Ryan Foucalt: Difference between revisions
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Ryan Focault<br> | |||
Concept: Alex Mercer, COMMANDO SCIENTIST<br> | |||
Nature: Visionary (enhance the human race) | |||
=Attributes= | =Attributes= | ||
Physical 3+9 | 23 + 18 Ability Points | ||
:Strength 2+3 | |||
: | Physical 3+9<br> | ||
: | Strength 5-Powerful | ||
: Mega-Strength 1: Pack Mule | |||
:: Might 1 | |||
Dexterity 5-Nimble | |||
: Mega-Dexterity 1: Kensai | |||
:: Athletics 3 + 2 | |||
:: Firearms 3 + 2 | |||
:: Martial Arts 3 | |||
:: Stealth 2 | |||
:: Drive 1 | |||
Stamina 5-Untiring | |||
: Mega-Stamina 1: Regeneration | |||
:: Endurance 3 | |||
:: Resistance 3 | |||
Social 5+1 | Social 5+1 | ||
:Charisma 3 | :Charisma 3 | ||
::Etiquette 0+2 | |||
:Manipulation 3 | :Manipulation 3 | ||
: | ::Streetwise 0+1 | ||
:Appearance 3 | |||
Mental 7 + 5 | Mental 7 + 5 | ||
:Perception 5 | :Perception 5-Observant | ||
:Intelligence 5 | :: Awareness 3 + 2 | ||
:Wits 5 | Intelligence 5-Brilliant | ||
: Mega-Intelligence 2: Mental Prodigy (Scientific) | |||
:: Computers 1 + 2 | |||
:: Engineering 2 + 1 | |||
:: Survival 1 | |||
:: Science 1 + 4 | |||
:: Medicine 1 + 4 | |||
Wits 5-Creative | |||
: Mega-Wits 1: Multitasking | |||
:: Rapport 1 | |||
=Backgrounds= | =Backgrounds= | ||
7+5 pts | |||
: Resources 3 | |||
: Eufiber 4 | |||
: Cipher 3 | |||
: Node 2 | |||
=Bonus Points= | =Bonus Points= | ||
15 BP | 15 BP | ||
: 14 BP for Quantum 3 | : 14 BP for Quantum 3 | ||
: | : 4 BP for Willpower 5 | ||
: 1 BP for Eufiber Attuned 1 | |||
: +1 BP from Overconfidence | : +1 BP from Overconfidence | ||
: | : +3 BP from Amnesia | ||
=Nova Points= | =Nova Points= | ||
30 NP | 30+4 NP | ||
: 5 NP for 15 attribute dots | : 5 NP for 15 attribute dots | ||
: 5 NP for | : 3 NP for 18 ability dots | ||
: 1 NP for 5 background dots | |||
: 5 NP for Telekinesis 5 | |||
:: -5 Weakness: Only works for Firearms | |||
: 3 NP for Mega-Wits 1 (Multitasking) | |||
: 3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls) | |||
: 3 NP for Mega-Stamina 1 (Regeneration) | |||
: 6 NP for Mega-Intelligence 2 (Analyze Weakness) | |||
: 3 NP for Armor 1 | |||
: 1 NP for Psychic Shield 1 | |||
: 1 NP for Anima Object 1 (Small SMG) | |||
=Quantum Stuff= | |||
Quantum Pool 26<br> | |||
Taint 2<br> | |||
: Temporary Taint 0/10 | |||
=Powers= | |||
Psychic Shield 1: +2 successes against all mental attacks<br> | |||
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q<br> | |||
Personal Integrity Field [Armor 1]: +3B/3L soak<br> | |||
Enhanced Ammunition [Telekinesis 5]: +5 accuracy/damage for all firearm attacks. | |||
: -5 Works only on bullets. | |||
Redundant Organs [Extra Health Levels 2]: +4 Maimed HLs<br> | |||
Hyperdense Skeleton: +1B/2L soak, +1 unarmed damage | |||
=Defenses= | |||
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber) | |||
: Total-16B/14L | |||
Willpower 5 | |||
: Temporary Willpower 5 | |||
Health Levels: | |||
:[ ] -0 x 1 | |||
:[ ] -1 x 1 | |||
:[ ] -2 x 1 | |||
:[ ] -2 x 1 | |||
:[ ][ ][ ][ ][ ] -3 x 5 | |||
:[ ] -4 x 1 | |||
:[ ] Incapacitated | |||
=Attacks= | |||
:Small SMG: 10d + 1, Damage 6L (up to 11L with Telekinesis) | |||
:Strike: 10d + 1, Damage 7B [5] | |||
:Kick: 10d, Damage 9B [5] | |||
=Experience= | |||
Prelude: 4 XP<br> | |||
Session 1: 4 XP<br> | |||
Session 2: 4 XP<br> | |||
Glory Girl: 1 XP<br> | |||
The Widow: 1 XP<br> | |||
Spent/Total: 13/14 XP | |||
: Mega-Strength 1 (6 XP) | |||
: Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP) | |||
: Intimidation 1 (1 XP) | |||
: Hyperdense Skeleton (3 XP) |
Latest revision as of 22:43, 27 February 2010
Ryan Focault
Concept: Alex Mercer, COMMANDO SCIENTIST
Nature: Visionary (enhance the human race)
Attributes
23 + 18 Ability Points
Physical 3+9
Strength 5-Powerful
- Mega-Strength 1: Pack Mule
- Might 1
Dexterity 5-Nimble
- Mega-Dexterity 1: Kensai
- Athletics 3 + 2
- Firearms 3 + 2
- Martial Arts 3
- Stealth 2
- Drive 1
Stamina 5-Untiring
- Mega-Stamina 1: Regeneration
- Endurance 3
- Resistance 3
Social 5+1
- Charisma 3
- Etiquette 0+2
- Manipulation 3
- Streetwise 0+1
- Appearance 3
Mental 7 + 5
- Perception 5-Observant
- Awareness 3 + 2
Intelligence 5-Brilliant
- Mega-Intelligence 2: Mental Prodigy (Scientific)
- Computers 1 + 2
- Engineering 2 + 1
- Survival 1
- Science 1 + 4
- Medicine 1 + 4
Wits 5-Creative
- Mega-Wits 1: Multitasking
- Rapport 1
Backgrounds
7+5 pts
- Resources 3
- Eufiber 4
- Cipher 3
- Node 2
Bonus Points
15 BP
- 14 BP for Quantum 3
- 4 BP for Willpower 5
- 1 BP for Eufiber Attuned 1
- +1 BP from Overconfidence
- +3 BP from Amnesia
Nova Points
30+4 NP
- 5 NP for 15 attribute dots
- 3 NP for 18 ability dots
- 1 NP for 5 background dots
- 5 NP for Telekinesis 5
- -5 Weakness: Only works for Firearms
- 3 NP for Mega-Wits 1 (Multitasking)
- 3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
- 3 NP for Mega-Stamina 1 (Regeneration)
- 6 NP for Mega-Intelligence 2 (Analyze Weakness)
- 3 NP for Armor 1
- 1 NP for Psychic Shield 1
- 1 NP for Anima Object 1 (Small SMG)
Quantum Stuff
Quantum Pool 26
Taint 2
- Temporary Taint 0/10
Powers
Psychic Shield 1: +2 successes against all mental attacks
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q
Personal Integrity Field [Armor 1]: +3B/3L soak
Enhanced Ammunition [Telekinesis 5]: +5 accuracy/damage for all firearm attacks.
- -5 Works only on bullets.
Redundant Organs [Extra Health Levels 2]: +4 Maimed HLs
Hyperdense Skeleton: +1B/2L soak, +1 unarmed damage
Defenses
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
- Total-16B/14L
Willpower 5
- Temporary Willpower 5
Health Levels:
- [ ] -0 x 1
- [ ] -1 x 1
- [ ] -2 x 1
- [ ] -2 x 1
- [ ][ ][ ][ ][ ] -3 x 5
- [ ] -4 x 1
- [ ] Incapacitated
Attacks
- Small SMG: 10d + 1, Damage 6L (up to 11L with Telekinesis)
- Strike: 10d + 1, Damage 7B [5]
- Kick: 10d, Damage 9B [5]
Experience
Prelude: 4 XP
Session 1: 4 XP
Session 2: 4 XP
Glory Girl: 1 XP
The Widow: 1 XP
Spent/Total: 13/14 XP
- Mega-Strength 1 (6 XP)
- Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP)
- Intimidation 1 (1 XP)
- Hyperdense Skeleton (3 XP)