Difference between revisions of "Dungeons & Wookiees"

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(Added Deities and their respective features)
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:No Tieflings, Eladrin, or Dragonborn
 
:No Tieflings, Eladrin, or Dragonborn
 
=Class Restrictions/Changes=
 
 
Any alterations to classes will be denoted here
 
  
 
=Player Characters=
 
=Player Characters=
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=Campaign Setting=
 
=Campaign Setting=
  
Detailed campaign and universe primer will be listed here upon completion.
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==Deities==
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In Eladraia, there are three primary religious images that are recognized as the patron deities of the denizens of the world.
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'''Benevolent One'''(''Lawful Good''): God of compassion, selflessness, and pacifism. Followers of the Benevolent One are healers and those wishing to bring light where there is darkness in the world through preaching the virtue of Benevolence. The Benevolent One says:
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*Live life such that others may live theirs to the fullest.
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*Self-sacrifice is the highest of virtues.
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*There is no evil except for that within our hearts. Help others to find the good within.
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:All magic using followers of the Benevolent One gain the following trait:
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::'''Mark of Pacifism''': You have completed the Rite of Pacifism in the College of Benevolence as laid down by the  College of Magisters and now bear the Mark on your left hand. You cannot cause direct harm to any living being.
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:::To break the Mark for the duration of one attack action, declare the action and make a Will check (DC 20). On a successful check you take half of the damage that you deal directly. On a failed check, you take all of the damage that you deal directly. The attack is otherwise unaffected.
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'''Merciless One''' (''Chaotic Evil''): God of swift, decisive action, no compassion, and selfishness. The polar opposite of the Benevolent One, the Merciless One is worshipped by the fiercest of warriors and even heads of state seeking to rule the world as they see fit. The Merciless One says:
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*Strike swift and fast, and leave no one behind to question your rule. You know what is best for the people.
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*It is better to be feared than loved. Rule as you see fit to bring glory to your people.
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*Never give up anything, for self-sacrifice makes you weak.
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:All magic using followers of the Merciless One gain the following trait:
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::'''Mark of Decisiveness''': You have completed the Rite of Decisiveness in the College of the Merciless as laid down by the College of Magisters and now bear the mark on your right hand. You cannot heal another through your innate magical abilities.
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:::To break the Mark for the duration of one use of a healing spell, declare the spell and make a Will check (DC 20). On a successful check, you take half of the damage healed as damage to yourself. On a failed check, you take all of the damage healed as damage to yourself. The spell is otherwise unaffected.
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'''Divine One'''(''Unaligned''): God of wisdom, action, and compassion. The Divine One is the whole of the two other deities that are worshipped. They are but insular facets of the whole that is Divine. Followers of the Divine are great sages and wise magisters that sit on the College of Magisters. The most powerful of mages are of the Divine. The Divine tells us to:
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*Act through wisdom and not ignorance. Know the solution before solving the problem.
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*Act. Words and wisdom have power, but they are powerless to action. Once you know the solution, do not hesitate.
 +
*Do everything through compassion for the One. See the bigger picture and know what path to walk.
 +
 
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:All magic using followers of the Divine One gain the following trait:
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::'''Mark of Divinity''': You have completed the Rite of Benevolence and the Rite of Decisiveness in their respective schools as written by the College of Magisters. The Rite of Divinity is now laid down before you. The Mark of Divinity will track your Rite, becoming more complete the further along you are. Upon completion of the Rite, you will bear the Mark on your forehead, completing the Holy Triumvirate of the One.
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:::There are no drawbacks associated with the Mark of Divinity. The drawbacks of the previous Marks nullify each other.
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==The World==
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==The Campaign==

Revision as of 23:38, 16 August 2010

A homebrew campaign utilizing the 4th Edition rules being run every other Friday 8 P.M. - 12:00 A.M. CDT starting 8/20/2010.

Character Creation

Yeah http://www.pathguy.com/cg4.htm helps. Use http://www.myth-weavers.com/ to host sheets.

Race Restrictions

No Tieflings, Eladrin, or Dragonborn

Player Characters

Confirmed players, list your name, class, and race along with a link to your character page here. 22 point point buy for attribute generation.

Unless you've talked to me prior to this, all slots are taken. --Madwookie 05:11, 17 August 2010 (UTC)

Andronicus:
Bossmuff: Don Harquo, knight, commander, and lover of wine (WARLORD)
Silence: Pardu the Holy Man ;)(Presumably a Cleric)
Five: Gavin the Black (Fighter)
Dacis: Ralthmirezoth "Ramirez" Illenneth (Ranger)
Kerrus: Longjack Ironarm (Battlemind)

Campaign Setting

Deities

In Eladraia, there are three primary religious images that are recognized as the patron deities of the denizens of the world.

Benevolent One(Lawful Good): God of compassion, selflessness, and pacifism. Followers of the Benevolent One are healers and those wishing to bring light where there is darkness in the world through preaching the virtue of Benevolence. The Benevolent One says:

  • Live life such that others may live theirs to the fullest.
  • Self-sacrifice is the highest of virtues.
  • There is no evil except for that within our hearts. Help others to find the good within.
All magic using followers of the Benevolent One gain the following trait:
Mark of Pacifism: You have completed the Rite of Pacifism in the College of Benevolence as laid down by the College of Magisters and now bear the Mark on your left hand. You cannot cause direct harm to any living being.
To break the Mark for the duration of one attack action, declare the action and make a Will check (DC 20). On a successful check you take half of the damage that you deal directly. On a failed check, you take all of the damage that you deal directly. The attack is otherwise unaffected.

Merciless One (Chaotic Evil): God of swift, decisive action, no compassion, and selfishness. The polar opposite of the Benevolent One, the Merciless One is worshipped by the fiercest of warriors and even heads of state seeking to rule the world as they see fit. The Merciless One says:

  • Strike swift and fast, and leave no one behind to question your rule. You know what is best for the people.
  • It is better to be feared than loved. Rule as you see fit to bring glory to your people.
  • Never give up anything, for self-sacrifice makes you weak.
All magic using followers of the Merciless One gain the following trait:
Mark of Decisiveness: You have completed the Rite of Decisiveness in the College of the Merciless as laid down by the College of Magisters and now bear the mark on your right hand. You cannot heal another through your innate magical abilities.
To break the Mark for the duration of one use of a healing spell, declare the spell and make a Will check (DC 20). On a successful check, you take half of the damage healed as damage to yourself. On a failed check, you take all of the damage healed as damage to yourself. The spell is otherwise unaffected.

Divine One(Unaligned): God of wisdom, action, and compassion. The Divine One is the whole of the two other deities that are worshipped. They are but insular facets of the whole that is Divine. Followers of the Divine are great sages and wise magisters that sit on the College of Magisters. The most powerful of mages are of the Divine. The Divine tells us to:

  • Act through wisdom and not ignorance. Know the solution before solving the problem.
  • Act. Words and wisdom have power, but they are powerless to action. Once you know the solution, do not hesitate.
  • Do everything through compassion for the One. See the bigger picture and know what path to walk.
All magic using followers of the Divine One gain the following trait:
Mark of Divinity: You have completed the Rite of Benevolence and the Rite of Decisiveness in their respective schools as written by the College of Magisters. The Rite of Divinity is now laid down before you. The Mark of Divinity will track your Rite, becoming more complete the further along you are. Upon completion of the Rite, you will bear the Mark on your forehead, completing the Holy Triumvirate of the One.
There are no drawbacks associated with the Mark of Divinity. The drawbacks of the previous Marks nullify each other.

The World

The Campaign