cost:
CIP cost:
Size: Super

Positron Cannon

PIP cost:
CIP cost:
Size: Super

Superlaser

PIP cost:
CIP cost:
Size: Super

Antishipping Missile Bay

PIP cost:
CIP cost:
Shots equal to weapon coefficient

Leap Missile Bay

PIP cost:
CIP cost:
Shots equal to weapon coefficient