Difference between revisions of "The Eternal Dawn"

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: Exhumanize! (++Transgene, +++Supersoldiers): This xenobiology had some serious teeth.
 
: Exhumanize! (++Transgene, +++Supersoldiers): This xenobiology had some serious teeth.
 
M2) Socio-Military
 
M2) Socio-Military
: Series VII Replicants (++ Ground Tech, ++Ground doctrines, +supersoldiers): The Adharan contribution to the war was primarily the Negator, a grossly superhuman fusion of xenobiology, cybernetic skeleton, and superhuman brain, trained by brain-induction and flash-cloned. Although the early variants had some troubles with lateral thinking and could be easily entrapped or ambushed, the later ones did not, as many League and ZOCU fighters found out to their dismay.
+
: Series VII Replicants (++ Ground Tech, ++Ground doctrines, +supersoldiers): The Adharan contribution to the war was primarily the Series VII Combat Morph, a grossly superhuman fusion of xenobiology, cybernetic skeleton, and superhuman brain, trained by brain-induction and flash-cloned. Although the early variants had some troubles with lateral thinking and could be easily entrapped or ambushed, the later ones did not, as many League and ZOCU fighters found out to their dismay.
 
L1) Government
 
L1) Government
 
: Future Government (++Morale, +Transgene): The Loyalty Chip is a beautiful invention-everyone knows the laws, knows they support the government, and knows their role in the order that god wills. Free will is an illusion, after all. Why not take your blinders away and show you the truth?
 
: Future Government (++Morale, +Transgene): The Loyalty Chip is a beautiful invention-everyone knows the laws, knows they support the government, and knows their role in the order that god wills. Free will is an illusion, after all. Why not take your blinders away and show you the truth?

Revision as of 02:18, 13 January 2010

The Undying Dawn
System Info
World Name: Rebirth
Map ID: White 25
Surface Gravity: 11.3 m/s2
Climate: Tropical
Atmosphere: Nitrogen/Hydrogen/Methane/Carbon Monoxide, 81 kPa

Population: 

30.4 million
Population Breakdown: 100% augmented
Capital: Theoconception
Type of Power: Independent Enclave
Infrastructure
Domestic Support: 100%
Wealth: 230 + 300
Industry: 460 Domestic + 120 Fabricator
He3: 600 Deliveries - 300 Terraforming

Strategic Resources:

100 Delta Dust
54 Condensates
36 Hyperglions
36 Computronium
40 Monopoles
Military:

History

The Adharan Schism created two blocs-one moderate, allying with the secular government and then with PACT, and one extremist, which hijacked the long-range exploration ship The New Dawn and left, with its fabricators and rapid-growth systems, ready and waiting to return one day. But they would need to take a few stops along the way, to bolster their strength, to create their armies, and to advance their technology. The slowship took five years, with a then-current database of colonies.

Although a few of the exiles wished to keep going into the Rim, the majority of them were set on finding a stopover point on the edge of unexplored space, a point where they might eventually turn into the first step of their vengeance. Searching for a backwater colony which they could exploit, they chose the colony of Gimlet, and landed their vessel on the far side of their moon, deploying its fabricators. Enhanced exowombs, mind-imprint units, and fabricators produced ready-made soldiers by the batch, waiting for the invasion time.

Gimlet and the Invasion

The colony of Gimlet had been created from a "failed" Longshot, a colony eking out a small safe zone in the middle of a hell-forest, where the predators and biotoxins were no less dangerous than the environments of many hell worlds. In fact, many would have said more dangerous, since radiation is predictable, but a tiger-sized octopod with serrated poison blades, 360 degree multispectral vision, and multiple redundant organs isn't, not in attacking, in territory, or in even dying when shot repeatedly. Even with advanced technology, battlesuits, and armored vehicles casualties were not unexpected as they tried clearing the brush. On the other hand, it created a very hardened group of colonists.

It was rather insufficient when the attacking force screamed through their meager ground-to-orbit defenses, depositing flash-cloned soldiers trained by accelerated VR and mind-imprint, as well as hardened veterans of the Adharan Schism onto major population centers. Despite that, the Gimlet colonists, used to a hard life and a bloody conflict, fought back quite well, but they were outmatched, technologically as well as training-wise. The survivors were forcibly assimilated, enhanced and loyalty-boosted to serve under their new overlords. However, the invaders were not precisely cruel-those who were loyalty-boosted were allowed to become fully serving citizens in the new world order, the Undying Dawn.

The then-Adharans found themselves in control of a world that fitted their ideological preferences-a world where to be king, every man had to be grossly superhuman. The predators there were fast, tough, cunning, often worked in packs, and devastating. The atmosphere was poison, the water tainted. It lacked an ozone layer. It might have been more beautiful than Adhara, but the planet still had plenty of teeth.

And that was exactly how the invaders liked it. A planet that would challenge them, test their bodies to the limit, force them to build better ones.

The Undying Dawn

The sect chose a new name instead of "Singularitan", a name that would hopefully reflect their devotion to the path of continual cybernetic enhancement. Their inspiration came from the vessel that was supposed to be Adhara's first outward light, its salvation during the Breakdown. They would have their salvation-one day.

The Undying Dawn was born on the planet, which they rapidly renamed Rebirth. The Dawnies ventured out into the forests, sometimes to hunt, other times to be hunted. They built and expanded, landing the New Dawn on the planet, allowing the vessel to grow into its new capital city.

Rebirth

The fauna on Rebirth is unlikely to be naturally occurring-many of its adaptations are exceedingly complex, and most of the animals lack legacy code that would imply natural evolution. Even though the higher radiation levels from the blue sun and the lack of an ozone layer and weaker magnetic field make the radiation levels higher and evolution quicker, it's doubtful that something as hostile like this could be natural. It might have been precursors, or an unknown xenosophont, or something altogether more obscure, but few believe it could have been natural.

History Paths

A1) Initial Colonization

Longshot Colony (+Fabers): The New Dawn was essentially a militarized longshot vessel and during its long flight was further militarized by its own fabricators.

A2) Initial Population

Dominantly Transgene (++Transgene): They were Adharans after all, with many of the same genetic boosts.

A3) Destination

Hell World: Rebirth is the worst kind of hell world-one that looks habitable at first glance and then you realize just how horrible it is.
Adapt (Radical Morphological Change): On the other hand, The Eternal Dawn love horrible.

B1) History of the Colony (Volume 1)

Military Action (+Military): The inhabitants of the New Dawn prepared their invasion in secret, using fabricators and brain-imprints to create a newly minted army.
Training Grounds (+Doctrine): A newly minted army of badasses!

C1) History of the Colony (Volume 2)

Transgene -Migration- Invasion (+Transgene, +Population): Oh my god Adharans in the trees Adharans in the trees

D1) Breakdown

I'm a Magnate (+Morale): Technically all of the above happened during the breakdown but let's leave that out for a bit. When they found out who their neighbors were, they finally found people with similar ideals. Sure some of them were a bit secular, but agreement was easy.
Perfected Society (+Pop, +CIP, +doctrines, +transgene): Free from the constraints of the secularists and moderates, the "Dawnies" as the Sphere would soon know them started stealing xenobiology and implementing it in their own citizens.

M1) Socio-Economic

Exhumanize! (++Transgene, +++Supersoldiers): This xenobiology had some serious teeth.

M2) Socio-Military

Series VII Replicants (++ Ground Tech, ++Ground doctrines, +supersoldiers): The Adharan contribution to the war was primarily the Series VII Combat Morph, a grossly superhuman fusion of xenobiology, cybernetic skeleton, and superhuman brain, trained by brain-induction and flash-cloned. Although the early variants had some troubles with lateral thinking and could be easily entrapped or ambushed, the later ones did not, as many League and ZOCU fighters found out to their dismay.

L1) Government

Future Government (++Morale, +Transgene): The Loyalty Chip is a beautiful invention-everyone knows the laws, knows they support the government, and knows their role in the order that god wills. Free will is an illusion, after all. Why not take your blinders away and show you the truth?

X) Development Hell (+Techlevel, -Tech): You know that little "Building God" project? Yeah, it's currently scheduled to be released in a twin-pack with Duke Nukem Forever. On the other hand, some of that interim research is pretty nice.

Magnate: +Ground Tech, +Aerospace Tech, +5 Shipbuilding, +Cruiser Construction, +Armor Tech, +Railgun Tech

Path Bonuses

(Does not include base tech)
+Fabers, +++++++Transgene, ++++Supersoldiers, +Techlevel, ++Ground Tech, +++Morale, ++Ground Doctrines, ++Doctrines, ++Ground Doctrines, +CIP, ++Pop, +Military, -Tech, Radical Morphological Change