Difference between revisions of "Arcus Prima"

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:Shrine - 15
 
:Shrine - 15
 
:25 Shortfall. We have a small grace period with the Dragon.
 
:25 Shortfall. We have a small grace period with the Dragon.
 
==Old Stuff==
 
 
 
 
 
Suggested aesthetic:  [http://cid-194df5ff1d442264.skydrive.live.com/self.aspx/Public/09fa5557767b0b1f72a75bade27f3028e82c4245[1].jpg link]
 
 
Cabal 1:  Hermetics
 
 
Cabal 2:  Other Mystics
 
 
Cabal 3:  Technomancers
 
 
 
 
:Size of the realm would be determined by Cathy and her cabal.  She makes the bubble
 
:Probably paid half and half between Norse and Kana Cabals, Since Kana has to fill it
 
:"Fortifications"
 
:Mari would do Psychic Emanations, Energy Fluctuations, and Climate
 
:Derek would help Kana out, and be in charge of lifeforms, along with Westin
 
:Cara can put put Ars Mentis charms (she'll have Prime 2 by then) for the gateways or chantry house itself.
 
:The next major all characters downtime, maybe
 
:You probably SHOULD put one together for the Olympics
 
:So the Trads have a forward base
 
:Having your own realm is a sign that you've arrived
 
 
  
 
==Cabal Construction Process Thought Experiment==
 
==Cabal Construction Process Thought Experiment==

Revision as of 02:11, 5 December 2010

The Chantryrealm

Atmosphere
Isle of Marmo (Chateau Stang): Spooky (-5)
Isle Sybillae: Peaceful (5)
Everywhere else: Normal
Phenomenon
Intermittent ghost raids from the Dark Isle: Haunted (-5)
Psychic Emanations
Normal (0)
Magickal Manifestations
Ghostly islands, faintly visible through the morning fog: Noticeable (-10)
Guardians
The Taihu Five: 5x Aware (5)
Size
Arcus Prima is a freshwater lake far vaster than Lake Taihu, above which float thousands of levitating islands: Large (10)
The various chantry buildings are spread out, with most of the 'restored' ones on Isle Marmo and Sybillae: Large (10)
Security
Westin has set up a vast array of micro-wards to alert him to intruders: Average (5)
Wards
Arcus Prima is heavily warded against any unauthorised entry: Diff 10 War vs all unauthorised (20)
Fortifications
The newly-constructed ancient ruins and floating isles of Arcus Prima pose an incredible challenge to any would-be attacker: Impregnable (15)
Shallowing
The mists of Lake Taihu overlap eerily with those of Lake Prima: Strong (-5)
Communications
Trans-Umbral (5)
Land Status
Tempus Spatium has control of Arcus Prima by right of conquest and reformat: Private (0)
Special Portal
To Hasseltine House, Vancouver (5)
Surroundings
The land of Arcus Prima is made up of many floating islands of all sizes: Strange (5, 5 quint)
Climate
The seasons turn in Arcus Prima like they do in Shanghai: Earthly Climate (0)
Misc
All those authorized can generate wings to fly between islands, in addition several permanent teleport gates link Chateau Stang to Isle Sybillae: Transport net (10, +10 Quint)
Building Conditions
The inhabited buildings on Isles Marmo and Sybillae are of acceptable quality, but many additional overgrowned buildings lurk on other islands: normal (0)
Library
Cathy has collected a huge set of books and needs help to sort them all: Exceptional (5 + 5 free)
Laboratory
The Aethyrogenics Laboratory is full of strange and wonderful items of an intellectual bent: Superior (5)
Population
Having been formatted from a blank slate, Arcus Prima has no native sentients: No People (-5)
Servants
We need catgirl maids: No Servants (-10)
Internal Politics
We can't agree on a way to get out of a wet paper bag: Disorganized (-5)
Some members of Tempus Spatium have extremely strong links to other parties: Conflicting Loyalties (-5)
Can't talk, snuggling up to hot technocratic powersuit girls: Rogue Cabals (-5)


Realm Affairs

Quint Requirements 110/Week


Node Sources

Hassletine House - 50
Proteuspad - 15
Shrine - 15
25 Shortfall. We have a small grace period with the Dragon.

Cabal Construction Process Thought Experiment

  • Owing to a lack of thousands of minions, any motif with a city will have no inhabitants. Ruins are still okay but will need help becoming truly overgrown.


Possible Appearances

Laputa-like construct floating in a void at the point where magic and technology become indistinguishable. (The Kana preference)

Style 1: http://cid-194df5ff1d442264.skydrive.live.com/self.aspx/Public/09fa5557767b0b1f72a75bade27f3028e82c4245%5B1%5D.jpg
Dark World Egypt version: http://i4.photobucket.com/albums/y130/Illcadia/Mage/022_by_K_hos.png
Ye Olde Style: http://danbooru.donmai.us/post/show/237202/airship-background-floating_city-floating_island-h

Something involving tropical beaches, shallow waters, and perpetual twilight.

Style 1: http://danbooru.donmai.us/post/show/297018/arch-bad_id-bridge-building-cloud-highres-hiroshim
Style 2: http://danbooru.donmai.us/post/show/280926/building-cb-church-cloud-dock-island-landscape-lig
Kana Preference - weird, properly anime stuff; no twilight; happy version of Theobomos ocean floor: http://gelbooru.com/index.php?page=post&s=view&id=440659
Poignant ruins option: http://danbooru.donmai.us/post/show/406575/cloud-garnet_-pixiv-highres-landscape-reflection-r http://danbooru.donmai.us/post/show/262526/cloud-house-iridori-island-landscape-scenery-sky-w


Various Bits and Pieces

An entrance! http://danbooru.donmai.us/post/show/521701/amemura-bird-blue-cloud-hat-highres-landscape-long

Poignant Questions

1. What is the purpose of the chantry?

A cooler, snazzier alternative to sanctum safehouses for most of the chantry's purposes.
Forward Traditions base for Winter Olympics.
Demonstration that Tempus Spatium has "arrived". ie. It makes our q-peen bigger.

2. What does it look like on Earth?

Put some neat entrance/aspect ideas here.

3. Any realm inhabitants?

Not at this rate! So lonely... :(