Difference between revisions of "Talk:Second Sphere Craft Construction Rules"

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:During the Magnate war, the engineers of the League did not have the sophisticated electronics and miniaturised systems needed for effective missiles or railguns. However, with modern propellants and the industry to provide replacements, ancient concepts for single-shot 'superguns' could be dredged up and turned into a practical solution for long-range firepower.
 
:During the Magnate war, the engineers of the League did not have the sophisticated electronics and miniaturised systems needed for effective missiles or railguns. However, with modern propellants and the industry to provide replacements, ancient concepts for single-shot 'superguns' could be dredged up and turned into a practical solution for long-range firepower.
 
'''Scram Rifle'''
 
'''Scram Rifle'''
:Spaces:  12
+
:Spaces:  8
 
:Power:  0
 
:Power:  0
 
:Range 24, accuracy +0, penetration +10, Strength +6, AP +4, 1 shot, 2 damage
 
:Range 24, accuracy +0, penetration +10, Strength +6, AP +4, 1 shot, 2 damage
  
 
'''Heavy Scram Rifle'''
 
'''Heavy Scram Rifle'''
:Spaces:  16
+
:Spaces:  12
 
:Power:  0
 
:Power:  0
 
:Range 32, accuracy -2, penetration +12, Strength +12, AP +6, 1 shot, 3 damage
 
:Range 32, accuracy -2, penetration +12, Strength +12, AP +6, 1 shot, 3 damage

Revision as of 06:35, 2 March 2010

Proposed Frames

Bomber (large transatmospheric craft)

The next step up from a space fighter, but with transatmospheric capability.
Speed 6, Agility 3, Evasion 2, Armor 10, 6 Hits
Component Space: 24
Hull Growth Factor: 8
External Carriage: 24
External Carriage Growth Factor: 4
Armour, shields and engines take 2x space and power

Proposed Components

Scram Rifles

During the Magnate war, the engineers of the League did not have the sophisticated electronics and miniaturised systems needed for effective missiles or railguns. However, with modern propellants and the industry to provide replacements, ancient concepts for single-shot 'superguns' could be dredged up and turned into a practical solution for long-range firepower.

Scram Rifle

Spaces: 8
Power: 0
Range 24, accuracy +0, penetration +10, Strength +6, AP +4, 1 shot, 2 damage

Heavy Scram Rifle

Spaces: 12
Power: 0
Range 32, accuracy -2, penetration +12, Strength +12, AP +6, 1 shot, 3 damage

Test Builds

Super Lancaster (2x bomber)

Speed 14, Agility 5, Evasion 5, Armor 19 (+3), 6 Hits
40 internal space
8x thrusters: 16 space 16 power
8x fusion reactors: 8 space -32 power
6x armour: 12 space
1x anti-missile gatling: 2 space
1x scattering field: 2 space, -16 power
32 external space
4x anti-ship missile: 32 space